Graphical Fidelity I Expect This Gen

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I somehow think the delay of GTA6 is related to addition and perfection of full ray tracing features. I don't know why but I feel that Rockstar didn't want to include RTGI or some advanced ray tracing features to GTA6 in the first place. Maybe basic ray tracing features, normal GI but not advanced ones. But I think they changed their mind (or forced themselves) and wanted to go full throttle with these RT features and heavily optimize the game after their addition.

I really don't know why but this is the feeling I got.
 
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To no surprise… GTA6 just shit on everything else, graphically. This is now the golden standard for visuals in a non-linear game, and just across the board. The delay will absolutely be worth it. Never worry about Rockstar delivering a generational graphical showcase title.

EDIT: The current gen consoles clearly still had plenty more left in the tank, GTA just proved that. It was never the hardware's fault that developers weren't, or couldn't take full advantage of it.
 
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Most impressive thing to me is shadows, not only is the quality, the softness/hardness and the fall off exceptional, but everything looks appropriately and dynamically shadowed right off into the distance, makes all of the assets appear like they're properly seated in the world.
 
I somehow think the delay of GTA6 is related to addition and perfection of full ray tracing features. I don't know why but I feel that Rockstar didn't want to include RTGI or some advanced ray tracing features to GTA6 in the first place. Maybe basic ray tracing features, normal GI but not advanced ones. But I think they changed their mind (or forced themselves) and wanted to go full throttle with these RT features and heavily optimize the game after their addition.

I really don't know why but this is the feeling I got.
Games being delayed a year prior to launch is always about the content not being polished enough and never about the tech which at this point in game development has been set for years and likely couldn't change much without rebuilding the whole game from scratch.
 
Games being delayed a year prior to launch is always about the content not being polished enough and never about the tech which at this point in game development has been set for years and likely couldn't change much without rebuilding the whole game from scratch.
Yes but I'm not saying the game didn't use RT features in the first place. Just believe they wanted to harness the power of RT in full degree not to "some extent".
 
So GTA 6 clearly won't be 60 fps on console, though maybe a 40 fps mode will be featured on PS5 Pro; I doubt it, due to the CPU. However, I'm not at all disappointed by that. This game genuinely looks to be pushing fidelity, assets, data streaming, NPC numbers, shadows, lighting, RTGI etc, to their very limit on console. Rockstar are going for absolute graphical and technical domination here lol.

They've stretched the hardware across the board to its limit, nothing left on the table.
 
Fixed.

Lighting.
Faces.
Hair.
Level of detail.
Asset quality.
Draw Distance.
Water rendering.
Water physics.

No one is beating them in any of this. Not just Sony studios.

Maybe ND beats them in cutscenes. Maybe. But the cutscene gifs on that website are absolutely amazing. better than most hollywood movies. The camera work, the cinematography, the perfect DoF on moving shots. I am pissed that they didnt include those gifs in the trailer.
I don't think they gonna beat them on cutscenes this gen rockstar raised the bar very high
 
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I think the gap between Naughty Dog & Rockstar is expanding, what the heck happened to ND? I mean…their Integalactic game doesn't look anywhere near GTA 6, both trailers were "captured on PS5" but man that 60 FPS tax killed the graphical fidelity that could be achieved, still, I'll give ND some time to show a more impressive slice, but so far, this here looks monumentally better than Intergalactic, it's not even close!
 
I think the gap between Naughty Dog & Rockstar is expanding, what the heck happened to ND? I mean…their Integalactic game doesn't look anywhere near GTA 6, both trailers were "captured on PS5" but man that 60 FPS tax killed the graphical fidelity that could be achieved, still, I'll give ND some time to show a more impressive slice, but so far, this here looks monumentally better than Intergalactic, it's not even close!
I imagine a lot of their talent left after TLOU2, that and Sony splitting their resources with that damn multiplayer. Who knows though, it's probably three years away still, I don't think we have seen the best of it.
 
I somehow think the delay of GTA6 is related to addition and perfection of full ray tracing features. I don't know why but I feel that Rockstar didn't want to include RTGI or some advanced ray tracing features to GTA6 in the first place. Maybe basic ray tracing features, normal GI but not advanced ones. But I think they changed their mind (or forced themselves) and wanted to go full throttle with these RT features and heavily optimize the game after their addition.

