ProtoByte
Weeb Underling
These are the credits:Where do you get this from?
I've stripped off a big chunk of the numbers because I don't think it's intellectually honest to say that 500 people "worked on 'the game'".
These are the credits:Where do you get this from?
Bumping my score up to a 9.10/10 for me.
Which ending did you pick? There's multiple.
Thanks for the source.These are the credits:
I've stripped off a big chunk of the numbers because I don't think it's intellectually honest to say that 500 people "worked on 'the game'".
Most of them are the same people doing different jobs.These are the credits:
I've stripped off a big chunk of the numbers because I don't think it's intellectually honest to say that 500 people "worked on 'the game'".
Like I said, not intellectually honest to say 500. But even with the repeats, and stripping away some of the very brief ancillary roles and special thanks, I think it comes down to 110-120.Most of them are the same people doing different jobs.
Guillaume Broche 7 times, Nicholas Maxson-Francombe 5 times, Jennifer Svedberg-Yen 4 times, Victor Deleard 3 times and so on.
thanks!
hope so. I could get it for friday but I don't want to overpay so probably next week. I am avoiding spoilers which I am hoping there are many after the prologue\
Also, I was never into turn based so it's a gander for me but why not.
Homie dropping a nuclear bomb spoiler. Lord ol mighty.Chose to fight Maelle, but already know what happens when you fight as Maelle instead.
Mod edit: Please use spoiler tags
self edit: Sorry about that.
In Spain it is quite common yes, actually americans and spaniards (and i guess other european countries too) share a lot of expressions like that oneOne of the characters referred to when life gives you lemons, make lemonade expression.
Such a uniquely American expression, this is my first time hearing it in such a European, specifically French, work.
Is that expression popular in Europe?
EVERYTHING you just said, I 100% agree with.I don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.
It's really a turn based Soulslike game, almost all the gameplay mechanics are straight out of Dark SoulsAccording to the devs. You can actually 100% have a no "hit" run. Had no idea.
Jennifer English and Ben Starr said that. They're actors. But they said dev team said such
Madness for a turn based JRPG type game
But a TURN based RPG with a no hit run? Never heard of such lolIt's really a turn based Soulslike game, almost all the gameplay mechanics are straight out of Dark Souls
But the funny thing is Soulslike was originally often categorized as being in the JRPG genre in the early days until it evolved until it's own thing today so that still makes sense
SMTIV had a great story, SMTV was a little half baked but the Vengeance arc they added is much betterI don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.
End of Act 1.
They really wear the JRPG inspirations on the sleeves
Right down to killing a playable beloved character at the end of disc 1 / act 1. Pretty nuts that they just off-ed Gustave like that. All those fucking Lumine points I spent on him.
Played a little bit more.
EDIT: Uninstalled after about two hours. Combat is just garbage.
- Dodge/parry system sucks. No good indication of when to do it.
- QTEs during attacks suck.
- Getting big "generic JRPG from 2009" vibes so far.
- Camera is weird. The FOV feels wrong for some reason.
Verso inherits everything Gustave had, including his Lumina points. It's actually kind of hilarious how Verso just gets instantly copy-pasted by the devs right into Gustave's spot and it kind of ruins the emotional impact of his death because he doesn't really die in terms of gameplay he just changes into this new dude lol
As in end game warning ala Cyberpunk and others? I'd also like to knowCurious if there is an OBVIOUS stop you can't go back. Worried I haven't explored much yet off the beaten path and don't want to miss anything
Yeah I just heard a character say something like now we go after the paintress worried this new island I'm about to enter is the point of no returnAs in end game warning ala Cyberpunk and others? I'd also like to know
I don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.
You aren't much in the forgive and forget, are ya? A mod fixed my mistake, and I owned to it in the very post you quoted. Get off my dick already.Homie dropping a nuclear bomb spoiler. Lord ol mighty.
Let me go make a spoiler thread for people to jack off in so it's less likely to ruin the game for others in here.
Does this game credit roll to no return? Genuinely no idea.Yeah I just heard a character say something like now we go after the paintress worried this new island I'm about to enter is the point of no return
It's an excellent game in its own right, it's just even more impressive that this was such a small team and it's their first game. The prologue is the weakest part of the game easily.Can someone honestly comment on this?
I see everyone saying it's a masterpiece and shortly after commentating that it's only done by 30 people...
Like, is it judged by "indie game" or AA game category?
Does all the praise it gets is because ALSO it's done by small studio or is it just good no matter what? If this came oue exactly as is, from... idk... square enix, done by 3000 people. Would it be received the same?
btw, I am sold ok? Don't attack me. Just that the disc is fkkkkn kinda unavailable right now lol. sold out! But it's ok. I am playing other stuff rn
edit: btw, I have spoiled myself first 60-90 minutes(prologue)... up to the stuff that happens. So hopefully I didn't spoil myself for the biggest twist and etc in the game?! The prologue is kinda nothing special story wise imo. We've seen that in some other movie 10 years ago. you know which one.
