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Clair Obscur: Expedition 33 ≼| OT |≽ La Belle Fantaisie

These are the credits:
I've stripped off a big chunk of the numbers because I don't think it's intellectually honest to say that 500 people "worked on 'the game'".
Thanks for the source.

At a quick glance I've counted around 40 people in the Sandfall studio credits. Many of those people are credited many times. I guess it goes way higher if you count all the QA which apparently was outsourced.
 
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Most of them are the same people doing different jobs.

Guillaume Broche 7 times, Nicholas Maxson-Francombe 5 times, Jennifer Svedberg-Yen 4 times, Victor Deleard 3 times and so on.
Like I said, not intellectually honest to say 500. But even with the repeats, and stripping away some of the very brief ancillary roles and special thanks, I think it comes down to 110-120.
 
thanks!
hope so. I could get it for friday but I don't want to overpay so probably next week. I am avoiding spoilers which I am hoping there are many after the prologue :P\
Also, I was never into turn based so it's a gander for me but why not.

Pretty much turn based dark souls, which is perfect cause I suck at regular dark souls
 
I'm in Act 2 as well. I hit for 9,999 one time and I wish I knew how. lol I had on the gambit ability and had a 10/10 charge. I don't know if I could do that from scratch. Anyone do that challenge in Chapter 1?
 
3MYELEs.jpeg
Welp. Time to install it. Was shocked it's only 40gb. Amazing.

Budget priced. AA. Didn't take a decade to make. Small size. Just wow.
 
Chose to fight Maelle, but already know what happens when you fight as Maelle instead.

Mod edit: Please use spoiler tags

self edit: Sorry about that.
Homie dropping a nuclear bomb spoiler. Lord ol mighty.

Let me go make a spoiler thread for people to jack off in so it's less likely to ruin the game for others in here.
 
According to the devs. You can actually 100% have a no "hit" run. Had no idea.

Jennifer English and Ben Starr said that. They're actors. But they said dev team said such

Madness for a turn based JRPG type game
 
One of the characters referred to when life gives you lemons, make lemonade expression.

Such a uniquely American expression, this is my first time hearing it in such a European, specifically French, work.

Is that expression popular in Europe?
In Spain it is quite common yes, actually americans and spaniards (and i guess other european countries too) share a lot of expressions like that one
 
I don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.
EVERYTHING you just said, I 100% agree with.
 
According to the devs. You can actually 100% have a no "hit" run. Had no idea.

Jennifer English and Ben Starr said that. They're actors. But they said dev team said such

Madness for a turn based JRPG type game
It's really a turn based Soulslike game, almost all the gameplay mechanics are straight out of Dark Souls

But the funny thing is Soulslike was originally often categorized as being in the JRPG genre in the early days until it evolved until it's own thing today so that still makes sense
 
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It's really a turn based Soulslike game, almost all the gameplay mechanics are straight out of Dark Souls

But the funny thing is Soulslike was originally often categorized as being in the JRPG genre in the early days until it evolved until it's own thing today so that still makes sense
But a TURN based RPG with a no hit run? Never heard of such lol 😂 madness. Just madness
 
I don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.
SMTIV had a great story, SMTV was a little half baked but the Vengeance arc they added is much better

Persona story hasn't really been good since 3 though and I thought Metaphor was insufferably boring
 
End of Act 1.

They really wear the JRPG inspirations on the sleeves

Right down to killing a playable beloved character at the end of disc 1 / act 1. Pretty nuts that they just off-ed Gustave like that. All those fucking Lumine points I spent on him.
 
End of Act 1.

