This shit is not even in the same realm. The gta trailer must have some crazy global illumination tech and rt ao![]()
I think ND should be banned from this thread after the GTA reveal.
Games being delayed a year prior to launch is always about the content not being polished enough and never about the tech which at this point in game development has been set for years and likely couldn't change much without rebuilding the whole game from scratch.I somehow think the delay of GTA6 is related to addition and perfection of full ray tracing features. I don't know why but I feel that Rockstar didn't want to include RTGI or some advanced ray tracing features to GTA6 in the first place. Maybe basic ray tracing features, normal GI but not advanced ones. But I think they changed their mind (or forced themselves) and wanted to go full throttle with these RT features and heavily optimize the game after their addition.
I really don't know why but this is the feeling I got.
Yes, even little pebbles cast shadows in the ground.Most impressive thing to me is shadows, not only is the quality, the softness/hardness and the fall off exceptional, but everything looks appropriately and dynamically shadowed right off into the distance, makes all of the assets appear like they're properly seated in the world.
Yes but I'm not saying the game didn't use RT features in the first place. Just believe they wanted to harness the power of RT in full degree not to "some extent".Games being delayed a year prior to launch is always about the content not being polished enough and never about the tech which at this point in game development has been set for years and likely couldn't change much without rebuilding the whole game from scratch.
I don't think they gonna beat them on cutscenes this gen rockstar raised the bar very highFixed.
Lighting.
Faces.
Hair.
Level of detail.
Asset quality.
Draw Distance.
Water rendering.
Water physics.
No one is beating them in any of this. Not just Sony studios.
Maybe ND beats them in cutscenes. Maybe. But the cutscene gifs on that website are absolutely amazing. better than most hollywood movies. The camera work, the cinematography, the perfect DoF on moving shots. I am pissed that they didnt include those gifs in the trailer.
I actually made a by-the-minute comparison of this one with the Matrix demo sequence. It's nearly identical, but GTA VI's IQ is waaaay better.
Hopefully, fsr4 makes it to the pro in time.Gimme a 40fps Pro mode with (good) PSSR and some of those RT reflections and DoF transitions tidied up and I'll be super happy.
I imagine a lot of their talent left after TLOU2, that and Sony splitting their resources with that damn multiplayer. Who knows though, it's probably three years away still, I don't think we have seen the best of it.I think the gap between Naughty Dog & Rockstar is expanding, what the heck happened to ND? I mean…their Integalactic game doesn't look anywhere near GTA 6, both trailers were "captured on PS5" but man that 60 FPS tax killed the graphical fidelity that could be achieved, still, I'll give ND some time to show a more impressive slice, but so far, this here looks monumentally better than Intergalactic, it's not even close!
I somehow think the delay of GTA6 is related to addition and perfection of full ray tracing features. I don't know why but I feel that Rockstar didn't want to include RTGI or some advanced ray tracing features to GTA6 in the first place. Maybe basic ray tracing features, normal GI but not advanced ones. But I think they changed their mind (or forced themselves) and wanted to go full throttle with these RT features and heavily optimize the game after their addition.
I really don't know why but this is the feeling I got.
I actually made a by-the-minute comparison of this one with the Matrix demo sequence. It's nearly identical, but GTA VI's IQ is waaaay better.
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RAGE is definitely in a league of its own. Seems like we finally beat UE5 demo territory... Good!the Matrix demo was visually speaking extremely ugly once you put it under even minute scrutiny. so this isn't surprising to me.
UE5 is trash, and especially the early versions of it were really fucking awful.
Get some help.the Matrix demo was visually speaking extremely ugly
We've been getting gaslit all gen by devs, fanboys, and the diminishing returns brigade. Even i was surprised when i saw it was captured on the PS5. I was gaslit into thinking this was Pro or PC footage, and i have always been adamant that consoles were way more powerful than what this gen has been able to offer.We've been getting fucked graphically if a Ps5 is actually capable of this
Get some help.
Feels somewhat validating for me to see something like this as well, I knew there was a reason I was disappointed again and again by what's coming out - now I'm even more pissed with Naughty Dog and Sony Santa Monica - if they were even a LITTLE close to this level it'd be fine, but ND's game looks a full generation behindWe've been getting gaslit all gen by devs, fanboys, and the diminishing returns brigade. Even i was surprised when i saw it was captured on the PS5. I was gaslit into thinking this was Pro or PC footage, and i have always been adamant that consoles were way more powerful than what this gen has been able to offer.
Only person smoking something is you pal.What are people smoking? Intergalactic animations and character model slay this. It's also running at 60 FPS unlike this slideshow.
two of those gifs have full control of the camera. 3 of them are gameplay of very fast moving scenes. everyone here played it and loved it. No one complained about image quality. you cant gaslight us into reshaping the narrative.once you walk around the open world the demo looked like shit and ran like shit.
the extremely low internal resolution is harder to hide once the player has full control of the camera and isn't watching a best case scenario scripted sequence.
stop posting gifs that hide all that shit btw. compressing down a video until all the artifacts disappear into the GIF artifacts screams disingenuousness.
the demo was ugly, and ran like shit. if it was an actual game looking and running like this I wouldn't even touch it with a 10 foot pole.
just throwing RT effects into a demo while reducing the resolution, and not caring about visual clarity and temporal stability, is not how game graphics should be done.
