The best part of the game was the mini-games you unlock.
Play it on the 3ds. Its still not perfect but the analogue makes it marginally better than the dsI'd be interested in replaying the DS version on Switch, but playing it on DS sucked.
Those 3D DS games were ugly as fuck and controlled terrible.
DS was great and I loved the mini games they put in the game. The extra stars you could collect were great new additions as well but the lack on an analog stick on the DS made the game feel different. Completed both version and enjoyed both but I have to go with the 64 version on this one.
the duality of manThe DS feels like a fan made ROM hack. It's truly awful. The extra stages were so bad, remixing the stages and stars and adding terrible to control characters made it just awful and the only game they butchered worse was the Diddy Kong Racing port on the DS.
I wouldn't agree with the idea that the "whole selling point" was analog controls, but it does greatly enhance the experience. The imaginative worlds was the biggest draw in my estimation.The whole selling point of Super Mario 64 was the analog controls in a 3D space. DS completely throws that away.
I haven't played the DS version with analog controls though so maybe that? But it wasn't it's original form.
To this day I still have no idea how they managed to get Metroid Primer Hunters to play so well on the ds.Man I remember playing this and being impressed Mario 64 was running on a Nintendo handheld at all.
Now it's like "yeah but is Cyberpunk 2077 60fps?"
My only experience with Majora's Mask is on the 3DS. How did they fuck it up?in terms of REALLY fucking up stuff its Mario 64 DS and Majoras Mask Remake for 3DS, the way the fucked up the Zora mask made me stop and never touch it again.
My only experience with Majora's Mask is on the 3DS. How did they fuck it up?
... did I miss a re-release? There is no 3DS version with stereoscopic 3D that I'm aware of?The decomp on PC with RTX or the 3DS version in 3D.
Homebrew, widescreen and stereoscopic 3D, some other versions too.... did I miss a re-release? There is no 3DS version with stereoscopic 3D that I'm aware of?
N64 version remains the king. The control downgrade was an instant show stopped, but for me it was the additions to the game that hurt it. The added character non-sense hurt the game's pacing more than it expanded the game, so I never bothered to finish it.
For me for the graphics too. DS had interestingly improved geometry in many places but it was a step back texture quality wise since the area Nintendo cheapened out on in the GPU they commissioned was texture filtering… so they ended up pre-filtering some textures to make the magnification artefacts less visible.N64 for the controls alone.
Thanks. I always wondered if this would help.Play it on the 3ds. Its still not perfect but the analogue makes it marginally better than the ds
At that time I think people were impressed by the idea of playing the full Mario 64 on the go using the new touch screen. That was like THE gimmick of its time, before iPhone too. Kids who bought the DS version probably never touched the n64 controller at all.The DS version is a cool tech demo but without an analogue stick it destroys the N64 game's legendary controls and mechanics. The new levels are extremely basic in terms of design. The new characters add little and are pretty much without exception inferior to playing as Mario. An interesting curiosity, but if you want the SM64 experience, only the original will do.
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