Phil Spencer: Starfield being 30fps is a "creative choice", not a hardware issue.

didn't they previously claim there was a 60fps mode on Xbox they'd show off? 🙄

hard to believe this is anything but PR BS especially with the recent "60 fps mode coming after release" crap with Redfall
 
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💯 agreed. On console, I really don't see the issue. People just love to whine

Edit: all the LOL reactions prove my point about the whininess ;)
"Waaaah my big 300+ hour sprawling open world RPG with a thousand planets doesn't run at 60 fps on my $499 console"
 
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Pristine 30fps is the superior Starfield experience.

Get fucked, pc players. Playing that pinnacle of software engineering on your disgusting 60 or even 120 frames per second like a total loser.

Bunch of dweebs.
 
Cyberpunk 30 fps on Series X is stutter mess. On Oled at least. Doesn't give me much hope that Starfield will be smooth on Oled.
 
If that's the sacrifice they need to make for stupid high resolution, then it's understandable.

I play my games in 1080p though so I'd like my frames back.
 
I mean, it is "creative choice" in that they chose to prioritize NPC simulation and graphics over 60fps framerate

But it is also a hardware issue because with e.g. 4th gen ZEN CPU they could very likely get both. But consoles are static so you get what you pay for.
 
Of course it is. That's common sense. When you're designing a game around a piece of hardware, obviously the capabilities of that hardware (and how far you want to push it) are taken into consideration.


If they wanted to scale back systems, scale, lighting, texture detail, ambient occlusion, resolution etc.. etc.. they could've made a game that ran at 60fps on Series X.


That's not what this game is though.


Again, buy a high end PC if you want 4k/60 visuals. We're only going to continue to see these concessions more and more on these consoles as the generation goes on.
 
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I guess not being able to take-off and land in a NASA licensed space-sim RPG in 2023 is a "creative choice" and totally not an engine/design/talent issue either.
 
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I mean, it is "creative choice" in that they chose to prioritize NPC simulation and graphics over 60fps framerate

But it is also a hardware issue because with e.g. 4th gen ZEN CPU they could very likely get both. But consoles are static so you get what you pay for.
Wait, they focused on the NPCs and graphics and this was the result??? Yikes!!!
 
Creativity my ass. There is no excuse. There should be 60fps option period. If creativity is so important then why allow pc gamers to play above 30fps, lock your game to 30fps so it cannot be bypassed but you will get shit for it so you this excuse won't work on pc. There is nothing about this game that i have seen which would justify 30fps as creative decision
 
Weasel word hour is still on, I see.
Look, just admit that you can't do both at the same time. Your machine is 500 dollars and 3 years old on the market. People shouldn't expect ridiculous things all the time.

One does wonder though why they can't drop the resolution and some graphics settings to achieve the 60, but whatever. Point above still stands.
 
Not giving the player a choice, makes it a "creative choice."

I'd rather more devs made a choice on how their games looked/performed, instead of leaving it up to me.

I will add this, I wouldn't want to lessen anything I saw yesterday, just to get the extra frames.
 
by now people should know that Bethesda games are best on PC.

I had fallout 3 on console back in the day and I won't do another one again.
 
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Yes. Bethesda decided to push the capabilities of the console's CPU. Tons of NPCs, Tons of dynamic objects, large varied environments, day/night cycle with weather, and a real time GI system so all of these dynamic objects don't look out of place in the environments.
 
Why did he fucking say that! No semi-reasonable person is buying that verbal diarrhea.
A creative decision, yet every single pc player will play this at 60fps, even if it meant reducing settings. It's just insulting to people's intelligence.
 
Good.
People bitched about the graphics. They made huge upgrades those come at a cost.

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The people who bitch about 30fps would prefer the game look like the top image, just so it could be 60fps.

Normal people are happy with the locked 4K30fps decision. It will be an objectively superior experience because of it.
 
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It's probably a "creative choice" not to scale it down to the level needed for 60 FPS on the S. Seems rather obvious to me after Halo had features cut, BG3 not launching same day as Xbox, and Redfall not shipping with 60 FPS. We always knew that S would come with tradeoffs. Stuff like this seems natural until and unless they declare 60 FPS as a graphical setting and not a feature, although I am not sure they want to go there before Starfield launches. Hence, I am convinced the X will get 60 FPS at some point post launch with less than the usual fanfare for big updates. Would also make sense to soft condition audience to frame rate differences between X and S without really saying much while doing so. Do that for a few games then they can just allow these differences at launch after a while.
 
well, if it's like Fallout 4 on series x before the FPS boost was introduced, somebody will just make a 60fps mod. Problem solved. Not saying it will hit 60 fps, but at least unlock the framerate
 
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I agree and its a bad choice imo .

But could also be the shitty series S impending 60fps implementation.

30 fps is old gen as fuck ... and I hope it dies a quick death real soon for all games in all systems
What do you want more A buggy 60 fps or smooth 30 fps?
 
That's the dumbest shit I've heard in a long time. Nobody intentionally makes an FPS 30fps if they could make it 60. Bethesda's engine is just garbage, the game is not technically impressive at all. Stop lying, Phil.
 
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