roosnam1980
Member
weird direction for the mafia franchise , its akin to uncharted/TLOU , maybe they dont want it to clash with other open-world games
looks great overall
looks great overall
I know, I'm saying MORE first party games should be doing that.All Insomniac games on PS5 use RT, at 60fps even.
Just finished watching the 30 minutes of the new Death Stranding 2 footage, and I disagree with some of the takes on here, I think the game looks stunning and qualifies as a bonified "next-gen game". Character model, clothing and materials are highly detailed with amazing animations, textures and geometry are dense even though they're being killed by Youtube's shitty bitrate, water rendering is superb especially in the area where Sam is crossing it via ladders. The last shot is also jaw droppingly beautiful, and rivals some of the stuff we've seen on UE5, an insane amount of triangles being thrown around to render those mountains, rocks and pebbles.
I agree that there are some better looking games out there, but as an overall visual package the game is excellent.
weird direction for the mafia franchise , its akin to uncharted/TLOU , maybe they dont want it to clash with other open-world games
looks great overall
Just wow...
More gameplay from mafia here looks amazing
Even some of the gameplay sequences seen during the panel were like you said nothing really special but some other parts look good.yeah characters are nothing special
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even tlou1 remaster massacre this stuff
I know, I'm saying MORE first party games should be doing that.
Yeah i really don't see all the fuss, it looks great like many other ue5 games, but not...special.Even some of the gameplay sequences seen during the panel were like you said nothing really special but some other parts look good.
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The Old Country is running on UE5. Curious how that will turn out (again)?
Even some of the gameplay sequences seen during the panel were like you said nothing really special but some other parts look good.
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Mafia tech director on pax panel confirmed that mafia using UE5 nanite and lumen
Yeah, its a shame, honestly. Not only it doesn't look THAT special it gives people the stutter.Sttttuuuuttttttteeeeeerrrrrrrrrr
I forgot about Ratchet, too.Well, what you said was:
"Five years later and I can't even think of a single first party game beyond Grand Turismo that's using raytracing"
while i appreciate graphics it really looks similar to black myth wukong
i mean they're both same engines. but that's the curse of ue 5
foliage terrain is literlally one to one similar with black myth
ue 4 had this curse too across many games, some devs have the talent and ability to surpass it
i guess some don't
games looking samey really ruins the vibe and immersion for me
all the more reason I praise ac shadow and gta 6 because they have their unique look to them <3
Ground textures looking similar doens't mean that wukong looks like mafia, cmon.
this is the most generic ass location of wukong and i haven't seen anything in the mafia trailer that make me thing that i'm looking at 2 similar games just because the ground looks similar.
The PC version will probably fight with Witcher 4 for graphics king.The sad (and exciting) part is that once GTA6 will be out on pc, we'll probably have the 70-series already xD
If w4 looks 1:1 with the revela, i can see w4 smashing gta6 in terms of raw details but losing when it comes to almost everything else (npcs, animations, care for details, physics etc.)The PC version will probably fight with Witcher 4 for graphics king.
Raw details?If w4 looks 1:1 with the revela, i can see w4 smashing gta6 in terms of raw details but losing when it comes to almost everything else (npcs, animations, care for details, physics etc.)
By that point, we know CD Project Red & Nvidia are in very close ties with one another, which means we will see Path Tracing & we may even see Neural Rendering features deployed for Witcher 4, stuff like we saw in the Zorah tech demo, I just hope at the very least, Nvidia strikes a deal with Rockstar & add Path Tracing alongside support for all the DLSS suite of features (like Transformer model, Frame Generation & Ray Reconstruction) onto the PC version just so they future proof it in some sense, plus the standard expected graphical additions like more NPCs, better draw distance, better effects etc, this also bodes very well with PS6 version in the future (2027/2028?) to where we may see GTA 6 again with full PT on PS6.The PC version will probably fight with Witcher 4 for graphics king.
yep. nothing is beating GTA6.If w4 looks 1:1 with the revela, i can see w4 smashing gta6 in terms of raw details but losing when it comes to almost everything else (npcs, animations, care for details, physics etc.)
I forgot about Ratchet, too.
Yeah, if I'm not mistaken, work on GTA6 began shortly after GTA5 released, and as well for RDR2 after the 1st one, I think they divide those 3000 employees between their separate studios working on GTA series or Red Dead series.yep. nothing is beating GTA6.
CD project is only 500 devs. Half of whom were working on fixing Cyberpunk for the last four years. GTA6 has so much detail and so many different features because like 90% of their 3,000+ devs were working on one game since 2018. We will probably never get a game like GTA6 again. I think Rockstar will be forced to make multiple projects with smaller scopes going forward. Dont see them making RDR3 with 3,000 devs taking 5-8 years again.
I meant in addition to those.And all the Spider-Man games.
Jason said that Rockstar changed after shipping GTA5. They realized that they need all 7 studios and 3,100 devs working on one game to accomplish their vision. Im sure they had a skeleton crew working on GTA6 design blueprints, but they literally cancelled the planned Heist missions because they wanted everyone working on RDR2.Yeah, if I'm not mistaken, work on GTA6 began shortly after GTA5 released, and as well for RDR2 after the 1st one, I think they divide those 3000 employees between their separate studios working on GTA series or Red Dead series.
Clearly no one affords this, but they also have this quality work about them, I still have GTA5 installed, lol, and play it from time to time and not online.
I don't see them changing their politics of releasing games that far apart, GTA6 is gonna break all records possible making a fuck ton of money and if 5 is any indication, it's gonna have an even longer lifespan.
Better assets\textures? like the difference between hb2 and gta6 but in 5 years from now consoles are gonna be capable of having hb2 (or better) details in big open worlds (i hope)Raw details?
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??
Opinions?
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??
Opinions?
I feel the same, along with that Captain America/Black Panther game.you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible
If you take away the lights and visual effects it doesn't look any better than hb2...maybe even worse in some aspects...Its using in game assets after all. The lighting and visual effects won't be as cg like but it should look close to this during cutscenes.
It looked possible to me since day one, just looking at the hair of the characters. It also runs in what I'm pretty sure turned out to be a 5090.
Still in-game assets for what's worth.It was prerendered using a 5090, which means literally nothing. It could've been prerendered on a 3060, it just would've taken a lot longer.
Yeah, it may be a compromise because of everything else or a compromise because you can go into the clouds like in HFW DLC or simply this isn't their final form maybe they'll look better by release.Guessing that's the way some compromises goes?It doesn't appear to be that much a step up above pc ultra settings rdr2 in 4k when coming down to its clarity or the internal clouds rendering resolution, or its just the shenanigans of their fsr upscaling method? Definitely needs some improvements yeah.
there is nothing more advanced than pathtracing. And we're still very.. Very... far from actually achieving PT after all.And probably light system, something even more advanced than path tracing.
Yeah i meant like a more refined path-tracing, i played cb2077 with pt and sure as hell many scene still don't make sense in terms of lights.there is nothing more advanced than pathtracing. And we're still very.. Very... far from actually achieving PT after all.
Well, that happens when you have to water down rays and bounces just to be able to run a minimal version of PT that then still needs heavy reconstruction to present anything useful at all.Yeah i meant like a more refined path-tracing, i played cb2077 with pt and sure as hell many scene still don't make sense in terms of lights.
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??
Opinions?
Like it look more fake and pre-rendered than gta6 but at the same time, far from a generational difference...