Has anyone tried the second beach minigame. Stuck on the last one and it's fucking infuriating
It's not really a Japanese thing per se, it's a recent JRPG thing. There are plenty of Japanese games that are legitimately written for adults (the Souls games, Nier, MGS, Silent Hill 2), and in the past there were tons of JRPGs specifically that were either mature in their storytelling (SMT3, Xenogears, Final Fantasy Tactics, Vagrant Story if you consider it a JRPG) or that managed to stick the landing in the sort of Studio Ghibli "equally appropriate for children and adults" Goldilocks zone (think Chrono Trigger, Dragon Quest V, Final Fantasy IX). But the storytelling quality and target audience of JRPGs have both obviously been declining since the PS2 era. I don't really know why, but it's probably some combination of 1) perceived market pressure causing the suits to pressure devs to converge on a lowest common denominator teenage-friendly storytelling style (FFX was popular, do something like that! Persona 4 was popular, do something like that!) and 2) developers' being infiltrated by idiot otaku fans-turned-employees who destroy studios' storytelling capacity from within (sort of like how Bioware was simultaneously attacked from the outside by EA's mismanagement and from the inside by their own freakish woketard fans they hired as writers).Hmm, that's an interesting topic. I wonder what people actually think about mature storytelling and why they believe it's more common in Western games.
Personally, I don't think that's necessarily true.
A lot of Japanese games also deal with serious themes loss, identity, war, mental health but they just approach it differently.
playing on PC or Console ?Has anyone tried the second beach minigame. Stuck on the last one and it's fucking infuriating
Your game looks SLIGHTLY better than mine on my Steam Deck lol
Besides Sandfall, most of that list is voice cast, QA testing, body capture, localization, musicians and publishingThese are the credits:
I've stripped off a big chunk of the numbers because I don't think it's intellectually honest to say that 500 people "worked on 'the game'".
its incredible how post processing is fucking console "Quality" settings , the amount of depth of field is ridiculous.
PS5 Quality![]()
PS5 Performance
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PC DLSSQ 1440p ( Medium / Post processing Low )![]()
I believe that's intentional on the world map to create a tilt-shift effect.
Voice cast and maybe publishing excluded, those numbers are included for every other dev team and publisher in armchair dev discussions online. People are happy to bandy around "Z0Mg! 6000 credits for the latest AC game!" when it's about a game they don't like.Besides Sandfall, most of that list is voice cast, QA testing, body capture, localization, musicians and publishing
Even just counting Sandfall, you've got closer to 40.Nah, it was a developing staff of 30 people
yeah, but the blur just spoils all art direction and details of the map, you cant see 3 feet in front of you without this intensive blur.I believe that's intentional on the world map to create a tilt-shift effect.
You're supposed to look like little miniatures running around on a model map.
Not a Ubisoft/ND game, girls can be just friends.
Yup.It's not really a Japanese thing per se, it's a recent JRPG thing. There are plenty of Japanese games that are legitimately written for adults (the Souls games, Nier, MGS, Silent Hill 2), and in the past there were tons of JRPGs specifically that were either mature in their storytelling (SMT3, Xenogears, Final Fantasy Tactics, Vagrant Story if you consider it a JRPG) or that managed to stick the landing in the sort of Studio Ghibli "equally appropriate for children and adults" Goldilocks zone (think Chrono Trigger, Dragon Quest V, Final Fantasy IX). But the storytelling quality and target audience of JRPGs have both obviously been declining since the PS2 era. I don't really know why, but it's probably some combination of 1) perceived market pressure causing the suits to pressure devs to converge on a lowest common denominator teenage-friendly storytelling style (FFX was popular, do something like that! Persona 4 was popular, do something like that!) and 2) developers' being infiltrated by idiot otaku fans-turned-employees who destroy studios' storytelling capacity from within (sort of like how Bioware was simultaneously attacked from the outside by EA's mismanagement and from the inside by their own freakish woketard fans they hired as writers).
This is true across developers but it's also true within developers/"teams". FFVII Remake is obviously aimed at a much less sophisticated audience than FFVII itself was. Xenoblade 2 and 3 are drastically stupider games than Xenogears, to the extent that it almost sort of boggles the mind. Persona 3 is dumber than SMT3, and Persona 4-5 and Metaphor are dumber than Persona 3. Whether the audience these devs is targeting is actually stupider or just younger I'm not sure, but JRPG developers obviously seem to think it's some mix of the two. There are really very few people left in the JRPG space who are operating on the level of the greats of yesteryear, master storytellers like Yasumi Matsuno were totally driven out of the industry and the writers left at these devs can't imitate their storytelling style even when they specifically set out to do so (see FFXVI, which was obviously trying to be Matsuno-esque but failed pathetically).
That's why the best JRPG of the last two decades was just made by a French studio: Japanese devs themselves simply refuse to tell these kinds of stories anymore. It's all about the power of friendship with them, there's no room with anything else. But it's notable that this does not apply to contemporary Japanese developers in other genres - guys like Miyazaki and Kojima obviously don't feel like they have to target their games to an audience of middle schoolers or adults with bad cases of arrested development.
Meanwhile. Mahelle kicked my ass 3 times in a row lolDamn the ancient sanctuary is a maze. I have no idea where the exit is supposed to be, I always end up at the beginning of the area, fuck this game for not having a minimap. It seriously pisses me off and I hope that's the only section that's so confusing.