Graphical Fidelity I Expect This Gen

After the forspoken pics i think that mario kart pics weren't too bad afterall...
But RE4 Remake feels better & more satisfying to play than The Last of Us 2, I wish American devs were to make games that feel good to play. 😭
That's subjective, the game feels more arcadey so many people are gonna like ti better, i was just talking about animations.
 
Don't want to pull your leg but isn't that typically always your first impression and as you actually play the game you warm up to most of them?

I think you have a problem with youtube compression Slimy, I think that's the explanation.
Maybe but that's most people in this thread. I was pretty much the only one high on avatar, outlaws, sh2 and AC shadows before launch. I was also right about Indy looking bland, and this is basically the same engine. Unless we get path tracing in doom, this game's lighting will feel a bit too bland to me.

They are using virtualized geometry and feature some epic setpieces, so I'm sure it will have its moments. This trailer though felt way too bland.
 
What are the closest games to the matrix demo we got yet?
Hellblade 2.
They may tease something this summer, but I don't see them revealing much while they're still doing lab tests.
Single player campaign is being helmed by the dead space remake team in conjunction with criterion. Hopefully the guys behind black are still at criterion. Dice is responsible only for the multiplayer.
 
I have never played a Turn based game in my life, just does not sound like appealing gameplay to me. Good for that dev team, but I dount ill touch it.
 
Maybe but that's most people in this thread. I was pretty much the only one high on avatar, outlaws, sh2 and AC shadows before launch. I was also right about Indy looking bland, and this is basically the same engine. Unless we get path tracing in doom, this game's lighting will feel a bit too bland to me.

Indiana Jones had path tracing and looked amazing. Doom dark ages will also do but wether it'll be VRAM locked again is unknown.

They are using virtualized geometry and feature some epic setpieces, so I'm sure it will have its moments. This trailer though felt way too bland.

To be seen. I think It'll look amazing on PC.
 
Alright, I can admit when I'm wrong. Still have some nitpicks on shadow quality and I still feel the opening on the rooftops left a lot to be desired, but I've become a bit of an Expedition 33 convert. Game just keeps getting prettier and prettier as I go on. Just got to the Manor and I'm impressed. My apologies SlimySnake SlimySnake


A few of my shots:

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Alright, I can admit when I'm wrong. Still have some nitpicks on shadow quality and I still feel the opening on the rooftops left a lot to be desired, but I've become a bit of an Expedition 33 convert. Game just keeps getting prettier and prettier as I go on. Just got to the Manor and I'm impressed. My apologies SlimySnake SlimySnake


A few of my shots:

9djygfE.jpeg
z0uXbsz.jpeg
IP58JKh.jpeg
ku5tqOv.jpeg
I dont know if you are on pc but if you are I really recommend you to remove depth of field and all the usual filter crap from UE5 with a engine tweak and using lyall fix to remove sharpening

The game becomes so much better after that

Good pictures by the way!
 
I dont know if you are on pc but if you are I really recommend you to remove depth of field and all the usual filter crap from UE5 with a engine tweak and using lyall fix to remove sharpening

The game becomes so much better after that

Good pictures by the way!

Thanks! I'm using Lyall's fix, so sharpening is removed. But I've gone back and forth on the depth of field stuff. It's over the top but it reflects the studio's artistic intent and it hasn't bothered me too much so far. We'll see if I want to mess with it as I continue on. The biggest tweaks that improved visuals for me were removing the sharpening and implementing RTX HDR. HDR makes this game a whole different beast, visually.


Honestly I'd like to figure out how to completely disable motion blur more than anything. It's set to "OFF" in settings but there's definitely still motion blur present.
 
Thanks! I'm using Lyall's fix, so sharpening is removed. But I've gone back and forth on the depth of field stuff. It's over the top but it reflects the studio's artistic intent and it hasn't bothered me too much so far. We'll see if I want to mess with it as I continue on. The biggest tweaks that improved visuals for me were removing the sharpening and implementing RTX HDR. HDR makes this game a whole different beast, visually.


