MasterCornholio
Member
Hilarious day before thanksgiving in gaming

Hilarious day before thanksgiving in gaming
Not sure what you're saying there. MS is competing, it can raise the price if it chooses but chooses not to because it has that luxury. Not because it can't do it.So, Sony raising its prices is actually beneficial to Microsoft - as long as Microsoft doesn't want to better compete. Brilliant. To compete with Sony, it's competitors just have to weather the most turbulent economic period in the last century, shrinking their profit margins,
I hear you already but I don't agree with you because its pretty clear the price increase is due to the economic climate and not because it can afford to do it due to a dominant position. It's doing it because it can't afford it. Even with the increase this year its profit margins dropped. Try going and looking at their financial results maybe.all while Sony is free to raise its prices, keeping its profit margins thick. It's almost as if - hear me out - Sony's dominant position affords it the luxury of raising its prices when its competitors can't... unless they don't want to be competitors anymore.
Not sure why you are concentrated on platform holder instead of the publishers who raised prices before platform holders, but how many platform holders are there? Nintendo games remain high priced and do bigger volumes. Do you remember PS greatest hits titles for $20 that's due to volume. MS concentrate on subs, liveservice and Mtxs. It has nothing to do with dominant position, especially when you are competing for game sales.Which other platform holder increased the cost of its first party titles - titles which are used to sell the platform? Demon's Souls was the first and established the next-gen tax. Sony worked diligently to send a very clear message: next-gen costs more. Why? Because it knew it could, and as a platform holder, it could make it stick. 2K on it's own could do nothing. Activision actually tried inflating the cost of its games back during the Xbox 360 era, and I believe it used MWII 2009 as the spearhead - though, I'd have to check the details to be sure. If I recall, in Australia at least, this was actually reviewed by the ACCC, and the cost of the games came back down. Activision Blizzard couldn't make the price hike stick. This time around, thanks to Sony's efforts as a platform holder (credited in the article), the hike stuck - despite criticism and backlash.
Look up predatory pricing. Their argument is that they can raise prices after lowered competition or foreclosure. You seem to think not being able to weather the economic shitstorm is the luxury when being able to weather it is the luxury.Not really. Sony hiked its prices because it knew it could, and now its claiming that if its competitors can actually compete, then those competitors might raise their prices - which is now harmful to consumers, apparently. Sony is employing a fairly technical regulator pacification strategy known as "throwing shit at a wall".
I was scrolling up and knew this was gonna be your post before even seeing your username.
Hope some of you get sweet gigs on the litigation team if this deal ever happens to get rejected and MS sues in response.
In your previous post, you highlighted that if Microsoft wants to better compete, it can't raise its prices. This is the crux of the issue: against a deeply entrenched dominate player, you don't really have the "luxury" your pretending Microsoft does. They tried being the more expensive option last generation; didn't go so well.MS is competing, it can raise the price if it chooses...
Not really. The hardware price increase happened after inflation became an issue, so happy to agree with you there. However, the software increase happened before. Sony can afford to not increase the price of its software, because its posting healthy profits. It wants bigger profits, and it knows its dominant position affords it the ability to increase its prices, so its going to take advantage of that.... I hear you already but I don't agree with you because its pretty clear the price increase is due to the economic climate and not because it can afford to do it due to a dominant position. It's doing it because it can't afford it...
I explained why: a single publisher - like Activision, or 2k - can't instigate an industry wide price increase by leading by example. Sony on the other hand, as the largest platform holder, can. And, they did.Not sure why you are concentrated on platform holder instead of the publishers who raised prices before platform holders...
And yet, video games has never been more profitable. You're insinuating that developers and publishers have been shouldering increasing costs, allowing us access to cheap games. However, the industry has grown enormously in 15 years. A million seller fifteen years ago would've been considered a monster hit. Now, it's an indie darling on Steam. Dev costs and inflation certainly increased, but so too did the ability to generate revenue. There's a reason publishers are posting record profits.... you have rising dev cost and inflation yet prices had remained for 15yrs...
