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The Legend of Zelda: Tears of the Kingdom |OT|

GigaBowser

The bear of bad news
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Total game time: 120h+

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Easiest 10/10 I’ve ever given. There’s definitely stuff I want them to improve on in the future but every complaint just seems so small in the grand scheme of things. For every negative there’s like 100 positives.

jakethedog-adventure.gif
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
For all of the fans out there, I'm curious....

How is Link's Awakening when compared to Link to the Past and Link Between Worlds?
 

daveonezero

Banned
I find this game interesting. I am truly amazed the devs got this game running without bugs as much as possible. Really impressive. I think the game takes FAR too long to get going. The original sky island is a huge turn off.

Now, my big issue with the game. The controls are actually TOO MUCH. There is so many menus and systems. Feels like it belongs on a keyboard. I think it is too much, I want to love it, but it is behind BOTW to me, even though it does everything better. I also think this game would have benefited by new hardware, but it wouldn’t change the controls problem.

I think this is controversial, but the next Zelda needs to move away from the BOTW/TOTK model.

Personally, I would like a Zelda that is story driven remake ala Ocarina of Time, or a souls like game. Maybe Zelda II remake as a Souls game. For HD2D, I want to see LTTP remake.
Give up this was the best selling Zelda ever.

I agree on the controls. They take some time to get used to and the quick menu Ti items is sort of a slog. This game is like a Souls game already. I think they need to lean into the systems even more. I think new move sets for a wider variety of weapons would help a lot but I still like the combat.
 

GigaBowser

The bear of bad news
Give up this was the best selling Zelda ever.

I agree on the controls. They take some time to get used to and the quick menu Ti items is sort of a slog. This game is like a Souls game already. I think they need to lean into the systems even more. I think new move sets for a wider variety of weapons would help a lot but I still like the combat.
Most peoples don't understands how high levels you can get in the combat its incredibubble my friends

 

daveonezero

Banned
Most peoples don't understands how high levels you can get in the combat its incredibubble my friends


oh I know. I just agree I they could do more. I play it like I’m a master archer and use lots of bows.

These guys play a different game altogether.

I’m not saying change it to DmC or something. I just want more weapon movesets. Different 1h swords moves, 2h hammers being different things like that.
 
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Rex_DX

Gold Member
So I was excited to start the Zora dungeon tonight. I left off right after opening the whirlpool yesterday.

I start the game, load my save and ... everything is red. I've suddenly got like 20 hearts. My outfit is dyed fucking white. I open my map and I'm in HYRULE CASTLE.

I immediately freak out and start with the usual ... "Help! I've been hacked! Red alert! Kill the internet! The Russians are coming!"

... then I realized I booted my BotW endgame by mistake 😂

Phew.
 

Nico_D

Member
Wow, I was having fun again and then another weird design decision. Regarding the last sage:

The robot or spirit sage... So, they build it up as making it easier to move underground. So I hop on the it's back and attach weapons and move on. I've at half health with about 8 hearts. A construct attacks and kills me with one hit. And I'm on the back of a giant robot which shouldn't take any damage at all but at most one or two hearts. So they couldn't just give you a moment of feeling overpowered? Why give you a robot at all then?
 
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Robb

Gold Member
Why give you a robot at all then?
Yeah I don’t really understand the robot. Feels like it should have a lot of utility, but it’s not very useful at all and feels very clunky. Outside of that area I never used it.

Would’ve been cooler if it was a Transformers deal where the robot could turn into a car/flying machine etc. like the mechs in Xenoblade Chronicles X.
 
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Danjin44

The nicest person on this forum
Yeah I don’t really understand the robot. Feels like it should have a lot of utility, but it’s not very useful at all and feels very clunky. Outside of that area I never used it.

Would’ve been cooler if it was a Transformers deal where the robot could turn into a car/flying machine etc. like the mechs in Xenoblade Chronicles X.
I mostly use it for walking on swamps.
 
Give up this was the best selling Zelda ever.

I agree on the controls. They take some time to get used to and the quick menu Ti items is sort of a slog. This game is like a Souls game already. I think they need to lean into the systems even more. I think new move sets for a wider variety of weapons would help a lot but I still like the combat.
Everyone is entitled to their opinion. That was mine. I find it more cumbersome I want it to be.

