Astral Dog
Member
the same,she sounds so weird!Just curious, did they change that awful Zelda VA from BotW?
Or did she pollute TotK too?
the same,she sounds so weird!Just curious, did they change that awful Zelda VA from BotW?
Or did she pollute TotK too?
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Total game time: 120h+
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Easiest 10/10 I’ve ever given. There’s definitely stuff I want them to improve on in the future but every complaint just seems so small in the grand scheme of things. For every negative there’s like 100 positives.
Give up this was the best selling Zelda ever.I find this game interesting. I am truly amazed the devs got this game running without bugs as much as possible. Really impressive. I think the game takes FAR too long to get going. The original sky island is a huge turn off.
Now, my big issue with the game. The controls are actually TOO MUCH. There is so many menus and systems. Feels like it belongs on a keyboard. I think it is too much, I want to love it, but it is behind BOTW to me, even though it does everything better. I also think this game would have benefited by new hardware, but it wouldn’t change the controls problem.
I think this is controversial, but the next Zelda needs to move away from the BOTW/TOTK model.
Personally, I would like a Zelda that is story driven remake ala Ocarina of Time, or a souls like game. Maybe Zelda II remake as a Souls game. For HD2D, I want to see LTTP remake.
Most peoples don't understands how high levels you can get in the combat its incredibubble my friendsGive up this was the best selling Zelda ever.
I agree on the controls. They take some time to get used to and the quick menu Ti items is sort of a slog. This game is like a Souls game already. I think they need to lean into the systems even more. I think new move sets for a wider variety of weapons would help a lot but I still like the combat.
Most peoples don't understands how high levels you can get in the combat its incredibubble my friends
I prefer it to lttp. Lttp is great, but a little too opaque and frustrating in parts.For all of the fans out there, I'm curious....
How is Link's Awakening when compared to Link to the Past and Link Between Worlds?
Why give you a robot at all then?
I mostly use it for walking on swamps.Yeah I don’t really understand the robot. Feels like it should have a lot of utility, but it’s not very useful at all and feels very clunky. Outside of that area I never used it.
Would’ve been cooler if it was a Transformers deal where the robot could turn into a car/flying machine etc. like the mechs in Xenoblade Chronicles X.
Everyone is entitled to their opinion. That was mine. I find it more cumbersome I want it to be.Give up this was the best selling Zelda ever.
I agree on the controls. They take some time to get used to and the quick menu Ti items is sort of a slog. This game is like a Souls game already. I think they need to lean into the systems even more. I think new move sets for a wider variety of weapons would help a lot but I still like the combat.
I think this is controversial, but the next Zelda needs to move away from the BOTW/TOTK model.
I’ll consider the game finished now. I’ve done all shrines and light roots.
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Total game time: 120h+
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Easiest 10/10 I’ve ever given. There’s definitely stuff I want them to improve on in the future but every complaint just seems so small in the grand scheme of things. For every negative there’s like 100 positives.
The menus are actually simple it’s basically same as BoTW which you said, you liked better.Everyone is entitled to their opinion. That was mine. I find it more cumbersome I want it to be.
The game is amazing and beautiful though. Truly am epic adventure. Just an adventure I ultimately decided to stop playing
The dungeons, while waaaay better than BotW, wasn’t really what I was hoping for either. I’m not sure why they keep going back to that ‘press five buttons’ design. Wasn’t very fun in BotW and it’s not great here either.EDIT: Reckon if they'd saved some of the best shrine puzzles for the dungeons it would have been better and more balanced game design.
Yeah its almost like an action game with Pause. You can always pause and gather your thoughts and make some tactical decisions. I'm by no means good at the combat and even on BoTW I killed lynesl by just shooting them in the face and mounting them. Rinse and repeat. No dodges, no parry and no weapon durability loss. Its a cheese strategy.The menus are actually simple it’s basically same as BoTW which you said, you liked better.
There’s like 2 pause buttons the Negative - and Plus +.
Negative - is the Map by default but you page with L/R buttons for quest menu and compendium.
Plus + (this comes up to your last used screen) is your weapon/armor and useable item inventory to save/load data. L/R buttons to quick page.
L brings up your power wheel the left d-pad brings up your “quick” item or weapon selection. Note theses 2 actions pauses the game so you can take your time if needed.
I’m by no means pro at playing, I make mistakes. Hope this helps.
As some who enjoys FROM games A LOT………..I would like a Zelda that is story driven remake ala Ocarina of Time, or a souls like game.
You can remove the amibo one or just disable it or something. The map is on there? I haven't even notices i just use "-"While we’re on complaints… Why in the world is the map and Amiibo on the abilities wheel?
I’d rather have had an ability to scroll between pre-sets of gear so that you don’t have to enter the menu every time you want to change clothes, or meals, or literally anything else for that matter.
Some weird prioritization there.
I understood why the Amiibo is there, because there were some complaints that in BoTW it was hard to find! Not sure why map is there. It just seem like something else was suppose to be there but was taken out and they didn’t want to redo the wheel.You can remove the amibo one or just disable it or something. The map is on there? I haven't even notices i just use "-"
Did you do the quest for the other parts of the Fierce Deity set, or did you just find them randomly? It starts near Foothill Stable. If you already did, the armor is still the hardest to find in Akkala citadel.missing the body for the Fierce Deity set andsupposedly there is a weapon too? I have not found that either, I'm actually missing I think quite a few of the legendary weapons or whatever.
