Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
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yaa posting ps3 era MoH game as spiderman screenshot is very sad, and no i dont like spider at all ^^
 
So finally played Forza now on XSX, solely in its performance mode. I've also done a 7hr sesh on GT7 a couple of days ago. And just now did another 30min sesh too. All of this is done in cockpit cam for both. Its the only way I play. I did not compare track to track, but more just played several tracks of both to get an overall impression. I did keep to the same car all the time on both - just a Ford Mustang. All personal opinion of course.

In no particular order:
  • Forza trackside detail looks a little more realistic to me, with more detail
  • Forza has a great FOV slider which allows more cockpit view adjustment
  • In cockpit view of the cockpit itself looked pretty much identical to me detail wise
  • Other opponent car detail looked a bit better on GT7
  • The lighting in GT7 with HDR enabled is much better and far more consistent than Forza. To the point where it actually made me wonder if FM7 looks better than FM8. The HDR looks excellent at times on FM8, but theres an aoccasional wash out look under certain conditions.
  • GT7 has a contrast depth to the HDR which just seems absent on FM8
  • The lighting coming off opponent cars is frequently very lacking on Forza to the point that the paint looks simply wrong and artificial at times - much better on GT7.
As an overall visual package I think GT7 is better. But I think FM8 looks great too, just not all the time and it seems to be a lot less consistent. The lighting and HDR isnt quite right with FM8, sometimes looking good, sometimes looking off and only occasionally looking brilliant. Where as with GT7 I find it looks very good to superb all the time. I genuinely wondered at times if FM7 occasionally might look better than FM8, if it had a better AA technique applied. But thats no major insult to FM8, as I always thought FM7 looked excellent.

Probably one for the other OT - but testing FM8 had it crash me to the dashboard within the first 20 minutes of playing! Its clearly launched with some rough edges. Perhaps some of the lighting etc will improve over time.
 
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So finally played Forza now on XSX, solely in its performance mode. I've also done a 7hr sesh on GT7 a couple of days ago. And just now did another 30min sesh too. All of this is done in cockpit cam for both. Its the only way I play. I did not compare track to track, but more just played several tracks of both to get an overall impression. I did keep to the same car all the time on both - just a Ford Mustang. All personal opinion of course.
:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
 
:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
See that perfectly illustrates some of the lack of depth with the lighting in Forza at the moment. Yet sometimes the peak highlights at night and blinding low sun on another occasion in Forza looked great, but it just never seems to have that extra depth/mood to the lighting that GT7 has. very weird tbh.

I very much enjoyed the handling and physics in FM8. Wont be playing too much more at this time though - my T-GT II wheel is PS5 focused only, unfortunately.
 
:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
Interesting how the grass only shows up until like 5 feet from the screen in Forza while in GT it goes all the way to the end of the curve. Lighting looks really bad there and the trees look like crap too in Forza. It seems it's highly inconsistent.
 
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I want to see a GT7 PC release with VR support. I find it laughable that people here are comparing Forza running on a 4090 to a PS5 running GT7, and Forza still fails to have a clear cut victory.
 
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:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
GT looks way better there but it is different times of day.
 
:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
If GT7 didn't exist, Forza models would be fine. However, I can't get over how inaccurate/less detailed they look in comparison.
 
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@SlimySnake Outdated tracks

P5e9s8O.jpg


FM7
CCuv7Wv.jpg


ACC
xkA2gEb.jpg


Iracing
vYipbi2.jpg


2023
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2019
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They've updated trackside detail on a couple of courses. I think they did the same for Leguna Seca.

Not having 2023 tracks is fine but places like Spa have inaccuracies that don't match the track in any year and have the same inaccuracies as past Forzas which shows that they haven't been built from the ground up. much like the cars in the game they're a mixture of old Forza models and some new. Some date back to FM4, modelling/shape inaccuracies and all.

FM 2023
Ioqi3IB.jpg

Real Life
2SwgSjd.jpg

GT7
nFxqady.jpg
In FM2023 the official has to bring his own ladder.
 
:messenger_grinning_sweat: I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.

Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps

XvxNXDS.png


jOBuCNp.jpg



XSX vs PS5, graphically, GT wins 90 percent of my time so far.

With that said, I am really enjoying Forza.
This is pretty accurate, honestly.

I've played for 3 hours on my rig (3080/2k) and while I was elevated by the gameplay itself (best physics in series since forever), visuals are a huge letdown tbh. Yeah, there's more tech under the hood, but FM lacks both visual consistency and truly unified approach in it's artistic representation. There are spots of some neat visuals at moments, but GT7 is simply way more consistent every second. It's good constantly. With everything: cockpits, car models, colors, gamma, shading, insane PBR, really terrific RT-paint shaders (though in replays only) and methods to reproduce some things (like tarmac) maybe less 'cool' but much more believable.