The game is amazing and beautiful though. Truly am epic adventure. Just an adventure I ultimately decided to stop playing
 

Marvel14

Banned
I think this is controversial, but the next Zelda needs to move away from the BOTW/TOTK model.

I’ll consider the game finished now. I’ve done all shrines and light roots.
FxKlkZqakAEB5BN


Total game time: 120h+

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Easiest 10/10 I’ve ever given. There’s definitely stuff I want them to improve on in the future but every complaint just seems so small in the grand scheme of things. For every negative there’s like 100 positives.


I'm only on the second dungeon but I think this is the weakest part of the game. If the first two are any indication it seems like all the dungeons are just "find the switches" and "solve traversal" puzzles. They're not bad and the two dungeons use different mechanics but a bit more variety would have elevated them to the level of the rest of the game.

Getting to both dungeons is great though, super epic!

EDIT: Reckon if they'd saved some of the best shrine puzzles for the dungeons it would have been better and more balanced game design.
 
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Hardensoul

Member
Everyone is entitled to their opinion. That was mine. I find it more cumbersome I want it to be.

The game is amazing and beautiful though. Truly am epic adventure. Just an adventure I ultimately decided to stop playing
The menus are actually simple it’s basically same as BoTW which you said, you liked better.

There’s like 2 pause buttons the Negative - and Plus +.

Negative - is the Map by default but you page with L/R buttons for quest menu and compendium.

Plus + (this comes up to your last used screen) is your weapon/armor and useable item inventory to save/load data. L/R buttons to quick page.

L brings up your power wheel the left d-pad brings up your “quick” item or weapon selection. Note theses 2 actions pauses the game so you can take your time if needed.

I’m by no means pro at playing, I make mistakes. Hope this helps.
 

Robb

Gold Member
EDIT: Reckon if they'd saved some of the best shrine puzzles for the dungeons it would have been better and more balanced game design.
The dungeons, while waaaay better than BotW, wasn’t really what I was hoping for either. I’m not sure why they keep going back to that ‘press five buttons’ design. Wasn’t very fun in BotW and it’s not great here either.

I would definitely rather have had some more focused temples and fewer shrines. The amount of shrines in BotW were already a lot, I’m not sure we needed more. I’d rather take 80 shrines and larger/more tightly designed temples.

That said the shrines were one of my absolute favorite parts of both TotK and BotW. But still.
 
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daveonezero

Banned
The menus are actually simple it’s basically same as BoTW which you said, you liked better.

There’s like 2 pause buttons the Negative - and Plus +.

Negative - is the Map by default but you page with L/R buttons for quest menu and compendium.

Plus + (this comes up to your last used screen) is your weapon/armor and useable item inventory to save/load data. L/R buttons to quick page.

L brings up your power wheel the left d-pad brings up your “quick” item or weapon selection. Note theses 2 actions pauses the game so you can take your time if needed.

I’m by no means pro at playing, I make mistakes. Hope this helps.
Yeah its almost like an action game with Pause. You can always pause and gather your thoughts and make some tactical decisions. I'm by no means good at the combat and even on BoTW I killed lynesl by just shooting them in the face and mounting them. Rinse and repeat. No dodges, no parry and no weapon durability loss. Its a cheese strategy.

I Like the way they did things but I can see why someone wouldn't or that they need to change something up. As people have said the companions skills suck and the fact there is a whistle button is weird.

Maybe they needed to think more like OoT and do some customization shortcuts.
 
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Robb

Gold Member
While we’re on complaints… Why in the world is the map and Amiibo on the abilities wheel?
Season 8 Wtf GIF by The Office


I’d rather have had an ability to scroll between pre-sets of gear so that you don’t have to enter the menu every time you want to change clothes, or meals, or literally anything else for that matter.

Some weird prioritization there.
 

daveonezero

Banned
While we’re on complaints… Why in the world is the map and Amiibo on the abilities wheel?

I’d rather have had an ability to scroll between pre-sets of gear so that you don’t have to enter the menu every time you want to change clothes, or meals, or literally anything else for that matter.

