Clair Obscur: Expedition 33 ≼| OT |≽ La Belle Fantaisie

Have no budget for it, but I'm really considering getting it right now at launch to support the devs.

For some of the team this was their first big project. Getting a 92 MC score on their first try is nuts. And everyone seems to be enjoying. This just doesnt happen on a gaming forum lol

Singleplayer RPG made with this much care and love by western devs, with no bullshit in it, needs to be rewarded.
 
Usually I never buy games at release, but I have to support 30 people developing one of the hottest contenders for GOTY so far and only charging 45€ for it. Last game I bought on release was RDR2 iirc.
Star Wars Disney Plus GIF by Disney+
 
I am interested in this and not just cause it proves Ubisoft actively chased their talent away over the past decade. That's just the icing on top.
 
Last edited:
how the fuck do 30 people make a game of this quality and charge less for it? I can't believe only 30 people made this game. If its true, everything we knew about game development is a lie.
 
how the fuck do 30 people make a game of this quality and charge less for it? I can't believe only 30 people made this game. If its true, everything we knew about game development is a lie.
No shit, Sherlock?

Japanese dev teams have been making great games with much smaller teams and budgets than the West for decades. Japan's salaries are now much lower than in much of the West, the product of 30 years of economic stagnation

Even in the West, only recently with 2000+ dev teams for AAAA Western wokeslop titles has it really gotten absolutely out of hand

But Europe still has lower salaries on average than North America, and even in France, the cost of living is much lower than anywhere in US or Canadian cities. These Sandfall guys were probably in Paris and still could live on half of what Americans need to survive
 
how the fuck do 30 people make a game of this quality and charge less for it? I can't believe only 30 people made this game. If its true, everything we knew about game development is a lie.
It's phenomenal. These guys just took a big dump on these AAAA studios.
Europe/Asia dominance in the medium continues.
 
Has someone figured out how weapon affinities work? The protagonist's weapon has a C grade affinity for Vitality for example. But increasing vitality seems to only affect our health and not the weapon's damage. How does this work?
 
Last edited:
Dunno what to play this weekend. PC bros, how's it going? Should I wait for a patch or is it fine to jump in right now?
 
Last edited:
I. Loving this so far and put in about 4-5 hours since yesterday, the art style, lore, soundtrack, voice acting, all of its top notch, has some FF13 vibes in places with how linear some of the routes are and the inability to really explore everywhere, but it's not a deal breaker since the atmosphere and polish on this go above and beyond, only gripe is the 30fps In the cutscenes scenes, a bit jarring when it's so smooth in performance mode
 
this is good so far in its genre, only 2 hours in.
but some real over-hype going on, technically its not really that impressive even at pc epic settings. art direction carries it.
story didnt really grabbed yet either.
 
Last edited:
Does anyone know how to upgrade weapon to level 3 in the camp like it says. Can't find a way to do it.

Edit: Nvm got it.
 
Last edited:
Dunno what to play this weekend? PC bros, how's it going? Should I wait for a patch or is it fine to jump in right now?

I would say start playing now. But install the mods I posted earlier to fix the most egregious visuals issues.

Lol, my character has green beard in this part of the game, yeah the game needed a bit more time in the oven to polish the visuals, no doubt
miHH80z.jpeg
 
Last edited:
Only played a little bit, but it has a very weird opening. Almost no facial animations, characters are stiffer than in Oblivion, and the game feels like one of those indie games that want to be AAA with a hamfisted story.

But the combat seems great, so I am still optimistic, I just didn't expect such a potato-ish opening.
 
this is good so far in its genre, only 2 hours in.
but some real over-hype going on, technically its not really that impressive even at pc epic settings. art direction carries it.
story didnt really grabbed yet either.
The plaudits are a bit over the top. And the story is very, very silly.

The game is good though. The combat develops well and is nicely balanced.

I think people have gotten so used to bad games, when something good comes along, it can get blown out of proportion.
 
Stuck on Goblu.
Shoot the Flowers to prevent buffs. Learn to dodge/parry(jumping isn't helpful here) and focus on building break bar and exploit elemental weakness. It'll be probably a 5-10 minute fight regardless.

I whittled Goblu down with Burn DoT. Was a tense fight.
 
