kikii
Member
yaa posting ps3 era MoH game as spiderman screenshot is very sad, and no i dont like spider at all ^^
yaa posting ps3 era MoH game as spiderman screenshot is very sad, and no i dont like spider at all ^^
Why are you lying about that?What's with this forums childish obsession with accusing people of telling lies so often, especially when its based on subjective experience or agenda?![]()
He compared pc on ultra settings to gt7, it's a lost cause.Reading comprehension. Judge the game on what it looks like, not how it achieved it. If you still don't understand what I mean then I give up.
So finally played Forza now on XSX, solely in its performance mode. I've also done a 7hr sesh on GT7 a couple of days ago. And just now did another 30min sesh too. All of this is done in cockpit cam for both. Its the only way I play. I did not compare track to track, but more just played several tracks of both to get an overall impression. I did keep to the same car all the time on both - just a Ford Mustang. All personal opinion of course.
See that perfectly illustrates some of the lack of depth with the lighting in Forza at the moment. Yet sometimes the peak highlights at night and blinding low sun on another occasion in Forza looked great, but it just never seems to have that extra depth/mood to the lighting that GT7 has. very weird tbh.I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.
Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps
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XSX vs PS5, graphically, GT wins 90 percent of my time so far.
With that said, I am really enjoying Forza.
Jokes aside, don't do that in real life, the friction will break it apart.
You all know what I'm talking about![]()
Interesting how the grass only shows up until like 5 feet from the screen in Forza while in GT it goes all the way to the end of the curve. Lighting looks really bad there and the trees look like crap too in Forza. It seems it's highly inconsistent.I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.
Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps
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XSX vs PS5, graphically, GT wins 90 percent of my time so far.
With that said, I am really enjoying Forza.
GT looks way better there but it is different times of day.I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.
Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps
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XSX vs PS5, graphically, GT wins 90 percent of my time so far.
With that said, I am really enjoying Forza.
If GT7 didn't exist, Forza models would be fine. However, I can't get over how inaccurate/less detailed they look in comparison.I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.
Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps
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XSX vs PS5, graphically, GT wins 90 percent of my time so far.
With that said, I am really enjoying Forza.
Why did T10 add a imaginary crack?FM 2023![]()
Real Life
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GT7
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GT has always been on the cutting edge of accuracy.FM 2023![]()
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GT7
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They've updated trackside detail on a couple of courses. I think they did the same for Leguna Seca.
In FM2023 the official has to bring his own ladder.FM 2023![]()
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GT7
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This is pretty accurate, honestly.I was just doing the same for some reason, dunno why because both games are great, but some of the comparisons here were not lining up with my reality. They must be PC vs PS4 screenshots or something because to me a lot of the time it does not look that great tbh.
Heres a screen from each at the Glen from XSX at perf RT 60fps vs PS5 at perf 60fps
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XSX vs PS5, graphically, GT wins 90 percent of my time so far.
With that said, I am really enjoying Forza.
In this image, there are some more bushes in photo mode, while the shadows of the trees are blurred, along with the fact that the car no longer has a shadow over it. And you haven't proven that texture quality, lighting, render distance and action are improved in photo mode. I suggest you compare it with a real-life track, to see if the vegetation has changed.Also GT7 in photomode enhances the foliage (even adds foliage), lighting (the samples are higher), shadows, reflections (adds rt reflections on cars and environment), car models, draw distance and ao. Those are probably the best looking 2d trees ever btw, but its not better than Forza's trees (while they are also not perfect and have been downgraded).
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Usually after the first or second lap in GT7 there's a clear racing line in the tarmac where the other cars have been following the line and it's really useful to help guide you the rough corners and straights.
It was very jarring to go from that to the pristine tarmac on FM.
As I said earlier, GT7 could probably run it's more advanced RT at 1440p without ever dropping below 60fps. I recorded this from the TV from 120hz mode raytracing/graphics mode.
I don't know why it looks so saturated, the original video doesn't.
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Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.In this image, there are some more bushes in photo mode, while the shadows of the trees are blurred, along with the fact that the car no longer has a shadow over it. And you haven't proven that texture quality, lighting, render distance and action are improved in photo mode. I suggest you compare it with a real-life track, to see if the vegetation has changed.
BUILT FROM THE GROUND UP!!!FM 2023![]()
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GT7
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As I said, the shadows of the trees were blurred in photo mode, while in gameplay they were clear. And the other images don't help, an almost non-existent difference, if there is a difference it is due to the implementation of Ray Tracing or extra vegetation on some tracks. It's funny that in some photos the buildings in the distance lose their details in photo mode, shouldn't it be the opposite?Its not more advanced RT during real time moments, only in photomode and scape mode you get the high quality RT. The replay and garage RT is far lower quality and resolution than the photomode RT because its running in real time. Its also very noisy in motion (forza has the same problem). Its not better than Forza's real time RT, if not worse because Forza has RT even for the interiors in real time which lacks in GT7 replays. Also glass surfaces have RT reflections also which is also missing in GT7, even in photomode. They just need to release the game on pc so that we can run it in photomode quality in real time.
Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.
