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Clair Obscur: Expedition 33 ≼| OT |≽ La Belle Fantaisie

Yes there is a NG plus. There is an entire end game of dungeons, bosses, cut scenes to explain far more about characters etc as well.

You can roll credits around the 40ish hour mark but get plenty more with how much end game there is to do.

One boss in particular is level 90+ recommended. The giga chad boss.
After you finish the game is there some kind of dungeon arena where you can battle bosses after bosses after bosses?
 
I only have two issues in this game and they're both UI related. The menu is a bit shit and needs a rework, and some of the QTEs in battle are hard to read due to so much crap going on on-screen.

Also, sometimes the camera angle is quite bad for being able to dodge/parry in time.
 
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Coming up

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Yes there is a NG plus. There is an entire end game of dungeons, bosses, cut scenes to explain far more about characters etc as well.

You can roll credits around the 40ish hour mark but get plenty more with how much end game there is to do.

One boss in particular is level 90+ recommended. The giga chad boss.
What!? Oh man.
 
work week means i only maybe squeeze in an hour or two a day and then go hard this saturday. gonna order some very unhealthy delivery food and just lock it in all day.
i like how when you master a picto, it unlocks it for everyone. Maybe that's how it is now, but I remember in the early days with this system, you had to do it for every single character and I really hated it then, but this way, I love it. and 4 battles makes it so easy and doesn't feel like a grind.

also, am I doing the stats wrong, i probably totally revamp it all later, but I just been doing level = agl, and then a few random ones in other stats, and try to do might = 1.5x level.
but i noticed weapons actually have stat scaling with like vitality C and stuff...so does that mean at this stage, vit stat would actually help me more on that weapon than generic might?
 
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Probably going to buy this today on PC. The deluxe is just cosmetics, right?
Edit: Bought the deluxe.
 
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They just introduced a mikiri counter mechanic in this game. GOTY.

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Just played a boss fight thats pure souls. Literally 7 consecutive dodges followed by jump attacks and mikiri counters. Chefs Kiss. I could literally kiss the devs.

i think im going to reload the save and play that boss fight again because i went in with ice attacks for a previous boss and had to basically heal myself through it so it felt like cheating.

People are really turning this into a dark souls type game. Healing is cheating, no hit runs, etc. Only in DS community do you find people arbitrarily doing things to make the games harder.


and some of the QTEs in battle are hard to read due to so much crap going on on-screen.

This was my issue with battle QTE at first. I'm used to it now and I have no issues but took about 5 or so hours for me to get used to it. I've also noticed I'm shit at this game when I first start up. Takes me about 20-30 mins to get into the rhythm of parrying.
 
So far my only complaint with the game is how much fog there is in almost every area. Don't know if it's an UE5 thing or what but I hate having so much volumetric effects everywhere.
Volumetric fog is actually very expensive. you should be able to turn it off in the config settings if you dislike it so much. iirc, most UE5 games have something in the ini file to turn off fog.

Just beware. A LOT of the areas in Act 2 use it to great effect. without it you lose the look the artists intended the game to have.

People are really turning this into a dark souls type game. Healing is cheating, no hit runs, etc. Only in DS community do you find people arbitrarily doing things to make the games harder.
lol im not one of those people but yes, souls fans are silly like that.

I did redo a boss fight last night because i went in with a stupid ice loadout that didnt work at all against this boss and i had to use a lot of healing and revive spells. just didnt feel right. So maybe ive got that souls blood in me, but i really dont mind using heals and upping my defense stats whenever i notice enemies taking me out in 2 hits.
 
Shit I'd just run locally. You know no one is running into target or Walmart for this game.
Nope, quite the opposite here locally. I received two copies by mistake from GameStop. I put one up on market place and in an hour I had more than 20 inquiries for it. Sold out everywhere
 
Taking my sweet time with the game (still in act 2, roughly what looks to be mid-act as I've got the final party member, which you'll know because an achievement pops up after it), and I gotta say, I love how they've adapted the overworld from the old 2D JRPGs here, it's a brilliant idea, and the exploration is amazing. I've found so far only three bosses that I'll come back to at a later point (Sprong and the Ice Bishop, or whatever he's called in English, he's a towering blue mob close to Monoco's station, and Golgra of course, since they have a TON of hp). Everything else I've beaten, with the exception of a couple dungeons that still show up as Danger! because the mobs there pack a punch. Running with Verso, Lune and Maelle, and they hit like trains, especially Maelle with Virtuoso stance.
 
You buy an accessory
You go out and fight battles that give AP to said accessory
Accessory gets maxed out
When accessory gets maxed out, you can equip said accessory without having the accessory equipped

??? It's identical, what's there not to understand? On the other hand, I don't see ANY resemblence to materia system and I've played and beaten FFVII over 200 times and it's my absolute favorite game of all time.
It's identical to AP or Job Points. And something I'd like to clear up is that unlike Character level and Attribute points, Lumina Points have no cap and you can spread them evenly or pump them all into one character. People have ben running Sciel with over 500 Lumina Points and having access to EVERY Lumina Passive.