I really don't know why but this is the feeling I got.

It's not being delayed a year to add some engine tech. Their senior directors have a list a hundred thousand items long that would be nice to upgrade which then gets broken off into tasks to various team members. They have decided to scratch off more things on that list.

The entire game is being lifted as a result of the delay - there will be locations not in this trailer that have a lower level of detail, and they're bringing them up to parity so people in this thread don't zoom in to 400% and make posts about how trash it looks. Animations to be upgraded, cutscenes that could be better directed, vfx, audio - and yes, some engine tech too. But at this scale with 2500 people on it, after 11 years of development, there's absolutely no way it's a single item.
 
I actually made a by-the-minute comparison of this one with the Matrix demo sequence. It's nearly identical, but GTA VI's IQ is waaaay better.
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the Matrix demo was visually speaking extremely ugly once you put it under even minute scrutiny. so this isn't surprising to me.

UE5 is trash, and especially the early versions of it were really fucking awful.
 
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It's slightly GTA-stylized, but I honestly think these character models look a generation above what we've gotten this gen from everyone else. Hellblade 2 looks hyper real sure, but it doesn't have the hair and certain details imo. Add to the fact that it's open world, has all these simulations going on. My mind is blown. We've been getting fucked graphically if a Ps5 is actually capable of this
 
the Matrix demo was visually speaking extremely ugly once you put it under even minute scrutiny. so this isn't surprising to me.

UE5 is trash, and especially the early versions of it were really fucking awful.
RAGE is definitely in a league of its own. Seems like we finally beat UE5 demo territory... Good!
 
We've been getting fucked graphically if a Ps5 is actually capable of this
We've been getting gaslit all gen by devs, fanboys, and the diminishing returns brigade. Even i was surprised when i saw it was captured on the PS5. I was gaslit into thinking this was Pro or PC footage, and i have always been adamant that consoles were way more powerful than what this gen has been able to offer.
 
Get some help.

once you walk around the open world the demo looked like shit and ran like shit.
the extremely low internal resolution is harder to hide once the player has full control of the camera and isn't watching a best case scenario scripted sequence.

stop posting gifs that hide all that shit btw. compressing down a video until all the artifacts disappear into the GIF artifacts screams disingenuousness.

the demo was ugly, and ran like shit. if it was an actual game looking and running like this I wouldn't even touch it with a 10 foot pole.
just throwing RT effects into a demo while reducing the resolution, and not caring about visual clarity and temporal stability, is not how game graphics should be done.
 
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We've been getting gaslit all gen by devs, fanboys, and the diminishing returns brigade. Even i was surprised when i saw it was captured on the PS5. I was gaslit into thinking this was Pro or PC footage, and i have always been adamant that consoles were way more powerful than what this gen has been able to offer.
Feels somewhat validating for me to see something like this as well, I knew there was a reason I was disappointed again and again by what's coming out - now I'm even more pissed with Naughty Dog and Sony Santa Monica - if they were even a LITTLE close to this level it'd be fine, but ND's game looks a full generation behind
 
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What are people smoking? Intergalactic animations and character model slay this. It's also running at 60 FPS unlike this slideshow.
 
once you walk around the open world the demo looked like shit and ran like shit.
the extremely low internal resolution is harder to hide once the player has full control of the camera and isn't watching a best case scenario scripted sequence.

stop posting gifs that hide all that shit btw. compressing down a video until all the artifacts disappear into the GIF artifacts screams disingenuousness.

the demo was ugly, and ran like shit. if it was an actual game looking and running like this I wouldn't even touch it with a 10 foot pole.
just throwing RT effects into a demo while reducing the resolution, and not caring about visual clarity and temporal stability, is not how game graphics should be done.
two of those gifs have full control of the camera. 3 of them are gameplay of very fast moving scenes. everyone here played it and loved it. No one complained about image quality. you cant gaslight us into reshaping the narrative.

it starts here:
 
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This here looks unbelievably amazing, I can't believe we've been gaslit so much with so many erroneous statements & arguments like diminishing returns, 60 fps ample importance, and many other things that oftentimes led to people lowering their expectations to a degree that no longer conjures excitement & fervor when discussing video game graphics like before. I'm glad GTA 6 exists lol.

