Thaimasker
Member
I will bump up from the second-hardest to hardest difficulty today, hope that will force me to use some of the other systems. The only enemies I have seen that require anything different are the ones with lots of shields like the Petank, but even those rely on the Break Gauge, and so far the best way to build up the Break Gauge is to (you guessed it) parry.
Yeah when I wrote that I didn't understand how the Lumina system worked, I was missing that there is a difference between equipping Passives with Lumina and and equipping the Pictos themselves. However, the larger issue of stats barely meaning anything prevents me from engaging with this system currently. Just basically equip any set of Pictos/Luminas, and then learn to parry the boss you are fighting. My build doesn't seem to matter at all.
I guess I need to get to a boss where I really need to focus on doing damage quickly, I do see how you can stack things for massive damage for instance Maelle's stance + elemental + Marked enemy. But my point is that none of these things really seem to be worth thinking about, you may as well just stop wasting your time thinking about such a flow of turns and just get to learning the parries. By doing so you will gain AP to break the enemy for massive damage, raise the enemy's Break gauge, never take any damage, deal counterattack damage, it just completely dominates every other aspect of the combat system.
I don't really agree on the story either, I enjoyed the prologue hook but since then I have been put off by the pacing and ridiculous, non-stop self-seriousness and melodrama without any sense of tension and release. But I will finish the game before concluding my opinion on the story. That said I don't really understand this platitude of "maturity", it seems like you are saying every JRPG is immature and this game is mature. That's quite a large generalization I really don't agree with at all at the current that I'm at. This feels less mature to me than FFXVI or Metaphor, two recent games, and my reason for that is that it feels like the characters never talk to each other like normal people, they are always saying something witty, ironic, or clever (similar to a Marvel movie although the tone is not quite the same as that). A child has to be entertained immediately and frequently in a story, they get bored quickly. An adult is more understanding of the benefits of long-term payoffs so they have a bit more willingness to get invested in a buildup. So that's why I would say this game doesn't feel very "mature" to me so far. And if I compare it to a non-JRPG game like The Last of Us Part 1 for instance, the dialogue and pacing just does not hold up at all in comparison to something like that.
Metaphor has so much unnecessary dialouge it's ridiculous. They spell out every little thing and beat that information and theme over your head over and over. I couldn't take it anymore and had to quit halfway through despite loving the combat.
This game shows that less is more. It's similar to many books. The books with the best writing sometimes do try to entertain you very often with their dialouge . Like this game.
It might not be as good as TLOU1, but that's the best from over a decade ago.
I'd rather have this games pacing than something like yakuza with 30 min cutscenes or metaphor
And I'm someone that loves super slow paced movies and shows.. But the writing in those makes it worth it.
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