Some weird prioritization there.
You can remove the amibo one or just disable it or something. The map is on there? I haven't even notices i just use "-"
 

Hardensoul

Member
You can remove the amibo one or just disable it or something. The map is on there? I haven't even notices i just use "-"
I understood why the Amiibo is there, because there were some complaints that in BoTW it was hard to find! Not sure why map is there. It just seem like something else was suppose to be there but was taken out and they didn’t want to redo the wheel.

Edit: I used whistle in BoTW but in TotK I never touch the horse. Rather have that change with crouch or move the shield quick button to that. Crouch button on stick is my bane. Dunno how many times I died mid combat when I accidentally crouch. I tense up and push down on stick when things get harry 😂.
 
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calistan

Member
Finished it! 85 hours or more, according the the Switch. I'm still quite conflicted about it - it's part masterpiece, part joyless slog. If I hadn't prevented the game updating so I could use the item duplication cheat, I don't think I would have made it to the end, but I'm glad I got there because it was an epic journey.

- I'll never be convinced there's a valid gameplay reason for having all your weapons break. The master sword has run out of energy? Come on, it's not even that powerful against most enemies.

- The main story is surprisingly brief, I must have spent barely 10 hours on that and the rest of the time just doing other stuff. Getting hearts, upgrading clothes, being curious and seeing weird things - the vast majority of the game is optional. I ran out of steam in the end and decided to press on to the finale, but Hyrule is one of the best game worlds I've experienced.

- I liked the story, but because there's little guidance it was revealed out of sequence. There were no surprises, just a lot of people revealing things I'd already learned hours ago, and there were mission titles that popped up at key points only to be instantly marked as complete due to things I'd done earlier.
 
I really need to wrap this game up. I'm definitely past 200 hours at this point. I still need to complete the whole Yiga clan stuff, just finished all the Depths quests and I know there is their base above ground but cant really find any quest that ties to it (unless I somehow missed after completing all the quests in the Depths).

I still have a few of the bigger Sky islands to explore and the maze near Gerudo.
What's driving me nuts though is I have a few sets I haven't completed missing like 1 piece from the attack gear set, missing the body for the Fierce Deity set and
supposedly there is a weapon too? I have not found that either, I'm actually missing I think quite a few of the legendary weapons or whatever.

I'm almost ready to cheat and use a guide to find the remaining pieces I need.
 
missing the body for the Fierce Deity set and
supposedly there is a weapon too? I have not found that either, I'm actually missing I think quite a few of the legendary weapons or whatever.

I'm almost ready to cheat and use a guide to find the remaining pieces I need.
Did you do the quest for the other parts of the Fierce Deity set, or did you just find them randomly? It starts near Foothill Stable. If you already did, the armor is still the hardest to find in Akkala citadel.

At the top of the citadel, inside one of the ruined buildings, there's a small entrance (you need to crouch to enter, can't remember if there was a rock or something hiding it). Mind the hands while you're there.
The sword is the reward for the quest, you need to go back where you started it while wearing the full set
 

Zimmy68

Member
I just fucked in the ass the King Gleok and that reward was not worth it at all....
Yes, one of the issues with the game. All these beautiful enemies that I just "nope" around. Is this tough boss battle worth destroying 4 of my weapons and 1 of my bows for a couple of monster parts?
Yeah, Nah.
 

Andyliini

Member
Beat the game earlier today. The final boss was not as difficult as I feared, but I still got a small kick to the butt from him. All month long I've been searching high and low for any kinds of treasured and secrets, and I never got bored of it. Once I started playing, hours just went by without me noticing it. There is still much to find in this game, and I will return to it in short bursts, during breaks or while travelling. But now, I have other games to play.

These kinds of masterpieces don't come out often, but this team did it twice in one generation. That is quite something.
 

calistan

Member
Beat the game earlier today. The final boss was not as difficult as I feared, but I still got a small kick to the butt from him.
He spanked me hard the first time, because I’d gone in there unaware that every hit would permanently remove a heart, the bonus yellow hearts weren’t valid, and only a certain type of food would fix you up. That’s what I get for avoiding combat in the depths, I suppose.

At least they give you unlimited master sword use in that battle. Made me think how much more I would have got involved in the fighting side of it if that had been the case for the rest of the game.
 