I'm almost ready to cheat and use a guide to find the remaining pieces I need.
Yes, one of the issues with the game. All these beautiful enemies that I just "nope" around. Is this tough boss battle worth destroying 4 of my weapons and 1 of my bows for a couple of monster parts?I just fucked in the ass the King Gleok and that reward was not worth it at all....
He spanked me hard the first time, because I’d gone in there unaware that every hit would permanently remove a heart, the bonus yellow hearts weren’t valid, and only a certain type of food would fix you up. That’s what I get for avoiding combat in the depths, I suppose.Beat the game earlier today. The final boss was not as difficult as I feared, but I still got a small kick to the butt from him.
They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.The dungeons, while waaaay better than BotW, wasn’t really what I was hoping for either. I’m not sure why they keep going back to that ‘press five buttons’ design. Wasn’t very fun in BotW and it’s not great here either.
I would definitely rather have had some more focused temples and fewer shrines. The amount of shrines in BotW were already a lot, I’m not sure we needed more. I’d rather take 80 shrines and larger/more tightly designed temples.
That said the shrines were one of my absolute favorite parts of both TotK and BotW. But still.
As some who enjoys FROM games A LOT………..
They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.
There are already solutions for that....food, potions and in this game ingredients that allow you to climb in the rain. Or just ascend with recall elevators,.negates drawbacks that come with climbing (falling during rain, lack of stamina, etc...) - for example.
There are already solutions for that....food, potions and in this game ingredients that allow you to climb in the rain. Or just ascend with recall elevators,.
But I agree a few Key items would be cool to unlock along the way I just don't know how they would make it optional like it is now.
I feel like they should be able to improve it even if we’re in the overworld. The ship and desert temple might as well be separate areas to the overworld anyway. Just make all temples like those and go back to a more classic dungeon design instead of that ‘5-button-thing’. Or if they want to keep it, at least make it more interesting/difficult getting to each activation point.They need to return to dungeons being entirely separate instances that are not connected to the over world and require loading. Im no game designer, but I feel like the current way restricts them from going all out with large and creative dungeons like they used to be. The divine beasts, while far from perfect, were quite epic and better than whatever the hell it is we got this time.
I disagree regarding the divine beasts though. I’d take any temple in TotK over those any day of the week. I did not care much for the divine beast in my first BotW playthrough and in my second one I disliked them even more.
What about the Hyrule Castle one? I don't know if it even qualifies as a dungeon, but I was amazed they had something so weak for that area. Follow the yellow dot around the castle. Holy shit.Yeah, I feel the same way. The "dungeons" in TOTK are a massive step up from what we got with the divine beasts, while simultaneously being not-that-great compared to classic Zelda dungeons.
The divine beasts were abysmal.
Yeah I can see that busy work with food. I also am not big into the building but its nice that it is htere. I use it sparingly. But I think it works because it is just an expansion of the existing physics that were in the game. I think its a nice addition. As for cooking I mean I still don't understand potions. Like I can't understand what make the strong effects. And to this day can't find a good guide. I just feel like I waste items. So my cooking is just making as many tier 3 foods as I can when I need them and selling a lot of food for rupees.I think my issue is simply that we're two games into this methodology now and I just... don't find crafting very fun. I don't like cooking potions, food, or using fuse. Food, potions, and ascend might be in-game solutions, but... personally, I'd much rather just be able to buy that stuff from a vendor (even it required gathering the materials out in the wild) and call it a day and, simply put, maybe sometimes I'd just like to use a fucking hookshot.
While I like TOTK quite a bit more than BOTW, I also just want to see a return of iconic imagery in the serious and, to use hookshots as an example again they've been around since before Ocarina of Time. Solutions might already exist with the given items, but maybe they can give us even more solutions for no other reason than "its fun to use".
Hookshot is basically the ascend / paraglider abilities now. I don’t know how they’d make that work when you have so many traversal options.I mean if they added a hookshot to this game I wouldn't be surprised. It just won't be a permanent thing.
So 100+ hours in and I'm just hearing this now?Nope, same items in the same order. To get them all you gotta collect 48ish Bubbuls and give them all to him. Only way to get the full mystic armor set. The final piece being the headgear.
Good way to locate caves is either google an interactive map or give fruits to cherry blossom trees, which activates light beams on all caves in that region.
Sort of crazy you never inspected a cherry blossom tree and didn’t see the offering basket at it.So 100+ hours in and I'm just hearing this now?
I played like BOTW for a loooongs time but now buildings alls I doos it comes natuuralie longer you playsI feel like I cannot befriend myself with the whole zoanite crafting system. Maybe it's because I only recently finished BotW before getting to TotK but I find myself playing it more like BotW. I also miss some of the abilities like the ice cubes. I have yet to really properly utlize the building stuff but I just can't get into it.
I feel like I cannot befriend myself with the whole zoanite crafting system. Maybe it's because I only recently finished BotW before getting to TotK but I find myself playing it more like BotW. I also miss some of the abilities like the ice cubes. I have yet to really properly utlize the building stuff but I just can't get into it.
I get that you can do all this, but you can easily get through the whole game just building the most basic contraptions and have a fantastic experience. It’s cool but also one of the least important mechanics in the game outside of puzzles.Zonite crafting is easy once you realize you can farm in the Depths. Then produce Energy wells in the Sky (or Depths) based Zonite Processing places...