Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
Even trees are not good looking in Forza at Lagune seca.


This guy is trashing Forza. I would be be nice if some one can fact check Le man as well. I think GT one looks better here as well:



The part with trees indeed looks much closer to reality in GT. Too bad the shadow pop-ins break the immersion. They should've fixed this.
 
It's gonna make a big difference with the lighting hitting a 3D compared to 2D tree that's for certain.
In a technical sense, but in visuals, not necessarily true. This is the first Forza with good looking foliage despite them having 3D trees for a long time. Forza 5-7 the trees were all flat on lighting which hurt the look(geometry wise they were fine). This is the same for GT 6 and below. GT Sport had better looking 2D trees than those older Forza games with light filtering and that realistic sheen leaves get on a bright day. Now they've really stepped it up but what GT has done with 2D trees is pretty good if you ask me.
 
In a technical sense, but in visuals, not necessarily true. This is the first Forza with good looking foliage despite them having 3D trees for a long time. Forza 5-7 the trees were all flat on lighting which hurt the look(geometry wise they were fine). This is the same for GT 6 and below. GT Sport had better looking 2D trees than those older Forza games with light filtering and that realistic sheen leaves get on a bright day. Now they've really stepped it up but what GT has done with 2D trees is pretty good if you ask me.
Absolutely but 3D will produce a more realistic result.
 

Donald Glover Reaction GIF
 
:messenger_tears_of_joy:

Man, come on Heis you're better than this. You're legitimately making a comparison about two completely different renderings of the same geographical location where there are TONS of differences in where buildings, billboards, side barriers etc are placed and you want to use those couple of pictures of different tree renderings.





My "problem" is that you're, and I think intentionally, using a dumb/juvenile argument to propagate a comparison by comparing literal apples to oranges here.



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Alright, let's play it your way then ..


1. GT7 has flat PS3 style soupy mountains here where Forza is drawing actual geometry and crowds.

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4lScPFy.png





GT7 has lesser detailed barriers on the left and right and it's also missing a blimp.


mxU6vCw.png






Forza is drawing tons more geometry, farther draw distance on the hills and an actual 3D crowd here where GT7 looks barren by comparison.



fH7OUs8.png







Easy there champ, you don't have to go at it this hard :messenger_grinning_sweat:

In a technical sense, but in visuals, not necessarily true. This is the first Forza with good looking foliage despite them having 3D trees for a long time. Forza 5-7 the trees were all flat on lighting which hurt the look(geometry wise they were fine). This is the same for GT 6 and below. GT Sport had better looking 2D trees than those older Forza games with light filtering and that realistic sheen leaves get on a bright day. Now they've really stepped it up but what GT has done with 2D trees is pretty good if you ask me.

Absolutely but 3D will produce a more realistic result.

I'm just going to repost what I had inserted earlier into the thread:

Forza and GT have always historically been like this.

Forza was always aiming for more technically advanced rendering options, and as a result they would be using pretty impressive technology whenever they released at the expense of framerate (for example, Forza 1 on Xbox was using much higher quality lighting and actual shaders compared to Gran Turismo 3/4, but ran at 30fps instead of GT's 60fps), but Gran Turismo always beat Forza at actual art direction. Forza 1 looks pretty dated and not all that amazing now, because the technology advanced so rapidly. GT3/4 ends up looking more realisitic because of art design choices that stood the test of time.

For comparison:
c71mr2mbm0ra1.jpg


Its always been like this, GT ends up aging better because of things like more subdued color pallets and focusing on how the car interacts with the lighting of the tracks, etc.

The new Forza is basically the same as ever, all those comparison screenshots/videos just show that despite Gran Turismo 7 using more primitive methods to render the visuals, it actually ends up looking closer to reality due to things like color grading and lighting on the cars. Forza looks very good, no doubt, but in a lot of the footage I've seen, it has this weirdly washed out look with a lot of unrealistic attempts at making things look realistic (for example, the rain).


Ouch.

I think they are wrong about GT7 having raytracing in game, it runs mostly north of 60 in replays according to my tvs vrr counter, knock that res down to 1440p and it'll probably never drop below 60.
GT7 only has raytracing in replays, which you have to set to the quality mode to see. You likely have it set to performance which turns off RT in replays and uncaps the framerate to 60+.
 