They should've hyped the actual star of the show: racing. Because this is the first FM since 4 where I really enjoy driving and battling for positions. But visuals felt a lot like it's an Xbox One era game with a fan RTX shader sprinkled here and there. Or like it's a very custom RTX-build of a heavily modded Asseto Corsa. It's a mishmash of old and new assets with more raw tech than artistical cunning.

If you want really neat RTX-enabled cars, go for Cyberpunk 2077. Not even kidding.
 


As I said earlier, GT7 could probably run it's more advanced RT at 1440p without ever dropping below 60fps. I recorded this from the TV from 120hz mode raytracing/graphics mode.

I don't know why it looks so saturated, the original video doesn't.

Screenshot-2023-10-11-000425.png
 
Usually after the first or second lap in GT7 there's a clear racing line in the tarmac where the other cars have been following the line and it's really useful to help guide you the rough corners and straights.

It was very jarring to go from that to the pristine tarmac on FM.
 
Also GT7 in photomode enhances the foliage (even adds foliage), lighting (the samples are higher), shadows, reflections (adds rt reflections on cars and environment), car models, draw distance and ao. Those are probably the best looking 2d trees ever btw, but its not better than Forza's trees (while they are also not perfect and have been downgraded).
Gran-Turismo-7-20220305154118.png

Gran-Turismo-7-20220305155152.png
In this image, there are some more bushes in photo mode, while the shadows of the trees are blurred, along with the fact that the car no longer has a shadow over it. And you haven't proven that texture quality, lighting, render distance and action are improved in photo mode. I suggest you compare it with a real-life track, to see if the vegetation has changed.
 
Usually after the first or second lap in GT7 there's a clear racing line in the tarmac where the other cars have been following the line and it's really useful to help guide you the rough corners and straights.

It was very jarring to go from that to the pristine tarmac on FM.

Yeh tracks rubbering in is pretty much a staple of every track racer that wants to be taken seriously these days, at least since the first project cars game.
 


As I said earlier, GT7 could probably run it's more advanced RT at 1440p without ever dropping below 60fps. I recorded this from the TV from 120hz mode raytracing/graphics mode.

I don't know why it looks so saturated, the original video doesn't.

Screenshot-2023-10-11-000425.png

Its not more advanced RT during real time moments, only in photomode and scape mode you get the high quality RT. The replay and garage RT is far lower quality and resolution than the photomode RT because its running in real time. Its also very noisy in motion (forza has the same problem). Its not better than Forza's real time RT, if not worse because Forza has RT even for the interiors in real time which lacks in GT7 replays. Also glass surfaces have RT reflections also which is also missing in GT7, even in photomode. They just need to release the game on pc so that we can run it in photomode quality in real time.

In this image, there are some more bushes in photo mode, while the shadows of the trees are blurred, along with the fact that the car no longer has a shadow over it. And you haven't proven that texture quality, lighting, render distance and action are improved in photo mode. I suggest you compare it with a real-life track, to see if the vegetation has changed.
Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.

Here you can see the enhanced lighting. Just look at the entry of the tunnel, in game it has less light samples and the overall lighting is much better in photomode. Everything is accuratly lit and has ao which is lacking in game, just look at the lights.
12.jpg



Here you can see the draw distance (look at the left building and blue seats in front), car model (the whole lod changes), better shadows (softer more accurate shadows for the trees), more grass and sharper foliage and trees.
11.jpg

10.jpg



Here you can clearly see the sharper trees and added grass
15.jpg

14.jpg



Even going in replay and hitting photomode show the improvements it does.
Gran-Turismo-7-20220419002637.png

Gran-Turismo-7-20220419002600.png
 
Its not more advanced RT during real time moments, only in photomode and scape mode you get the high quality RT. The replay and garage RT is far lower quality and resolution than the photomode RT because its running in real time. Its also very noisy in motion (forza has the same problem). Its not better than Forza's real time RT, if not worse because Forza has RT even for the interiors in real time which lacks in GT7 replays. Also glass surfaces have RT reflections also which is also missing in GT7, even in photomode. They just need to release the game on pc so that we can run it in photomode quality in real time.


Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.

Here you can see the enhanced lighting. Just look at the entry of the tunnel, in game it has less light samples and the overall lighting is much better in photomode. Everything is accuratly lit and has ao which is lacking in game, just look at the lights.
12.jpg



Here you can see the draw distance (look at the left building and blue seats in front), car model (the whole lod changes), better shadows (softer more accurate shadows for the trees), more grass and sharper foliage and trees.
11.jpg

10.jpg



Here you can clearly see the sharper trees and added grass
15.jpg

14.jpg



Even going in replay and hitting photomode show the improvements it does.
Gran-Turismo-7-20220419002637.png

Gran-Turismo-7-20220419002600.png
As I said, the shadows of the trees were blurred in photo mode, while in gameplay they were clear. And the other images don't help, an almost non-existent difference, if there is a difference it is due to the implementation of Ray Tracing or extra vegetation on some tracks. It's funny that in some photos the buildings in the distance lose their details in photo mode, shouldn't it be the opposite?
 