Honestly I'd like to figure out how to completely disable motion blur more than anything. It's set to "OFF" in settings but there's definitely still motion blur present.

I personally removed DOF because it ruins the hair during cutscenes and creates even more hair dithering. When you turn it off many scenes look better with less aliased hair. But I get what you are saying. DOF is beautiful if applied correctly, its a shame that in this game it isn't
 
The custscenes in this game man. Amazing acting and camera work. The lighting is so fucking and just look at the materials on the hugging gif.

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very metahuman but some of better that I've seen honestly.
Environments on the other hand, strike me with that xbox 360 unreal engine 3 aesthethic but maybe thats good
 
very metahuman but some of better that I've seen honestly.
Environments on the other hand, strike me with that xbox 360 unreal engine 3 aesthethic but maybe thats good
there is something off about the environments but they are growing on me. the lighting is just gorgeous and while nanite isnt popping off the screen like it does in hellblade 2, i can definitely see some next gen asset quality.

i wonder if nanite is selectively applied here or if the assets were purposefully created this way because its a smaller team. Wait till you get to the mansion. You can easily compare it to the RE8 and RE4 mansions and its a generational leap. And its not just the lighting either. there is definitely next gen assets there. maybe nanite is only applied to those indoor areas?

huge gif in spoiler tag.
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Right because in my book THAT is a terrible looking game.

Hogwarts isnt terrible but sufficiently cross gen. This is a step above in both lighting and detail.

I am not saying its the most beautiful looking game ever, but its certainly not terrible looking. Id put Forspoken, FF7 Rebirth, Oblivion remaster in the terrible range, while this is in the mid tier range with exceptional cinematography, animations and art design. It will probably not make my top 10 for the gen, but its definitely a looker.
Rebirth and Forspoken don't belong in "terrible" category. Oblivion sure does though...what a piece of shit it is
 
The red forest is so beautiful. I think this is what the gow ragnorak devs were going for in Jotenheim but they didnt push the lighting enough and it ended up looking ugly as sin.

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The material work on these little puppet enemies is peak UE5. Perfecto. I wish everything in the game looked this good.

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Oblvion remaster is the poster child for games that live look nothing like cherry picked pics inside forums.

Game looks extremely mediocre most of time for being a ue5 game.

I tried expedition 33 and yeah, for now art design does all the heavy lifting, the raw graphic is...ok-ish i guess?
 
graphical fidelity I expect late-gen/next-gen from Sony's 1st party studios [Which I am certain we won't get]
[I am well aware that this is not possible this or even next-gen so please..just let a man dream]
 
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Alright, I can admit when I'm wrong. Still have some nitpicks on shadow quality and I still feel the opening on the rooftops left a lot to be desired, but I've become a bit of an Expedition 33 convert. Game just keeps getting prettier and prettier as I go on. Just got to the Manor and I'm impressed. My apologies SlimySnake SlimySnake


A few of my shots:

9djygfE.jpeg
z0uXbsz.jpeg
IP58JKh.jpeg
ku5tqOv.jpeg
U can tell its indie studio with 30devs and not AAA studio coz females look actually attractive here :D
 
Papitos for those of you playing Expedition 33 on pc, I have found a way to remove hair dithering and visual noise in general with Depth of Field. Shadows in faces are a bit improved too although not completely

The fix is expensive tho. What I have done is to use DLDSR and put the game at 8k and then use DLSS performance mode. The Image quality becomes so much better

That being said I understand that not everyone can do 8k (I have a 4090) or dont even want to go that high but if you want just better image quality in general just use DLDSR in combination with DLSS. So if you are playing at 1440p, use DLDSR up to 4k and then apply DLSS

Be aware that in order for this to work, you must put your desktop resolution at the resolution you want to play with and then in the game settings select borderless screen, otherwise it won't work