I feel you're deliberating misunderstanding me here. Maybe I'm wrong, so I'll try to be clearer: Sony is electing not to weather the storm. They have the reserves to further loss lead on the insanely successful PS5, but they know they don't have to, so they're not. They increased the pricing in strategic markets to ensure they didn't raise the price in the biggest regions of their competitors. They absolutely can weather the storm, but why bother? Force your competitors to further loss lead while keeping your profits as high as possible; win-win. If Microsoft wants to compete, Sony wants it to cost them. This is a tactic that only a dominate player can use, because only a dominate player has the market share to allow them to price increase without decreasing demand.... You seem to think not being able to weather the economic shitstorm is the luxury when being able to weather it is the luxury.
lol there's just too much that is in their favor historically.
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They also pick apart one of the most dangerous claims made by CMA, in my view, the idea that the draw of Activision Blizzard's content can't just be simply measured by their market shares alone. But then Microsoft directly tackles that to demonstrate how not so different a COD gamer is from other gamers, also that they don't spend more, they play a range of genres, just shooters even if COD is their favorite franchise, and so much more. A ton of redactions with clear real data. Sony, for its part, has nowhere near the same degree of data to provide defending its claims. It paints a clear picture of one side being a whole lot more transparent than the other, which I think hurts Sony and helps Microsoft and Activision.
There's a lot more than this, but they effectively kill the claim that COD just does so much for a console, especially in regards to gamers purchasing other non COD titles, that it would be impossible for a system to remain competitive without Call of Duty. Microsoft tears all of those claims down with real data. And these are just snippets with many redactions for real data. This goes on for 111 pages compared to Sony's 22 complaint document. They simply don't have the kind of data to back up their claims that Microsoft and Activision does. It's all speculation and fear-mongering.
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I was literally just typing a post to say some people are too emotionally invested in this acquisition and need to take a break.Ads for this thread are on point right now.
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I think I will.
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I was literally just typing a post to say some people are too emotionally invested in this acquisition and need to take a break.
That is going to be a lot of sessions at Health Land Spa and Massage to get through it.Well I'm not sure where people go from here, we've got at least another 5 months of this.
Meh we've seen worse in the next gen discussion thread.Well I'm not sure where people go from here, we've got at least another 5 months of this.
Meh we've seen worse in the next gen discussion thread.
I highlighted that it chooses to grow market share massively but can still raise prices and remain competitive. You are saying it can't afford to raise prices like a dominant player in this economic climate and that's not true.In your previous post, you highlighted that if Microsoft wants to better compete, it can't raise its prices. This is the crux of the issue: against a deeply entrenched dominate player, you don't really have the "luxury" your pretending Microsoft does. They tried being the more expensive option last generation; didn't go so well.
Have you tried looking at the link I sent you that's from 2020?Not really. The hardware price increase happened after inflation became an issue, so happy to agree with you there. However, the software increase happened before. Sony can afford to not increase the price of its software, because its posting healthy profits. It wants bigger profits, and it knows its dominant position affords it the ability to increase its prices, so its going to take advantage of that.
Based on what? Publishers 'instigated' it on xbox didn't they? Surely the people on xbox who couldn't give a rats ass about PS would say fuck this and not buy those publishers games. Sony didn't instigate it. It just followed the same business model of projected sales, inflation and dev cost for their games as some other publishers particular games. Especially as most of Sony's games were less likely to have mtx to recoup the inflation and dev cost increases.I explained why: a single publisher - like Activision, or 2k - can't instigate an industry wide price increase by leading by example. Sony on the other hand, as the largest platform holder, can. And, they did.
Sony are not posting record profits from game sales. Its Playstation OI margin is a measly 6%, down 50% from before. Sure other publishers are posting massive OI through mtx but if you look at Sonys financial reports rising dev cost, FX and declining premium game sales is an issue for them. Go look at Sony's OI margin vs say Take2, EA or Activison.And yet, video games has never been more profitable. You're insinuating that developers and publishers have been shouldering increasing costs, allowing us access to cheap games. However, the industry has grown enormously in 15 years. A million seller fifteen years ago would've been considered a monster hit. Now, it's an indie darling on Steam. Dev costs and inflation certainly increased, but so too did the ability to generate revenue. There's a reason publishers are posting record profits.
