Microsoft has announced job cuts at Xbox Division

I see this phrase used a lot EEE, but how does it apply to MS efforts in gaming?

'extending those standards with proprietary capabilities...'

in the same way that the wii employed motion control in an attempt to differentiate themselves from their competitors, ms came up with 'living room media center' kinect, & then with 'all releases day 1!' game pass. the first of which bombed, & the other of which, after 7+ years, still hasn't managed to accomplish what was originally envisioned...
 
'extending those standards with proprietary capabilities...'

in the same way that the wii employed motion control in an attempt to differentiate themselves from their competitors, ms came up with 'living room media center' kinect, & then with 'all releases day 1!' game pass. the first of which bombed, & the other of which, after 7+ years, still hasn't managed to accomplish what was originally envisioned...
That doesn't seem like the same thing as outlined in the Wiki article.

What was the open standard that GP, Kinect or their media centre 'extended' from?
 
That doesn't seem like the same thing as outlined in the Wiki article.

What was the open standard that GP, Kinect or their media centre 'extended' from?

well, the 'open standard' product category was the basic video game console: a box & a traditional controller. it's a business that ms had never participated in before...
 
well, the 'open standard' product category was the basic video game console: a box & a traditional controller. it's a business that ms had never participated in before...
I think the term EEE might be misapplied in this case. A product category isn't an open standard the way EEE defines it. It refers to technical standards like HTML or Java or network protocols, things designed for shared use across platforms.
 
I think the term EEE might be misapplied in this case. A product category isn't an open standard the way EEE defines it. It refers to technical standards like HTML or Java or network protocols, things designed for shared use across platforms.
ms's always been a software business. so, yeah, the 'eee' strategy was very likely software-oriented. but in no way does that mean that it can't be implemented in other, non-software, product markets. the video game consoles market is non-proprietary. anyone can enter the business of building & selling them...

eee is not being misapplied at all. it's simply being redirected & repurposed...
 
ms's always been a software business. so, yeah, the 'eee' strategy was very likely software-oriented. but in no way does that mean that it can't be implemented in other, non-software, product markets. the video game consoles market is non-proprietary. anyone can enter the business of building & selling them...

eee is not being misapplied at all. it's simply being redirected & repurposed...
Agree to disagree.

Video game consoles aren't based on open standards in that sense. They're competitive products, not shared platforms. Repurposing the term like this isn't just adapting it, it's completely changing its meaning.
 
EA makes tons of money, stock is pretty much at an all time high, and they got different sub plans including a day one pro plan on PC. They've also had their EA Access/EA Play basic plan for ages, including having them bult into Xbox and PS subs too.
EA stock plunged earlier this year and the majority of analysts have been looking at the portfolio as having major issues on delivering targets. FC didn't hit its goals last year, and they are relying on sports titles this year almost exclusively. The sports titles are still doing well long-term, but this is a company that, outside of Apex, has not had a major win in their non-sports line in ages. The Jedi titles from Respawn also have done well as far as having a sales tail, but it takes a long time to deliver one of those. Theres a reason why many analysts have been talking about EA in concerned tones in recent weeks.
 
Agree to disagree.

Video game consoles aren't based on open standards in that sense. They're competitive products, not shared platforms. Repurposing the term like this isn't just adapting it, it's completely changing its meaning.
when it comes to 'eee', whether or not the software/hardware itself is shared or competitive is not all that relevant. what really matters is the fact that microsoft's competitive. which's what 'eee' is all about: entering an existing software/hardware field, & proceeding to manipulate & ultimately dominate it. the results, when successful, are all the same: ms monopolization of something formerly 'open'...

i mean, if you're into robbing banks, you're very likely applying similar techniques when robbing credit unions. when they're all just potential victims, the internal framework of the institutions is irrelevant... but, sure, disagree if you will...
 
The narrative around these cuts is all wrong and overblown imo. The title, for instance, while accurate, doesn't give the full context: Microsoft has made 26k job cuts. It's closed entire businesses in India, for instance. Some of those cuts relate to Xbox, primarily as redirect funds to invest into AI.

Microsoft is just one company doing this.

But people have turned it into "Xbox job cuts" and a reflection of the entire Xbox division over the last decade, conveniently ignoring the fact that they literally invested 80b into it a few years ago, and despite poor sales, committed more hardware next gen.

I think the real story here is despite Microsoft's insane levels of investment into a platform that isn't growing, it is not shielding it from company wide cuts.
This take completely ignores the fact that many of the businesses within the Xbox division are:

- Fairly recently acquired publishers
- All of whom have been largely competent at running their operations before the MSFT M&A
- Most of which have been insanely profitable

None of which have been protected by the MSFT top brass' "cut 4% across every part of the org, every business, every dept." - which is how I deeply suspect all this came about.

It's insane because the Xbox top brass don't even seem to understand their market and their business enough to understand how damaging these kinds of nonsense, arbitrary sweeping cuts are to content businesses in a sector like this.