Has someone figured out how weapon affinities work? The protagonist's weapon has a C grade affinity for Vitality for example. But increasing vitality seems to only affect our health and not the weapon's damage. How does this work?
The affinity represents how much additional attack power can be gained based on the character's stat. So if a weapon has C affinifty for vitality, then it means higher vitality will also contribute to higher attack power. The impact of this seems quite small at the D/C/B affinities (I'm only through the first two big areas) but presumably as you get weapons with higher affinities this will become quite impactful.

Affinities also can go up as the weapon level does, like improving a weapon from 2 -> 3 raised the affinity from C -> B.
 
I just defeated an enemy way stronger than me (the game even warned me it was dangerous) who was hitting for 3k damage. I learned the patterns so well I took it down just by parrying.

59k exp. :messenger_sunglasses:

Zrzut-ekranu-9.png



So... max dmg is 9999
 
Last edited:
The affinity represents how much additional attack power can be gained based on the character's stat. So if a weapon has C affinifty for vitality, then it means higher vitality will also contribute to higher attack power. The impact of this seems quite small at the D/C/B affinities (I'm only through the first two big areas) but presumably as you get weapons with higher affinities this will become quite impactful.

Affinities also can go up as the weapon level does, like improving a weapon from 2 -> 3 raised the affinity from C -> B.
Thanks for explaining, that's what I thought as well. I figured it would be similar to how Souls games do. I just think affinities should have a bigger impact to make it more clear that they do affect the stats even with a C/D affinity, even if it's just 1 point.
 
I just defeated an enemy way stronger than me (the game even warned me it was dangerous) who was hitting for 3k damage. I learned the patterns so well I took it down just by parrying.
I think there is a similar enemy at the start as well. They allow people that have mastered parrying and dodging to get some great loot.
 
This game proves again that you don't need 2000+ people to make an awesome game. I like these kind of AA games a lot and I'll definitely play it, hearing just the first 10 seconds of the ign review told me it'll have an awesome OST and I'm just a sucker for great OSTs.
Yea like veilgard when that games credit rolled I had it on x16 and it still took 20 minutes, it was abused... And this game absolutely smokes it
 
I hate turn based games & always I did, from my first FF. Downloaded the game yesterday from game pass just from curiosity......man... I LOVE IT !!!
Turn-based combat with real time elements in combat of dodge & parry works so damn well & story + presentation so far is damn on spot.
 
how the fuck do 30 people make a game of this quality and charge less for it? I can't believe only 30 people made this game. If its true, everything we knew about game development is a lie.
Obviously graphics ain't a reason for blowing up development studios. Story ain't a reason for it. Gameplay ain't a reason for it either. Soundtrack also no reason.

Ubisofts big budget AAA games that cost 300-400 million $ aren't justified anymore. They never were.

I think A Plague Tale belongs in the same category. Graphically at the time one of the best looking games released. Amazing soundtrack, thrilling story and interesting setting, great gameplay. 40 people worked on Innocence, about 70 on Requiem.

I guess if you have dedication and passion, development of great software doesn't need to be done by thousands of people.

But if you want to hire 2000 slaves who lack any passion because you're forcing them to crunch to release a game on time, don't care about your employees, don't care about basic labour rights and all that while you're giving them minimum wage. But needless to say, as a consumer, it's pretty obvious which game was done by passionste people and which is just a bloated, boring, soulless piece of mass production.

Look at old games for example, I consider FF4 to be one of the best games out of all Final Fantasies. Guess how many people were developing it? 14. And just look hoe long the credits for its pixel remaster roll…
 
Last edited:
how the fuck do 30 people make a game of this quality and charge less for it? I can't believe only 30 people made this game. If its true, everything we knew about game development is a lie.

Usually there are lot more people involved than the 30 that work directly for the studio.
 
Not sure what to do myself, shelve this for a couple weeks or play now? (already bought, the price on GMG was too good)
But really wanna get back to Oblivion.

Looks amazing does this game.
 
I hope this serves as a wake-up call to other JRPG developers: we want fewer anime style games and stories. I love turn-based RPGs, but at 40 years old, I just can't deal with the anime stuff anymore.

Game is great.
 
Last edited:
Stuck on Goblu.
It took me a while to realize that when he does his jump move you have to just press the regular dodge button, especially because the game already has an "all party block" button and a recently introduced "jump" button, neither of which work for his aoe attack.
 
