It seems that Star Citizen is running out of money.

A game fully built on MTX must be so exciting to play. Chinese gacha game studios should study this shithole game to see how far they can push their players.
 
"Still in Alpha". I mean yeah, people are very unfair. Kickstarter was over only "checks dates" 11 years ago. 🤣😂🤣🤡🤡🤡

Edit: One of my kids was in pre-school and the other one in daycare. Now one is in high school and second in middle school. They will graduate from University before this "game" is released.
Same here :messenger_tears_of_joy:

My kid was just starting school then! He really will have finished Uni by the time this game doesn't come out!

Time flies indeed!
 
I can't wait for this game to be released, GAF will be so much fun
Most today's GAFers won't be around anymore then because they died of old age.

Maybe that's their long-term plan. Roberts creates this empire for his heirs so they can inherit something for the next generation.
 
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  • Introduction of "Flight Blades" and Pay-to-Win Concerns: CIG introduced new ship customization items, called "flight blades," available exclusively through the cash shop, which enhance ship performance, leading to accusations of pay-to-win mechanics. This has frustrated players, particularly long-time backers who feel it undermines the game's integrity and prioritizes revenue over fairness.
The "Flight Blades" system in Star Citizen was scrapped after intense community backlash due to its initial real-money-only availability, which sparked widespread accusations of pay-to-win monetization.

  • Ongoing Development Delays and Financial Scrutiny: With Star Citizen still in alpha after over a decade and $800 million raised, fans are increasingly skeptical of CIG's financial management and development progress. Critics argue that the reliance on new monetization strategies suggests funding issues, despite the massive crowdfunding success.




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Haven't heard of that one before, but it comes off as incomplete IMO.
you havent heard of crusader kings, victoria, stellaris, europa universalis, cities skylines?

they're far from incomplete, those are some of the most feature rich and complex games that exist. But they're sandbox games. There is no win screen after reaching some arbitrary goal.
 
"Still in Alpha". I mean yeah, people are very unfair. Kickstarter was over only "checks dates" 11 years ago.

I mean so what the state of release? Tens of thousands of people's play daily the content that is there 🤷‍♂️ even beyond 1.0 they will continue updating

Is Elite Dangerous released? Because as it did release in 2014, it's on the brink of dying, almost bankrupted Frontier, got the CEO out, and feature wise is now feeling completely outdated and is inch deep gameplay. Most of ED players switched to SC in fact.

Also, games take a long time to make now

Imagine starting with ~15 peoples a demo, get so successful that you completely change the scope of project to now 2 games, a single player and an mmo. Need to reinvent the game engine, need to find new server tech for the vision, have to grow studio from a handful to over a thousand. Have to find your leaders from within that group as you have no prior game releases with that team. Growing so fast is a pain point too. Just rewatch the 2014 demo and it's comical how it was so simple. Its completely in another league and aiming for the stars. SC as of now can be really fucking fun. But sure, never try it for free..
 
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get so successful that you completely change the scope of project to now 2 games, a single player and an mmo.

The game was kickstarted as an "MMO" and a single-player game. In that respect, nothing has changed.

What did change was a ton of feature creep from the original Kickstarter promise. The devs should have delivered a game that was feature-complete to the original kickstarer and then expanded on it if they wanted. Instead, they got sidetracked adding systems and features that weren't in their original vision.

They also figured out they could continue to milk whales based on promises but that's another discussion.
 
you havent heard of crusader kings, victoria, stellaris, europa universalis, cities skylines?

they're far from incomplete, those are some of the most feature rich and complex games that exist. But they're sandbox games. There is no win screen after reaching some arbitrary goal.
Sim games are different, they have direct goals and objectives needed to be done to play/survive.

Cities Skylines for example requires you to build, the entire premise of the game is built around it.
 
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Nah, most gacha games are really far from $800 million they got from this eternal alpha
$66 million per year (avg.) is what a mobile game with a certain degree of popularity earns. We're talking like below Top 100 stuff - there's certainly a LOT of developers putting much less effort in making games, while earning more than Chris Roberts does.
Some games make Star Citizen look pathetic, considering they also have PC and console versions too. But let's look just at the mobile revenue:

Example 1, year 2021: https://appmagic.rocks/top-charts/apps?tag=3&date=2021-01-01&aggregation=year
Example 2, year 2024: https://appmagic.rocks/top-charts/apps?tag=3&date=2024-01-01&aggregation=year
 
Sim games are different, they have direct goals and objectives needed to be done to play/survive.