They cancelled projects with nearly decades of sunk costs with no scope for recoup, leaving gaping holes in their future release portfolios they will not be able to fill now, that will hugely impact profitability in subsequent years, and they will still need to spin up new projects and new teams and invest hundreds of millions of dollars for subsequent years to try to shore up future earnings, but now with 5-8 year lead times starting from scratch, with nothing in between once their current crop of titles in-flight are out the door.

The PR around this is terrifying. Even 3rd party studio publishing contracts got impacted.
Devs will and are fleeing the company and they will loose a ton of talent as a result. This means that even if titles were cancelled due to eroded quality, even the salvaged titles will have quality materially eroded due to failed trust and confidence.

The whole org has demonstrated there is no backbone going all the way up to Phil Spencer, who was happy to e.g. cut hundreds of jobs from a company he spent $76B acquiring, shortly after telling them that their autonomy would be preserved.

This will also impact independents, who now understand that MSFT cannot be trusted to honour its publishing commitments, that they're happy to pull the plug from funding your game and your studio, not because the relationship isn't working or the quality of the game isn't there, but because their top brass who are completely divorced from your sector and neither understand it nor care, have decided they want to divert more investment into AI.

& all of this is set within the backdrop of a company (Xbox) proclaiming they want to transition from a hardware business to a software & content business, whilst at the same time systematically demonstrating that they aren't committed to software either, by not preserving and investing more into content (which is what you're supposed to do when you know you're going to lose billions in hardware revenue over the next 10 years; you need to make up the shortfall somewhere), but instead making vast, deep and poorly managed, considered, articulated and executed cuts comprehensively.

This seems like a wholly incompetent, complete disaster stroke from all angles IMHO.

EDIT:

The irony is all of these execs will be patting themselves on the back for a job well done, completely naive to their failings here and even ignoring the gaming media shitstorm surrounding them because their delusions of "this will help us deliver more efficiently" has been shared by wall st muggles, none of whom understand the sector either, and thus have rallied the share price as a result of these changes.

In a creative industry like games, if you're top priority is to optimise for efficiency (because you want to shore up your balance sheet profits to make yourself look good to shareholders, payback big dividends and line your pockets with bonus awards) then you'll quickly realise that the bottom line looking stronger will not automatically correlate with a stronger top line, because talent matters. When you're firing long tenured, highly talented devs from your teams in a bid to "save costs", the quality of your titles will suffer severely and materially, in ways that seem obvious to us but are completely alien to the business bean counters who simply assume "devs are fungible right? You just need to go to uni and get a few years of experience under your belt and you can do the job same as the next guy". This mentality carries for Office 365 but it really doesn't for Forza or Halo.

The problem is all the publisher heads know this.

Phil should know this. & he should have been pushing back to Satya & co. To make clear how this works; I.e. "sure we can make these cuts! Here we've modelled out the impact though across our studios and release calendar going out to 2030. This is what profitability will look like YoY with and without the cuts. As you can see it will be a disaster. If you're happy for us to proceed then just let me know.."
 
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This take completely ignores the fact that many of the businesses within the Xbox division are:

- Fairly recently acquired publishers
- All of whom have been largely competent at running their operations before the MSFT M&A
- Most of which have been insanely profitable

None of which have been protected by the MSFT top brass' "cut 4% across every part of the org, every business, every dept." - which is how I deeply suspect all this came about.

It's insane because the Xbox top brass don't even seem to understand their market and their business enough to understand how damaging these kinds of nonsense, arbitrary sweeping cuts are to content businesses in a sector like this.

They cancelled projects with nearly decades of sunk costs with no scope for recoup, leaving gaping holes in their future release portfolios they will not be able to fill now, that will hugely impact profitability in subsequent years, and they will still need to spin up new projects and new teams and invest hundreds of millions of dollars for subsequent years to try to shore up future earnings, but now with 5-8 year lead times starting from scratch, with nothing in between once their current crop of titles in-flight are out the door.

The PR around this is terrifying. Even 3rd party studio publishing contracts got impacted.
Devs will and are fleeing the company and they will loose a ton of talent as a result. This means that even if titles were cancelled due to eroded quality, even the salvaged titles will have quality materially eroded due to failed trust and confidence.

The whole org has demonstrated there is no backbone going all the way up to Phil Spencer, who was happy to e.g. cut hundreds of jobs from a company he spent $76B acquiring, shortly after telling them that their autonomy would be preserved.

This will also impact independents, who now understand that MSFT cannot be trusted to honour its publishing commitments, that they're happy to pull the plug from funding your game and your studio, not because the relationship isn't working or the quality of the game isn't there, but because their top brass who are completely divorced from your sector and neither understand it nor care, have decided they want to divert more investment into AI.

& all of this is set within the backdrop of a company (Xbox) proclaiming they want to transition from a hardware business to a software & content business, whilst at the same time systematically demonstrating that they aren't committed to software either, by not preserving and investing more into content (which is what you're supposed to do when you know you're going to lose billions in hardware revenue over the next 10 years; you need to make up the shortfall somewhere), but instead making vast, deep and poorly managed, considered, articulated and executed cuts comprehensively.