I know everyone and their brother has talked ad nauseam about the prologue, but damn man…

One of my favorite and most underrated parts was
the LACK of music during the Paintress's awakening, the sudden cut of any sound other than the ambience, the stillness. THAT is what makes your stomach get caught in your throat, your breath to get unconsciously held or stifled, and for your eyes to stay *glued* to screen against their better judgement. I felt as though I was right there with Gustave and Sophie, standing next to them on that dock, or underneath the towering Paintress, whom made herself so damn intimidating by doing so little. Like, all she did was start moving, and I was already personally disturbed by her.

But those few seconds of complete silence? That shit was art, genuinely masterful storytelling that has now become one of my favorite moments in my personal gaming tenure. The eventual payoff of the Gommage was utterly heart wrenching, but damn did that ONE scene with The Paintress so coldly about to upend so many people's lives really get to me.

I'm a couple of hours in now (lack of time this week), but I can tell how the entirety of the prologue is going to stick with me for a long time. That is masterful storytelling, and that is artistic expression done beautifully and powerfully.

This game is a ducking masterpiece.
 
Last edited:
I know everyone and their brother has talked ad nauseam about the prologue, but damn man…

One of my favorite and most underrated parts was the LACK of music during the Paintress's awakening, the sudden cut of any sound other than the ambience, the stillness. THAT is what makes your stomach get caught in your throat, your breath to get unconsciously held or stifled, and for your eyes to stay *glued* to screen against their better judgement. I felt as though I was right there with Gustave and Sophie, standing next to them on that dock, or underneath the towering Paintress, whom made herself so damn intimidating by doing so little. Like, all she did was start moving, and I was already personally disturbed by her.

But those few seconds of complete silence? That shit was art, genuinely masterful storytelling that has now become one of my favorite moments in my personal gaming tenure. The eventual payoff of the Gommage was utterly heart wrenching, but damn did that ONE scene with The Paintress so coldly about to upend so many people's lives really get to me.

I'm a couple of hours in now (lack of time this week), but I can tell how the entirety of the prologue is going to stick with me for a long time. That is masterful storytelling, and that is artistic expression done beautifully and powerfully.

This game is a ducking masterpiece.
You've seen nothing yet my friend, brace yourself.
 
I was feeling myself at how effortlessly I steamrolled this main story boss...lol. The music, once again, every track in this game is an aural masterwork, can't praise it highly enough 💯💯💯

Edit: nvm, the steamrolling continued, I cannot be stopped lol
 
Last edited:
A few "complaints" I have, and they're minor.

1) Give us a way to manually save. This is a strange thing to leave out of an RPG like this, I don't always trust the autosave.
2) After you've got to a certain level (I think) enemies under your level stop spawning when you rest at a flag. A couple of times I had fantastic combos set up where I could plow through regular mobs in the first round without getting hit. Level up a few times, and those mobs stop appearing. It's not a huge deal, but it takes away the ability to level grind.

Um, I guess that's it lol
 
This feels like an all-timer. Everything about it feels like it's had so much love and care put into it. It's like vidya used to be before all the corporate, cynical slop we've been force-fed. Got it on Gamepass but fuck it, bought a copy to support the devs.
 
Give us a way to manually save. This is a strange thing to leave out of an RPG like this, I don't always trust the autosave.
I hope this one is implemented soon! Like, the game is just automatically in Quick Resume for me since I'm playing on console, but it would still be nice to hit that manual save every so often just in case. Had one little scare last night where a function message popped up, and it crashed the game after a fight. Thankfully, I was only sent back maybe 3 seconds to before the fight started.
 
I just defeated an enemy way stronger than me (the game even warned me it was dangerous) who was hitting for 3k damage. I learned the patterns so well I took it down just by parrying.

59k exp. :messenger_sunglasses:

Zrzut-ekranu-9.png



So... max dmg is 9999

This is what I love most about this game.

Hopefully it makes all the other JRPG developers rethink things a little and make sure there are also skill based mechanics instead of forcing players to grind if they want to defeat stronger enemies.
 
This feels like an all-timer. Everything about it feels like it's had so much love and care put into it. It's like vidya used to be before all the corporate, cynical slop we've been force-fed. Got it on Gamepass but fuck it, bought a copy to support the devs.
I bought it on Steam but want a physical copy, so I'm buying it again on PS5.
 
Top Bottom