LTTP: Shadow Man Remastered. "You can blame my friends on the other side"

KiteGr

Member
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I always saw this game on the shelves back in the day, but I never thought of it of anything more than an edgy shooter. Apparently I was wrong, though my young self wouldn't had enjoyed regardless.

I stumbled upon Ragnarox's video about the game, and apparently it's an early 3D Metroidvania similar to Soul Reaver based on a popular comic at the time. It's got a nice remaster recently, so the gameplay and graphics won't look as archaic.


I'm currently a bit deep in the game, just finished my first visit on the fire temple in hunt of Dark Souls and I'm going back to the Asylum to see the opportunities that opened up.

First, I'll give a general sum up of the game.
You control the Shadow Man (a Voodoo powered antihero) and you'll spend most of your time in the land of the dead called Dead Side. The land it self is separated between the areas of the Asylum where the main baddies reside, and the outside areas of Dead Side where you'll go mostly to find powers and artifacts. Leveling up happens by collecting Dark Souls, which are hidden in locations that more often than not require you to return back once you have more abilities. It's a standard metroidvania, where you backtrack to old areas to reach new paths each time you get a new skill or tool.
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Now for the good.
The game is gigantic. Unlike Soul Reaver there are loadings between areas, but they are barely noticeable, and frankly I can see little reason for them, should they had better technology, as each area feels massive enough to fit a whole game. It controls as well as Keyboard & mouse games controlled at the time (think of Amerikan McGee's Alice), and that means that it would have been spot on... if the character had analogue 360 movement that would translate better to a modern gamepad. The atmosphere is as good as it can get with the few polygons they had available, and so are the animations. Thankfully the game isn't a pure shooter, as the majority of shooting is done with a generous auto aim, which make oldies like these easier to play with a controller.
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And for the bad....
What's wrong with this Labyrinth?!... The game is designed for you to get lost! Areas do not repeat, but they don't stand out ether. The very first and second area in Dark Side are the worst offenders, which is designed like a termite colony! In Soul Reaver you'll at least always have a good idea in your mind of the geography! An outside map is nearly mandatory, and unsurprisingly the original game was packaged with a vague one. Also it requires better feedback to figure out how many items are used. The inventory doesn't say much, and you have to figure out to equip them in one of your hands and occaisonaly use them in usable hotspots. I've spent many hours not knowing that, and even more fighting the Lizard King boss just to realize I can't beat him without somehow bringing my shadow gun to the living world.
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An extra bit of pain...
If you are playing on Steam Deck as I do, the game is bugged and the external controllers don't work properly. For some reason the analogue sticks don't work during gameplay (though they do in the menus), and I've had to remap the entire keyboard & mouse on it to work. I've saved my loadout for those who come after.

End result.
Very good game!
Very ambitius!
Very ahead of it's time!
Could have used some more guidance. And FOR GODS SAKE a map!
 
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I have very vague memories of this game. I played it on Dreamcast, and I do remember finishing it, as I did with most games back in the day.

What I do also remember is the game having a great atmosphere, but beyond that it's hazy at best.

Your description of the game is bringing back memories good and bad, but overall I remember enjoying the game as it was quite unusual at the time.

The Dreamcast had a few odd games that I enjoyed in the catalogue, including Omikron. I'd imagine that one would be a bit of a tough ask to play and enjoy nowadays, but I wouldn't say no to a remake because I enjoyed the premise.
 
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i fell in love with this game when i played it on my N64 back in the day. Love the soundtrack and sound effects in particular.

 
I think it's a brilliant re-master, but it reminded me just how bad the game needed a map and/or some kind of direction. Unless you're literally memorising the game as you play, when you unlock a new ability, it's simply not clear what that opens up and where because it can be literally anywhere. I put it down, and I'm not sure I'll go back. It's very close to being an amazing game - the soundtrack is incredible! - but by God, they should've fixed the navigation issues.
 
I think it's a brilliant re-master, but it reminded me just how bad the game needed a map and/or some kind of direction. Unless you're literally memorising the game as you play, when you unlock a new ability, it's simply not clear what that opens up and where because it can be literally anywhere. I put it down, and I'm not sure I'll go back. It's very close to being an amazing game - the soundtrack is incredible! - but by God, they should've fixed the navigation issues.
So there's no in-game map or whatever for the remaster?
 
So there's no in-game map or whatever for the remaster?
The original game came packaged with one, and I've heard that the remaster snuck a map somewhere in the game's files. The is no actual map map in the game and the map that was packaged was VERY vague as seen in my picture. The worst areas that make up most of the game's reputation are the first two areas that are badly designed and require multiple visits. After that the areas are more managable and easier (though still hard) to get used to their layouts. The worst part is that the layout doesn't make architectural sense, even in the liveside parts, with areas being unnaturally big and having pointless disorianting passages as if they are masking the loading times.
 
Picked it up on Steam the other day for around €5. I remember playing it on the PS1 as a kid, though I never got too far back then. I noticed the keyboard and mouse controls feel a bit awkward, would you recommend using a controller instead?
 
I used to love this game when I was a kid, landed to someone who broke the CD, a shame

I never picked up the remaster based on its reviews
 
I used to love this game when I was a kid, landed to someone who broke the CD, a shame

I never picked up the remaster based on its reviews
If you love the game, given it is a Nightdive remastered I think it is a safe purchase (they generally do an awesome job).
 
If you love the game, given it is a Nightdive remastered I think it is a safe purchase (they generally do an awesome job).
I just had one frustration with it, I was far in the game, and then my save wouldn't load, it used to say "load failed" (which I never saw before or even after in any game)
 
An all time favourite going back to the DC version but yes, an in-game map with markers would gave been very welcome. Certainly in the Nightdive remake.
 
Great game, great remaster. Only issue I have with the remaster is the shadow gun sound effect. This was the closest thing to a 3d Metroid on the N64, it was one of those games that I went back to for months just randomly exploring the massive world.
 
Picked it up on Steam the other day for around €5. I remember playing it on the PS1 as a kid, though I never got too far back then. I noticed the keyboard and mouse controls feel a bit awkward, would you recommend using a controller instead?
The game was made for mouse and keyboard, so it has the quirks those games had, even if they where considered to have good controls at the time. That's why I brought American McGee's Alice as an example. The controls are technically very smooth, but they are designed for WASD keys so your movements and jumps are locked at full speed and 8 directions with the management in intensity being done by the milliseconds you pressed the button.
It won't get any smoother with a controller, and the whole point of controlling those games is to point at the direction you want to jump with your mouse and jump forwards.

In this remastered gave full camera usage to the right stick which makes the game a lot more manageable compared to the old version, especially since as I mentioned the way to control those games is to point where you're jumping. They didn't add any analogue support though.
I used to love this game when I was a kid, landed to someone who broke the CD, a shame

I never picked up the remaster based on its reviews
The reviews on steam are extremely positive.
Nightdive are famous for their good remasters, keeping all the charm, adding antialiasing, lighting, wide screen, resolution and other modern graphical tricks, replacing textures with higher quality, restoring cut content, adding quality of life and modernizing the compatibility.
If you loved the game in the past, this is the definitive edition of that game.
 
I just had one frustration with it, I was far in the game, and then my save wouldn't load, it used to say "load failed" (which I never saw before or even after in any game)
I would be surprised if they did not fix it via a patch. They still make patches for Turok :D.
 
1. Nanananana shadowman! The colour is black, he stays in the back. Carries his sack for all the whack. Nanananana...

2. Soul river.
 
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