Jsisto

Member
The dungeons, while waaaay better than BotW, wasn’t really what I was hoping for either. I’m not sure why they keep going back to that ‘press five buttons’ design. Wasn’t very fun in BotW and it’s not great here either.

I would definitely rather have had some more focused temples and fewer shrines. The amount of shrines in BotW were already a lot, I’m not sure we needed more. I’d rather take 80 shrines and larger/more tightly designed temples.

That said the shrines were one of my absolute favorite parts of both TotK and BotW. But still.
They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.
 
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Laieon

Member
They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.

I actually wouldn't mind a bit of the opposite, where the dungeons are similar to what we got with TOTK, but each one gives you a unique item that then lets you accomplish stuff in the overworld that you couldn't before. Maybe one of the dungeons gives you a hookshot, that essentially negates drawbacks that come with climbing (falling during rain, lack of stamina, etc...) - for example.
 

daveonezero

Banned
negates drawbacks that come with climbing (falling during rain, lack of stamina, etc...) - for example.
There are already solutions for that....food, potions and in this game ingredients that allow you to climb in the rain. Or just ascend with recall elevators,.

But I agree a few Key items would be cool to unlock along the way I just don't know how they would make it optional like it is now.
 
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Laieon

Member
There are already solutions for that....food, potions and in this game ingredients that allow you to climb in the rain. Or just ascend with recall elevators,.

But I agree a few Key items would be cool to unlock along the way I just don't know how they would make it optional like it is now.

I think my issue is simply that we're two games into this methodology now and I just... don't find crafting very fun. I don't like cooking potions, food, or using fuse. Food, potions, and ascend might be in-game solutions, but... personally, I'd much rather just be able to buy that stuff from a vendor (even it required gathering the materials out in the wild) and call it a day and, simply put, maybe sometimes I'd just like to use a fucking hookshot.

While I like TOTK quite a bit more than BOTW, I also just want to see a return of iconic imagery in the serious and, to use hookshots as an example again they've been around since before Ocarina of Time. Solutions might already exist with the given items, but maybe they can give us even more solutions for no other reason than "its fun to use".
 
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Robb

Gold Member
They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.
I feel like they should be able to improve it even if we’re in the overworld. The ship and desert temple might as well be separate areas to the overworld anyway. Just make all temples like those and go back to a more classic dungeon design instead of that ‘5-button-thing’. Or if they want to keep it, at least make it more interesting/difficult getting to each activation point.

Right now it pretty much feels like I’m running around each temple looking for more shrines, as if I’m not doing enough of that in the rest of the game.

Would be nice if they could do something more epic. Add mini-bosses, more enemies, more puzzles, more rewards etc. Imagine fighting a mini-boss that wields the Biggoron’s Sword in the Fire Temple and getting the sword when you beat it. I’d enjoy that more than a random chest in the depths.

I disagree regarding the divine beasts though. I’d take any temple in TotK over those any day of the week. I did not care much for the divine beast in my first BotW playthrough and in my second one I disliked them even more.
 
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360 hours. All shrines, all light roots, every Korok seed, Bubblefrog, Sage’s wills, all armor sets, etc.

This is easily my favourite game.

I played this 100% my way. I did the tutorial area, talked to Purah and then went down into the first chasm I found. I fought every enemy I ran into including Froxes and armoured Lynels while uncovering almost every light root with just three hearts and one wheel to start, I only went back up because I couldn’t go under the volcano. Then I explored the sky where I found the water and wind temples without the sages.

From there I explored Hyrule again, found tons of new caves, changes to the world, met new characters and rediscovered old friends. I was a huge fan of Nuts & Bolts so I spend way too much time building hilarious death machines.

I finally did my first temple after over 200 hours. Just about every story or side mission I activated would auto-complete as I’d already completed the objective and every time Nintendo had a response ready for that occurrence. I even had the master sword long before I was supposed to.

The game isn’t perfect. The camera is dreadfully slow even at its fastest setting. There’s the odd clunky mechanic and performance borders on flip book frame rates. Thing is, the game as a whole was so enjoyable for 360 hours I can look past it all.
 

Laieon

Member
I disagree regarding the divine beasts though. I’d take any temple in TotK over those any day of the week. I did not care much for the divine beast in my first BotW playthrough and in my second one I disliked them even more.