Endgame is grinding for Lumina in I assume the Tower so you never ever have to worry in the long run on who to give Lumina to. And I imagine decking out characters for every passive is going to be mandatory for NG+.

Another thing is once you get every Picto, assigning 3 to each character is important since the Pictos themselves have stat buffs on top of the passive trait. Lumina Points do not include those stat buffs.

Ahem so nothing like Materia at all. It's more in line with FF5 and FF9.

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Game has it all. Story, Music, Gameplay, Optional Dungeons(found in the world), Superbosses(also found in the world), Collectibles, Lore, Superdungeon. Stellar 90s era RPG in 2025.

The stuff of legends RPGs were once known for.

And Square Enix just wants to give us....Chadley and Ubisoft Towers.
 
One criticism, the map is bad and it's hard to know where you have been and find back to stuff you wanna explore more in.

And I wouldn't have minded a compass/map or something in dungeons as well. Yes, most of it is linear anyway but it would have been nice.

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Also, Roulette Pictors, yay or nay? Every hit is either 50% or 200%. Seems like it might be a fun experience.
 
It's identical to AP or Job Points. And something I'd like to clear up is that unlike Character level and Attribute points, Lumina Points have no cap and you can spread them evenly or pump them all into one character. People have ben running Sciel with over 500 Lumina Points and having access to EVERY Lumina Passive.

Endgame is grinding for Lumina in I assume the Tower so you never ever have to worry in the long run on who to give Lumina to. And I imagine decking out characters for every passive is going to be mandatory for NG+.

Another thing is once you get every Picto, assigning 3 to each character is important since the Pictos themselves have stat buffs on top of the passive trait. Lumina Points do not include those stat buffs.

Ahem so nothing like Materia at all. It's more in line with FF5 and FF9.

-----------

Game has it all. Story, Music, Gameplay, Optional Dungeons(found in the world), Superbosses(also found in the world), Collectibles, Lore, Superdungeon. Stellar 90s era RPG in 2025.

The stuff of legends RPGs were once known for.

And Square Enix just wants to give us....Chadley and Ubisoft Towers.
Good post!
 
10/10 for me.

Which ending did you pick? There's multiple.
Yep to me the ending is absolute pure cinema, and if something, the twist he talks about makes me like more every single character in the game

I totally understand Renoir's reasons, Paintress/Alina's reasons, Alicia's reasons, and it was sad how tragic her life was after what happens with her brother and how she's even blamed by her mother and sister, partially at least.

A tip i'd say for the last part of the game is to activate your brain as much as possible, as there's a lot of conversations etc going on and it's really not easy to understand everything
 
And I wouldn't have minded a compass/map or something in dungeons as well. Yes, most of it is linear anyway but it would have been nice.

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Also, Roulette Pictors, yay or nay? Every hit is either 50% or 200%. Seems like it might be a fun experience.
Mandatory for all characters in my playthrough.

Once you can break 9999 damage, and you're doing 5-13 hit skills, dropping a 200% once or many times is insane damage.

Casually dropping multiple 500K damage hits back to back on a boss? Noice. Some of the end game bosses have 10 million HP for example.
 
Mandatory for all characters in my playthrough.

Once you can break 9999 damage, and you're doing 5-13 hit skills, dropping a 200% once or many times is insane damage.

Casually dropping multiple 500K damage hits back to back on a boss? Noice. Some of the end game bosses have 10 million HP for example.

Well I'm just out of the Gestral village and doing maybe high hundreds of damage at most, can't wait to see how it escalates all the way to 500k, lol.

I really want map markers so i can tag places i should go back later

Yeah, sounded different when they said it in the pre-release interviews, but the game could have definitely used a mapping etc system.
 
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I am so proud of this lol. Sadly i didnt record the one with the mikiri counter which was even more epic. Easily my favorite boss fight so far.

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That's weird. Do you have issues in other games or just this one?
Just in this one i have crashes so often.
I had crashes in FF7 Rebirth, but like 1 every few hours. Here is every 10 minutes.

I read that is a common issue with UE games and appears random.
 
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This can work for the campaign (maybe not on harder difficulties tho) but yeah for optional bosses with several millions of HP you need to optimize your builds/combos
I will bump up from the second-hardest to hardest difficulty today, hope that will force me to use some of the other systems. The only enemies I have seen that require anything different are the ones with lots of shields like the Petank, but even those rely on the Break Gauge, and so far the best way to build up the Break Gauge is to (you guessed it) parry.
It really doesn't work this way, there's a big amount of pictos not worth ever equiping due to their passives not fitting the build you are trying to go for, and once you learn the passive skill, you'll want to equip the pictos with the best stats (normally HP)
Yeah when I wrote that I didn't understand how the Lumina system worked, I was missing that there is a difference between equipping Passives with Lumina and and equipping the Pictos themselves. However, the larger issue of stats barely meaning anything prevents me from engaging with this system currently. Just basically equip any set of Pictos/Luminas, and then learn to parry the boss you are fighting. My build doesn't seem to matter at all.
Once again it doesn't work like this, you don't have to look at a weapon's level or damage when you find it, the most important stats from a weapon are the lvl 4-10-20 passives it gives, you can have a level 15 weapon that deals 1500 damage and find a level 5 weapon that deals 300 damage but it's just much better due to the passives, then you have to use the level up items you find in the game to level that up.