Cities Skylines for example requires you to build, the entire premise of the game is built around it.
I dont think star citizen is that different. Star citizen could be seen as a sim game. But no they don't really have goals and objectives. They can but they dont have too, and they're not win conditions. Like in crusader kings, there are really no goals, or rather there are 1000 potential goals you could choose to pursue in any playthrough, but the game doesn't tell you to do anything. Wanna conquer half of europe and northern africa and restore the roman empire? Do that. Just want to rule over a small county and make it prosperous while defending yourself from greater powers? Do that. Wanna Just fuck around and make a bunch of children and conquer land to give them the titles to have as many titles in your bloodline as possible? Do that.
 
And what they showed of squadron 42 looked like shit. It was pretty much a 30 minute long turret shooter with terrible cutscenes.
 
A game fully built on MTX must be so exciting to play. Chinese gacha game studios should study this shithole game to see how far they can push their players.

I doubt Chinese gacha game studios dare to pull of a Star Citizen because the Chinese players backlash would be huge.
 
You know they have a yearly financial report right. That said they made a million dollars that day. Derek smart go post in your blog instead
 
The prototyping phase is the most fun in the dev cycle so I can understand the team never getting beyond that in more than a decade.

The money problem is solved by sci-fi nerd whales so good for the devs I guess.
 
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I would like to take this opportunity to remind everyone that you can log in and play this "scam" for free, right now, and see what it's got to offer for yourself. Bear in mind the game is still in alpha, with many things unfinished, but it's quite playable now with a very active player base.



video of the average star citizen supporter waiting for "game" to come out of "alpha"
 
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The game was kickstarted as an "MMO" and a single-player game. In that respect, nothing has changed.

What did change was a ton of feature creep from the original Kickstarter promise. The devs should have delivered a game that was feature-complete to the original kickstarer and then expanded on it if they wanted. Instead, they got sidetracked adding systems and features that weren't in their original vision.

They also figured out they could continue to milk whales based on promises but that's another discussion.

No, Squadron 42 was the original pitch, before the kickstarter, PU was presented at off season GDC online session where Chris presented PU as something he hopes to work on. Just need to find also the first trailer Chris Roberts made pre-kickstarter when the initial funding was directed to their own website.

Kickstarter did have both but vastly different scope, including on-rail atmosphere reentry, loading screens hidden with a « whiteout » and jpeg planets aka Starfield and could only land in specific points mapped, not a full planet.

Also when Crytek came with the whole seamless loading circa 2015 it completely changed the scope of the PU and later they decided to reboot SQ42 to go with this tech.
 
No, Squadron 42 was the original pitch, before the kickstarter, PU was presented at off season GDC online session where Chris presented PU as something he hopes to work on. Just need to find also the first trailer Chris Roberts made pre-kickstarter when the initial funding was directed to their own website.

Kickstarter did have both but vastly different scope, including on-rail atmosphere reentry, loading screens hidden with a « whiteout » and jpeg planets aka Starfield and could only land in specific points mapped, not a full planet.

Also when Crytek came with the whole seamless loading circa 2015 it completely changed the scope of the PU and later they decided to reboot SQ42 to go with this tech.
Honestly I don't care. It's been 11 years since the damn Kickstarter and they released jack and shit. Yeah, they have the half-assed MMO "alpha" component available to test but it's still buggy as heck.

And yes, I have tried SC numerous times over the years as I got suckered into the Kickstarter since I loved Wing Commander, Freelancer, Privateer, and so on.
 

every time i've seen this numpty try cover SC he always gets his facts wrong, he clearly rides the rage train without any actual research or knowledge, I'm not gonna give the man the clicks but i am assuming it'll be the same thistime.

I remember last time he said there wasn't anything in the game at all and it isn't playable, which to anyone whose tried the game knows that's a lie.
 
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I would like to take this opportunity to remind everyone that you can log in and play this "scam" for free, right now, and see what it's got to offer for yourself. Bear in mind the game is still in alpha, with many things unfinished, but it's quite playable now with a very active player base.
Copium enters the chat.
 