They really wear the JRPG inspirations on the sleeves

Right down to killing a playable beloved character at the end of disc 1 / act 1. Pretty nuts that they just off-ed Gustave like that. All those fucking Lumine points I spent on him.
Verso inherits everything Gustave had, including his Lumina points. It's actually kind of hilarious how Verso just gets instantly copy-pasted by the devs right into Gustave's spot and it kind of ruins the emotional impact of his death because he doesn't really die in terms of gameplay he just changes into this new dude lol
 
I'm pissed. How am I supposed to play

This gem
Atomfall
oblivion remastered
Rain world
Lords of fallen 2.0
Kingdom come deliverance 2
Tomb Raider 4-6

Not to mention the hundreds of… I'm just done. I'm over it. No more gaming. 😏
 
Played a little bit more.
  • Dodge/parry system sucks. No good indication of when to do it.
  • QTEs during attacks suck.
  • Getting big "generic JRPG from 2009" vibes so far.
  • Camera is weird. The FOV feels wrong for some reason.
EDIT: Uninstalled after about two hours. Combat is just garbage.
You Suck Season 6 GIF by Friends
 
Verso inherits everything Gustave had, including his Lumina points. It's actually kind of hilarious how Verso just gets instantly copy-pasted by the devs right into Gustave's spot and it kind of ruins the emotional impact of his death because he doesn't really die in terms of gameplay he just changes into this new dude lol

End of act 1 stuff.

He might grow on me over time but it feels like a massive downgrade losing Robert Pattison over discount Clive Rosfield, right down to the same voice actor.
 
Curious if there is an OBVIOUS stop you can't go back. Worried I haven't explored much yet off the beaten path and don't want to miss anything
 
I don't think this game's story is mature compared to a game like Witcher 3, but it's head and shoulders above every JRPG (excluding Nier) released in the last. . .15 years? FFXVI's story is great for like four hours and then goes completely off the rails, and Atlus has been on a downwards trajectory since SMT3 and Metaphor is no exception.

Hmm, that's an interesting topic. I wonder what people actually think about mature storytelling and why they believe it's more common in Western games.

Personally, I don't think that's necessarily true.

A lot of Japanese games also deal with serious themes loss, identity, war, mental health but they just approach it differently.
 
Homie dropping a nuclear bomb spoiler. Lord ol mighty.

Let me go make a spoiler thread for people to jack off in so it's less likely to ruin the game for others in here.
You aren't much in the forgive and forget, are ya? A mod fixed my mistake, and I owned to it in the very post you quoted. Get off my dick already.
 
Yeah I just heard a character say something like now we go after the paintress worried this new island I'm about to enter is the point of no return
Does this game credit roll to no return? Genuinely no idea.

Ala Cyberpunk or even Dark Souls

Some warn you. Some don't
 
Can someone honestly comment on this?
I see everyone saying it's a masterpiece and shortly after commentating that it's only done by 30 people...
Like, is it judged by "indie game" or AA game category?
Does all the praise it gets is because ALSO it's done by small studio or is it just good no matter what? If this came oue exactly as is, from... idk... square enix, done by 3000 people. Would it be received the same?

btw, I am sold ok? Don't attack me. Just that the disc is fkkkkn kinda unavailable right now lol. sold out! But it's ok. I am playing other stuff rn
edit: btw, I have spoiled myself first 60-90 minutes(prologue)... up to the stuff that happens. So hopefully I didn't spoil myself for the biggest twist and etc in the game?! The prologue is kinda nothing special story wise imo. We've seen that in some other movie 10 years ago. you know which one.
It's an excellent game in its own right, it's just even more impressive that this was such a small team and it's their first game. The prologue is the weakest part of the game easily.

If this game came out exactly as is from Squenix it would be better than any Final Fantasy in the last 20 years, easily comparable to a really high quality AA Squenix effort like Nier Automata.
 
Has anyone tried the second beach minigame. Stuck on the last one and it's fucking infuriating

You basically need to parry 13-14 times on average.You just have to get the timing of when to parry down first by repeated trials and then keep the tempo going long enough. Don't look or focus on how many more you need, just keep the flow going and focus on where the next "ball" is coming from.

I also hold down the R2 button when the arena loads so I can run while parrying.
 
Hmm, that's an interesting topic. I wonder what people actually think about mature storytelling and why they believe it's more common in Western games.

Personally, I don't think that's necessarily true.

