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Metal Gear Solid: The Twin Snakes: The Thread: The Terrible Opinion

I like what Matt Cassamassasina had to say in his review of the game. Here is a sample:

"The game features several hours of cut-scenes, which is why it comes on two discs, and though the dialogue remains the same throughout Konami has really upped the quality of the cinematics. All of the voice actors, including David Hayter, have re-acted and re-recorded their speech work for these sequences. Most of the changes are for the better, but a handful of MGS purists may complain about the differences. For instance, one of the characters who spoke with a strong Asian accent in the PS1 title talks without any accent at all in Twin Snakes. Meanwhile the action, guided by famed Japanese director Ryuhei Kitamura (Versus), has been totally re-choreographed and it now shines with bullet-time camera pans and dazzling character acrobatics. And the graphics have been enhanced so dramatically that at points the real-time scenes appear to be more detailed and more stylized than many of the more impressive fully CG rendered videos in other games"

Matt also listed it as one of the top 25 gamecube games.
 
I'm a huge MGS fan. Have been following the series since it's American debut on the NES back in the late 80s when I was but 6. Have most of all the special versions of each game. Love the series to death. That said.

MGS: The Twin Snakes > MGS

That is all.
 
1. The cutscenes turned TS into a parody of MGS1.

rvy said:
1247731508415097j.gif

Exactly this random out-of-character shit. All. The. Time.


Though my "favorite" scene is:
14y5wrd.gif


I don't even...


2. MGS2 game mechanics in an unchanged MGS1 setting = lol
 
Twin Snakes is brilliant. I just look at it as a different take on MGS1. I do wish it had some of the VR missions and SK properly redid some of the levels to make it harder to FPS the entire game.

[sadfrog.jpg]You'll never get a KojiPro remake of MGS1 in HD[/sadfrog.jpg]
 
Mr. Pointy said:
Twin Snakes is brilliant. I just look at it as a different take on MGS1. I do wish it had some of the VR missions and SK properly redid some of the levels to make it harder to FPS the entire game.

[sadfrog.jpg]You'll never get a KojiPro remake of MGS1 in HD[/sadfrog.jpg]

It would be kind of cool if Nintendo could get SK or another developer to make sequels to Twin Snakes. It would be like a separate Metal Gear universe instead of just a side story.

SolidusDave said:
1. The cutscenes turned TS into a parody of MGS1.



Exactly this random out-of-character shit. All. The. Time.


Though my "favorite" scene is:
14y5wrd.gif


I don't even...


2. MGS2 game mechanics in an unchanged MGS1 setting = lol

I forget, what part of the game was that?
Mr. Pointy said:
Twin Snakes is brilliant. I just look at it as a different take on MGS1. I do wish it had some of the VR missions and SK properly redid some of the levels to make it harder to FPS the entire game.

[sadfrog.jpg]You'll never get a KojiPro remake of MGS1 in HD[/sadfrog.jpg]

Apparently there will be some kind of trilogy for the PS3, not a remake, but an HD enhancement of the first games.
 
SolidusDave said:
. MGS2 game mechanics in an unchanged MGS1 setting = lol

Agreed. It would be like adding Armor Abilities from Reach and some souped up cinematics into the rumored Halo remake but leaving actual gameplay and settings the same. Do not want.

been totally re-choreographed and it now shines with bullet-time camera pans and dazzling character acrobatics

I'm guessing Matt C. likes The Matrix Reloaded more than The French Connection based on this comment.
 
apana said:
I like what Matt Cassamassasina had to say in his review of the game. Here is a sample:

"The game features several hours of cut-scenes, which is why it comes on two discs, and though the dialogue remains the same throughout Konami has really upped the quality of the cinematics. All of the voice actors, including David Hayter, have re-acted and re-recorded their speech work for these sequences. Most of the changes are for the better, but a handful of MGS purists may complain about the differences. For instance, one of the characters who spoke with a strong Asian accent in the PS1 title talks without any accent at all in Twin Snakes. Meanwhile the action, guided by famed Japanese director Ryuhei Kitamura (Versus), has been totally re-choreographed and it now shines with bullet-time camera pans and dazzling character acrobatics. And the graphics have been enhanced so dramatically that at points the real-time scenes appear to be more detailed and more stylized than many of the more impressive fully CG rendered videos in other games"

Matt also listed it as one of the top 25 gamecube games.

