Graphical Fidelity I Expect This Gen

In a cutscene, she escapes by breaking the glass bottle of blood and cutting through her restraints.
The player takes control in first-person as she stands up (at the end of the demo, we learned Requiem also supports third-person).

...
All said, it was an uncharacteristically bland chunk of the game to show off, assuming Requiem isn't dropping combat entirely.
I got the impression that Capcom was holding back in a big way

PC GAMER

here are a few more:
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[
prrLuVQKugxSGVLvBR2ubH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
CNWW3EAK8oc7YrbPCv9vpG-1200-80.jpg.webp
 
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In a cutscene, she escapes by breaking the glass bottle of blood and cutting through her restraints.
The player takes control in first-person as she stands up (at the end of the demo, we learned Requiem also supports third-person).

...
All said, it was an uncharacteristically bland chunk of the game to show off, assuming Requiem isn't dropping combat entirely.
I got the impression that Capcom was holding back in a big way

PC GAMER

here are a few more:
BGZMxyGGUmat7wLcwcLdvG-1200-80.jpg.webp
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
[
prrLuVQKugxSGVLvBR2ubH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
CNWW3EAK8oc7YrbPCv9vpG-1200-80.jpg.webp
Man, imagine watching all your best sellers be third person and going back to first person. it's clear from the success of RE2 and RE4 remakes that people prefer third person. Why is capcom being so stubborn about this?

I was really hoping for a john wick style combat system, but first person limits this so much. I know they have that janky third person mod but its only for show. you cant do much with it.

what a huge missed opportunity by capcom.
 
you sure about that?

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I really hate using individual screenshots, whether good or bad, to judge a game. I recently replayed DS1, in motion, the game still looks absolutely phenomenal. There is a crispness to the Decima engine that is really pleasing on the eye compared to other engines. It's games will age much better, imo. I already think DS1 looks better than TLOU2
 
In a cutscene, she escapes by breaking the glass bottle of blood and cutting through her restraints.
The player takes control in first-person as she stands up (at the end of the demo, we learned Requiem also supports third-person).

...
All said, it was an uncharacteristically bland chunk of the game to show off, assuming Requiem isn't dropping combat entirely.
I got the impression that Capcom was holding back in a big way

PC GAMER

here are a few more:
BGZMxyGGUmat7wLcwcLdvG-1200-80.jpg.webp
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
[
prrLuVQKugxSGVLvBR2ubH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
CNWW3EAK8oc7YrbPCv9vpG-1200-80.jpg.webp
This looks horrendous.

Typical from Japan.

They should try releasing actual High Resolution screenshots instead of this blurry embarrassment.
 
Thats how RE4 was in VR on the PSVR2. I'll try to grab some video snippets from the console sometime.
my friend has sent me like 10 clips and they all look amazing. but thats mostly because they give you full control of leon's arms and you can do insane things with it. On a controller though, its pretty much impossible to do good first person melee combat. Cyberpunk tried and failed.
I really hate using individual screenshots, whether good or bad, to judge a game. I recently replayed DS1, in motion, the game still looks absolutely phenomenal. There is a crispness to the Decima engine that is really pleasing on the eye compared to other engines. It's games will age much better, imo. I already think DS1 looks better than TLOU2
the point im trying to make is that HFW and DS1 both have ugly areas just like any other open world game including my two favorites Star Wars outlaws and Avatar.
 
RE9 is an asset flip. They just reused their old assets, upgraded couple of things here and there and called it a day. Embarrassing. That chick looks dog ugly with them dated character models 😆
 
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my friend has sent me like 10 clips and they all look amazing. but thats mostly because they give you full control of leon's arms and you can do insane things with it. On a controller though, its pretty much impossible to do good first person melee combat. Cyberpunk tried and failed.
I've been dreaming up a future where we get the best of both worlds. Imagine a controller that splits into two separate halves to allow for more granular VR~esque controls when you want them, and snaps back together to one for a more traditional, less interactive experience. Something like this might be the perfect stopgap to unlock another layer of immersion without being nausea inducing.
 
I wanted to check callisto on pc to see if the ps5 was so dogshit in comparison that barely impressed me when i played it (other than the protagonist face) but no, even at native 4k maxed out the game is clearly a crossgen at best, even the characters are nothing special other than the faces, the initial leather jacket has some low res shit going on, i know the robosuit he gets later looks better, and that's why people only take screens of him with that thing on.

no amount of cherry picked pics is gonna change my mind unless the beginning of the game is by far the worst part graphically.