Well, what was supposed to happen happened.. I put my xsx in NZ mode to test a little in advance..And I don't even want to shoot the ambulance anymore...
playing pad ok it's not that unpleasant but then the rest omfg :omg: As soon as we switch to photo mode and take a closer look it's a disaster...
GT7 is light years ahead in car modeling and material rendering, the quality of the RT is is the same.In short, excluding ms lately is just not possible.. :messenger_face_screaming:
 
Even trees are not good looking in Forza at Lagune seca.


This guy is trashing Forza. I would be be nice if some one can fact check Le man as well. I think GT one looks better here as well:



Just check his channel, that should tell you enough. And i made a Lemans comparison as well with the same lighting and car (on pc ofcourse).
 
I am talking about comparison with real track. The trees seems more accurate in GT. Forza trees does not exist in real track ? Hopefully others will also do the comparison.


 
At the end of the day, you are trying to argue things that are facts. Forza has 3D trees. GT7 doesnt.
You are wrong. They both have "3D" trees, well a mixture of 2D and 3D trees based of distance from camera. Both have 3D stems, but the leaves are 2D. in Forza they use the classic billboard technique, a bunch of 2D flat textures arranged to give the illusion of depth and 3D but if you look at it from a certain angle the illusion fails you can see all the flat 2D textures. GT7 uses 2D forward facing sprite which always orient themselves to face the camera. If you are driving fast, you won't notice but if you move the camera slowly you notice the sprite orient themselves to the camera. The difference is in GT7 leaves react to lighting while Forza does not.

Forza
4FsJYuf.gif


Closer look, you can see the flat leaves.
2yqlH2i.png


GT7
9gZp9v4.gif


Which you prefer is up to you but both games use a mixture of 2D and 3D trees.

Forza has better trackside detail, GT7 doesnt.
This is demonstrably false. Like has been shown by the comparison. Some things are better and worse in both games.
There is no room for argument here. There is nothing to disprove.
Yes, there is clearly room to argue here like above. They both use 2D leaf textures but differently. One is a billboard while the other is self-orienting sprite. One simulates light passing through the leaf while the other does not.
You wouldnt say GT7 has better reflections than the RT reflections in Forza?
Depends on what you mean.

In replay mode? Yes, you can absolutely say that as GT7 RT in replay mode is more advanced than what you see in FM8 in the replay mode.
In gameplay RT reflection is very limited to car reflecting cars and at a very limited range and yes that is better than GT7 car on car reflection
FM8 also uses screen space reflection and cube map for everything else at 30fps while in GT7 screen space reflection run at 60fps except for cockpit view which runs at 30fps as well as cube map.

It's so easy to say RT better than no RT but how its applied matters.
Or better GI light bounce than the SSGI in Forza, would you?
I honestly don't think you know what you are talking about here. There is no evidence of light bouncing or indirect lighting of track and trees. A bounced light picks up the color of the object it is bouncing from and illuminates the surrounding i've not seen a single material that shows or says that.
Now, You could argue that GT7 has better interior modeling and that would be something we can discuss since it Forza seems to have issues with certain materials. You could claim that GT7 has better lighting in some scenarios and many have done that in this thread. But what you are doing is making statements like the ones below based on one lousy comparison while ignoring all the other evidence out there showing otherwise.

I find majority of people arguing in this thread are doing so without any technical understanding of what they are arguing about. There is nothing wrong in preferring one over another but to say one is better with so much certainty yet being entirely wrong like claiming Forza has 3D trees while GT7 doesn't is entirely wrong.
 
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:messenger_tears_of_joy:

Man, come on Heis you're better than this. You're legitimately making a comparison about two completely different renderings of the same geographical location where there are TONS of differences in where buildings, billboards, side barriers etc are placed and you want to use those couple of pictures of different tree renderings.





My "problem" is that you're, and I think intentionally, using a dumb/juvenile argument to propagate a comparison by comparing literal apples to oranges here.



--


Alright, let's play it your way then ..


1. GT7 has flat PS3 style soupy mountains here where Forza is drawing actual geometry and crowds.

.
4lScPFy.png





GT7 has lesser detailed barriers on the left and right and it's also missing a blimp.


mxU6vCw.png






Forza is drawing tons more geometry, farther draw distance on the hills and an actual 3D crowd here where GT7 looks barren by comparison.



fH7OUs8.png







Easy there champ, you don't have to go at it this hard :messenger_grinning_sweat:
still you know what beats geametry and details? lighting GT7 lighting is unmatched
 
They look virtually identical here. Forza is a bit brighter but that could just be an artistic choice. i see barely any difference in GI light bounce. Bizarre.