Matt's also a tard whose opinion doesn't hold any weight with me. I did like the fact they removed Mei Ling's ridiculous accent. I still maintain that, overall, the voice acting was flatter, lifeless and generally dull in comparison to the first game.
 
Thaedolus said:
Matt's also a tard whose opinion doesn't hold any weight with me. I did like the fact they removed Mei Ling's ridiculous accent. I still maintain that, overall, the voice acting was flatter, lifeless and generally dull in comparison to the first game.

Well he's not perfect but I think he was generally one of the better people at IGN. He rose to become the chief editor and even got hired by Apple, so clearly at least some people appreciated his insights. He did however have a strange obsession with Nintendo games needing to be mature.
 
Rahxephon91 said:
Was this confirmed?

I'm not sure. Across various threads people seem to be acting like it is. Maybe it's just because we have seen other PS3 trilogy collections being announced so everyone assumes it's a given.

edit: I researched a bit and apparently it's still in the rumor phase. If I had to bet, it would be on a trilogy being made. I mean it is almost free money right?
 
Mooreberg said:
Agreed. It would be like adding Armor Abilities from Reach and some souped up cinematics into the rumored Halo remake but leaving actual gameplay and settings the same. Do not want.



I'm guessing Matt C. likes The Matrix Reloaded more than The French Connection based on this comment.

Unrelated to the thread but I always felt like the Matrix sequels get too much hate. They weren't as mind bending as the original, but they were great action movies.
 
Wasn't Kojima planning some very "Matrix-like" things for MGS1, like the running off the walls and slow motion? And then he later saw the Matrix and was like "hey, those were my ideas!" and became friends with the Wach siblings?

Edit: yep, from a 1999 Gamespot article:

"Kojima and the Wachowski brothers talked about how their work shared some similarities. Kojima made a very interesting comment: "I have seen the movie four times (laughs). I like this type of work. What I was planning to do in my next project, they pretty much made into a motion picture. We were planning on certain things like characters running on walls and such, but they've beat me to it (laughs).""
 
bengraven said:
Wasn't Kojima planning some very "Matrix-like" things for MGS1, like the running off the walls and slow motion? And then he later saw the Matrix and was like "hey, those were my ideas!" and became friends with the Wach siblings?

Edit: yep, from a 1999 Gamespot article:

"Kojima and the Wachowski brothers talked about how their work shared some similarities. Kojima made a very interesting comment: "I have seen the movie four times (laughs). I like this type of work. What I was planning to do in my next project, they pretty much made into a motion picture. We were planning on certain things like characters running on walls and such, but they've beat me to it (laughs).""

Holy shit, megaton! Twin Snakes may have been Kojima's original vision for Metal Gear Solid.
 
Foxtastical said:
Like Metal Gear in general, it was silly fun. I enjoyed it.
There was a time when Metal Gear had the option to become more than just silly fun though. That's why fans of the original feel let down by Twin Snakes; the anime tropes and Matrix style bullet-time moments were at odds with the gloomy, nihilistic mood of the script. It may seem odd to someone who played TTS first, but save for the Psycho Mantis sequence, the original did a brilliant job of grounding itself in reality, and sustaining an air of tension.

TTS's cut-scenes offered a different kind of entertainment; they axed that carefully designed sense of pace and tension in favour of a simple adrenaline rush - much like the revised gameplay, in a sense. That's enjoyable to me in the same way the Fast and the Furious films are (and it truly is), but it wasn't what I came to respect MGS for back in '98. I hope Kojima realises this.
 
I agree with whoever the poster was way-the-hell back there who said that they think of this game as the war story version of Metal Gear Solid, and that the PS original is what really happened. Well framed.

Zany, yet entertaining fuckfest of a game.
 
I can think of only one cutscene that was improved in The Twin Snakes (it involves the ninja, you know the one). Everything else was an embarrassment. And Kojima loved it!

The game wasn't designed for the MGS2 capabilities and it shows, but I still had fun with The Twin Snakes. I was just so familiar with the original game by the time I played it that I was fairly bored by it.
 