A lot of Japanese games also deal with serious themes loss, identity, war, mental health but they just approach it differently.
It's not really a Japanese thing per se, it's a recent JRPG thing. There are plenty of Japanese games that are legitimately written for adults (the Souls games, Nier, MGS, Silent Hill 2), and in the past there were tons of JRPGs specifically that were either mature in their storytelling (SMT3, Xenogears, Final Fantasy Tactics, Vagrant Story if you consider it a JRPG) or that managed to stick the landing in the sort of Studio Ghibli "equally appropriate for children and adults" Goldilocks zone (think Chrono Trigger, Dragon Quest V, Final Fantasy IX). But the storytelling quality and target audience of JRPGs have both obviously been declining since the PS2 era. I don't really know why, but it's probably some combination of 1) perceived market pressure causing the suits to pressure devs to converge on a lowest common denominator teenage-friendly storytelling style (FFX was popular, do something like that! Persona 4 was popular, do something like that!) and 2) developers' being infiltrated by idiot otaku fans-turned-employees who destroy studios' storytelling capacity from within (sort of like how Bioware was simultaneously attacked from the outside by EA's mismanagement and from the inside by their own freakish woketard fans they hired as writers).

This is true across developers but it's also true within developers/"teams". FFVII Remake is obviously aimed at a much less sophisticated audience than FFVII itself was. Xenoblade 2 and 3 are drastically stupider games than Xenogears, to the extent that it almost sort of boggles the mind. Persona 3 is dumber than SMT3, and Persona 4-5 and Metaphor are dumber than Persona 3. Whether the audience these devs is targeting is actually stupider or just younger I'm not sure, but JRPG developers obviously seem to think it's some mix of the two. There are really very few people left in the JRPG space who are operating on the level of the greats of yesteryear, master storytellers like Yasumi Matsuno were totally driven out of the industry and the writers left at these devs can't imitate their storytelling style even when they specifically set out to do so (see FFXVI, which was obviously trying to be Matsuno-esque but failed pathetically).

That's why the best JRPG of the last two decades was just made by a French studio: Japanese devs themselves simply refuse to tell these kinds of stories anymore. It's all about the power of friendship with them, there's no room with anything else. But it's notable that this does not apply to contemporary Japanese developers in other genres - guys like Miyazaki and Kojima obviously don't feel like they have to target their games to an audience of middle schoolers or adults with bad cases of arrested development.
 
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Has anyone tried the second beach minigame. Stuck on the last one and it's fucking infuriating
playing on PC or Console ?

If playing on PC use Fling trainer to increase character speed for faster positioning. ( i used this method on PC )

if playing on Console change to performance mode since its more responsive and cross your fingers ( i cleared second try on console ).

this volleyball minigame is one of the worst designed minigames i ever see in my life.
 
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Ok. Admittedly not a GIANT jrpg fan. Not opposed either.

I can see how this game got its praise. The "turn based" does a hybrid. Keeps you fully involved, can dodge and parry anything, but ALSO you can relax and take all the time you need planning your next move

It's brilliant in that way

It's a beautiful dance and I'm enjoying it. Also I know now where "expedition 33" as a name came from. Super interesting
 
its incredible how post processing is fucking console "Quality" settings , the amount of depth of field is ridiculous.

PS5 Quality
CsCR9EP.jpeg

PS5 Performance
JitpltH.jpeg


PC DLSSQ 1440p ( Medium / Post processing Low )
8y8DspV.jpeg
 
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6mu2rVz.jpeg
Enjoying it so far. More than even felt I would

See that dead mime in the corner? I did that.

Also Steam Deck photo btw. Don't judge me lol
 
You can tell this team put tons of time into hair

They all "we gonna do something. We gonna do hair correct and hair it out. Hair me speak. Hair me howl. Hair me yell. Hair is hairing"
 
its incredible how post processing is fucking console "Quality" settings , the amount of depth of field is ridiculous.

PS5 Quality
CsCR9EP.jpeg

PS5 Performance
JitpltH.jpeg


PC DLSSQ 1440p ( Medium / Post processing Low )
8y8DspV.jpeg

I believe that's intentional on the world map to create a tilt-shift effect.