It's the specular highlights alongside the nuanced natural light hitting the stuff in the car & Jason's hair on his arm sell this little snippet extremely well, also how everything in the background moves which makes them feel so true-to-life & grounded in a way I haven't seen other video games replicate it, it's actually nuts! As if you're watching a movie for a second there! It's that GOOD!!

I wish I could get a better looking GIF but that should suffice.


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We've been getting fucked graphically if a Ps5 is actually capable of this
All current consoles are, and have been, capable of this, minus perhaps the Series S. Hellblade 2 wouldn't have existed if the hardware wasn't. Rockstar are simply showing that the consoles ARE at this level when they're properly utilized, a notion that I've been saying (perhaps not on here, can't remember) for a while now.

With the amount of hardware, tech, and trick shit that you get in the current gen machines, they were always capable of pushing visuals further than a lot of what we've been seeing. There of course have been exceptions, like AC Shadows, Avatar, Alan Wake 2, Hellblade 2 etc., but studios haven't really pushed the consoles as far as Rockstar have done, likely simply due to resources, time, and perhaps a lack of drive. Who knows.

In any case, GTA 6 is direct proof that, yeah, the consoles we have right now are potent as hell. And, Rockstar don't do downgrades; GTA 6 will be looking like this on PS5, Series X, and PS5 Pro next year, perhaps even better.
 
Rockstar are masters. They did it again. RDR 2 is still one of the best-looking games ever, but this is a whole new level. Insane.

Page 600!!

I'm just waiting on gameplay. Cutscenes in RDR2 look better than the gameplay. Gameplay still looks good, not trying to downplay it, but they're not the same. I'm not ready to call GTA6 the best looking game until I see it in free motion. Rockstar always has a high visual bar so if anyone is going to take the "Graphical King" spot it's them, but still waiting to see. Cutscenes look solid.
 
Rockstar are masters. They did it again. RDR 2 is still one of the best-looking games ever, but this is a whole new level. Insane.

Page 600!!
This is a win for all of us in this thread. It took us a year and a half to get to 100 pages. In the last two years, we have grown to 600!

Here is to another 600!
 
I know this keeps getting parroted, but the notion of "diminishing returns", and, "these consoles are too weak!" was always laughable to me. You even had tech tubers regurgitating that slop. Glad to see GTA 6 essentially silencing just about everyone in this regard. Diminishing returns with this level of hardware and the resources available in said hardware is, excuse my French, horse shit.
 
I'm just waiting on gameplay. Cutscenes in RDR2 look better than the gameplay. Gameplay still looks good, not trying to downplay it, but they're not the same. I'm not ready to call GTA6 the best looking game until I see it in free motion. Rockstar always has a high visual bar so if anyone is going to take the "Graphical King" spot it's them, but still waiting to see. Cutscenes look solid.
Exactly, a lot if not almost all games look better in cutscenes, which isn't bad, but is isn't the same as actual gameplay.
 
I'm just waiting on gameplay. Cutscenes in RDR2 look better than the gameplay. Gameplay still looks good, not trying to downplay it, but they're not the same. I'm not ready to call GTA6 the best looking game until I see it in free motion. Rockstar always has a high visual bar so if anyone is going to take the "Graphical King" spot it's them, but still waiting to see. Cutscenes look solid.

I'm sure we're seeing a real-time transition from cutscene to gameplay here.

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I know this keeps getting parroted, but the notion of "diminishing returns", and, "these consoles are too weak!" was always laughable to me. You even had tech tubers regurgitating that slop. Glad to see GTA 6 essentially silencing just about everyone in this regard. Diminishing returns with this level of hardware and the resources available in said hardware is, excuse my French, horse shit.
In raw technical terms, the leap compared to PS3-PS4 was objectively much smaller. Still, PS4-PS5 was still at least 70% of that... Never made any sense to begin with.
 