Meh, after MGS4, Twin Snakes automatically gets a pass on it's cutscenes. I'm not a fan of either, but I can't really fault them anymore after seeing what Kojima did with the series in 4.

It has issues, but it fixed some things for the better, like reducing some backtracking (the pal key fetch quest, for example).

In terms of killing enemies with first person aiming, did it really make things that much easier? Guards went down in zero time flat in the og game. Three presses of the the fire button is almost equal in the time it takes to aim to the head and fire...
 
Night_Trekker said:
I can think of only one cutscene that was improved in The Twin Snakes (it involves the ninja, you know the one). Everything else was an embarrassment. And Kojima loved it!.

The elevator intro was great. Though I hate bullet time, I loved the one during the jeep chase. I don't know. It's probably the music. I like the music in Twin Snakes more than the original.
 
I like when video games are video games. Twin Snakes was a video game. All kinds of rad action shit going on in every cutscene, half the time for no reason. I can't do the stuff he's doin. Super spies can't do the stuff he's doin. Who cares it's a video game, and it's just a remake. It was awesome.

I wish more video games realized they were video games. Realism is boring.
 
apana said:
Holy shit, megaton! Twin Snakes may have been Kojima's original vision for Metal Gear Solid.
Not really. He said his "next project," which I'm guessing would've been MGS2. MGS1 came out in 1998, The Matrix and that interview were in 1999.

Besides, he didn't say Snake would be pulling off that crazy Neo shit left and right, which is many people's point of contention.
 
Metal Gear Solid 2 on Xbox was my first MGS experience and being younger at the time, the cinematic gameplay and presentation blew my mind. The whole last section was a complete mind blowing experience.Fast forward to a few years later and having absolutely loved the remake treatment Capcom provided with original Resident Evil I had high hopes for Twin Snakes.

By then the luster of cut-scenes and melodrama had sort of worn thin and after finishing the game, I couldn't understand why the original was so lauded, remake elements aside.

This was confirmed by the time I ran through MGS 4.
 
Catalix said:
Not really. He said his "next project," which I'm guessing would've been MGS2. MGS1 came out in 1998, The Matrix and that interview were in 1999.

Besides, he didn't say Snake would be pulling off that crazy Neo shit left and right, which is many people's point of contention.

Oh well, he seems to enjoy it at least. I think he was the one who told the director of the cutscenes to change them in order to make them all flashy. Originally it was designed to be much more faithful to the original material but Kojima stepped in.

Tesseract said:
the cutscenes completely ruined the game for me. ryuhei kitamura is a poop head.

lol, by that logic Kojima is a poop head because he picked kitamura and suggested he go down that path.
 
the cut scenes ruined it for me... it was fun but i was like this is shit.... doing a kick flip off a missile

and the tank boss had something rediculous about it, i forget now its been a few years

i havent played the original but for the first stage on the pc or something and i think id rather play that
 
Mit- said:
I like when video games are video games. Twin Snakes was a video game. All kinds of rad action shit going on in every cutscene, half the time for no reason. I can't do the stuff he's doin. Super spies can't do the stuff he's doin. Who cares it's a video game, and it's just a remake. It was awesome.

I wish more video games realized they were video games. Realism is boring.

According to the thread title you have a terrible opinion.

Blablurn said:
i still hate myself for selling my copy back then.... why blablurn, why??

I'm hoping it goes up in price, I bought mine from a friend.
 
Catalix said:
Not really. He said his "next project," which I'm guessing would've been MGS2. MGS1 came out in 1998, The Matrix and that interview were in 1999.

Besides, he didn't say Snake would be pulling off that crazy Neo shit left and right, which is many people's point of contention.

There was bullet time in MGS2 though. It was during the Olga encounter in the tanker.
 
jsnepo said:
There was bullet time in MGS2 though. It was during the Olga encounter in the tanker.
Yup, you can definitely see the Wachowski influence there. Thankfully, in that particular case, it's not really excessive .
 
I loved it, not going to lie. MGS was one of my favorite games of all time and I thoroughly enjoyed the remake. I loved Versus and the cutscenes in DMC3 as well.
 
EricHasNoPull said:
Ok this is just embarrassing, I don't think I can allow my favorite gaming experience to date be bastardized by shit like this, I'm staying clear of this version.