Forza looks fantastic at times, but stuff like this should not be happening when you have two identical games across two different generations. Turn10 should have done these comparisons themselves and gone back to the drawing board to add more detail to their game. this is just a bad look.

P.S I wonder if having more cars on track for these comparisons will tilt this in Forza's favor. i cant help but think this is a disingenuous comparison based on other comparisons we have seen so far.

NGwcJ4H.gif


There is just something CG about Forza that doesnt come across with no cars on track.

this comparison with driveclub really opened my eyes.

ynahzWD.gif


Its simple, Forza visual language and audio were made with a cinematic visual style while Gran Turismo 7 is made with a realistic visual styla and audio (although cars still sound horrible)
 
Its simple, Forza visual language and audio were made with a cinematic visual style while Gran Turismo 7 is made with a realistic visual styla and audio (although cars still sound horrible)
Some do, some don't. Some cars sound awesome in GT, especially in cockpit view. A favorite of mine is the BMW M3.
 
You are wrong. They both have "3D" trees, well a mixture of 2D and 3D trees based of distance from camera. Both have 3D stems, but the leaves are 2D. in Forza they use the classic billboard technique, a bunch of 2D flat textures arranged to give the illusion of depth and 3D but if you look at it from a certain angle the illusion fails you can see all the flat 2D textures. GT7 uses 2D forward facing sprite which always orient themselves to face the camera. If you are driving fast, you won't notice but if you move the camera slowly you notice the sprite orient themselves to the camera. The difference is in GT7 leaves react to lighting while Forza does not.

Forza
4FsJYuf.gif


Closer look, you can see the flat leaves.
2yqlH2i.png


GT7
9gZp9v4.gif


Which you prefer is up to you but both games use a mixture of 2D and 3D trees.


This is demonstrably false. Like has been shown by the comparison. Some things are better and worse in both games.

Yes, there is clearly room to argue here like above. They both use 2D leaf textures but differently. One is a billboard while the other is self-orienting sprite. One simulates light passing through the leaf while the other does not.

Depends on what you mean.

In replay mode? Yes, you can absolutely say that as GT7 RT in replay mode is more advanced than what you see in FM8 in the replay mode.
In gameplay RT reflection is very limited to car reflecting cars and at a very limited range and yes that is better than GT7 car on car reflection
FM8 also uses screen space reflection and cube map for everything else at 30fps while in GT7 screen space reflection run at 60fps except for cockpit view which runs at 30fps as well as cube map.

It's so easy to say RT better than no RT but how its applied matters.

I honestly don't think you know what you are talking about here. There is no evidence of light bouncing or indirect lighting of track and trees. A bounced light picks up the color of the object it is bouncing from and illuminates the surrounding i've not seen a single material that shows or says that.


I find majority of people arguing in this thread are doing so without any technical understanding of what they are arguing about. There is nothing wrong in preferring one over another but to say one is better with so much certainty yet being entirely wrong like claiming Forza has 3D trees while GT7 doesn't is entirely wrong.
That tree comparison GT7 comes off a distance second there mate, looks terrible viewed up close. It's made up of flat 2D (multiple ones) to give the impression of a 3D image at least that's what it looks like but the illusion falls apart when viewed up close.
 
I swear the weather and night time races are giving me major DriveClub vibes. Is Turn10 a uk studio? Is it possible that they hired some of the Evo studios guys? I noticed some DC esque windshield raindrop accumulation as the wipers work. It's not as elaborate as DC and you dont see the rain streaking through the driver side windows like you see in DC, but the rain effects on the windshield and on the camera in chase cam are fantastic.

siEhWZH.gif
Assetto Corsa modded is still unmatched




And I made these videos from an outdated graphics mod version
 
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That tree comparison GT7 comes off a distance second there mate, looks terrible viewed up close. It's made up of flat 2D (multiple ones) to give the impression of a 3D image at least that's what it looks like but the illusion falls apart when viewed up close.
None of them look good up close and you just said what he was saying.
 
Same. NZ trick is already working for folks but it's a work day and I can wait till tomorrow morning to get hands on.

Everything SlimySnake SlimySnake and Turk1993 Turk1993 and the various other comparisons or videos have posted is mouth watering from a technical point of view, even if I'm not the biggest fan of Sim raracers.
Any information on some of these visual issues being fixed with a patch before the official release?
 