If my lazy balls are ok with it, i'm gonna post some smartphone pics later of how the game actually look for real.

Ther order of this generation my fucking ass (except being both bad playable tech demos)

P.s. the combat and enemy design are still as terrible as i remembered...
 
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I really hate using individual screenshots, whether good or bad, to judge a game. I recently replayed DS1, in motion, the game still looks absolutely phenomenal. There is a crispness to the Decima engine that is really pleasing on the eye compared to other engines. It's games will age much better, imo. I already think DS1 looks better than TLOU2
Agreed.
DS1 looks amazing as a whole. Still got best characters in the market or close to it
 
RE9 is an asset flip. They just reused their old assets, upgraded couple of things here and there and called it a day. Embarrassing. That chick looks dog ugly with them dated character models 😆
At least the game itself looks
better than ds2 shit except for cutscenes, just saw better quality of those RE9 gameplay pics looks really good aside from charachters models
 
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At least the game itself looks
better than ds2 shit except for cutscenes, just saw better quality of those RE9 gameplay pics looks really good aside from charachters models
I'm one of the best biggest DS2 critics here ( SlimySnake SlimySnake can attest), but it's much more impressive than RE9. DS2 at least looks like it took some tech forward into this gen, RE9 just looks like an asset flip of the last game with minor upgrades. And that character model...damn, talk about some dog ugly in-game character models. I don't even care about cutscenes, anyone with big enough budget can those well, it's all about in-game graphics for me.
 
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I'm one of the best biggest DS2 critics here ( SlimySnake SlimySnake can attest), but it's much more impressive than RE9. DS2 at least looks like it took some tech forward into this gen, RE9 just looks like an asset flip of the last game with minor upgrades. And that character model...damn, talk about some dog ugly in-game character models. I don't even care about cutscenes, anyone with big enough budget can those well, it's all about in-game graphics for me.
I am not with you in that regard I really don't see anything special from DS2 and at least RE9 will have RTGI and RT reflections which we know re engine supported them instead of ssr and baked lighting on ds2, and I know in terms of character models only ds2 looks far ahead. I can't argue on this.
 
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I am not with you in that regard I really don't see anything special from DS2 and at least RE9 will have RTGI and RT reflections which we know re engine supported them instead of ssr and baked lighting on ds2
I think final result is far more important than the tech. RT implementation in RE games has been weak, so I'm not surprised it still looks weak. Compared to RE9 Progmata looks like a proper current gen game due it being built from ground up for this gen, but with RE9 they clearly cut corners and reused old assets and tech.
 
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RE9 is an asset flip. They just reused their old assets, upgraded couple of things here and there and called it a day. Embarrassing. That chick looks dog ugly with them dated character models 😆
I mean, it does look bad, but recent games using the RE engine look really good, even if not really next-gen.

I'll say it again: I still think RE4 remake looks really good as far as assets, detail and lighting goes (with that little bit of RT). Take that and use even more modern tech and you should have a really good-looking game.

I don't understand why they chose to show that abomination, especially the opening cutscene: it looks worse than the first Evil Within.
 
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re7, village, 4 remake etc got best photogrammetry use in the industry. Love how RE enging looks.
And DD2 adds amazing real time lighting and physics to that
 
I mean, it does look bad, but recent games using the RE engine look really good, even if not really next-gen.

I'll say it again: I still think RE4 remake looks really good as far as assets, detail and lighting goes (with that little bit of RT). Take that and use even more modern tech and you should have a really good-looking game.

I don't understand why they chose to show that abomination, especially the opening cutscene: it looks worse than the first Evil Within.
Progamata looks really good. RE9 is just using old assets and tech to save money and time.
 
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If the lights are able to be turned on and off I guess that kind of explains the simplistic lighting setups in these interior screens, where the one light on or off doesn't affect much more than the surrounding small area. And one light source per section. Ties in with the gameplay interaction of hiding
 
Man, imagine watching all your best sellers be third person and going back to first person. it's clear from the success of RE2 and RE4 remakes that people prefer third person. Why is capcom being so stubborn about this?

I was really hoping for a john wick style combat system, but first person limits this so much. I know they have that janky third person mod but its only for show. you cant do much with it.

what a huge missed opportunity by capcom.

I think internally they believe that the games are "scarier" in first person. This one looks to be more in line with 7 atmospherically so it makes sense they'd want to do it in first for better immersion.

