Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
I feel like there's some kind of sharpening going on with forza motorsport. that is what makes foliage look cartoonish and enhances the washed out effect

you can reduce or turn off sharpening in forza horizon 5 on PC for example. when you crank sharpening up max, it too looks washed up and cartoonish with TAA

of course when you don't use sharpening, it just ends up looking super blurry

but at least it would look natural and beauty

I don't understand the obsession with sharpening. more so with special sharpeners. the best sharpener there is to have is AMD CAS. yet them forza and halo devs think their own janky sharpeners will do the trick.

I even tried 4k dlss quality in this game just now and this combo makes practically all games look preem. this is one of the rare games where 4k dlss quality combo looks like... native 1080p taa of the past. it is some crazy stuff.
I am running this in 4k with dlaa. No RT of course. Looks clean as fuck.
 
Something's off with their capture or video editing output. GT7's colors never get weirdly contrasted and blown out like that, and I'm pretty sure they're just using the car's factory colors.


gt7suzuka2fff5w.png

Having lived in the PNW most of my life, I am kind of an expert on rain. The right picture is the most accurate in my expert opinion. The left doesn't look too bad at first glance but it doesn't have the cloud and background mountain detail. Only really heavy rain would block out your view of that detail.
 
I really like the first Forza image, think it looks very natural there.
The Forza images look like they come from a single frustum camera(monocular) unlike GT's which looks like a blend of two different frustum images, averaged to a stereoscopic view like it was built for 3D(GT5) and VR , or maybe in Forza the separation of the blended viewpoints is just much. much smaller. But the first image looks like 8bit colour to me and very flat like a VRS or texture compression is impacting lighting calculations like a low pass filter eliminating high frequencies and clamping values in bands, rather than a natural effect IMO.
 
The Forza hood videos are probably the closest a racing game has come look like a real broadcast. The incredible lighting goes a long way to paint a realistic picture.

I am salivating at the prospect of this engine on the next Forza Horizon game.

I mean just look at this, woooooah...


this video doesnt really mean much.

I feel like the only reason FM looks good in rain and stuff because its bale color match the weather conditions.

But in general. car details on GT7 just flat-out better than FM.

a shame really because I was planning to buy FM on PC for the ultimate graphics showcase of a racing game. but.. it seems the talent is gone from Turn 10 studios. which explains the longer development time as well as not as good graphically.
 
i like how the back fire effects in forza, idk why gt7 doesn't have that at all, i jumped back in to see and was not able to find a car that does that in gt7
It's because GT is more realistic.

For some reason, on Forza Motorsport, stock M4s, Supras, even Golfs spit flames with the stock exhaust - and it's a repetitive animations with no deformation, no difference between one flame and the next one.

On GT7, it's actually the most detailed flame-spitting from all racing games I could find. They vary according to RPM, Turbo level and pressure, and the exhaust kit. Some cars with lower level exhaust and turbo kits might spit a smaller orange flame. Full on tuned or race cars will spit a bigger blue/purple looking flame. And it all varies with how fast you are going. Just much more detailed.
 
Maybe because the sun is directly above in Forza, look in the rear window of the Toyota. It's not like GT with its two suns. Shadows coming from the sun in the NE position then that overdone sparkle coming from the car as if there is a sun S/E.
GT doesn't have 2 suns. It has a sun that is fairly high at the cars 2 oclock and is reflecting off it at the correction position. There is no sun SE (5 oclock).
 
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i like how the back fire effects in forza, idk why gt7 doesn't have that at all, i jumped back in to see and was not able to find a car that does that in gt7
Are you talking about the fire on the exhaust? It's there in GT7. Camaro ZL1 1LE Package '18. I think I won that car. I tuned it up and its a beast.
 
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It's because GT is more realistic.

For some reason, on Forza Motorsport, stock M4s, Supras, even Golfs spit flames with the stock exhaust - and it's a repetitive animations with no deformation, no difference between one flame and the next one.

On GT7, it's actually the most detailed flame-spitting from all racing games I could find. They vary according to RPM, Turbo level and pressure, and the exhaust kit. Some cars with lower level exhaust and turbo kits might spit a smaller orange flame. Full on tuned or race cars will spit a bigger blue/purple looking flame. And it all varies with how fast you are going. Just much more detailed.
This. Forza exaggerates a lot of effects to wow the uninformed user. In a simulation game, they should be simulating, not exaggerating reality.

Additionally, the entire FM2023 package is just not a cohesive experience.
 
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a shame really because I was planning to buy FM on PC for the ultimate graphics showcase of a racing game. but.. it seems the talent is gone from Turn 10 studios. which explains the longer development time as well as not as good graphically.
lol its not that bad. Forza does outshine GT7 in several areas. and the PC port despite its issues looks amazing at times. The game has a very cg quality feel to it when all the cars on screen at once.

this is from a rolling start. the light bounce on cars is simply beautiful.

rciwWop.gif


Night time races are gorgeous too. Seeing 24 high quality cars lit up like that at the start of each race is something special.

