Graphical Fidelity I Expect This Gen

We still don't know that yet unless you mean npcs in cutscenes.

It's gonna be hard to have good hairs for every insignificant nocs on the streets.

How are those cpus not melting?
CPUs will melt, but Rockstar also have the resources to make something like this possible yet still manageable for hardware to render. Look at NPCs in RDR2; none of them are that much different/scaled back from the likes of Arthur Morgan or any of the main cast.
 
Resolution will be heavily reduced, likely targeting 700-800p range at most. If RTGI is, "baked" into GTA 6, which it likely is, then the effect will be drastically reduced on Series S as well, if not removed entirely to sustain a 30 fps lock. Overall, I can see the Series S version still being solid enough and especially for the more casual audience who just want to play GTA 6, but it will be a significant step back from the premium consoles.

Rockstar will/have tried their best, however. They aren't like CDPR where they release a version of the game that is essentially unplayable (8th gen port of 2077).
Series S can do hardware RT. Just not at high resolutions. Metro Exodus RT remaster and matrix awakens demo both drop to around 500p, though metro exodus was running at 60 fps.

i would expect gta to run at around 600p if not lower on the series s with some other downgrades related to the lower memory pool. but in terms of CPU, and GPU features, everything thats in the XSX is in the XSS so it will just be a very low resolution with all other features enabled.
 
Twitter has been brutal today.



Cant believe we had people in this thread defending this trash.

they're still here...

Interested Kim Kardashian GIF
 
CPUs will melt, but Rockstar also have the resources to make something like this possible yet still manageable for hardware to render. Look at NPCs in RDR2; none of them are that much different/scaled back from the likes of Arthur Morgan or any of the main cast.
Disagree, arthur was the best model in the game, there is a reason why everyone and their mothers only post close ups of arthur when they praise characters models in rdr2.

The game had several tiers of characters details, it was not an horizon forbidden west type of game with its 178 metahuman models for npcs.

And let's be honest, characters rendering\faces was never the best aspect of any rockstar game.

They stepped up their game for gta6.
 
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Because only some of the shots are bullshots. the rest are clearly taken from cutscenes. Especially the gifs on the website like these below.

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I'm so glad fur seems to finally be good looking this generation, was so impressed when ratchet and clank came out on ps5, awesome to see it looking great in more games.
 
Disagree, arthur was the best model in the game, there is a reason why everyone and their mothers only post close ups of arthur when they praise characters models in rdr2.

The game had several tiers of characters details, it was not an horizon forbidden west type of game with its 178 metahuman models for npcs.

And let's be honest, characters rendering\faces was never the best aspect of any rockstar game.

They stepped up their game for gta6.
Imma be real. I am not expecting GTA6 to look AS good as the trailer peaks during gameplay - I know there was that beach scene but I can't imagine they'll have hundreds of npcs with fully working hair physics… I just don't see how it's possible, maybe on PC but not on consoles
 
Twitter has been brutal today.



Cant believe we had people in this thread defending this trash.


I mean i like mafia, but the trailer was janky as fuck. Also mario kart is an all timer so its worth the price for me as i probably gonna spend 1000 hours playing that shit while i'll be done with mafia after 10 hours probably.
 
I mean i like mafia, but the trailer was janky as fuck. Also mario kart is an all timer so its worth the price for me as i probably gonna spend 1000 hours playing that shit while i'll be done with mafia after 10 hours probably.
That fine. I have 400 hours in ftl. Doesn't mean it should cost $80.
 
Twitter has been brutal today.



Cant believe we had people in this thread defending this trash.


Mafia looks like a mediocre amalgamation of generic gameplay systems and will probably have typical UE5 tech issues that will never fully be fixed.

Mario Kart World looks like a polished arcade racer with perfect performance and interesting new ideas.

I can't believe anyone gives a fuck about Mafia.
 
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Imma be real. I am not expecting GTA6 to look AS good as the trailer peaks during gameplay - I know there was that beach scene but I can't imagine they'll have hundreds of npcs with fully working hair physics… I just don't see how it's possible, maybe on PC but not on consoles
Same, i'm still skeptical.
 
