GymWolf
Gold Member
Are mad max car explosions finally gonna be beaten?
Are mad max car explosions finally gonna be beaten?
Finally we witness Matrix-tier quality. It's great to see Kojima and R* pushing current gen's potential.
Asset streaming will be huge here. We'll very likely see the exotic cars capable of 200+ mph no problem, as such is already possible with something like Spider-Man 2, where both Spider-Men are likely traveling significantly faster across the city without the game falling apart.The CPU was legitimately a generational uplift, especially when we remember the PS3 Cell outperformed the Jaguar cores in some workloads. Considering how much in GTA VI is pushing the bar into the stratosphere, you have to wonder what will be the car speed in-game... Think we might get our first instance of the Cerny secret sauce for the SSD making a difference, too.
Dont want to rain on your parade, but playing through Expedition 33 and even nanite cant hide pop-in when flying at fast speeds. Draw Distance might seem like a vram heavy setting that should be solved by having either more vram or better syncing between vram and ssd, but the GPU still has to render all of it. I still remember the draw distance setting completely killing my fancy PS4 caliber GPU in GTA4.I cannot wait to hop on a military jet plane & zoom around the city to see how fast it can get, I remember GTA 5's military jet was slower than I wanted it to be, but I get it, it's a PS3/360 game, and the speed hasn't increased in succeeding generations, but here I bet it's going to get crazy fast especially since the map is around double the size of GTA 5's map.![]()
Yep. 70% plus ray tracing support, mesh shader support, 100x faster ssd, and the all important 7-8x CPU upgrade. Remember they actually went from 3.2 ghz cpus to 1.6 ghz CPUs, multi threaded sure but in terms of compute, it was exactly the same thing. Now devs can and should go crazy if they really wanted but our best devs settled for making cross gen games or targeted 60 fps to appease the 60 fps nerds expecting 4k 60 fps from $399 consoles.
I'm sure we're seeing a real-time transition from cutscene to gameplay here.
![]()
The draw distance in RDR2 is still industry leading even if the lighting and foliage quality has been topped by current gen games. They just know what they are doing when it comes to draw distance, have always been ahead of the curve.'Atmospherics' are another key part of the image. There's real depth to everything and it all looks really coherent as a result. Seems to have followed on very nicely from RDR2 which did well in that regard.
Also, 'draw distance' / 'lod' appear as if they don't exist, as if everything is just kinda there. Wonder if they're using microgeometry and have also optimised the draw-in for fx, perhaps making it very gradual and tapered. Maybe it's just been tweaked for the cutscenes and/or trailers, but even in the best of games you usually see these things in real-time trailers.
This is awesome visually.![]()
Look at the shadows on Jason's watch, and how naturally settled his arm hairs are, how the light in Lucia's hair is perfectly diffused. Ugh.
![]()
So we have:
- Hip Physics
- Hair Physics
- Muscle Deformation Physics
- Cloth Physics
All in one shot.
Matrix Awakens demo had such fast camera speed and from what I remember, it didn't have pop-ins? And we all know it craps all over Spider Man 2's assets & textures. Maybe I'm missing something…Dont want to rain on your parade, but playing through Expedition 33 and even nanite cant hide pop-in when flying at fast speeds. Draw Distance might seem like a vram heavy setting that should be solved by having either more vram or better syncing between vram and ssd, but the GPU still has to render all of it. I still remember the draw distance setting completely killing my fancy PS4 caliber GPU in GTA4.
Spiderman 2 figured it out but they are using last gen assets and the detail isnt anywhere near the same level with virtually no foliage in Manhattan. GTA6 will have to draw in a lot more detail.
I said my piece, cutscenes are iffy, those were also better than gameplay in GTA5 and RDR2, not by a lot, but they were.TLOU part 1 remake looks absolutely next gen during cutscenes. So this is true.
I saw all of them and I posted the one that impressed me the most, that night overview of the city, if that's what it's going to look then hats down and all that.But Rockstar isnt Naughty Dog. Remember ND has now gone two generations releasing 60 fps cutscene as their reveal trailers when they knew damn well that Uncharted 4 was going to be 1080p 30 fps. It was a huge downgrade too. Now Intergallactic is also native 4k 60 fps with ray traced reflections. No way in hell is that game anything above native 4k 30 fps, but they are trying to trick us again.