OK so he did a flip to avoid the camera, big deal. It makes much more sense when you are actually playing the game.
 
apana said:
OK so he did a flip to avoid the camera, big deal. It makes much more sense when you are actually playing the game.

Snakes not Grey Fox. If they originally made him out to be an acrobatic ninja type, the flips would be fine but they didnt so the whole acrobatic thing in TTS just comes off as silly.

The door flip isnt even the most embarrassing one.

Theres the Spiderman-eque wall/ceiling grip when Johnny peeks in on you talking to the DARPA Chief. Then Snakes mid air jump off of an incoming missle shot from the Hind. It looked so bad.
The ending bit after Meryl and Liquid crash was dumb too. Why did they make Liquid get up again after dieing only to die again. It ruined it. That fight ends when Snake says "...Die". It should not have changed.

I do think some of the Ninja scenes in TTS were better...mainly the REX sequence with him doing all the crazy flips. I also loved the addition of "When death is entreated..." *SCRRAAAAPE* "...the battle is decided!"
Sniper Wolfs deaths scene is better in TTS as well.

I like to think of TTS as the overly embellished campfire story retelling of MGS.
 
Salaadin said:
Snakes not Grey Fox. If they originally made him out to be an acrobatic ninja type, the flips would be fine but they didnt so the whole acrobatic thing in TTS just comes off as silly.

The door flip isnt even the most embarrassing one.

Theres the Spiderman-eque wall/ceiling grip when Johnny peeks in on you talking to the DARPA Chief. Then Snakes mid air jump off of an incoming missle shot from the Hind. It looked so bad.
The ending bit after Meryl and Liquid crash was dumb too. Why did they make Liquid get up again after dieing only to die again. It ruined it. That fight ends when Snake says "...Die". It should not have changed.

I do think some of the Ninja scenes in TTS were better...mainly the REX sequence with him doing all the crazy flips. I also loved the addition of "When death is entreated..." *SCRRAAAAPE* "...the battle is decided!"
Sniper Wolfs deaths scene is better in TTS as well.

I like to think of TTS as the overly embellished campfire story retelling of MGS.

That's strange, most MGS fans seem to think that's one of the worst scenes in TTS. Why did you like it? BTW obviously I enjoyed it as well.

mxgt said:
I don't.

I got a nice price for it too. More than I bought it for.

What did you pay and what did you get? I'm gonna hold onto mine, betting that it will be a rare game soon.
 
Hey guyz don't forget Snake was dodging bullets left and right in the old MSX games.







Of course, bullets flew at a velocity of 5MPH back then.
 
I remember showing certain parts (gameplay and cutscenes) of TTS juxtaposed against
their original counterparts to a former housemate who had never seen either in his life, and he loved the TTS re-do. It actually prompted him to try out MGS2 and he since fell in love with the MG franchise.
 
Love hearing the purists moan about the cutscenes in Twin Snakes as if nothing equally ridiculous happens in MGS2-4.
 
Mafro said:
Love hearing the purists moan about the cutscenes in Twin Snakes as if nothing equally ridiculous happens in MGS2-4.
People keep saying this with little to back it up.

So I love hearing TTS fans label people who disagree with them as purists without having an actual argument.
 
Rahxephon91 said:
People keep saying this with little to back it up.

So I loving hearing TTS fans label people who disagree with them as purists without having an actual argument.

Well I have yet to complete Metal Gear Solid 2 and haven't even started on 3 or 4 so I can't comment too much. There was that example of the guy doing break dancing with those robots from Metal Gear Solid 4. Personally I don't see the bullet time stuff as goofy or weird. In the Twin Snakes "universe" they make it clear from the start that he has those abilities.
 
apana said:
Well I have yet to complete Metal Gear Solid 2 and haven't even started on 3 or 4 so I can't comment too much. There was that example of the guy doing break dancing with those robots from Metal Gear Solid 4. Personally I don't see the bullet time stuff as goofy or weird. In the Twin Snakes "universe" they make it clear from the start that he has those abilities.
Yes, Raiden doing that is a bit over the top and stupid(like all of 4). But the argument with TTS has been about Snake doing these things. Now regardless if you like TTS's cutscenes or not, I'm not sure you can say Snake does those things in the other games.
 
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