But I assure you that the image quality improvement is totally worth it
 
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Finally, I got some time during the weekend to give Shadows another try for the graphics and put in a total of 7 hours via Ubisoft+.
Yes, it can look incredible, but the gameplay itself is such a gigantic borefest, not my bag, obviously.
Should have just enjoyed your great pics here and let it be. :messenger_beaming:

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So I just got to the part in AC Shadows where Yasuke and Naoe meet for the first time (I'm a slow player), and that entire string of cutscenes didn't look bad whatsoever imo. It's the same story as has been the case since Origins: the main narrative/dramatic cutscenes look good to even great (Eivor and Basam's talk in front of a campfire), while the side quest cutscenes are weaker.
 
Has anyone in here bought Forza Horizon 5 for Ps5 Pro? I was going to get it if they pulled off Quality mode settings from SX version but at 60 fps using PSSR ...I see people saying Performance mode is as good as Quality but I have doubts...DF made that comparison but also mentioned "it's not a settings match and is missing the stair stepping technique on buildings" so which one is it DF?

This is what DF does they talk out of two sides of their mouth to try to appease the people hoping for a win for their platform of choice. The game on Pro looks to me to be missing that depth in its environmental textures which was a big deal when flipping back and forth between settings on the Series X, but I can't confirm it by watching compressed YouTube video so would really appreciate the impressions of someone who has played it on both platforms ....I'm thinking this the second weak Pro patch from MS in the same week despite what Oliver from DF implies....
 
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Really disappointed to see a lot of foliage and even geometry pop-in in expedition 33. Like why chose ue5 if you are not going to use nanite? Its mostly hidden because the game is linear but just got to the shores and while the cliffs look great, i can see pop in everywhere.
 
Really disappointed to see a lot of foliage and even geometry pop-in in expedition 33. Like why chose ue5 if you are not going to use nanite? Its mostly hidden because the game is linear but just got to the shores and while the cliffs look great, i can see pop in everywhere.
Have you use this mod to enhance draw distance?
 
Have you use this mod to enhance draw distance?
Lots of issues with this change and others people are recommending. im trying to avoid messing with ini files.

besides, i think nanite is literally supposed to fix these LOD issues. i dont know what kind of nanite implementation this game has but its a shit one.
 
According to Digital Foundry in their latest DF Direct, Metroid Prime 4 may not be running at native 4K in docked mode judging from their pixel-counting in the press release media, as it currently stands (not retail code). It's 1440p!

Oh no it's over.

 
is it as simple as X to attack and Y for strong attack, or does the game pop up a bunch of menus and freeze the game completely while you select your moves?
You chose your attacks via menus, but during the attack itself there are timed inputs to increase effectiveness. During defensive stage, you need to either block, parry or counterattack in real time, or you will miss. They are QTE's, but I found it a nice balance.
 
Clair obscura game looks damn impressive. The combat is completely turn based?

turn based with real time dodging, real time parrying and QTEs that increases your damage during attacks.

so if an enemy attacks you have to look at the attack animations, like you would in Dark Souls or any action game, and time your parry or dodge based on that. dodging has a bigger timing window and is easier, but if you parry you do a counter attack that can do serious damage.

some enemies also do a sweep attack that you have to jump over. these attacks are signalled beforehand, but you still have to time your jump based on the attack animations.


while you attack the real time elements are the so called free aim attacks, where you can aim at enemies and shoot at them. some have weak points that do increased damage or even damage other enemies around them (like one enemy type holds a sea mine, shooting the sea mine will create an explosion that damages other enemies).

the other real time element during your attacks are actual quick time events where you have to press A to do additional damage. to do max damage you have to hit the QTE at a certain timing.
 
yes, a damn shame, i havent touched a turn based game since Pokemon on the GBA, just a genre i know ill hate
I have touched a few and lived to regret it but this is like playing an AAA game, not some top down cheap shit game developers try to pawn off to consumers as real games.

