Graphical Fidelity I Expect This Gen

weird direction for the mafia franchise , its akin to uncharted/TLOU , maybe they dont want it to clash with other open-world games
looks great overall
 
Just finished watching the 30 minutes of the new Death Stranding 2 footage, and I disagree with some of the takes on here, I think the game looks stunning and qualifies as a bonified "next-gen game". Character model, clothing and materials are highly detailed with amazing animations, textures and geometry are dense even though they're being killed by Youtube's shitty bitrate, water rendering is superb especially in the area where Sam is crossing it via ladders. The last shot is also jaw droppingly beautiful, and rivals some of the stuff we've seen on UE5, an insane amount of triangles being thrown around to render those mountains, rocks and pebbles.

I agree that there are some better looking games out there, but as an overall visual package the game is excellent.
 
Just finished watching the 30 minutes of the new Death Stranding 2 footage, and I disagree with some of the takes on here, I think the game looks stunning and qualifies as a bonified "next-gen game". Character model, clothing and materials are highly detailed with amazing animations, textures and geometry are dense even though they're being killed by Youtube's shitty bitrate, water rendering is superb especially in the area where Sam is crossing it via ladders. The last shot is also jaw droppingly beautiful, and rivals some of the stuff we've seen on UE5, an insane amount of triangles being thrown around to render those mountains, rocks and pebbles.

I agree that there are some better looking games out there, but as an overall visual package the game is excellent.

Just wow...

3ewxlUv.gif

3eOKJCG.gif
 
weird direction for the mafia franchise , its akin to uncharted/TLOU , maybe they dont want it to clash with other open-world games
looks great overall

Mafia was never truly open world outside of Mafia III.

  • Mafia 1 had an open world setting but most of it wasn't actually interactive. It was an open world set-dressing for a mostly linear story.
  • Mafia II leaned even more into that direction and was even more linear than the first game as far as actual gameplay is concerned.
  • Mafia III opened things up and was a "true" open world game, but was also arguably the worst game in the franchise.

I'm really glad they're just going full linear, story-driven experience for this new one. That's what this franchise has always done best.
 
Last edited:

More gameplay from mafia here looks amazing

Absolutely stunning.

These guys knew that they couldnt keep investing in their own engine (which btw was excellent in its own right) and chose to go with a third party engine. they then used their talents to get the most out of it. This is by far the best implementation of nanite ive ever seen. There is so much detail packed into every scene, and literally every single asset looks photorealistic with perfect reflections. Indoors, outdoors, every rock, plate, table, floor and wall looks perfect. This is what we wanted from nanite.

Lighting is good too. Character models arent as expressive as DS2 but whatever, they are good enough.
 
Even some of the gameplay sequences seen during the panel were like you said nothing really special but some other parts look good.
3esCfMg.gif
 
Last edited:
while i appreciate graphics it really looks similar to black myth wukong
i mean they're both same engines. but that's the curse of ue 5
foliage terrain is literlally one to one similar with black myth
ue 4 had this curse too across many games, some devs have the talent and ability to surpass it
i guess some don't
games looking samey really ruins the vibe and immersion for me
all the more reason I praise ac shadow and gta 6 because they have their unique look to them <3
 
Last edited:
while i appreciate graphics it really looks similar to black myth wukong
i mean they're both same engines. but that's the curse of ue 5
foliage terrain is literlally one to one similar with black myth
ue 4 had this curse too across many games, some devs have the talent and ability to surpass it
i guess some don't
games looking samey really ruins the vibe and immersion for me
all the more reason I praise ac shadow and gta 6 because they have their unique look to them <3


Having high fidelity materials is gonna be the end goal of all the engines, they are all gonna look similar, ue5 is just the best for now, if gta6 was on ps6, the ground would have looked like hb2\wukong ground, it look different because a huge open world can't have the microdetails of something like hb2, not because they don't want to have that level of fidelity, other things looking photorealistic in gta6 definitely show their intentions, at least location wise, characters are a bit stylized and it's their style.