That's what happens when the Disney overlords don't give their VFX artists any time to do their work. Marvel CGI has been garbage for years now.

This trend of bad CGI in movies/series started because of CGI studios time constraints but after they saw that it was Ah-OK with the large public it clearly became purposeful to save costs. Now they will only invest for their big-hitters, like the next Avenges movie.

Hoping for the best but expecting the worst at this point

After Intergalactic I lost all hope for Sony studios this gen.
 
Am I the only one who think Mafia looks just ok? It's mostly decent looking, but it's nothing particularly impressive either. Looks it's using UE5 fine overall, but the assets, characters and overall quality isn't anything special. The animation looks pretty janky especially.
Mafia looks like you would expect an AAA UE5 game to look in 2025, this is bare minimum really. It's not doing anything above that which is a pity but then Mafia titles were never really known for their graphical tech so that's kinda in line with the heritage.
 
I rewatched gta6 trailer and the car of the old man at the beginning has the same quality of the bike, absolute perfection without rough edges.

Just saying...
 
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I rewatched gta6 trailer and the car of the old man at the beginning has the same quality of the bike, absolute perfection without rough edges.

Just saying...
Maybe they're doing Nanite-like virtual geometry for vehicles? Matrix Awakens demo had that except if you deformed the cars, that was way back in 2021 UE5, I think Rockstar has something close to it.
 
I said so too but we can't criticize UE5 here because papi Slimmy is ready to use his whip against anyone who dares to say anything remotely negative 😭

Hilarious, but there are plenty of people who didnt find Mafia like I did and took no issue with them. When the game comes out, they will see the light. I shall wait.

Even some of the gameplay sequences seen during the panel were like you said nothing really special but some other parts look good.
3esCfMg.gif

Yeah i really don't see all the fuss, it looks great like many other ue5 games, but not...special.

Sttttuuuuttttttteeeeeerrrrrrrrrr

yay... another game with generic stealth mechanics.




Michael Scott No GIF

For mafia ,the overall asset quality and details are being improved a lot no kidding, definitely huge jump comparing to their past works. So as you can see the visual presentation is right there , next I'm gonna start my fav routine --lod nitpicking for now. Tldr-- Judging by what the video trying to sell, lod of world buildings looks kinda decent? But right behind these buildings, they still choose to fill the game world with these blurry mess close range terrain models for whatever reason. Now even a showcase youtube video can't hide them away, this is very worrying. You know they been saying it's not a city environment focused game by any means unlike previous titles, and I do want to enjoy the game without stuff like this ruinning the vibe nonstop .
Like guys, what is this? Does terrain in our world becoming like world class top tier Nitendo Wii U quality when barely walking off few yards away for now? And hey! Where is my good old buddy Grass going? That slippery bastard just running off the stage like this and everybody out here have to suffer for it? Come on now this ain't funny,we are shooting a serious gangster shit movie here ,not some 4 year old kindergarten cartoons people! Wake up!
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And this one right here , what's her name? Oh it's that big tough Mountain milf right? Why does she always wearing that blurry mess whatever ugly clothes thing, like such a fatty asss clown? It's a miracle these little Tree dudes are still sticking around after all these years. Ah can't blame them too much , must be cheap as hell for a big booty like this to touch their peen weenie for the horny nights right?

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Here we go again same type of shit, these terrains just lacking some basic details,
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Idk guys no disrespect to the dev team, yeah they are doing casual interview right now about how amazing the game gonna be, how great the game gonna looks. But same as always,they been boosting the same style fancy words towards their track records(mafia DE, even mafia 3 as I remember) all the time. And well, we all know these titles are nowhere near graphically outstanding as they been trying to make it out to be. Which is fine, it's their own product to sell after all. But what some devs may feels enough are not the same deal for us graphics pimps. it's always better to just remain kinda of cautiously optimistic towards their graphical efforts.

Looking at the gameplay footage again, Mafia looks good but it's not mindblowing to me - seems on the level of the good looking games we have, better in some areas, worse in others. But perhaps my brain has been broken by GTA6

Am I the only one who think Mafia looks just ok? It's mostly decent looking, but it's nothing particularly impressive either. Looks it's using UE5 fine overall, but the assets, characters and overall quality isn't anything special. The animation looks pretty janky especially.
 