If you are on a burn focused build and you have a weapon that deals burn on hit for example, you'll probably ignore every other weapon drop you get, even if it's way higher level or deals more damage.
I guess I need to get to a boss where I really need to focus on doing damage quickly, I do see how you can stack things for massive damage for instance Maelle's stance + elemental + Marked enemy. But my point is that none of these things really seem to be worth thinking about, you may as well just stop wasting your time thinking about such a flow of turns and just get to learning the parries. By doing so you will gain AP to break the enemy for massive damage, raise the enemy's Break gauge, never take any damage, deal counterattack damage, it just completely dominates every other aspect of the combat system.
I don't play nearly as many JRPG's as i did 15-25 years ago, but still Rebirth was probably the second best game i played last year (weak ass year tho) and Persona would also be on a top 15-20 of the games i played since 2020, but it's story wasn't that appealing to me, and some characters/dialogues feel dumb.

In Rebirth's case, the story is more attractive obviously, but yea there's many dialogues that are as cringe as they can get, not to mention the game has serious pacing issues, it should have been way shorter and more focused, as some user said up there, you can feel these games treat us as dumb kids, maybe that's their target.

I think the hype around this game comes from people who loved JRPG, but as an user said a few days ago here, feel like JRPG developers are creating more and more immature story/dialogue/characters, and that's where Expedition 33 delivers best, at creating a great story, with great characters, with a great evolution and great dialogues, and i'd bet their target was these people who loved the sames JRPG's the developers did, but now wants experiences not aimed at young teenagers.
I don't really agree on the story either, I enjoyed the prologue hook but since then I have been put off by the pacing and ridiculous, non-stop self-seriousness and melodrama without any sense of tension and release. But I will finish the game before concluding my opinion on the story. That said I don't really understand this platitude of "maturity", it seems like you are saying every JRPG is immature and this game is mature. That's quite a large generalization I really don't agree with at all at the current that I'm at. This feels less mature to me than FFXVI or Metaphor, two recent games, and my reason for that is that it feels like the characters never talk to each other like normal people, they are always saying something witty, ironic, or clever (similar to a Marvel movie although the tone is not quite the same as that). A child has to be entertained immediately and frequently in a story, they get bored quickly. An adult is more understanding of the benefits of long-term payoffs so they have a bit more willingness to get invested in a buildup. So that's why I would say this game doesn't feel very "mature" to me so far. And if I compare it to a non-JRPG game like The Last of Us Part 1 for instance, the dialogue and pacing just does not hold up at all in comparison to something like that.
 
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Well I'm just out of the Gestral village and doing maybe high hundreds of damage at most, can't wait to see how it escalates all the way to 500k, lol.



Yeah, sounded different when they said it in the pre-release interviews, but the game could have definitely used a mapping etc system.
The list of issues with this game are small:
-Needs mini map
-Get rid of these dumb parkour sections
-Fix the run animation from stuttering
-Better lip sync

I think that's it? None of which brought the game down for me to feel it's arguably my favorite game ever.

Need a week for the high to settle to see. Current #1 is tied between ffxi and Diablo 2.
 
The parrying mechanic is fun (when it's working in your favor, lol). Just beat a huge ass monster near the Stone Wave Cliffs entrance. Thought it would have given a lot more xp than it did.
 
ok, i m deducting 3 full points of my review just cause volley ball mini game, pls, dont do shit like that Sandfall, what awfull mini game in the middle of a great game, just awful.
 
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The enemy variety is fantastic which makes the combat very fun. When you encounter new enemy is hard to predict how they gonna attack and how you can parry them, it fun trying learn the rhythm of their attacks.

ok, i m deducting 3 full points of my review just cause volley ball mini game, pls, dont do shit like that Sandfall, what awfull mini game in the middle of a great game, just awful.
It's completely optional, to me it's doesn't effects my overall enjoyment.
 
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The parrying mechanic is fun (when it's working in your favor, lol). Just beat a huge ass monster near the Stone Wave Cliffs entrance. Thought it would have given a lot more xp than it did.

The XP in this game is weird as hell. Sometimes you think you are going to get a ton of Xp from a tough fight and you don't even get 1 level. Then you take on some easy mob and you get like the same experience as the tough fight or a 1.5 levels.

I've been able to tell when I'm under leveled though because if I end up getting a ton of XP from the trash mobs I just fight a few of them until my xp bar isn't going up halfway to the next level.
 
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