FTFY. Quite a strange phenomenon that I have noticed about diehard Xbox fans. They always find a scapegoat so they don't have to blame MS or the current Xbox heads for the state of Xbox, i.e. lack of output and quite a bit of that output being mediocre . It's always the studio, or the last guy in charge, that caused the problems of Xbox, not current management, no matter how long they have been in charge. Yet, those problems continue to exist for about a decade, now. Wonder why. It can't be because their fans don't demand better?
No, you didn't fix my post - you inserted fan boy non-sense I didn't write so you had an excuse to write your console ware post, which reads like a meme. You just needed to add a "Curious

" at the end for the proper effect.
As for 343i, if you want to die on that hill, I'll gladly dig the grave. Microsoft actually wanted to stop Halo after Bungie left, but it was Bonnie Ross - former CEO of 343i - who talked them into continuing it. Her stipulation was that she - and she alone - was in charge. She wanted to be "George Lucas" of Halo. So, Microsoft built her a studio for that purpose and left her alone. Under Bonnie Ross, 343i decided to re-launch Halo with Halo 4, which included changing the tone, the art style, the music, the sound design, and the multiplayer design. None of these were well received. Halo 4's multiplayer died a few months after launch, though its single player campaign was positively received. After Halo 4, 343i created the Master Chief Collection. This is generally regarded as the worst video game launch in history, with a product that was effectively non-functional. 343i did some damage control patches, got it kind of working, and then abandoned the project for literally years. 343i then moved on to Halo 5, generally regarded as the worst game in the franchise. Its multiplayer was well received, but its single player game is almost universally considered to be garbage. Halo 5's damage to the franchise was so substantial, that 343i basically went radio silence for years. They then launched MCC on PC, which created its own issues and required extensive support. They eventually handed it off to other studios, who did the lions share of building MCC as we know it today. Finally, 343i launch Halo Infinite. This was supposed to be a launch title for the Xbox Series X, but it was delayed after what was probably the worst received AAA gameplay reveal in history. After the longest development cycle in the franchise, and a total budget (marketing and development) rumoured to be in the hundreds of millions, Halo Infinite launched to strong reviews and good initial feedback. However, the tide turned pretty quickly. Its open world approach was pointless, and its multiplayer was a technical mess devoid of content. After failure after failure, Bonnie Ross left 343i as CEO. At no point during any of 343i's tenure with Halo has "Xbox" ever seemed to be the problem, because Bonnie Ross was left alone to run 343i as she wanted. And under her guidance, 343i simply never delivered. Hence, "343i ran Halo into the ground". Many other Xbox studios have delivered terrific games over the last two console generations. You didn't seem to accommodate for those in your console war non-sense. Curious