My guess is that similar to 8, this will eventually shift to some third person action-heavy sequences.

When I think about the earlier third person RE games I don't really think they were very "scary" – and then 7 came and the first person shift definitely freaked people out, which I think was their point.

I vastly prefer third person for most games, but I understand why they might be opting for first person as the default here.
 
Man, imagine watching all your best sellers be third person and going back to first person. it's clear from the success of RE2 and RE4 remakes that people prefer third person. Why is capcom being so stubborn about this?

I was really hoping for a john wick style combat system, but first person limits this so much. I know they have that janky third person mod but its only for show. you cant do much with it.

what a huge missed opportunity by capcom.
I have two letters for you


V
R
[vomits]

This looks horrendous.

Typical from Japan.

They should try releasing actual High Resolution screenshots instead of this blurry embarrassment.
might have been me or PC gamer slide compression
 
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Some leakers yesterday said that RE9 have the biggest budget of any Capcom title on the history
I believe that could be more due to game being open world and campaign being longer. On the tech side they're not doing anything ground breaking.
 
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I believe that could be more due to game being open world and campaign being longer. On the tech side they're not doing anything ground breaking.
Some leakers yesterday said that RE9 have the biggest budget of any Capcom title on the history
I think it's still too early
let's reserve our judgement until we see more
that said, I for one am cautiously optimistic about RE9
with the same director as RE7 on board and after the disaster of a narrative and horror experience that was RE8,
this already looks like a step in the right direction, horror wise
 
Wait a moment, did i just read blood...and gore in ds2? but like in cutscenes right?

Ok watched the whole thing, yeah it barely looks better than forbidden west and his animations when he fall down are still goofy as fuck, an euphoria engine would do wonders on this game.
 
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I think it's still too early
let's reserve our judgement until we see more
that said, I for one am cautiously optimistic about RE9
with the same director as RE7 on board and after the disaster of a narrative and horror experience that was RE8,
this already looks like a step in the right direction, horror wise
I'm only talking about visuals, not the game itself. As for the game, I can't take it seriously when they're making you play as some insecure journalist who somehow is gonna become a killing machine because "it's a videogame". I'm sure gameplay is gonna be tight though like it always is.
 
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I'm only talking about visuals, not the game itself. As for the game, I can't tale it seriously when they're making you play as some insecure journalist who somehow is gonna become a killing machine because "it's a videogame". I'm sure the gameplay is gonna be tight though like it always is.
so was I , even too early to tell how far the engine has come along, I personally haven't seen enough to reach a conclusion about the visuals
but yes so far the improvements although obvious have been rather modest
 
I can't take it seriously when they're making you play as some insecure journalist who somehow is gonna become a killing machine because "it's a videogame".
we still don't know how the story will progress with regard to character arc
but yeah I had the same problem with Lara Croft in the new trilogy
she is a cold blooded murder but still acts like she is the victim
I really despise the new character AND the voice

at least Drake has enough light-heartedness and humour not to take himself too seriously or play victim
 
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I had the same problem with Lara Croft in the new trilogy
she is a cold blooded murder but still acts like she is the victim
I really despise the new character AND the voice

at least Drake has enough light-heartedness and humour not to take himself too seriously or play victim
Immersion is extremely important to me. You have to convince me that whatever is happening on screen makes sense within the confines of videogame logic. You cannot be a serious horror game about survival and then make me play as some insecure weak chick who is somehow surviving zombie apocalypse and kicking everyone's ass. That type of nonsense would work in Suda's game, it doesn't work in a serious violent survival horror game.
 
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Wait a moment, did i just read blood...and gore in ds2? but like in cutscenes right?

Ok watched the whole thing, yeah it barely looks better than forbidden west and his animations when he fall down are still goofy as fuck, an euphoria engine would do wonders on this game.
Honestly i think HFW looks better than that last ds2 trailer I didn't see anything special from it at all
 
I think it's still too early
let's reserve our judgement until we see more
that said, I for one am cautiously optimistic about RE9
with the same director as RE7 on board and after the disaster of a narrative and horror experience that was RE8,
this already looks like a step in the right direction, horror wise
yeah, im definitely seeing some great things here. yes, the character model looks last gen, but i really like asset quality and lighting in these two shots. definitely a step above RE8.
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
 
In a cutscene, she escapes by breaking the glass bottle of blood and cutting through her restraints.
The player takes control in first-person as she stands up (at the end of the demo, we learned Requiem also supports third-person).