Yeah, I feel the same way. The "dungeons" in TOTK are a massive step up from what we got with the divine beasts, while simultaneously being not-that-great compared to classic Zelda dungeons.

The divine beasts were abysmal.
 
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calistan

Member
Yeah, I feel the same way. The "dungeons" in TOTK are a massive step up from what we got with the divine beasts, while simultaneously being not-that-great compared to classic Zelda dungeons.

The divine beasts were abysmal.
What about the Hyrule Castle one? I don't know if it even qualifies as a dungeon, but I was amazed they had something so weak for that area. Follow the yellow dot around the castle. Holy shit.
 

daveonezero

Banned
I think my issue is simply that we're two games into this methodology now and I just... don't find crafting very fun. I don't like cooking potions, food, or using fuse. Food, potions, and ascend might be in-game solutions, but... personally, I'd much rather just be able to buy that stuff from a vendor (even it required gathering the materials out in the wild) and call it a day and, simply put, maybe sometimes I'd just like to use a fucking hookshot.

While I like TOTK quite a bit more than BOTW, I also just want to see a return of iconic imagery in the serious and, to use hookshots as an example again they've been around since before Ocarina of Time. Solutions might already exist with the given items, but maybe they can give us even more solutions for no other reason than "its fun to use".
Yeah I can see that busy work with food. I also am not big into the building but its nice that it is htere. I use it sparingly. But I think it works because it is just an expansion of the existing physics that were in the game. I think its a nice addition. As for cooking I mean I still don't understand potions. Like I can't understand what make the strong effects. And to this day can't find a good guide. I just feel like I waste items. So my cooking is just making as many tier 3 foods as I can when I need them and selling a lot of food for rupees.

What was the game that you had to buy items? I could see them do something like that. Sort of like buy the tools you want. I mean if they added a hookshot to this game I wouldn't be surprised. It just won't be a permanent thing.
 
Throughout my whole playthrough I’ve just been constantly having issues with the gyro aiming. Like it just sometimes stops working mid aim like there’s a dead zone or something. I recalibrated the controller like a dozen times now and it still comes up consistently.

I was wondering if something was wrong with my controller, so I popped Prime Remastered in to test out the gyro there and….. no problems; it’s still perfect.

I’m wondering if it’s just a weird quirk of 30fps vs 60fps, but I also don’t remember ever having this problem in the WiiU version of BotW, so I don’t know what the deal is. Anyone else have this issue?
 

small_law

Member
Nope, same items in the same order. To get them all you gotta collect 48ish Bubbuls and give them all to him. Only way to get the full mystic armor set. The final piece being the headgear.

Good way to locate caves is either google an interactive map or give fruits to cherry blossom trees, which activates light beams on all caves in that region.
So 100+ hours in and I'm just hearing this now?
 

Kurotri

Member
I feel like I cannot befriend myself with the whole zoanite crafting system. Maybe it's because I only recently finished BotW before getting to TotK but I find myself playing it more like BotW. I also miss some of the abilities like the ice cubes. I have yet to really properly utlize the building stuff but I just can't get into it.
 

GigaBowser

The bear of bad news
I feel like I cannot befriend myself with the whole zoanite crafting system. Maybe it's because I only recently finished BotW before getting to TotK but I find myself playing it more like BotW. I also miss some of the abilities like the ice cubes. I have yet to really properly utlize the building stuff but I just can't get into it.
I played like BOTW for a loooongs time but now buildings alls I doos it comes natuuralie longer you plays
 

Gambit2483

Member
I feel like I cannot befriend myself with the whole zoanite crafting system. Maybe it's because I only recently finished BotW before getting to TotK but I find myself playing it more like BotW. I also miss some of the abilities like the ice cubes. I have yet to really properly utlize the building stuff but I just can't get into it.

Zonite crafting is easy once you realize you can farm in the Depths. Then produce Energy wells in the Sky (or Depths) based Zonite Processing places...
 
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Jsisto

Member
Zonite crafting is easy once you realize you can farm in the Depths. Then produce Energy wells in the Sky (or Depths) based Zonite Processing places...
I get that you can do all this, but you can easily get through the whole game just building the most basic contraptions and have a fantastic experience. It’s cool but also one of the least important mechanics in the game outside of puzzles.
 
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