Ground textures looking similar doens't mean that wukong looks like mafia, cmon.

this is the most generic ass location of wukong and i haven't seen anything in the mafia trailer that make me thing that i'm looking at 2 similar games just because the ground looks similar.

hq720.jpg
 
Last edited:
Ground textures looking similar doens't mean that wukong looks like mafia, cmon.

this is the most generic ass location of wukong and i haven't seen anything in the mafia trailer that make me thing that i'm looking at 2 similar games just because the ground looks similar.


for other points, agree to disagree
 
Last edited:

And?

Ground textures being similar are not gonna change the fact that the games have mostly completely different locations\thematics\art style\characters and they don't feel similar at all, detailed rocks are detailed rocks, when you reach a certain level of fidelity all the rocks in all the engines are gonna look similar, same for trees, foliage etc, the final aim is photorealism.

Let me make another example, asphalt textures are usually all the same in all games where you drive cars or where you have streets, do all the racing simulators\open worlds inside cities look the same to you because the asphalt look the same?

because that is your narrative right now...
 
Last edited:
The PC version will probably fight with Witcher 4 for graphics king.
If w4 looks 1:1 with the revela, i can see w4 smashing gta6 in terms of raw details but losing when it comes to almost everything else (npcs, animations, care for details, physics etc.)
 
The PC version will probably fight with Witcher 4 for graphics king.
By that point, we know CD Project Red & Nvidia are in very close ties with one another, which means we will see Path Tracing & we may even see Neural Rendering features deployed for Witcher 4, stuff like we saw in the Zorah tech demo, I just hope at the very least, Nvidia strikes a deal with Rockstar & add Path Tracing alongside support for all the DLSS suite of features (like Transformer model, Frame Generation & Ray Reconstruction) onto the PC version just so they future proof it in some sense, plus the standard expected graphical additions like more NPCs, better draw distance, better effects etc, this also bodes very well with PS6 version in the future (2027/2028?) to where we may see GTA 6 again with full PT on PS6.
 
If w4 looks 1:1 with the revela, i can see w4 smashing gta6 in terms of raw details but losing when it comes to almost everything else (npcs, animations, care for details, physics etc.)
yep. nothing is beating GTA6.

CD project is only 500 devs. Half of whom were working on fixing Cyberpunk for the last four years. GTA6 has so much detail and so many different features because like 90% of their 3,000+ devs were working on one game since 2018. We will probably never get a game like GTA6 again. I think Rockstar will be forced to make multiple projects with smaller scopes going forward. Dont see them making RDR3 with 3,000 devs taking 5-8 years again.
 
yep. nothing is beating GTA6.

CD project is only 500 devs. Half of whom were working on fixing Cyberpunk for the last four years. GTA6 has so much detail and so many different features because like 90% of their 3,000+ devs were working on one game since 2018. We will probably never get a game like GTA6 again. I think Rockstar will be forced to make multiple projects with smaller scopes going forward. Dont see them making RDR3 with 3,000 devs taking 5-8 years again.
Yeah, if I'm not mistaken, work on GTA6 began shortly after GTA5 released, and as well for RDR2 after the 1st one, I think they divide those 3000 employees between their separate studios working on GTA series or Red Dead series.

Clearly no one affords this, but they also have this quality work about them, I still have GTA5 installed, lol, and play it from time to time and not online.
I don't see them changing their politics of releasing games that far apart, GTA6 is gonna break all records possible making a fuck ton of money and if 5 is any indication, it's gonna have an even longer lifespan.
 
Last edited:
And all the Spider-Man games.
I meant in addition to those.

I think my issue with the Spiderman games is that they don't necessarily feel like a huge leap from the Playstation 4 game/s. It's an improvement on some of the basic raytracing effects but I wasn't really blown away by what was going on there. That Sandman fight in the beginning of 2 didn't look too hot – a lot of the sand dust and particles felt really last-gen. I'd like to see some improvements in those areas, too. I'd also say the character models in the second game looked weird. It's as if the game was rushed out the door.
 
Yeah, if I'm not mistaken, work on GTA6 began shortly after GTA5 released, and as well for RDR2 after the 1st one, I think they divide those 3000 employees between their separate studios working on GTA series or Red Dead series.