Here you can see the enhanced lighting. Just look at the entry of the tunnel, in game it has less light samples and the overall lighting is much better in photomode. Everything is accuratly lit and has ao which is lacking in game, just look at the lights.
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Here you can see the draw distance (look at the left building and blue seats in front), car model (the whole lod changes), better shadows (softer more accurate shadows for the trees), more grass and sharper foliage and trees.
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Here you can clearly see the sharper trees and added grass
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Even going in replay and hitting photomode show the improvements it does.
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https://x.com/emula86/status/1711839966978806236?s=20FM 2023![]()
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GT7
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You don't know nothing about graphics do you?As I said, the shadows of the trees were blurred in photo mode, while in gameplay they were clear.
The photo's on the left are photomode which shows clearly more detailed buildings, foliage, draw distance, more grass and improved lod.And the other images don't help, an almost non-existent difference, if there is a difference it is due to the implementation of Ray Tracing or extra vegetation on some tracks. It's funny that in some photos the buildings in the distance lose their details in photo mode, shouldn't it be the opposite?
Yeah PD was always more accurate with stuff like this, they really care about details like that.It depends when the track was scanned but yeah I doubt the trees type change over time. In Le mans as well I think Forza trees seems different to real life. It is as if the artistic does not like the way it looks in real life and decided to change it![]()
Yes I know a few things about graphics. As I said, the difference is minimal due to the advanced lighting techniques in photo mode. And from what I know, GT7 is graphically impaired in a specific mode of the game, where it stops showing the audience and other elements. What? something wrong with the comparison? something wrong with X user @emula86? because it wasn't difficult to find the owner of these imagesNão sabes nada sobre gráficos, pois não?
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As fotos à esquerda são fotomodo que mostra claramente edifícios mais detalhados, folhagem, distância de desenho, mais grama e lod melhorado.
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Então você é um deles lol. ok agora faz sentido por que você não viu as diferenças e jogar fora.
Yep. More bugs than a Bethesda game. Anyone defending this game needs a reality check.Is this really what we get for RT on track? Switched to quality to be sure and wtf is that
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If this were a carIs this really what we get for RT on track? Switched to quality to be sure and wtf is that
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Yeah its a bug, happens even on pc maxed out. Fucking hell how did they not test shit like this after all the RT this RT that pr talk. They have some fucking nerves to go on DF talking about RT on track the whole time. The worst part is they knew from the start that it was fucked like this because all there Series X gameplay footage before release and previews where without RT.Is this really what we get for RT on track? Switched to quality to be sure and wtf is that
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Just check his post history thats all im gonna saysomething wrong with X user @emula86? because it wasn't difficult to find the owner of these images
I should elaborate more, my issues with how FM8 looks have to do with the "washed out" appearance. I am aware of the bug, so that is not what I am referring to. There seems to be an odd contrast issue with FM8 that seems to have been intentionally implemented for whatever reason. That is why GT7 seems to "pop" more image wise.Forget the comparisons to GT7, I think FM7 looks better than FM8. What was Turn 10 thinking here?
FM 2023![]()
Real Life
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GT7
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Is this really what we get for RT on track? Switched to quality to be sure and wtf is that
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Just going by what John said from DF.Its not more advanced RT during real time moments, only in photomode and scape mode you get the high quality RT. The replay and garage RT is far lower quality and resolution than the photomode RT because its running in real time. Its also very noisy in motion (forza has the same problem). Its not better than Forza's real time RT, if not worse because Forza has RT even for the interiors in real time which lacks in GT7 replays. Also glass surfaces have RT reflections also which is also missing in GT7, even in photomode. They just need to release the game on pc so that we can run it in photomode quality in real time.
Some bushes? The best looking foliage comes in photomode left and right. And the trees have sharper textures if you zoom in. The shadows are not blurred, its literally accurate long distance shadows that get softer the longer they are.
Here you can see the enhanced lighting. Just look at the entry of the tunnel, in game it has less light samples and the overall lighting is much better in photomode. Everything is accuratly lit and has ao which is lacking in game, just look at the lights.
![]()
Here you can see the draw distance (look at the left building and blue seats in front), car model (the whole lod changes), better shadows (softer more accurate shadows for the trees), more grass and sharper foliage and trees.
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Here you can clearly see the sharper trees and added grass
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Even going in replay and hitting photomode show the improvements it does.
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FM 2023![]()
Real Life
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GT7
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May I introduce you to our lord and savior Driveclub ?! (my vid and shots)
How in the world, does games now not look as god as it's photo mode ?!
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Still better than forza and gt7 lol.Concessions were made in lots of areas (cough-framerate). Dem roadside textures
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Some examples may help mate?How...In God's name,do the Dev's NOT recognise how inaccurate most of the car models in this game/series are???
WTF guys......???
You've never seen any of the multitude of examples posted before?Some examples may help mate?
I have been in every Forza thread and I haven't, please feel free to post pics of Forza vs real life thanks in advanceYou've never seen any of the multitude of examples posted before?
At 30 frames … but that is no problem , right? GT and Forza are authored for 60 frames per second.Still better than forza and gt7 lol.
We are not talking about frames. although DC plays good at 30fpsAt 30 frames … but that is no problem , right? GT and Forza are authored for 60 frames per second.