The FM ones look significantly better, do you not agree? he said the trees are fully 3D in GT7 they are not, so no I didn't say what he was saying, read again.
You read it wrong, he was saying neither had fully 3D trees and that they both aren't good but different ways of achieving similar results.

FM don't look significantly better to me, at least not zoomed in.
 
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He's wrong, read again.
He never said they were fully 3D in GT7.

"Both have 3D stems, but the leaves are 2D. in Forza they use the classic billboard technique, a bunch of 2D flat textures arranged to give the illusion of depth and 3D but if you look at it from a certain angle the illusion fails you can see all the flat 2D textures. GT7 uses 2D forward facing sprite which always orient themselves to face the camera"
 
He never said they were fully 3D in GT7.

"Both have 3D stems, but the leaves are 2D. in Forza they use the classic billboard technique, a bunch of 2D flat textures arranged to give the illusion of depth and 3D but if you look at it from a certain angle the illusion fails you can see all the flat 2D textures. GT7 uses 2D forward facing sprite which always orient themselves to face the camera"
Listen he set himself up with his own comparison, anyone with eyes can see the trees in Forza are far superior. I can't even believe he even posted those screens with how terrible the trees in GT7 look when viewed up close ( they look great while driving and that's all that matters). Also let me say that given GT7 came out over a year ago and it holds up against FM this well is testament to the artistry of Polyphony, but on a technical level Forza is ahead.
 
GT7 only has raytracing in replays, which you have to set to the quality mode to see. You likely have it set to performance which turns off RT in replays and uncaps the framerate to 60+.
No, 120hz more graphics/raytracing mode.
 
Listen he set himself up with his own comparison, anyone with eyes can see the trees in Forza are far superior.
You have shown yourself time and time again to be one of the worst and least informed posters on this board. Forza is not superior to GT7 they both use a mix of 2D and 3D trees but in different ways to achieve the same illusion of 3D.

Do you know how to read?

I can't even believe he even posted those screens with how terrible the trees in GT7 look when viewed up close ( they look great while driving and that's all that matters). Also let me say that given GT7 came out over a year ago and it holds up against FM this well is testament to the artistry of Polyphony, but on a technical level Forza is ahead.

I am literally pointing out how each method works and fails when you look closely using those screens.

They both have "3D" trees, well a mixture of 2D and 3D trees based of distance from camera. Both have 3D stems, but the leaves are 2D. in Forza they use the classic billboard technique, a bunch of 2D flat textures arranged to give the illusion of depth and 3D but if you look at it from a certain angle the illusion fails you can see all the flat 2D textures. GT7 uses 2D forward facing sprite which always orient themselves to face the camera. If you are driving fast, you won't notice but if you move the camera slowly you notice the sprite orient themselves to the camera. The difference is in GT7 leaves react to lighting while Forza does not.

The screens are to demonstrate how they each fail when you look closely. Coming out a year later does not make one better than the other when they largely rely on the same technologies to achieve their visuals.

This is you.
The FM ones look significantly better, do you not agree? he said the trees are fully 3D in GT7 they are not, so no I didn't say what he was saying, read again.
vs

This is what I literally typed.

They both have "3D" trees, well a mixture of 2D and 3D trees based of distance from camera. Both have 3D stems, but the leaves are 2D.

Which you prefer is up to you but both games use a mixture of 2D and 3D trees.

Instead of admitting you read that wrong you double down on your wrong assertion.
 
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I am talking about comparison with real track. The trees seems more accurate in GT. Forza trees does not exist in real track ? Hopefully others will also do the comparison.



Videos like that make me think in buying a wheel, and I already have a PSVR2... I can't justify a controller for a single game, but I have 2 arcades and a pad for SF6 and a HOTAS for AC, so...
 
I am talking about comparison with real track. The trees seems more accurate in GT. Forza trees does not exist in real track ? Hopefully others will also do the comparison.



The trees are probably included in GT7's track scanning.

Forza's are just added to make it look good and to give its fans their usual bulletpoint in the discussion.

I've yet to see a race track full of LED billboards at eye level, or trees hanging over the track.

I've not got a problem with either approach really, but one is clearly going for realism the other for a more arcade approach.
 
I tried a few races and while everything else looks fine, the HDR is completely broken in the game and it is almost like there is a gray tint on it.

I will just make sure to try again with more time, but I did not have a good first impression.
 
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