TintoConCasera
I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
btw I pre-ordered like the drooling retard I am.

Difficulty sliders are considered woke now? Good lord.
That menu is highly problematic. Report to gulag for reeducation, comrade, and please refer to this academic think-piece:![]()
Even before the original Doom they had difficulty levels. Now it's just more granular which is objectively a good thing.
That menu is highly problematic. Report to gulag for reeducation, comrade, and please refer to this academic think-piece:
![]()
It Might Be Time To Rethink Difficulty Menus
This is the difficulty menu for Wolfenstein 2: The New Colossus. In a callback to the original games which also showed up in The New Order, the menu’s telling you only babies play the game on easy. It’s funny on the surface, but also an insidious kind of peer pressure. Don’t listen to it.kotaku.com
Classic doom is a schmup?
Yeah fuck NU-DOOM
These devs are utter clueless.
Doom 2016 was kickass should have stopped
btw I pre-ordered like the drooling retard I am.
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It won't be like either, considering how Hugo has gone on record of saying how they don't want to make the same game twice. TDA will be its own thing.Now that's a game!
If this new Doom is nothing like Eternal and more like 2016 at the very least.. i'll bite. Here's hoping.
It's OK, you can just crank everything up to hardcore ebic gamer mode. Legit don't understand the moaning.Oh yeah, this is Doom alright.. just like I remember
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Total shite.
You dont think classic doom was a shoot em up in first person?
They literally have that. It changes the sliders for you based on what difficulty you choose.I think the sliders are stupid.
Just create a well balanced game on all difficulties.
If someone finds it hard, then play the easiest difficulty.
If someone wants a challenge, then play it on nightmare.
Google is fucking trash. If you search for boob slider with safe search off, you get every explicit picture ever made, but nothing showing a boob slider in a video game. What the fuck, man.
I think the sliders are stupid.
Just create a well balanced game on all difficulties.
If someone finds it hard, then play the easiest difficulty.
If someone wants a challenge, then play it on nightmare.
Never!!!From Software is probably next
Now try looking up the PS1 game called "One".Google is fucking trash. If you search for boob slider with safe search off, you get every explicit picture ever made, but nothing showing a boob slider in a video game. What the fuck, man.
But it is tuned the same a before. They have just exposed the sub difficulty parameters. If you look at the video you can see they still have the preset easy medium hard options which almost certaintly the games been balanced for.When you tune a game for no one, it ends up being for no one. Have some backbone Hugo. Can't believe we're going from Eternal to this. Hope they accidentally make it good.
When you tune a game for no one, it ends up being for no one. Have some backbone Hugo. Can't believe we're going from Eternal to this. Hope they accidentally make it good.
No. Fuck that. I'm gonna whine about this.
Sliders suck. I don't want to build my own arbitrary difficulty. I want to be able to say "I beat the game on medium" or "I beat the game on hard." I want every difficulty setting to be carefully curated by professional game designers.
And no, it's not good enough for me that there are also presets, because the existence of the sliders dramatically reduces the designers' incentive to perfect the presets. Why put in the time to make sure "easy" and "medium" and "hard" feel just right, with just the right balance of different elements, when the sliders are right there as a game design crutch? Is the publisher really going to want to spend all that time and money on polishing during crunch when they can just rely on those sliders to do the work for them? No doubt they'll spend some time tweaking the various difficulty settings, but given the incentives involved, they're going to spend less time on it. They're going to settle for less perfection, less precision.
If I walk into an expensive restaurant, I do not want the chef to ask me exactly what kind of spices I want, and exactly what kind of marinade I want, and exactly how he should cook it, and what I should pair it with. Bitch, that's what I'm paying you for! And if the restaurant has a few half-assed premade options they threw out there for people like me, but they really just want me to design my own damn meal, that's no good either. Not if I'm paying $70.
Oh, you haven't met any people before? They're generally quite awful.So there is difficulty presets like in the former games. So why the fuck people are complaining ?
Should a cheat menu disable achievements?This doesnt take away your ability to play on:
- Im too young to die
- Hurt me plenty
- Ultra-Violence
- Nightmare.
But instead of hiding mods behind a cheat menu or console commands you can now customize how the game plays.
They are just exposing those parameters to you from the jump.
Giving console gamers the chance to mod their gameplay is an absolute win.
I'm sure they will have pre-tuned difficulties per usual. But this adds quite a bit of replayability which is great for a primarily single player game.No. Fuck that. I'm gonna whine about this.
Sliders suck. I don't want to build my own arbitrary difficulty. I want to be able to say "I beat the game on medium" or "I beat the game on hard." I want every difficulty setting to be carefully curated by professional game designers.
And no, it's not good enough for me that there are also presets, because the existence of the sliders dramatically reduces the designers' incentive to perfect the presets. Why put in the time to make sure "easy" and "medium" and "hard" feel just right, with just the right balance of different elements, when the sliders are right there as a game design crutch? Is the publisher really going to want to spend all that time and money on polishing during crunch when they can just rely on those sliders to do the work for them? No doubt they'll spend some time tweaking the various difficulty settings, but given the incentives involved, they're going to spend less time on it. They're going to settle for less perfection, less precision.
If I walk into an expensive restaurant, I do not want the chef to ask me exactly what kind of spices I want, and exactly what kind of marinade I want, and exactly how he should cook it, and what I should pair it with. Bitch, that's what I'm paying you for! And if the restaurant has a few half-assed premade options they threw out there for people like me, but they really just want me to design my own damn meal, that's no good either. Not if I'm paying $70.
That's what I'm talking about.
I understand some people like even more options but there is reason to expect devs to provide balanced and fun presets or a single well polished vision."We don't know how to balance the game so we'll make you balance it instead"