Yoshichan
And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Check the tweet! The pictos and lumina are thereand Pictos & Lumina?
Check the tweet! The pictos and lumina are thereand Pictos & Lumina?
These guys all left Ubisoft to found their little studio, I don't see them voluntarily deciding to become enslaved to yet another megacorp that only makes soulless AAAA slop games on a factory lineOH LA LA.
Clair Obscur is probably the best Metacritic User Reviewed Score EVER.
Please MS don't buy this studio. We're fine with you giving them many bags of money in exchange for total independence from outside interference so they can grow the team and make another legendary RPG FOR YOU, not WITH YOU, even bigger and better.![]()
Phew, great to know, I hope so.These guys all left Ubisoft to found their little studio, I don't see them voluntarily deciding to become enslaved to yet another megacorp that only makes soulless AAAA slop games on a factory line
End game loot in this game is BONKERS!!!
Glass Cannon is the way to play this game since you have parry and Dodge, puting all my points on mighty and melting everything omw, i just hit for 2k on the second map.
But how to survive being Glass Cannon ? be perfect or go home.
Stellar Blade music was literally made by Monaca, the same composition team that did the Nier games lolThe music is Nier level. Unlike Stellar Blade where they try so hard to immitate, Expedition 33 is its own thing, and just as good as the goat.
That's a key pictos. I've added it to all my characters through luminos points.There's some pictos that help with the glass cannon approach,
I have one that is "take 50% less damage but you can't heal"
There is no QTEs in this game. You have no cues on when to press the instructed buttons to trigger something. I wish people would actually know what QTEs are.The buzz around this game seems really good but I really can't be arsed with what are essentially QTEs in my turn based games. The only game I gave that mechanic a pass to are the the Mario RPGs and even then I felt it was a chore all the way.
Translation:The buzz around this game seems really good but I really can't be arsed with what are essentially QTEs in my turn based games. The only game I gave that mechanic a pass to are the the Mario RPGs and even then I felt it was a chore all the way.
Semantics. Alot of people would say parries or dodges are something you do when you're actively controlling a character and QTEs are something where it's the only thing you can do.There is no QTEs in this game. You have no cues on when to press the instructed buttons to trigger something. I wish people would actually know what QTEs are.
There is attack boosts, dodges and parries based on perfect timing, just like in an action game.
It's not semantics though.Semantics. Alot of people would say parries or dodges are something you do when you're actively controlling a character and QTEs are something where it's the only thing you can do.
Uhh all the attacks do have button prompts with cues when to press them. The game itself even calls them QTEs:There is no QTEs in this game. You have no cues on when to press the instructed buttons to trigger something. I wish people would actually know what QTEs are.
There is attack boosts, dodges and parries based on perfect timing, just like in an action game.
And God of War has bonuses tied to doing QTE based executions. It's semantics. But really, no need to pile on me for this. I'm not deriding the game, it's fully on me that I don't like doing anything active in a primarily turn-based game.It's not semantics though.
You can design builds around parry and dodge. It forces you to focus on attack patterns and learn the timing of the fight. It's gameplay and strategy.
It's not a case of pressing X to watch Spider-Man fly though a window.
I guess that settles that LOLUhh all the attacks do have button prompts with cues when to press them. The game itself even calls them QTEs:
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Keep playingI got out of the first area and into the overworld but I'm still unable to use certain items in my inventory (there's one that looks like a consumable to increase lumina and another to upgrade weapons).
Am I doing something wrong or do I just need to keep playing further in the story to unlock a new gameplay mechanic?
It has such a natural flow to the language.I like how this game doesn't throw swear word after swear word (well except for merde of course lol) just to be cool and edgy, or sex jokes/scenes. Instead it knows when to be serious and when to be light hearted. Really love that.
Clair Obscur: Expedition 33 has reached 1 million copies sold
I struggled through the whole area but beat him easily first try (it was fun, tho).I had to dodge most of the attacks, I just couldn't nail the timings. Great fun tho.
So, playing on expert difficulty. So far so good, but the timing of attacks can be tricky and the window for perfect dodge isn't very wide. Vitality or Defense don't seem particularly useful because you get annihilated in a few hits anyway. Should I focus on speed and damage and try to perfect dodges/counters? It seems every attack is avoidable/parryable.
This frikkin track man. At first you're like, oh yeah cool epic boss music sure, then 40 seconds in it just switches to
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Doubly so when it comes to JRPGs, which heavily influenced this.writing rises over most of the juvenile shit you are used to in gaming too.
I'm still in the first act, but I've already found a spot after progressing to the second part of the world map that has a switch you throw that creates a bridge to the first part of the world map. I believe later you also get some sort of worldwide traversal (think airship ala Final Fantasy) to take you back to whatever part of the map you want.Can you come back to the first overworld map later on or are you locked out of it by progressing?
I found them along the way, some are end game yes but most of them aren't!Thanks, but these seem to be end-game builds, no? I haven't found those Pictos yet.
Doubly so when it comes to JRPGs, which heavily influenced this.
Made by Fortiche? Pwetty pls?I'm sure in a year we have an adaptation of this universe for Prime or Netflix .