Sony is not electing to increase it any more than MS is electing not to.I feel you're deliberating misunderstanding me here. Maybe I'm wrong, so I'll try to be clearer: Sony is electing not to weather the storm.
They have the reserves to further loss lead on the insanely successful PS5, but they know they don't have to, so they're not. They increased the pricing in strategic markets to ensure they didn't raise the price in the biggest regions of their competitors. They absolutely can weather the storm, but why bother? Force your competitors to further loss lead while keeping your profits as high as possible; win-win. If Microsoft wants to compete, Sony wants it to cost them. This is a tactic that only a dominate player can use, because only a dominate player has the market share to allow them to price increase without decreasing demand.
Watch PS outsell Xbox this holiday. Demand for PS is still high.MS are not "forced" to keep it lower either. They choose to because it sees it as an opportunity to gain huge market share during this Holiday
Yeah they get the CMA on their side lol.Finally, thank god people nowadays know what monopolistic tactics do to the market.
Could you please control the spam?
Thank you.
Can anyone explain to me why Sony has monopoly on buying studios and Microsoft probably aren't allowed to do the same?
Since 2017, Xbox has acquired Double Fine, Obsidian Entertainment, Ninja Theory, and started The Initiative. InXile, Undead Labs, Compulsion Games, and Forza Horizon developer Playground Games have all also been added to the lineup of Xbox first-party studios.
With Microsoft's acquisition of Bethesda, it has obtained Bethesda Game Studios, id Software, Tango Gameworks, MachineGames, Arkane, ZeniMax Online, Alpha Dog, and Roundhouse Studios. Bethesda Game Studios is the developer responsible for some of the most popular games in history, like The Elder Scrolls 5: Skyrim, and it's set to deliver Xbox's flagship console exclusive release for 2022, Starfield, so it was no small acquisition.
Can anyone explain to me why Sony has monopoly on buying studios and Microsoft probably aren't allowed to do the same?
Only difference here is who's buying, and the cost of the acquisition.
The offered price shouldn't affect the deal going through.
From what I've learned in here, destiny 2 is on par as being on par with Call of duty, yet Sony swooped Bungie right under this acquisition.
So it seems like Sony is heavily in favor everywhere, having monopoly on literally everything.
I am well aware that Sony have said that destiny 2 will still support other platforms - like current Cods will.
Do we know if the next Bungie games won't be exclusive? Destiny 3, or some other product.
FTC isn't protecting consumers, they are protecting corporations lol.
Yeah they get the CMA on their side lol.
Come on man, I know they have acquired in the past, but seems like they aren't allowed to be in that ball park with Sony.
Well, I'll say this much with confidence. If anybody bothers to read Microsoft's full 111 page submission to CMA, you will know the chances of this being blocked successfully are impossible, and would step into absurd territory with how strong the data and evidence is contradicting every single thing mentioned by both Sony and the CMA. Microsoft is literally in the documents also demonstrating how they're supporting Linux for games and Chromebook with Game Pass when Microsoft's multi-product eco-system is brought up.
People don't have to read it all, but they pack that shit with significant evidence after significant piece of evidence. Even all the redactions that point to real data, the accompanying language around those redactions makes crystal clear that it is proving Microsoft and Activision's points convincingly in a way that almost certainly has to have CMA, if they read it (which they will), question heavily the phase 1 inadequate conclusions. I find it difficult at the end of that document CMA won't come away thinking the deal has to be approved. They may still want a concession or two, but I don't think it will go all that far as to hurt the value of the transaction for Microsoft.
First off: theres a difference of buying studios vs buying publishers.Can anyone explain to me why Sony has monopoly on buying studios and Microsoft probably aren't allowed to do the same?
Only difference here is who's buying, and the cost of the acquisition.
The offered price shouldn't affect the deal going through.
From what I've learned in here, destiny 2 is on par as being on par with Call of duty, yet Sony swooped Bungie right under this acquisition.
So it seems like Sony is heavily in favor everywhere, having monopoly on literally everything.
I am well aware that Sony have said that destiny 2 will still support other platforms - like current Cods will.
Do we know if the next Bungie games won't be exclusive? Destiny 3, or some other product.
FTC isn't protecting consumers, they are protecting corporations lol.