KpqiX1U.gif
 
lol its not that bad. Forza does outshine GT7 in several areas. and the PC port despite its issues looks amazing at times. The game has a very cg quality feel to it when all the cars on screen at once.

this is from a rolling start. the light bounce on cars is simply beautiful.

rciwWop.gif


Night time races are gorgeous too. Seeing 24 high quality cars lit up like that at the start of each race is something special.
KpqiX1U.gif




I actually just started the game today for the first time (was finishing up Redfall) and the night races are probably some of the best thing(s) visually in my recent memory. The lighting engine is fantastic.

I'm also glad they have the usual suite of assists cause I'm not a big sim guy :P

PS. Rewind is an essential feature for any racer game for me now lol
 
I actually just started the game today for the first time (was finishing up Redfall) and the night races are probably some of the best thing(s) visually in my recent memory. The lighting engine is fantastic.

I'm also glad they have the usual suite of assists cause I'm not a big sim guy :p

PS. Rewind is an essential feature for any racer game for me now lol
i rewind several times in each race. im such a noob lmao.

But i do start at the end of the pack and have increased my driveatar difficulty to level 3. its a good balance imo. starting at the bottom of the pack makes for some gorgeous visuals because the cars are the highlights in this game, and some hilarious ramming. these driveatars were not this aggressive in forza 5. at least you dont get penalized for using rewind like you did in forza 5.

remember you get +10 xp for every car you overtake so if you are starting at the back, thats an easy 240xp per race.
 
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i rewind several times in each race. im such a noob lmao.

But i do start at the end of the pack and have increased my driveatar difficulty to level 3. its a good balance imo. starting at the bottom of the pack makes for some gorgeous visuals and hilarious ramming. these driveatars were not this aggressive in forza 5. at least you dont get penalized for using rewind like you did in forza 5.

remember you get +10 xp for every car you overtake so if you are starting at the back, thats an easy 240xp per race.

Hell yeah, seeing those dozen(s) of +10xp blips on the top right is very oddly satisfying.
 
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lol its not that bad. Forza does outshine GT7 in several areas. and the PC port despite its issues looks amazing at times. The game has a very cg quality feel to it when all the cars on screen at once.

this is from a rolling start. the light bounce on cars is simply beautiful.

rciwWop.gif


Night time races are gorgeous too. Seeing 24 high quality cars lit up like that at the start of each race is something special.

KpqiX1U.gif

Sadly gifs kinda hide the imperfections and make it look more realistic. It is the same way with all the Drive Club gifs that almost look like real-time ( and Drive Club is probably one of my fav If not the favorite racing game of all time )

But when you actually go head to head between FM and FT7, outside of the ray-traced reflection on the cars? yeah GT7 stomps on FM sadly. it's shockingly bad to be honest when in devs had all these years and they can't match a game that has a PS4 version

Not saying FM is ugly. Far from it.
 
Even the brightness calibration option is bugged as you can't see the logo on the dark side even if you put the slider on maximum brightness.
Think the game is stuck on full RGB as PC looks fine but the Xbox version is washed out like what happened when you set the Xbox to full RGB and you have it calibrated for standard.

As all screenshots taken with the imagine photo mode are washed the hell out and unusable.

What you said also happened the calibration menus when you have the colour set to full.

This should've been fixed day 1, why it's not I don't know as it makes the game look sh*t.
 
lol its not that bad. Forza does outshine GT7 in several areas. and the PC port despite its issues looks amazing at times. The game has a very cg quality feel to it when all the cars on screen at once.

this is from a rolling start. the light bounce on cars is simply beautiful.

rciwWop.gif


Night time races are gorgeous too. Seeing 24 high quality cars lit up like that at the start of each race is something special.

KpqiX1U.gif


It truly is visually remarkable. Fantastic blend of detailed cars, Forza Horizon quality environments and excellent lighting.

Night races are especially crazy. This should be in the top graphics chats at the end of the year.




23BLcTh.gif


BuXTn4W.gif
 
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Posting some of my own content.

RT Perf mode.

Absolutely love the lighting and the real time weather, mentioned it in the OT as well, but had a race earlier today where the practice and first half of the race was almost entirel shrouded in a thick mist, not unlike Silent Hill, but half way through the race, the mist gave way and a bright sunnier day took over. The same in the latest race before posting this where the weather changed from a light rain to a thick storm during the race.

It's really good in motion seeing it happen during a race in real time. Presentation like that goes a long way.








forzamotorsport-2023_a6e4t.png


forzamotorsport-2023_7xft0.png


forzamotorsport-2023_fuddp.png
 
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All technical bollocks to one side, I haven't seen one screenshot of FM (particularly on console) that has especially impressed me in any way. The cars look okay, the RT is whatever, the environments lack clarity, and some of the shadows look awful. Other than that, it looks great.
 
Lol you can just make the RWD versions AWD if you're a heathen and wana make less fun to drive
The awd version is more predictable and faster. But ok. I find going fast more fun than going slower. Also I've actually driven the awd version on COTA so I was hoping for the experience and didn't see it on the mod list.
 