Mafia looks like a mediocre amalgamation of generic gameplay systems and will probably have typical UE5 tech issues that will never fully be fixed.

Mario Kart World looks like a polished arcade racer with perfect performance and interesting new ideas.

I can't believe anyone gives a fuck about Mafia.
Wildly different type of games these 2 you mentioned, you can't really compare them, I mean just to an extent that they're both pixels on a screen.

I'm not a fan of Mafia series, played them all, never finished one, but the games are more of an experience than just an arcade game, capturing the mood and vibes of a mob movie.
 
To talk more about the vehicle models in GTA VI, I am still shocked to see just how detailed & rounded the car models look, the condensed water trails on the car makes it look absurdly realistic, implying that there may be high-levels of humidity weather cycle going on or maybe light rain, the shaders/texturing work here is obscene! And the polygonal count is extremely high I bet, that is also present in the trailer, I tried to look for rough polygonal edges & I haven't found any, it's absurd!

THOSE EXHAUST PIPES! My God!! 🔥🔥

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EDIT: Just caught another car with that same water droplets sliding down shader applied to it (not sure what to call it), absurd looking!

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To talk more about the vehicle models in GTA VI, I am still shocked to see just how detailed & rounded the car models look, the condensed water trails on the car makes it look absurdly realistic, implying that there's a high-levels of humidity going on or might very light rain, the shaders/texturing work here is obscene! And the polygonal count is extremely high I bet, that is also present in the trailer, I tried to look for rough polygonal edges & I haven't found any, it's absurd!

THOSE EXHAUST PIPES! My God!! 🔥🔥

s7Qfynh.png
Reminds me of NFS 2015.
 
Just a fun little comparison I thought is interesting comparing a random street walkway with houses left & right in Spider Man 2 (from the showcase footage because I haven't found a good one from YouTube) VS GTA VI, and the differences are wildly vast! Makes Spider Man 2 look last-generation it's crazy! 😭

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Just a fun little comparison I thought is interesting comparing a random street walkway with houses left & right in Spider Man 2 (from the showcase footage because I haven't found a good one from YouTube) VS GTA VI, and the differences are wildly vast! Makes Spider Man 2 look last-generation it's crazy! 😭

ld3Gt0G.jpeg

l8Lriwi.jpeg

GTAVI is SO good it got me excited about gaming again
and I thought I had lost the appetite and was no longer the target audience of the industry until GTAVI popped up
the wait...is excruciating !
 
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Twitter has been brutal today.



Cant believe we had people in this thread defending this trash.


Is not like they have a choice anyway. Who would pay 80$ for a Mafia game?

Talking about GTA VI, I really hope they'll keep that kind of density in the final game. I need to stole a truck and jump straight in the middle of some of these super busy scenes shown in the trailer.

Also, I really hope they'll bring back the GTA 4 kind of physics for NPCs and cars damages, or maybe even better.
 
I really like the 1st person view this time around and especially in these shots, it looks photorealistic , especially with the RT reflections
that is, if it doesn't get delayed to the next-gen version of the game

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I mean look at the INSANE amount of RT reflection and AO [ around the sunshade and the sunglasses] , different types of transparency, different types of hair [and the strand system], the GI outside the car , my GOD

I am gonna take a month off work when it comes out

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Play expedition 33. It made me fall in love with gaming again.
I have never been one for turn-based games, did not like a single one of them , but yes this might be an exception , I get good vibes from it
for me it was Callisto and The Ascent
 
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GTA 6 is on another level. This is not only targeting 30fps that does this - we have 30fps games that are not generation ahead of anything else already.

This is mostly using realistic lighting (RTGI/RTAO/RTR - Sony is allergic to it) plus incredible assets quality that can be done with super high budget (and long work hours). GTA6 will be a graphics king for quite some time I suspect...
 
GTA 6 is on another level. This is not only targeting 30fps that does this - we have 30fps games that are not generation ahead of anything else already.

