its crazy to watch AI developments just trivialize asset/content creation
where this train stops, i dont know
i'm the last stopwhere this train stops, i dont know
The end of scarcity itself. People free to pursue their desires and achieve more than ever for the benefit of all society. A utopia we never dared dream of.
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SKYNET AND THE WAR WITH THE MACHINESits crazy to watch AI developments just trivialize asset/content creation
where this train stops, i dont know
Not a chance, these are gaussian splats, not meshes, it's basically a point cloud with colour. 3D meshes are built out of vertices.but I think this can be used for game assets
Hopefully, it leads to more, better games in shorter periods of times as humans can concentrate on the creative aspects, without spending years on repetitive tasks.its crazy to watch AI developments just trivialize asset/content creation
where this train stops, i dont know
Epic's boss seems interested so we could see something similar from them, they already have some kind of generative environment in the engineNot a chance, these are gaussian splats, not meshes, it's basically a point cloud with colour. 3D meshes are built out of vertices.
And even you were to somehow convert it to a mesh, the topology would be awful.
....he's just impressed, because it is impressive, but it has nothing to do with generating meshes.Epic's boss seems interested
I don't mind AI if it's used carefully and not overbearing. If AAA development time can be shortened with AI than thats more than welcome to me.In 10 years this industry will look a lot different.
I really don't think AAA titles taking over half a decade to come out is going to be a thing in a few years tbh.
Not an expert here, but there was a recent video posted here about AI creating DOOM on the fly, without any 2.5 or 3d structual basis. Meaning that meshes arent necessarily required to create flowing 3d imagery. Of course doom is very low level tech in this example, but the precident for this becoming a full fledged technology could be in the future.There's no mesh, so they are useless in 99% production pipelines. They are good for previz and that's about it because any motion will have tons of artifacts.
Also, photometry and stock models exist, so these type of tools are kinda pointless.
Just anther video overhyping AI and causing more misconception to the masses.
Wide unemployment and social unrest for $500, Alex.its crazy to watch AI developments just trivialize asset/content creation
where this train stops, i dont know
I think there are two aspects with this:Imagine doing any creative study![]()
My experience is that it's not very viable for game assets or 3D printing, because the actual models don't look great without the textures. It uses a kind of photogrammetry so it has the same issues as photogrammetry models.Still not implemented but I think this can be used for game assets
Unreal Engine will have this feature within 3 years.....he's just impressed, because it is impressive, but it has nothing to do with generating meshes.
When talent and passion won't be needed anymore.where this train stops, i dont know
the doom AI demo is not really a game engine. It is more of a simulation of the doom gameplay experience by generating and predicting frames, using previous frames as context. You still need an actual copy of doom to train it. It can't create a game out of thin air.Not an expert here, but there was a recent video posted here about AI creating DOOM on the fly, without any 2.5 or 3d structual basis. Meaning that meshes arent necessarily required to create flowing 3d imagery. Of course doom is very low level tech in this example, but the precident for this becoming a full fledged technology could be in the future.
So more war, strife, and greed hooray!The end of scarcity itself. People free to pursue their desires and achieve more than ever for the benefit of all society. A utopia we never dared dream of.
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