Yeah they get the CMA on their side lol.
Come on man, I know they have acquired in the past, but seems like they aren't allowed to be in that ball park with Sony.
But tell me, enlighten me why Sony were allowed to buy Bungie at the same time as this acquisition, where Microsoft aren't?
Isn't Bungie a studio though?First off: theres a difference of buying studios vs buying publishers.
Then one should also differenciate between the impact each single publisher and or studio has.
You would probably agree that theres a huge difference between lets say Team Asobi and Take2 .
You do this a lot though. Plus it seems like yoy repeat yourself a lot. Which is why I called it spam.
Also you really believe the CMA is corrupt?
So Microsoft are only allowed to buy studios at the same scale as Sony, because Sony can't afford bigger acquisitions?If they want to acquire studios then there is nothing stopping them from doing so.
Where do you get the idea that acquiring Activision Blizzard is on the same scale as the acquisition of Bungie?
So Microsoft are only allowed to buy studios at the same scale as Sony, because Sony can't afford bigger acquisitions?
Currently? Both have nearly balanced IPs in hands. I would say, maybe MS already has the upper hand considering they own Minecraft, Bethesda, Obsidian, ID and so on.Isn't Bungie a studio though?
They are developing Destiny 2?
Both Activision and Blizzard works as studio and publisher at the same time.
Nothing stops Bungie from doing the same.
I know well that destiny 2 isn't a system seller by any means, and call of duty would be.
But who has most system sellers? Microsoft or Sony?
Are you even serious?Come on man, I know they have acquired in the past, but seems like they aren't allowed to be in that ball park with Sony.
But tell me, enlighten me why Sony were allowed to buy Bungie at the same time as this acquisition, where Microsoft aren't?
I said they were corrupt. I suppose it's not impossible i could have said that, but those phase 1 conclusions were ridiculous enough to the point of LOOKING corrupt, but the reason why I ultimately don't take it that seriously is because I always knew the deal was guaranteed to go to phase 2. Even recklessly adopting all of sony's most self-serving fears is technically part of their job, as it helps them to establish an extreme baseline from a party that desperately doesn't want the deal to go through. It's an excellent starting point for Microsoft and Activision and Blizzard to use to prove their case. Being able to successfully do this is a surefire way of guaranteeing to the CMA that they've left no stone unturned in all potentially relevant areas. CMA are doing their job. It doesn't make what they said in Phase 1 any less ridiculous, but you don't have a way of getting to the truth if you don't lay down some markers, and that's exactly what CMA did.
So their phase 1, to me, reflects their overall view that the deal had to progress to phase 2 no matter what due to the sheer size and price tag of it all. They just used Sony's arguments and concerns as the foundation, which I actually find fantastic since I believe many of sony's complaints are ludicrous. I'd be a lot more afraid of the end outcome if Sony's arguments were not so self serving and way out there. It effectively gives Microsoft easy targets to pick and knock down in a fashion that makes the "balance of probabilities" standard for phase 2 completely fall in their favor.
Isn't Bungie a studio though?
They are developing Destiny 2?
Both Activision and Blizzard works as studio and publisher at the same time.
Nothing stops Bungie from doing the same.
I know well that destiny 2 isn't a system seller by any means, and call of duty would be.
But who has most system sellers? Microsoft or Sony?
So Microsoft are only allowed to buy studios at the same scale as Sony, because Sony can't afford bigger acquisitions?
If this endangers competition, promotes monopoly status and is eventually bad for consumers, then yes.So Microsoft are only allowed to buy studios at the same scale as Sony, because Sony can't afford bigger acquisitions?
So Sony dictates whats allowed to set the scale.Sony hasn't bought studios at the same scale as Microsoft even without considering ActiBliz
Minecraft seems to stay multi platform.Currently? Both have nearly balanced IPs in hands. I would say, maybe MS already has the upper hand considering they own Minecraft, Bethesda, Obsidian, ID and so on.
Once they get Activision Blizzard they could lock sony out of all that content.
THAT is a huge deal. They could easily leverage that much power to push sony around.
I'm aware that Activision is way bigger than Bungie, but if Sony could afford Activision Blizzard then they would without a doubt.Are you even serious?