This is mostly using realistic lighting (RTGI/RTAO/RTR - Sony is allergic to it) plus incredible assets quality that can be done with super high budget (and long work hours). GTA6 will be a graphics king for quite some time I suspect...
incredible and UNIQUE asset quality mind you
 
incredible and UNIQUE asset quality mind you

Yep, it doesn't look Ai generated or copy-paste. That's what billion dollars/8 years can achieve.

But for smaller devs UE5 is the only solution, they can create AAA looking games with AA budget. I hate how UE5 performs but games can look amazing on it.
 
Nice to see proper AF (Anisotropic Filtering) in GTAVI too, off axis texture filtering on PS4 and PS5 has been in an absolute state for most games.
 
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And?

Ground textures being similar are not gonna change the fact that the games have mostly completely different locations\thematics\art style\characters and they don't feel similar at all, detailed rocks are detailed rocks, when you reach a certain level of fidelity all the rocks in all the engines are gonna look similar, same for trees, foliage etc, the final aim is photorealism.

Let me make another example, asphalt textures are usually all the same in all games where you drive cars or where you have streets, do all the racing simulators\open worlds inside cities look the same to you because the asphalt look the same?

because that is your narrative right now...
let me make myself clear

imagine ikea tables and most people get them because they're cheap and popular
you can also have your own custom table made. it is not easily available but it will look unique compared to the generic ikea table
asphalt example is a bit irrelevant because you can only alter how asphalt looks so much. of course it will look uniform across games. but ground textures ? there could be millions of variations between them.

what I'm saying is that there are randomized grounds and rock formations in real life. as such, since games draw inspirations from real life, when devs are preparing rock formations or ground textures, they would randomly do it. there's no rule or reason to it

but ue5 has premade configured trees, ground textures and rock formations. you can practically drag and drop them and it works. and that's fine. in the end when I notice these exact same assets across games, it just feels a little uncanny to me. hey, it is a personal opinion in the end. it is just how I feel

that apple example from oblivion a couple page earlier, how they simply drag and dropped the apple from ue 5 assets into the game. that's cool. but that's the problem. there are thousands of apples that have different shape, color, color tones, color formation variaton (half fresh half decayed etc.), the way it looks (not all apples are created equally). when rockstar or ubisoft makes an apple, even if they reach the exact same photorealistic look as ue 5 games do, they still won't look similar because their apple will be unique to them

i hope i'm clear. this is not my native language so maybe we're having a miscommunication problem here. dunno.

this is not to say this is ue 5's fault. oblivion remaster devs could've designed their own special apples for example. but just like ikea, when something is readily available, you tend to get that instead as it is less hassle free

maybe in future with AI assisted tools it will be possible to randomize premade assets then this may stop being a problem. until then, it will never not be uncanny seeing exact same assets across completely unrelated games personally

this is not to say gta 6 will not have assets from gta 5/gta 4. but at least they're in the same universe so it is not as uncanny as the other alternative. i hope i'm being clear

i appreciate ue 5 almost as much as you guys, impressive visual. i'm quite impressed by avowed, black myth, hb 2 and oblivion. there's no problem on that front. i'm happy it exists overall. don't really think me as the usual "hurr durr ue5 bad" folks
 
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Really enjoying the visuals in The Talos Principle Reawakened. First time playing this game and it's been a fantastic experience as well. Looking forward to playing the sequel.

Some of my shots:

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That fine. I have 400 hours in ftl. Doesn't mean it should cost $80.

He said jank

FTL is not jank. Its the best of its kind in that genre, actually probably a pioneer of strategy indie rogue games

Mario kart will be best of its kind in cartoonish kart racing. If $60 MK8 port from Wii U to Switch sold >60M units, surely a much bigger game with a ton more things to do and a lot more replayability is fine with $80 and will sell bonkers.

Mafia old country won't be best of its genre... in any shape or form. GTA 6 @ $90-$100 incoming.
 
For those who defend sony first party studios party bullshit output this gen saying that gta 6 take 12 or more years to make, here's a confirmation from former rockstar that gta vi development began on 2018
 
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