Commandos: Origins - Gameplay Teaser



The new entry in the long dormant real-time-tactics series returns on April 9th with the prequel game Commandos: Origins. This new entry honors past games in the series with the same class based commando units and isometric perspective but includes some new modern features.

Developed in Unreal Engine 5, Commandos Origins features great visuals and some streamlined elements, notably the omission of enemy inventory. I quite enjoyed the variety of missions and plethora of ways to go about each, but had to overcome a number of bugs and other issues to do so.

The video provides an in-depth review of 'Commandos: Origins', which marks a return of the long-dormant real-time tactics series, focusing on its gameplay mechanics, graphics, and overall execution. It examines the game's diverse missions, control scheme, and unique features, as well as some technical issues like bugs and load times.

Gameplay Mechanics

Commandos: Origins features stealth-based real-time tactics gameplay where players navigate intricate isometric maps in World War II. Players control a team of six distinct characters, each with unique abilities, and the game allows for various play styles from direct confrontation to complete stealth.

Map Design and Missions

The game includes 14 missions, presenting a notable increase in content compared to previous entries. Each mission offers multiple ways to achieve objectives, encouraging exploration and experimentation with unique biomes and collectibles, though not all collectibles provide gameplay advantages.

Control System

Players have a fully controllable isometric camera for the first time, with an intuitive UI designed for consoles. However, the implementation of view cones for enemy sightlines can be clunky and inconsistent, complicating stealth gameplay.

Technical Issues

Despite the engaging gameplay, the game suffers from technical problems such as screen tearing, long load times on PS5, and occasional glitches that impact the gaming experience. These issues hinder the overall enjoyment of the game.

Graphics and Soundtrack

While leveragig Unreal Engine 5 for graphics, Commandos: Origins visuals are deemed average compared to its peers, lacking animation finesse. The soundtrack is generally serviceable, though not memorable, and lacks a toggle option for the original game's music.

Overall Impression

Despite its flaws, Commandos: Origins is recommended for fans of tactical stealth games, offering a modern nostalgic experience with strategic gameplay elements and varied missions.
 
I'm quite pissed that the demo isn't available anymore, I'd love to check out the perfromance and, most of all, controls on PS5. I'll probably wait for the physical version which should come out in May and hopefully most of the bugs will be gone by then.
 




The video provides an in-depth review of 'Commandos: Origins', which marks a return of the long-dormant real-time tactics series, focusing on its gameplay mechanics, graphics, and overall execution. It examines the game's diverse missions, control scheme, and unique features, as well as some technical issues like bugs and load times.

Gameplay Mechanics

Commandos: Origins features stealth-based real-time tactics gameplay where players navigate intricate isometric maps in World War II. Players control a team of six distinct characters, each with unique abilities, and the game allows for various play styles from direct confrontation to complete stealth.

Map Design and Missions

The game includes 14 missions, presenting a notable increase in content compared to previous entries. Each mission offers multiple ways to achieve objectives, encouraging exploration and experimentation with unique biomes and collectibles, though not all collectibles provide gameplay advantages.

Control System

Players have a fully controllable isometric camera for the first time, with an intuitive UI designed for consoles. However, the implementation of view cones for enemy sightlines can be clunky and inconsistent, complicating stealth gameplay.

Technical Issues

Despite the engaging gameplay, the game suffers from technical problems such as screen tearing, long load times on PS5, and occasional glitches that impact the gaming experience. These issues hinder the overall enjoyment of the game.

Graphics and Soundtrack

While leveragig Unreal Engine 5 for graphics, Commandos: Origins visuals are deemed average compared to its peers, lacking animation finesse. The soundtrack is generally serviceable, though not memorable, and lacks a toggle option for the original game's music.

Overall Impression

Despite its flaws, Commandos: Origins is recommended for fans of tactical stealth games, offering a modern nostalgic experience with strategic gameplay elements and varied missions.


Not a good sign that the stealth system, the most important pillar of this game, is busted. Everything revolves around those view cones.
 
Not a good sign that the stealth system, the most important pillar of this game, is busted. Everything revolves around those view cones.
Turn the view cones off? Or simply play in hardcore mode where you can't even turn them on? I don't see the problem.
 
Someone else probably already did, but I'm still gonna.

Mhhmhmm?
Roight.
Commin'.
Oim commin!

HALT! Ein valetshta. ALARM, ALARM!

I still have the original. It's tough.
 
Jumping into this today.

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Someone else probably already did, but I'm still gonna.

Mhhmhmm?
Roight.
Commin'.
Oim commin!

HALT! Ein valetshta. ALARM, ALARM!

I still have the original. It's tough.
I am so glad to see this return!!! Back in '99 when I got my first PC the OG Commandos was one of the first games that I got with it and fell in love with instantly (along with GTA2 and Heroes of Might & Magic 2)
 
Do people even do that? These games are usually very challenging even with them on. You're usually timing movements down to the second.
I'm sure there are some people who like a proper challenge. I just started Desperados 3 the other day, and even though I play on normal (chilling), I usually only look at how far an enemy's view cone will reach, to then turn it off and make my play.
And in Desperados if you play on hardcore, you not only don't get view cones, the game does not pause when you go in to "planning" mode, I'm sure it's the same for these Commandos.
 
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