The combat is turn based but feels real time because you can defend by parrying, dodging or counter attacks. You have to learn enemy patterns just like you would in souls games. Especially ones that pause in mid air like in Elden Rings. But unlike Elden Rings, its super cinematic and shot like an expensive movie. I cant stress this enough, the fights in this game are beautifully choreographed. The amount of special effects on display during these fights is ridiculous. Game looks mid to good during exploration but during combat, it looks legit amazing.

Just compare it to the turn based garbage Respawn, an AAA studio, is putting out. Now that is turn based cheap shit you've come to loathe. This game aint it. This game constantly has you engaged in the combat thanks to the fantastic dodge/parry/jump mechanics as well as the QTEs during your offensive attacks. It's more engaging than AC shadow's combat.

This is all realtime parrying and dodging.

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Oh and this game rivals if not exceeds Naughty Dog in terms of storytelling, mocap and performance. You are missing out on the best acted, and directed story in years. It's a masterpiece.


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Oh and this game rivals if not exceeds Naughty Dog in terms of storytelling, mocap and performance. You are missing out on the best acted, and directed story in years. It's a masterpiece.
Gotta say, I'm not seeing this at all, for me is nowhere near ND, lip sync, facial expressions, animations like running, there isn't a comparison here.

As for the story, I can't really compare, ND story is realistic, grounded, here in EX33 I have no idea what's going on, it's very imaginative and interesting, that's for sure.
Graphics are mixed, it's artistic, beautiful but I don't like all the bloom and the IQ is poor, it's so noisy.
 
Gotta say, I'm not seeing this at all, for me is nowhere near ND, lip sync, facial expressions, animations like running, there isn't a comparison here.

As for the story, I can't really compare, ND story is realistic, grounded, here in EX33 I have no idea what's going on, it's very imaginative and interesting, that's for sure.
Graphics are mixed, it's artistic, beautiful but I don't like all the bloom and the IQ is poor, it's so noisy.

It's them eyes and lighting. Maybe the face shaders are a bit on the weak side but every now and then you get this and you are like wtf. ND has more expressive faces for sure, their face animators are in a league of their own, but this is more photorealistic.

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I have touched a few and lived to regret it but this is like playing an AAA game, not some top down cheap shit game developers try to pawn off to consumers as real games.

The combat is turn based but feels real time because you can defend by parrying, dodging or counter attacks. You have to learn enemy patterns just like you would in souls games. Especially ones that pause in mid air like in Elden Rings. But unlike Elden Rings, its super cinematic and shot like an expensive movie. I cant stress this enough, the fights in this game are beautifully choreographed. The amount of special effects on display during these fights is ridiculous. Game looks mid to good during exploration but during combat, it looks legit amazing.

Just compare it to the turn based garbage Respawn, an AAA studio, is putting out. Now that is turn based cheap shit you've come to loathe. This game aint it. This game constantly has you engaged in the combat thanks to the fantastic dodge/parry/jump mechanics as well as the QTEs during your offensive attacks. It's more engaging than AC shadow's combat.

This is all realtime parrying and dodging.

K9Ab6PS.gif


C5HaVBv.gif




Oh and this game rivals if not exceeds Naughty Dog in terms of storytelling, mocap and performance. You are missing out on the best acted, and directed story in years. It's a masterpiece.


SReZ7ZU.jpeg


PaM8Cgv.jpeg


w9EbQIw.gif
Man what a beast, this is what UE5 promised to us a while ago... With Hellblade 2's pardon, of course. Just filmic storytelling pretty much.
 
It's them eyes and lighting. Maybe the face shaders are a bit on the weak side but every now and then you get this and you are like wtf. ND has more expressive faces for sure, their face animators are in a league of their own, but this is more photorealistic.

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hBEK4Rv.jpeg


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To me the hair noise and how the depth of field around it breaks and as I said the general IQ is what makes me not put the graphics here toe to toe with the best ones.

IMO the art style does the heavy lifting and it doesn't mean it's and ugly game.
 
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