‘We stand ready’: Nightdive says it wants to start remastering Xbox 360 and PS3 era games

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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In a recent discussion with VGC, Nightdive studio head Stephen Kick and director of business development Larry Kuperman said they were keen to start looking at potential remasters of games that were only released on Xbox 360 or PS3.

"We stand ready," Kuperman said. When asked how they would handle each game given how many studios from that era have closed down, he then noted there were numerous aspects to take into account.

"I would begin asking a couple of questions," he explained. "Was it Xbox 360 exclusive, or was there a PC version out too? Because that also changes things, the little preservation that's available. Do we have source code? If so, what's the quality of the source code? How about the assets? Those are the kinds of considerations that we have there. That being said, there were some really good games that came out in that era that shouldn't be lost."

Kick added: "To your point, though, with a game like Haze – let's say hypothetically we had access to that, and that was our big title for 2028, right? – We would go to the original designers, and we would say: 'It didn't do as well as you had hoped, I'm sure you've had a lot of time to ruminate and to think about what you would have done differently.'

"We've had these discussions before with [the original] developers on some of these games, and we've given them an opportunity to come back and say 'this is what I would have done'. In the case of System Shock 2 Remastered and a lot of these other games that we've been looking at, as soon as you bring them over import them onto newer hardware, some of the problems start to clear themselves up, like frame rate, refresh rate, texture resolution, streaming, loading times."

Specifically regarding the PS3, VGC asked if the console's unique system architecture could make it more difficult to remaster games that were exclusive to Sony's third console. Kick replied that it would be a challenge, but he was confident Nightdive could get the job done.

"Yeah, definitely," he replied. "I think that architecture – I mean, I remember the talk when the system was first released, of how difficult it was for developers to 'get' it – and that's a big problem with backwards compatibility.

"This is a little bit of a different thing, but when the PS3 first came out, it was backwards compatible with PS2. And after a while, they were like 'well, it's really expensive, because we're literally putting in the hardware for both systems in order for that to happen'. Again, there wasn't an elegant solution where the PS3 hardware could run PS2 games. It just was not compatible.

"So yeah, if we get to that – or I should say when – we get to the PS3 era games, it will be a challenge that we have to face. But I think that we've had enough experience to where we can do a serviceable job on a PS3 remaster."

Kuperman added: "The other part is the advantages of having our own engine, and that's a really big part of the Nightdive story. There are things that we can do because we have our own engine. So I'm going to guess that were we to go down that road, that Sam might figure something out that he could do with KEX."

 
Why did they used a Haze picture in the article?
Because they talk about Haze in the article.

Alway wondered how that game would have been received if they had chilled out with all the "Halo killer"BS. Piss filter aside, the game was actually fine.
 
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Because they talk about Haze in the article.

Alway wondered how that game would have been received if they had chilled out with all the "Halo killer"BS

Well There It Is Jurassic Park GIF


I feel dumb now. That's what I get for not reading the whole article :messenger_tears_of_joy:
 
Was it not fixed?
Lots of issues. Especially on Switch. Constant humming sounds etc. developers don't even care to address it nor respond to those who complained.

I hate these practices. They butchered the game and let those who bought it down.
 
Licensed cars so it's never going to happen. Amazing game though.
Its truly such a shame. Me and buddies have this game as of our core memories. We probably have 1000+ hours logged on it playing Coop.
I want a Blur 2 so bad. The Dev clip of its assets looked phenomenal. Fucking Activision.
 
Its truly such a shame. Me and buddies have this game as of our core memories. We probably have 1000+ hours logged on it playing Coop.
I want a Blur 2 so bad. The Dev clip of its assets looked phenomenal. Fucking Activision.

Yeah, it's my favorite non-Mario Mario Kart.
 
I've played some 7th gen games recently and, man, those feel soooooo much better than many recent games, so come on, bring them all to me!
 
FEAR. OG Prey. Alpha Protocol. Portal1-2(though it doesn't really need it, but I want an excuse to replay years later). OG Mirror's Edge. BioShock games.
 
So what? Not everyone plays games on PC, not every game that is playable on PC is ported well, nor does it mean they have mods or are otherwise fixed or optimized, etc.

Please.

Those games are so old, even a basic PC from the past couple years can run them (even with integrated graphics).
 
Not until you remaster the following

Heretic
Hexen
Wolfenstein 3d
Return to castle Wolfenstein
Shadow Warrior
Kings Quest
Eradicator
Unreal
Unreal Tournament 99 and 2k4
Fury 3
 
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