Exactly, a lot if not almost all games look better in cutscenes, which isn't bad, but is isn't the same as actual gameplay.
TLOU part 1 remake looks absolutely next gen during cutscenes. So this is true.

But Rockstar isnt Naughty Dog. Remember ND has now gone two generations releasing 60 fps cutscene as their reveal trailers when they knew damn well that Uncharted 4 was going to be 1080p 30 fps. It was a huge downgrade too. Now Intergallactic is also native 4k 60 fps with ray traced reflections. No way in hell is that game anything above native 4k 30 fps, but they are trying to trick us again.

Rockstar used FSR2 in the first trailer reconstructing from 1440p to 4k. Kept the framerate at 30 fps even though this is releasing on PC and they couldve easily shown us PC footage. They dont fuck around.

There are literally over a 100 screenshots on their website. They are not hiding anything.
 
I'm sure we're seeing a real-time transition from cutscene to gameplay here.

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And RDR2 literally did the same thing, and the transition/difference between cutscene visuals to in-game visuals was practically nonexistent. Do people just… Not remember how insane RDR2 was/still is? And, this is the same studio that made that game, only now with much better hardware to utilize.
 
Yes but I'm not saying the game didn't use RT features in the first place. Just believe they wanted to harness the power of RT in full degree not to "some extent".
It's a console game. It will not be using "the power of RT in full degree". If we're lucky we'll get a good enough path tracing mode in PC version eventually. I'm not holding my breath though considering the history of R* PC efforts.
 
In raw technical terms, the leap compared to PS3-PS4 was objectively much smaller. Still, PS4-PS5 was still at least 70% of that... Never made any sense to begin with.
Yep. 70% plus ray tracing support, mesh shader support, 100x faster ssd, and the all important 7-8x CPU upgrade. Remember they actually went from 3.2 ghz cpus to 1.6 ghz CPUs, multi threaded sure but in terms of compute, it was exactly the same thing. Now devs can and should go crazy if they really wanted but our best devs settled for making cross gen games or targeted 60 fps to appease the 60 fps nerds expecting 4k 60 fps from $399 consoles.
 
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I mean look at this game, ya'll. This will be the graphics king for years, very much into the PS6 and next Xbox generation, and especially on PC when settings can be cranked up even FURTHER.
 
I know this keeps getting parroted, but the notion of "diminishing returns", and, "these consoles are too weak!" was always laughable to me. You even had tech tubers regurgitating that slop. Glad to see GTA 6 essentially silencing just about everyone in this regard. Diminishing returns with this level of hardware and the resources available in said hardware is, excuse my French, horse shit.
Oh boy how much I hate TechTubers & the "doom and gloom" YouTubers on why "graphics are actually not getting better" and "graphics are not important" "diminishing returns."

Oh how much I hate those…
 
I'm sure we're seeing a real-time transition from cutscene to gameplay here.

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The best part about it is Rockstar games have always been doing cutscenes completely in-game, nothing gets up-sampled even, everything is 1 to 1 except they use point lights around characters & fancy camera tricks to flesh them out a bit more & make dramatic scenes, nothing is different at all. The world & environments out there are exactly the same.
 
Yep. 70% plus ray tracing support, mesh shader support, 100x faster ssd, and the all important 7-8x CPU upgrade. Remember they actually went from 3.2 ghz cpus to 1.6 ghz CPUs, multi threaded sure but in terms of compute, it was exactly the same thing. Now devs can and should go crazy if they really wanted but our best devs settled for making cross gen games or targeted 60 fps to appease the 60 fps nerds expecting 4k 60 fps from $399 consoles.
The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the top car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.
 
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The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.
We already got that in spiderman. I will always give Insomniac a pass despite their shit efforts with the graphics because they at least delivered on the ssd promise.

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But yes, I want jets to feel fast this time around. They were too slow in the PS3.
 
The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the top car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.
I cannot wait to hop on a military jet plane & zoom around the city to see how fast it can get, I remember GTA 5's military jet was slower than I wanted it to be, but I get it, it's a PS3/360 game, and the speed hasn't increased in succeeding generations, but here I bet it's going to get crazy fast especially since the map is around double the size of GTA 5's map. 🗺️
 
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