...
All said, it was an uncharacteristically bland chunk of the game to show off, assuming Requiem isn't dropping combat entirely.
I got the impression that Capcom was holding back in a big way

PC GAMER

here are a few more:
BGZMxyGGUmat7wLcwcLdvG-1200-80.jpg.webp
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
[
prrLuVQKugxSGVLvBR2ubH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
CNWW3EAK8oc7YrbPCv9vpG-1200-80.jpg.webp
The color grading here reminds me of Ubisoft's Zombii.
 
Honestly i think HFW looks better than that last ds2 trailer I didn't see anything special from it at all
Some Rocks looks a bit better, water look a bit better, i guess main characters look as good if not a bit better or at the very least have better digital acting.


Not a big upgrade tho.
 
Isn't RE9 supposed to be open/hub world? If they are still using RE Engine, I am very skeptical of performance and graphic fidelity. RE is terrible when it comes to non-linear games. MH Wilds and Dragon's Dogma 2 are the most recent examples of its flaws
 
In a cutscene, she escapes by breaking the glass bottle of blood and cutting through her restraints.
The player takes control in first-person as she stands up (at the end of the demo, we learned Requiem also supports third-person).

...
All said, it was an uncharacteristically bland chunk of the game to show off, assuming Requiem isn't dropping combat entirely.
I got the impression that Capcom was holding back in a big way

PC GAMER

here are a few more:
BGZMxyGGUmat7wLcwcLdvG-1200-80.jpg.webp
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
[
prrLuVQKugxSGVLvBR2ubH-1200-80.jpg.webp
hMjsphvUP6D3rDSftotYUD-1200-80.jpg.webp
CNWW3EAK8oc7YrbPCv9vpG-1200-80.jpg.webp

Could you edit the post with the hi-res screens please?

So much detail lost in these.
 
Isn't RE9 supposed to be open/hub world? If they are still using RE Engine, I am very skeptical of performance and graphic fidelity. RE is terrible when it comes to non-linear games. MH Wilds and Dragon's Dogma 2 are the most recent examples of its flaws
I think a preview said that it is not open world.
 
yeah, im definitely seeing some great things here. yes, the character model looks last gen, but i really like asset quality and lighting in these two shots. definitely a step above RE8.
ZGHZc72H5M7Bpg2x4yGhUH-1200-80.jpg.webp
It may partly be because of the low res image, but this shot looks so realistic, the lighting, shadows, colors.

Now, if everything here would be destructible and wouldn't disappear and the bits and pieces would keep being interactable, that would be a dream.
Honestly, back when I was playing Half Life 2, Red Faction and all kinds of games with amazing physics, in some way I thought by know that today's games would have all that and more.
 
It may partly be because of the low res image, but this shot looks so realistic, the lighting, shadows, colors.

Now, if everything here would be destructible and wouldn't disappear and the bits and pieces would keep being interactable, that would be a dream.
Honestly, back when I was playing Half Life 2, Red Faction and all kinds of games with amazing physics, in some way I thought by know that today's games would have all that and more.

careful what you wish for

Resident Evil Requiem Impressions Reveal New Stalker is Unkillable, Intelligent, and Hungry

Alongside navigating its environment through holes in the ceiling, the monster can smash cover and even mess with the lights.

 
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Saw the DS2 Trailer, yeah, it's pretty, in some moments it looks really good, but then there are all kinds of effects that look a bit rough, even last gen.

Like some reflections, fire, explosions, hair and can't understand how it still has the much more inferior looking clouds comparing to Horizon.
The animations when falling still look kinda goofy and also I can't figure out the foliage collision, it seems like it is, but very weak or in some cases, none at all.

careful what you wish for

Resident Evil Requiem Impressions Reveal New Stalker is Unkillable, Intelligent, and Hungry

Alongside navigating its environment through holes in the ceiling, the monster can smash cover and even mess with the lights.

Ow, that sounds nice, in game in the moment I may break a controller or two, but nonetheless, nice.
 
I am ok with getting these fake trailers again. We went a good 5+ years not even getting bullshit trailers at E3.

If Atomic Heart 2 and Witcher 4 do get downgraded then fine. At least we know those developers tried to push the bar instead of some other devs who literally sit at home all day making excuses.

If this shit can run at 800-1080p at 60 fps on a base PS5 then in 2+ years, im sure it will come very close to this on a PS6 or high end PC.

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It doesn't need to come close, it NEEDS to match or exceed it. There is no excuse for anything less…
 
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