Exactly what I felt when watching the trailer, it feels like a tech demo, it's that impressive!Looks two gens ahead of RDR 2
Looks like a tech demo fully blended into a full release game
All current consoles are, and have been, capable of this, minus perhaps the Series S. Hellblade 2 wouldn't have existed if the hardware wasn't. Rockstar are simply showing that the consoles ARE at this level when they're properly utilized, a notion that I've been saying (perhaps not on here, can't remember) for a while now.We've been getting fucked graphically if a Ps5 is actually capable of this
Objectively, they don't. At all.Intergalactic animations and character model slay this. It's also running at 60 FPS unlike this slideshow.
Out of your mind lolWhat are people smoking? Intergalactic animations and character model slay this. It's also running at 60 FPS unlike this slideshow.
Rockstar are masters. They did it again. RDR 2 is still one of the best-looking games ever, but this is a whole new level. Insane.
Page 600!!
This is a win for all of us in this thread. It took us a year and a half to get to 100 pages. In the last two years, we have grown to 600!Rockstar are masters. They did it again. RDR 2 is still one of the best-looking games ever, but this is a whole new level. Insane.
Page 600!!
Exactly, a lot if not almost all games look better in cutscenes, which isn't bad, but is isn't the same as actual gameplay.I'm just waiting on gameplay. Cutscenes in RDR2 look better than the gameplay. Gameplay still looks good, not trying to downplay it, but they're not the same. I'm not ready to call GTA6 the best looking game until I see it in free motion. Rockstar always has a high visual bar so if anyone is going to take the "Graphical King" spot it's them, but still waiting to see. Cutscenes look solid.
I'm just waiting on gameplay. Cutscenes in RDR2 look better than the gameplay. Gameplay still looks good, not trying to downplay it, but they're not the same. I'm not ready to call GTA6 the best looking game until I see it in free motion. Rockstar always has a high visual bar so if anyone is going to take the "Graphical King" spot it's them, but still waiting to see. Cutscenes look solid.
In raw technical terms, the leap compared to PS3-PS4 was objectively much smaller. Still, PS4-PS5 was still at least 70% of that... Never made any sense to begin with.I know this keeps getting parroted, but the notion of "diminishing returns", and, "these consoles are too weak!" was always laughable to me. You even had tech tubers regurgitating that slop. Glad to see GTA 6 essentially silencing just about everyone in this regard. Diminishing returns with this level of hardware and the resources available in said hardware is, excuse my French, horse shit.
TLOU part 1 remake looks absolutely next gen during cutscenes. So this is true.Exactly, a lot if not almost all games look better in cutscenes, which isn't bad, but is isn't the same as actual gameplay.
And RDR2 literally did the same thing, and the transition/difference between cutscene visuals to in-game visuals was practically nonexistent. Do people just… Not remember how insane RDR2 was/still is? And, this is the same studio that made that game, only now with much better hardware to utilize.I'm sure we're seeing a real-time transition from cutscene to gameplay here.
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It's a console game. It will not be using "the power of RT in full degree". If we're lucky we'll get a good enough path tracing mode in PC version eventually. I'm not holding my breath though considering the history of R* PC efforts.Yes but I'm not saying the game didn't use RT features in the first place. Just believe they wanted to harness the power of RT in full degree not to "some extent".
Yep. 70% plus ray tracing support, mesh shader support, 100x faster ssd, and the all important 7-8x CPU upgrade. Remember they actually went from 3.2 ghz cpus to 1.6 ghz CPUs, multi threaded sure but in terms of compute, it was exactly the same thing. Now devs can and should go crazy if they really wanted but our best devs settled for making cross gen games or targeted 60 fps to appease the 60 fps nerds expecting 4k 60 fps from $399 consoles.In raw technical terms, the leap compared to PS3-PS4 was objectively much smaller. Still, PS4-PS5 was still at least 70% of that... Never made any sense to begin with.
Slay? Buzzcut? Hair physics?What are people smoking? Intergalactic animations and character model slay this. It's also running at 60 FPS unlike this slideshow.
Oh boy how much I hate TechTubers & the "doom and gloom" YouTubers on why "graphics are actually not getting better" and "graphics are not important" "diminishing returns."I know this keeps getting parroted, but the notion of "diminishing returns", and, "these consoles are too weak!" was always laughable to me. You even had tech tubers regurgitating that slop. Glad to see GTA 6 essentially silencing just about everyone in this regard. Diminishing returns with this level of hardware and the resources available in said hardware is, excuse my French, horse shit.
The best part about it is Rockstar games have always been doing cutscenes completely in-game, nothing gets up-sampled even, everything is 1 to 1 except they use point lights around characters & fancy camera tricks to flesh them out a bit more & make dramatic scenes, nothing is different at all. The world & environments out there are exactly the same.I'm sure we're seeing a real-time transition from cutscene to gameplay here.
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The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the top car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.Yep. 70% plus ray tracing support, mesh shader support, 100x faster ssd, and the all important 7-8x CPU upgrade. Remember they actually went from 3.2 ghz cpus to 1.6 ghz CPUs, multi threaded sure but in terms of compute, it was exactly the same thing. Now devs can and should go crazy if they really wanted but our best devs settled for making cross gen games or targeted 60 fps to appease the 60 fps nerds expecting 4k 60 fps from $399 consoles.
We already got that in spiderman. I will always give Insomniac a pass despite their shit efforts with the graphics because they at least delivered on the ssd promise.The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.
I cannot wait to hop on a military jet plane & zoom around the city to see how fast it can get, I remember GTA 5's military jet was slower than I wanted it to be, but I get it, it's a PS3/360 game, and the speed hasn't increased in succeeding generations, but here I bet it's going to get crazy fast especially since the map is around double the size of GTA 5's map.The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the top car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.