Clearly no one affords this, but they also have this quality work about them, I still have GTA5 installed, lol, and play it from time to time and not online.
I don't see them changing their politics of releasing games that far apart, GTA6 is gonna break all records possible making a fuck ton of money and if 5 is any indication, it's gonna have an even longer lifespan.
Jason said that Rockstar changed after shipping GTA5. They realized that they need all 7 studios and 3,100 devs working on one game to accomplish their vision. Im sure they had a skeleton crew working on GTA6 design blueprints, but they literally cancelled the planned Heist missions because they wanted everyone working on RDR2.

The same is true here. GTA Online is still being updated so clearly not a 100% of the 3,000 devs are working on GTA6 but like 90-95% are.
 
Raw details?
Better assets\textures? like the difference between hb2 and gta6 but in 5 years from now consoles are gonna be capable of having hb2 (or better) details in big open worlds (i hope)

better rocks, trees, metal etc, better characters with metahumans etc.

And probably light system, something even more advanced than path tracing.


But like i said, gta6 it's gonna win for everything else.
 
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??



Opinions?

Like it look more fake and pre-rendered than gta6 but at the same time, far from a generational difference...
 
Last edited:
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??



Opinions?

Its using in game assets after all. The lighting and visual effects won't be as cg like but it should look close to this during cutscenes.
 
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible
I feel the same, along with that Captain America/Black Panther game.

I still don't think it will be this gen or the next, but we are definitely slowly approaching the moment where bullshots are going to be a thing of the past.
 
Guessing that's the way some compromises goes?It doesn't appear to be that much a step up above pc ultra settings rdr2 in 4k when coming down to its clarity or the internal clouds rendering resolution, or its just the shenanigans of their fsr upscaling method? Definitely needs some improvements yeah.
Yeah, it may be a compromise because of everything else or a compromise because you can go into the clouds like in HFW DLC or simply this isn't their final form maybe they'll look better by release.
 
gta6 turned the previous most impossible reveal into something feasible, lmao.

At this point the ball is in ND court, tlou3 is the next BIG reveal for all the graphic whores around the world.

Cd project-rockstar-ND the holy trinity.

Or guerrilla with horizon 3 on ps6 if ND lost all their talent.
Or remedy with control 2
 
Last edited:
I had the time to rewatch the GTA VI trailer a couple times and go through the new website (which is one of the coolest websites ever created), and check out the content. I just can't… what the hell? The visual levels and the detail are out of this world. Sometimes I couldn't decide if what I'm looking at is some pre-rendered piece of content or ingame or what. It's like how you imagine a linear ND nextgen game in your wildest dreams but going straight to open world. No, I refuse to believe this will look like this on launch on my ps5. It's just impossible. But then again, this is Rockstar Games, they might do it…
If this will look like this, I will feel like a child again, like when I first got out of the sewers in Oblivion on X360. I never thought I would feel again like that. Man, I really hope this is real and there will be no downgrades. Please don't disappoint us Rockstar!
 
there is nothing more advanced than pathtracing. And we're still very.. Very... far from actually achieving PT after all.
Yeah i meant like a more refined path-tracing, i played cb2077 with pt and sure as hell many scene still don't make sense in terms of lights.
 
Yeah i meant like a more refined path-tracing, i played cb2077 with pt and sure as hell many scene still don't make sense in terms of lights.
Well, that happens when you have to water down rays and bounces just to be able to run a minimal version of PT that then still needs heavy reconstruction to present anything useful at all.
But we'll get better at that. I'll be happy if the next gen consoles can run this poor man's PT at all.. That would already be a giant leap in possibilities.
 

I'm fine with games looking like this. I thik there's been a really good upgrade in terms of the visuals.

It's the enemy AI and animations that need an equal leap forward. It's going to be so offputting if an NPC just stands there in the open firing at you and not running for cover when he see's his mate get slaughtered 5 feet from him.
 
you know what, after the last gta6 trailer, the reveal of w4 doesn't look THAT impossible or impressive, am i going crazy??



Opinions?

Like it look more fake and pre-rendered than gta6 but at the same time, far from a generational difference...

Yup. If GTA6 is possible this certainly is
 
Top Bottom