A 3 billion publisher with a single IP vs the biggest publisher in the industry with a 70 billion market value controlling some of the biggest games and studios in the industry including the best selling game on the competitor's platform?
How that is even remotely comparable in terms of impact on fair competition?
Also Sony has bought Bungie under the clear conditions to leave them independent.
The reality is simple and clear.
Microsoft simply tried to fly too high with their plans to buy a dominant position in the gaming subscription market and they're now getting burnt by antitrust. This deal won't pass without them accepting to keep things multiplatform or continue to let Activision operate like an independent subsidiary.
They should have kept a lower profile and continue to absorbe an other couple of Bethesda sized publishers. But the Spencer&Nadella duo made the wrong calculations probably also misguided by a Kotick who just wanted to escape from his scandals while getting money in the process.
So Sony dictates whats allowed to set the scale.
If Sony can afford it, OK.
If Sony can't, not ok
This is just unconsequential and unproven speculation vs the reality that one is trying to use their financial power to buy a dominant position in gaming while the other has left the only (small) publisher they bought independent and multiplatform without the antitrust telling/forcing them to do so.So Sony dictates whats allowed to set the scale.
If Sony can afford it, OK.
If Sony can't, not ok.
Minecraft seems to stay multi platform.
Ms bought Minecraft, but has released every spin off on both Nintendo and Sony consoles.
ESO will remain on other consoles as well.
I'm aware that Activision is way bigger than Bungie, but if Sony could afford Activision Blizzard then they would without a doubt.
They are money hatting every thing they can in regards of call of duty, of course th would try to buy the entire company if they could.
And they could probably get away with it.
Price point of $68b.So Sony dictates whats allowed to set the scale.
If Sony can afford it, OK.
If Sony can't, not ok.
Minecraft seems to stay multi platform.
Ms bought Minecraft, but has released every spin off on both Nintendo and Sony consoles.
ESO will remain on other consoles as well.
I'm aware that Activision is way bigger than Bungie, but if Sony could afford Activision Blizzard then they would without a doubt.
They are money hatting every thing they can in regards of call of duty, of course th would try to buy the entire company if they could.
And they could probably get away with it.
Hilarious to read "scale" is suddenly a factor when the same crowd is always comparing buying timed exclusivity to million dollar AAA productions like Square Enix for two years to three month indie exclusivity windows stating that they're the same.![]()
?Come on man, I know they have acquired in the past, but seems like they aren't allowed to be in that ball park with Sony.
But tell me, enlighten me why Sony were allowed to buy Bungie at the same time as this acquisition, where Microsoft aren't?
I'm aware that Activision is way bigger than Bungie, but if Sony could afford Activision Blizzard then they would without a doubt.
They are money hatting every thing they can in regards of call of duty, of course th would try to buy the entire company if they could.
And they could probably get away with it.
Do you seriously believe Microsoft were allowed to buy Activision Blizzard for 8 billion?Price point of $68b.
Put Sony aside for a second.
Do you think spending that much money is fair?
They have 3 of the most popular games on consoles.All of ATVI's individual studios:
Activision Blizzard as a company are so large that they are split into 5 business units.
- Blizzard Entertainment
- King.com Limited
- Major League Gaming Corp.
- Activision Blizzard Studios
- Activision Blizzard Consumer Products Group
- Beenox
- Demonware
- Digital Legends Entertainment
- High Moon Studios
- Infinity Ward
- Raven Software
- Sledgehammer Games
- Solid State
- Toys for Bob
- Treyarch
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Anyone who attempts to do an acquisition of this scale would get this level of scrutiny, regardless of industry and the purchasing power of their respective competition.
No, but that price point is face of this deal.Do you seriously believe Microsoft were allowed to buy Activision Blizzard for 8 billion?
Can't really say anything other than you are in the minority there.?
Zenimax alone (never mind when you pair Bethesda and id Software with Obsidian, Double Fine and Playground) took them above Sony's first party for me.
As to your point, the same reason MS were allowed to buy Bethesda without scrutiny, the purchase didn't trigger regulatory scrutiny.
I...what?Can anyone explain to me why Sony has monopoly on buying studios and Microsoft probably aren't allowed to do the same?