I would like to take this opportunity to remind everyone that you can log in and play this "scam" for free, right now, and see what it's got to offer for yourself. Bear in mind the game is still in alpha, with many things unfinished, but it's quite playable now with a very active player base.
the anti-starcitizen crowd will still just scream scam while they smear feces on their faces. It's a waste of time to try have an adult conversation with people like that about legitimate criticisms towards mismanagement, feature creep and now sleazy MTXs (worse than what once was).

Star citizen the MMO today as it stands actually has more content and systems in it than your average AAA game that releases today, especially these half arsed extraction shooters that are all the rage. Marathon is a joke compared to what SC currently literally does.
 
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The whole star citizen community is based on buying massive ships with money so talking pay to win is silly at this point.
 
While this disaster still plays out, I had gotten into PC gaming 11 years ago, had spent close to $160 over 3 years to support this game and got out of PC gaming :messenger_confused:
 
I'm not too knowledgeable about the game, but based on a little reading, some folks on here bought quite a few people mansions and some big sweet boats, didn't they?
 
While this disaster still plays out, I had gotten into PC gaming 11 years ago, had spent close to $160 over 3 years to support this game and got out of PC gaming :messenger_confused:

I bought a pc right at the time bitcoin mining was taking off, it had a shiny new GTX1080 in it that I was certain would future proof me for Squadron 42. I don't even have that pc anymore, and I doubt it would run SC if I did.
I never put any money into the kickstarter at least, but this whole thing has been fascinating to watch in the "train wreck" sort of way.
 
the anti-starcitizen crowd will still just scream scam while they smear feces on their faces. It's a waste of time to try have an adult conversation with people like that about legitimate criticisms towards mismanagement, feature creep and now sleazy MTXs (worse than what once was).

Star citizen the MMO today as it stands actually has more content and systems in it than your average AAA game that releases today, especially these half arsed extraction shooters that are all the rage. Marathon is a joke compared to what SC currently literally does.
Well many people struggle with what a scam is, what nickel and diming means, are incapable of adjusting their opinion based on new information and have an appallingly poor grasp on economics
I personally find it amusing when people whine about publishers making demands on devs then go on the scam citizen band wagon or whine about how a Kickstarter failed to deliver
It's possible for something to be horribly mismanaged but not be a scam
 
No, Squadron 42 was the original pitch, before the kickstarter, PU was presented at off season GDC online session where Chris presented PU as something he hopes to work on. Just need to find also the first trailer Chris Roberts made pre-kickstarter when the initial funding was directed to their own website.

Kickstarter did have both but vastly different scope, including on-rail atmosphere reentry, loading screens hidden with a « whiteout » and jpeg planets aka Starfield and could only land in specific points mapped, not a full planet.

Also when Crytek came with the whole seamless loading circa 2015 it completely changed the scope of the PU and later they decided to reboot SQ42 to go with this tech.
So, you just confirmed everything that I said, including the fact that the devs have vastly altered the scope of the game instead of fulfilling the original promises made during the Kickstarter.

What CIG did was essentially a bait-and-switch con. They promised something, took money for it, and then delivered something else—although in this case, they haven't delivered at all.

What they did should be illegal and if any of us tried it with tangible, physical goods, it would be illegal, but because we're talking about non-tangible goods and a Kickstarter they are able to flaunt the law via loopholes.

Honestly, I'm surprised some motivated state attorney general or federal prosecutor hasn't tried to bring a case against them for fraud, because that's exactly what this is at this point. Hell, they should probably investigate Kickstarter too for helping to facilitate the fraud.
 
When this was Kickstarted I was flying a Sandy Bridge + Gtx 560.

Nvidia and Intel were still consistently delivering on the hardware front.

EA was still beginning to deliver a fairly good sequence of Battlefield games (3-4-1)

We still had hope that Diablo 3 (in beta testing) would be a great game like D2.

BioWare was still a household name in WRPG and CDPR was an "indie" company...

- GTAV was released when Star Citizen launched, by next year GTAVI will be released
- PS4 was just launched at that time, now it's sunsetting
- DOTA 2 launched and is still ongoing
 
- GTAV was released when Star Citizen launched, by next year GTAVI will be released
- PS4 was just launched at that time, now it's sunsetting
- DOTA 2 launched and is still ongoing
PS6 will launch before Star Citizen launches. Microsoft managed to crash and burn their Xbox ecosystem in this time frame and became essentially a 3rd party publisher. Kind of wild.
 
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