You're supposed to look like little miniatures running around on a model map.
 
Besides Sandfall, most of that list is voice cast, QA testing, body capture, localization, musicians and publishing
Voice cast and maybe publishing excluded, those numbers are included for every other dev team and publisher in armchair dev discussions online. People are happy to bandy around "Z0Mg! 6000 credits for the latest AC game!" when it's about a game they don't like.

Like, are you joking or dumb? QA, motion capture, music and even localization are big parts of every game.

Nah, it was a developing staff of 30 people
Even just counting Sandfall, you've got closer to 40.
 
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I believe that's intentional on the world map to create a tilt-shift effect.

You're supposed to look like little miniatures running around on a model map.
yeah, but the blur just spoils all art direction and details of the map, you cant see 3 feet in front of you without this intensive blur.
 
It's not really a Japanese thing per se, it's a recent JRPG thing. There are plenty of Japanese games that are legitimately written for adults (the Souls games, Nier, MGS, Silent Hill 2), and in the past there were tons of JRPGs specifically that were either mature in their storytelling (SMT3, Xenogears, Final Fantasy Tactics, Vagrant Story if you consider it a JRPG) or that managed to stick the landing in the sort of Studio Ghibli "equally appropriate for children and adults" Goldilocks zone (think Chrono Trigger, Dragon Quest V, Final Fantasy IX). But the storytelling quality and target audience of JRPGs have both obviously been declining since the PS2 era. I don't really know why, but it's probably some combination of 1) perceived market pressure causing the suits to pressure devs to converge on a lowest common denominator teenage-friendly storytelling style (FFX was popular, do something like that! Persona 4 was popular, do something like that!) and 2) developers' being infiltrated by idiot otaku fans-turned-employees who destroy studios' storytelling capacity from within (sort of like how Bioware was simultaneously attacked from the outside by EA's mismanagement and from the inside by their own freakish woketard fans they hired as writers).

This is true across developers but it's also true within developers/"teams". FFVII Remake is obviously aimed at a much less sophisticated audience than FFVII itself was. Xenoblade 2 and 3 are drastically stupider games than Xenogears, to the extent that it almost sort of boggles the mind. Persona 3 is dumber than SMT3, and Persona 4-5 and Metaphor are dumber than Persona 3. Whether the audience these devs is targeting is actually stupider or just younger I'm not sure, but JRPG developers obviously seem to think it's some mix of the two. There are really very few people left in the JRPG space who are operating on the level of the greats of yesteryear, master storytellers like Yasumi Matsuno were totally driven out of the industry and the writers left at these devs can't imitate their storytelling style even when they specifically set out to do so (see FFXVI, which was obviously trying to be Matsuno-esque but failed pathetically).

That's why the best JRPG of the last two decades was just made by a French studio: Japanese devs themselves simply refuse to tell these kinds of stories anymore. It's all about the power of friendship with them, there's no room with anything else. But it's notable that this does not apply to contemporary Japanese developers in other genres - guys like Miyazaki and Kojima obviously don't feel like they have to target their games to an audience of middle schoolers or adults with bad cases of arrested development.
Yup.

I've said this before on here, but expedition 33 is the game I thought I was playing when playing those older jrpgs with more mature themes.

This is the gaming future I thought we would get
 
Damn the ancient sanctuary is a maze. I have no idea where the exit is supposed to be, I always end up at the beginning of the area, fuck this game for not having a minimap. It seriously pisses me off and I hope that's the only section that's so confusing.
 
Damn the ancient sanctuary is a maze. I have no idea where the exit is supposed to be, I always end up at the beginning of the area, fuck this game for not having a minimap. It seriously pisses me off and I hope that's the only section that's so confusing.
Meanwhile. Mahelle kicked my ass 3 times in a row lol
 
I was trying to do the volleyball with dude and it just wasn't working. So I switched to Maelle and cleared it in one try

Moral of the Story: Use Maelle for everything, she's the best 😂
 
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