They need to keep this up. Sure we can have a few studios over there with strong graphics, but I'd rather have a fun, deep, engaging rpg than something that is just flash bang and shallow.Most Japanese devs other than Capcom, Square and Kojima are not willing spend crazy amount of budget for graphics like western devs do. Their priorities are different than western devs and it also helps them sales their games reasonably well without needing to do COD numbers in order to be successful.
Because of that, they are also able to release games at $60 instead of $70, which means I will buy more day 1 releases. $70 is a tough pill to swallow.Most japanese dev studios outside of the bigger ones like capcom are at most 50-100 person strong compared to the 500+ people in western game credits, lower budgets, lower manpower ect.
Studios like Compile Heart, Falcom, Furyu and many others have to get really creative with the budget and tools they are given.
There are two games not made in Japan there.As much as I love Dragons Dogma 2, FF16, FF7r, Rise of Ronin, RE8, RE2 remake, Stellar Blade, Nier Automata, Silent hill 2 remake (I know not japanese dev, but still),
Passion versus cash grab
For the players versus for the stakeholders
Art versus product/service
Spoken by people not actually familiar with the wide Japanese industry. Akin to a kid discovering anime for the first time who believes that Japan can do no wrong.Quality, respect, integrity Japanese games are usually made to be rewarding and fun western games are looking to extract money from the consumer and seen more as a way of spreading a message these days.
The Demon's Souls remake is Japanese as well.Japan = demons souls (ps3)
West : horizon zero dawn remaster
So far this gen Japanese devs delivering more on games than western devs do…at least for me.Spoken by people not actually familiar with the wide Japanese industry. Akin to a kid discovering anime for the first time who believes that Japan can do no wrong.
I mean, I agree with that, but it has nothing to do with my post. How anyone can say with a straight face that only Western games look to extract money from the consumer in the year of motherfucking Dragon's Dogma 2 (a single-player game, btw) is beyond me.So far this gen Japanese devs delivering more on games than western devs do…at least for me.
No not really I'm just basing it on what I see and understand from a consumer and gamer perspective I get more fun and time per buck out of Japanese games there usually more original less homogenous and they tend to not try to nickel and dime me every time I boot the game up and usually there finished products.Spoken by people not actually familiar with the wide Japanese industry. Akin to a kid discovering anime for the first time who believes that Japan can do no wrong.
The Demon's Souls remake is Japanese as well.
In what way is dd2 trying to extract money from people beyond thr purchase price? I don't even think we got dlc yet. Sure there is an optional camping and warp thing you can buy, but they are also in game you earn them or buy from with in game cash.I mean, I agree with that, but it has nothing to do with my post. How anyone can say with a straight face that only Western games look to extract money from the consumer in the year of motherfucking Dragon's Dogma 2 (a single-player game, btw) is beyond me.
Sorry, but I can't see it that way when we all know MTXs have an effect on game design. You're obviously not forced to get it, but it's absolutely designed to extract even more money from consumers; to increase revenue beyond the $70 purchase price,In what way is dd2 trying to extract money from people beyond thr purchase price? I don't even think we got dlc yet. Sure there is an optional camping and warp thing you can buy, but they are also in game you earn them or buy from with in game cash.
From what I've seen, Exoprimal -while not having a built-in store- it's still as bad with this shit. Heck, Capcom fucking sucks when it comes to MTX, I don't know how this is even up for debate.This isn't cod or diablo4 with a cash shop built in with cosmetics and gear you can only buy for real world cash
Fine, I feel the same way.No not really I'm just basing it on what I see and understand from a consumer and gamer perspective I get more fun and time per buck out of Japanese games there
Hmm, I wonder what scope we're talking about here.usually more original
Hmm, I wonder what scope we're talking about here. Probably true in a way, but I don't it's think as different as you may believe.less homogenous
Plenty of games don't, if all you play is COD it's literally your problem.and they tend to not try to nickel and dime me every time I boot the game up
As it's the case with a lot of games across the globe.and usually there finished products
I don't care about politics here, but gaming as a whole is focused on revenue and I don't get how you can't see that. Japan isn't the place in which gacha games first became huge without reason.Like the whole part you said about a kid discovering anime is just horseshit mate look at the state of western gaming it's never actually been this bad Western gaming is in the bin at the moment and it's all politics and revenue if you can't see that then god help you.
I don't really play racing games much (and even then only really kart racers) so I also don't really give a shit man.I'm so sick of Japanese game "fans" never mentioning Gran Turismo.
Polyphony Digital absolutely mogs almost every other Japanese studio, and Western ones as well.
It's ok, but I think it's very important in a conversation like this (as in the OP). It shows that the Japanese can still be technically ahead of most studios out there in some key genres like this.I don't really play racing games much (and even then only really kart racers) so I also don't really give a shit man.