Rockstar used FSR2 in the first trailer reconstructing from 1440p to 4k. Kept the framerate at 30 fps even though this is releasing on PC and they couldve easily shown us PC footage. They dont fuck around.
There are literally over a 100 screenshots on their website. They are not hiding anything.
Yeah. You can easily see "miles" in-game off into the distance in RDR2 depending on the time of day and weather.The draw distance in RDR2 is still industry leading even if the lighting and foliage quality has been topped by current gen games.
Go to the website. There is a gif of this scene. It is the best fucking thing ive ever seen.This is awesome visually.
Yes!![]()
So we have:
- Hip Physics
- Hair Physics
- Muscle Deformation Physics
- Cloth Physics
All in one shot.
hopefully it looks this good during gameplay!
100%. They're the one developer left who gets the benefit of the doubt for this stuff.These cutscenes are very close to gameplay graphics. In the beginning of the video you can see a transition to gameplay.
I think many are going to be pleasantly surprised. Don't underestimate Rockstar.
omg i just spent 30 minutes trying to gif that web gifs lmao.In official gta vi website if you navigate to downloads you can find all trailers in source quality, all website gifs as videos in source quality and all releasesed pics with good quality
![]()
Grand Theft Auto VI - Rockstar Games
Vice City, USA. Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each...www.rockstargames.com
This makes Yotei look particularly sad and low effort. I know the studios are not comparable in size which is why I blame Sony for not giving Sucker Punch the motivation and funds to produce a sequel to GoT that is sufficiently in line with expectations for being on ps5 and ps5 pro.
How is it possible on PS5? This is my only question - it looks better than pathtraced cyberpunk I thought these consoles weren't capable of doing thatThe vest reflects light realistically holy shit
![]()
![]()
How is it possible on PS5? This is my only question - it looks better than pathtraced cyberpunk I thought these consoles weren't capable of doing that
Cyberpunk wasn't designed with pathtracing in mind. GTA VI clearly had RTGI as the basis for the lighting since the start, it's simply going to look more cohesive.How is it possible on PS5? This is my only question - it looks better than pathtraced cyberpunk I thought these consoles weren't capable of doing that
The budget of the game is like higher than six Cyberpunk games, and Cyberpunk was already one of the most expensive games of all times. Think with your headHow is it possible on PS5? This is my only question - it looks better than pathtraced cyberpunk I thought these consoles weren't capable of doing that
What a difference resolution makes, holy fuck. Looks SO much better than the condensed YT version. Downloading it is like going from PS5 to PS5 ProIn official gta vi website if you navigate to downloads you can find all trailers in source quality, all website gifs as videos in source quality and all releasesed pics with good quality
![]()
Grand Theft Auto VI - Rockstar Games
Vice City, USA. Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each...www.rockstargames.com
two of those gifs have full control of the camera. 3 of them are gameplay of very fast moving scenes. everyone here played it and loved it. No one complained about image quality. you cant gaslight us into reshaping the narrative.
Big studios develop many techs which gives graphics close to pure path tracing without it's huge cost on hardware, sony studios alongside the rockstar did this on previous generations on bringing high end graphics techs on ps3 & ps4 but currently it's rockstar alone, I don't see any sony studio that give us true current gen graphics other than guerilla with decima in ds2 which mainly because of kojima and this statement also on debate until ds2 previews show upHow is it possible on PS5? This is my only question - it looks better than pathtraced cyberpunk I thought these consoles weren't capable of doing that
The YouTube video is only 250 mb. Literally 1/5th of the size of the actual rockstar upload.What a difference resolution makes, holy fuck. Looks SO much better than the condensed YT version. Downloading it is like going from PS5 to PS5 Pro
Thanks! Yep, with around 100GB of mods, it looks way better now.Looks incredible. But it's with mods, right ? I don't recall the game looking like that, color wise.