I had fun with some of the previous Forza's, but GT always remained the king in my eyes. The physics engine is more to my taste, and while Forza's tech tends to be good, GT always nails that "cinematic" feeling. They get the coloring and HDR just right to make it feel very realistic. This goes back to GT5 on PS3 which looked phenomenal considering the hardware. And GT7 is generally highly polished as well.
 
WTF it even means ahahah

There's no light bounces, I simply see lots of cars in a normal environment with garbage level shadows.
Compare it to other racers. Cars don't have any illumination. The light hits them and disappears. Gt7 simulates the sunlight bounce to an extreme effect that is blinding but what forza is doing is applying the sunlight and floodlights on cars as well as tracks to have them stand out more. There is no disconnect between cars and the lighting.
 
The awd version is more predictable and faster. But ok. I find going fast more fun than going slower
Fair enough, I find braking traction in and out of traction and finding that fine balance the most fun part. RWD is my fav, then FWD with AWD last
 
lol its not that bad. Forza does outshine GT7 in several areas. and the PC port despite its issues looks amazing at times. The game has a very cg quality feel to it when all the cars on screen at once.

this is from a rolling start. the light bounce on cars is simply beautiful.

rciwWop.gif


Night time races are gorgeous too. Seeing 24 high quality cars lit up like that at the start of each race is something special.

KpqiX1U.gif
It looks good, but I see it suffers from the same illness as GT: pop ins.

Compare it to other racers. Cars don't have any illumination. The light hits them and disappears. Gt7 simulates the sunlight bounce to an extreme effect that is blinding but what forza is doing is applying the sunlight and floodlights on cars as well as tracks to have them stand out more. There is no disconnect between cars and the lighting.

Nah that's just bullshit. Sorry.
 
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I don't agree with you on that at all, in fact I think cars seem much more grounded in GT than in Forza.
All i see in GT7 and Forza 7 are crushed blacks and bland lighting. Maybe FM8 is using hero lighting on cars. Who knows. I simply prefer it.

This is a slightly misleading comparison between DC which is under cloudy skies and FM8 during bright daylight, but i love how FM8 cars look here. Straight up CG.

ynahzWD.gif
 
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What do you think is happening here in the forza 7 and gt7 clips? Why do cars feel so drab and have zero light bounce? Why do FM8 cars pop so much more?

UbJO29v.gif

Why does Forza 7 look drab when it's in dull weather? The answer's in the question. Go and look at Forza Motorsport 5 or 6 and it will look a lot better. FM7 is just a very dull looking game with downgraded graphics and lighting from its predecessors.
 
Some of these Forza shots look decent, but I still don't think it looks as good as GT7. And I'm wondering what platform some of these shots are coming from, because the PC release is completely borked at the moment.
 
It truly is visually remarkable. Fantastic blend of detailed cars, Forza Horizon quality environments and excellent lighting.

Night races are especially crazy. This should be in the top graphics chats at the end of the year.




23BLcTh.gif


BuXTn4W.gif

Those headlights don't even produce shadows, and are barely light emissive on anything besides near vehicles but not the environment immediately around the vehicle like the track directly below cars let alone trackside objects. The front cars' occlusion shadows remain pitch black and unchanged despite the condition change (a big shining spot light) for said occlusion which states that those particular shadows are stickers or the headlights are only truly emissive in a very limited capacity (luminosity only) in a sub-cone and only on very near cars. The rest of the headlight effect is just a simple alpha blending cone. Every shadow shown is a result of the floodlights and street lamps and none from the headlights. These particular gifs are anything but an example excellent lighting specially in regards to environmental interaction. They still look good and that is what matters though.
 
i like how the back fire effects in forza, idk why gt7 doesn't have that at all, i jumped back in to see and was not able to find a car that does that in gt7
Street cars usually dont spit fire from the exaust unless they are tunned. Alot cars in GT7 can spit fire from the exaust if they are tunned. Most GT3 cars already spit fire without needing extra tuning as they are tuned cars by default.

 
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Hint: No there's clearly a difference between the two, only someone blind wouldn't be able to see such glare differences.
My post didn't mention that they looked the same. I said they both look fine, which they do.

But sure, I'll go visit LensCrafters if you want me to. 😂👌🏼
 
WTF this is a generational difference.
It's a bollocks comparison to suit someone's agenda is exactly what it is. You can usually tell when tacitus_killgore17 likes something for starters. 🤣

I mean different FOV at different tracks or parts of track in different lighting at different times of day FFS! Probably low PC or Series S as well as it doesn't look like that to me (Forza) using Series X RT Performance mode.
 
Goodness fucking gracious. I can't believe people are still bickering about which game looks better.

(Hint: both games look fine)
For real. Feels like some people don't actually have their consoles plugged in. They just have them tucked into their beds next to them like teddy bears.
 
For real. Feels like some people don't actually have their consoles plugged in. They just have them tucked into their beds next to them like teddy bears.
I mean, y'all are in a comparison thread bitchin' about a continued comparison. What should they be talking about? Hot dogs and ketchup?
 
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