It depends when the track was scanned but yeah I doubt the trees type change over time. In Le mans as well I think Forza trees seems different to real life. It is as if the artistic does not like the way it looks in real life and decided to change it 🤦‍♂️
 
As I said, the shadows of the trees were blurred in photo mode, while in gameplay they were clear.
You don't know nothing about graphics do you?
CP2077_Local_Shadows.jpg


And the other images don't help, an almost non-existent difference, if there is a difference it is due to the implementation of Ray Tracing or extra vegetation on some tracks. It's funny that in some photos the buildings in the distance lose their details in photo mode, shouldn't it be the opposite?
The photo's on the left are photomode which shows clearly more detailed buildings, foliage, draw distance, more grass and improved lod.

giphy.gif


So you are one of them lol. ok now it makes sense why you didn't see the differences and play it off.
 
It depends when the track was scanned but yeah I doubt the trees type change over time. In Le mans as well I think Forza trees seems different to real life. It is as if the artistic does not like the way it looks in real life and decided to change it 🤦‍♂️
Yeah PD was always more accurate with stuff like this, they really care about details like that.
 
Não sabes nada sobre gráficos, pois não?
CP2077_Local_Shadows.jpg



As fotos à esquerda são fotomodo que mostra claramente edifícios mais detalhados, folhagem, distância de desenho, mais grama e lod melhorado.


giphy.gif


Então você é um deles lol. ok agora faz sentido por que você não viu as diferenças e jogar fora.
Yes I know a few things about graphics. As I said, the difference is minimal due to the advanced lighting techniques in photo mode. And from what I know, GT7 is graphically impaired in a specific mode of the game, where it stops showing the audience and other elements. What? something wrong with the comparison? something wrong with X user @emula86? because it wasn't difficult to find the owner of these images
 
Is this really what we get for RT on track? Switched to quality to be sure and wtf is that
ac1d2710-a06b-443b-83otipz.png
Yeah its a bug, happens even on pc maxed out. Fucking hell how did they not test shit like this after all the RT this RT that pr talk. They have some fucking nerves to go on DF talking about RT on track the whole time. The worst part is they knew from the start that it was fucked like this because all there Series X gameplay footage before release and previews where without RT.
 
Forget the comparisons to GT7, I think FM7 looks better than FM8. What was Turn 10 thinking here?
I should elaborate more, my issues with how FM8 looks have to do with the "washed out" appearance. I am aware of the bug, so that is not what I am referring to. There seems to be an odd contrast issue with FM8 that seems to have been intentionally implemented for whatever reason. That is why GT7 seems to "pop" more image wise.
 
Ray tracing, built from the ground up (reflection of white car completely missing):

qBlnzi.jpeg


It's hard to make this game look good in photomode. It really only looks decent while it's raining at night, hiding even more of the little details:

qBlvbo.jpeg
 
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Its not more advanced RT during real time moments, only in photomode and scape mode you get the high quality RT. The replay and garage RT is far lower quality and resolution than the photomode RT because its running in real time. Its also very noisy in motion (forza has the same problem). Its not better than Forza's real time RT, if not worse because Forza has RT even for the interiors in real time which lacks in GT7 replays. Also glass surfaces have RT reflections also which is also missing in GT7, even in photomode. They just need to release the game on pc so that we can run it in photomode quality in real time.


Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.

Here you can see the enhanced lighting. Just look at the entry of the tunnel, in game it has less light samples and the overall lighting is much better in photomode. Everything is accuratly lit and has ao which is lacking in game, just look at the lights.
12.jpg



Here you can see the draw distance (look at the left building and blue seats in front), car model (the whole lod changes), better shadows (softer more accurate shadows for the trees), more grass and sharper foliage and trees.
11.jpg

10.jpg



Here you can clearly see the sharper trees and added grass
15.jpg

14.jpg



Even going in replay and hitting photomode show the improvements it does.
Gran-Turismo-7-20220419002637.png

Gran-Turismo-7-20220419002600.png
Just going by what John said from DF.
 
FM 2023
Ioqi3IB.jpg

Real Life
2SwgSjd.jpg

GT7
nFxqady.jpg

So people were constantly using low effert PS4 shots with PC version? Which even the PC version can't really match the GT7 environment details in most shots.

It's why i said that Forza doesn't look consistent in general compared to GT7.
 
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At 30 frames … but that is no problem , right? GT and Forza are authored for 60 frames per second.
We are not talking about frames. although DC plays good at 30fps
I am comparing photomode of driveclub to next gen racing games.
I would expect them to look at least as good or better
 
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