This seems like a wholly incompetent, complete disaster stroke from all angles IMHO.
Pretty insightful post. I share your opinion wholeheartedly, on the content part.

Microsoft really doesn't understand the gaming market. It's been proven with their lack of vision, with regards to gaming business decisions.
 
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Yeah, I've never understood why some people defend Game Pass by pointing at something like Ubi+ as "proof" it works when Ubisoft's been teetering on what appears to be full blown bankruptcy for a while.

I sat here and played three of their major triple-A games (Avatar, Star Wars Outlaws, AC Shadows) for less than the price of one by subscribing for three separate months. Those are multi-hundred million dollar games I played for $17.99 each rather that $60 or $70 — and that doesn't include the secondary games I played during those subscribed periods as well, like Prince of Persia or Riders Republic.

Sure, that's $53.97 more than they would have earned if I hadn't subscribed and not bought the games at all… but it's a far cry (pun unintended) from the $200+ they would have gotten had I bought all three at launch price.

Doesn't take a financial genius to realize this isn't sustainable when the budgets of these games are astronomical.

Subscription services are tailor made for GAAS games, cheap indie games and back catalogue games, it doesn't make any business sense to put AAA single player games at launch day on such a service.. No one subscribing to Ubisoft+ specifically for AC:Shadows is going to stick around for months on end because that service has so many other worthwhile games. Ubisoft like EA began a subcription service because everyone else was doing it and it made it look like Ubi was keeping up with the times, but it only cost them money. Every single person subbing to the service for 1 month for $18 to play SW:O or AC:S was one person less buying the game at full price.
 
EA stock plunged earlier this year and the majority of analysts have been looking at the portfolio as having major issues on delivering targets. FC didn't hit its goals last year, and they are relying on sports titles this year almost exclusively. The sports titles are still doing well long-term, but this is a company that, outside of Apex, has not had a major win in their non-sports line in ages. The Jedi titles from Respawn also have done well as far as having a sales tail, but it takes a long time to deliver one of those. Theres a reason why many analysts have been talking about EA in concerned tones in recent weeks.
This is why I don't expect Wilson to stay at the top for much longer. The main thing that assured, maybe even hinged on, him keeping his position is/were FIFA and its profitability. Now that's somewhat faltering and losing its potency ever since they lost the FIFA license. Their most recent SP offerings have also lacked presence and impact. He honestly always gave me the impression of only playing the short game. He rode in while most gamers were still mesmerized and enchanted by gaming hot off the 6th gen coattails into the 7th. Now the chickens are coming back to roost. Especially, after how they've burned a lot of their good will among core gamers little by little. That's not a great legacy to leave behind.

Recently, they (I assume in actuality its his call by extension) are posturing that the next BF has an expectation of 100 mil. players. He's either setting up DICE for fail or he's out of his mind. It reeks of Wilson being desperate for some kind of win. Either way, there may be a vote about his continued CEO tenure in the not so distant future.
 
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Subscription services are tailor made for GAAS games, cheap indie games and back catalogue games
GaaS games directly clash with subscription services and GP woes partially due to rise of GaaS
They compete heavily for recurring midcore and casual gamers and accessibility of gaas make it easy to "outbid" subscription services for playerbase.
GaaS going into subscription is detrimental for latter (one can easily stop paying for GP and retain everything in gaas) so it's a last ditch effort to boost numbers.
 
Lmao.

wxQca9GrzRvKFw8f.jpg


Kvally Kvally , while I'm glad you finally found somewhere you can call home, care to explain yourself?
My opinion was confirmed by a dev for the game. You mad?

Btw been a member there for 5 years. Thanks for checking in! ❤️
 
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Hold on, you're claiming that Game Pass has a very high rate of people subscribing for one month and leaving the service, but then turn around and claim that Xbox users don't buy games even outside the service because of the sub? How does that even make sense? If the sub itself is $20+ and some of the games in the service take multiple months to complete? Doesn't that mean most people in general prefer the subscription model over the regular buy to play model?
People either buy a month of gamepass, finish the game, then don't renew their sub. Some other people are subbed long-term and won't buy anything outside of it.

Not that hard to figure out rofl.
 
People either buy a month of gamepass, finish the game, then don't renew their sub. Some other people are subbed long-term and won't buy anything outside of it.

Not that hard to figure out rofl.

I've done that multiple times with Ubisoft+. I would do exactly the same with Game Pass if I were not paying for it with Rewards points.
 
People either buy a month of gamepass, finish the game, then don't renew their sub. Some other people are subbed long-term and won't buy anything outside of it.

Not that hard to figure out rofl.
I don't understand why they don't lock the day one games behind a 12 or even 24 months plan
 
My opinion was confirmed by a dev for the game. You mad?

Btw been a member there for 5 years. Thanks for checking in! ❤️

The story didn't originate here though did it?

Not sure why you were so eager to try and blame this place for something like that.
 
The story didn't originate here though did it?

Not sure why you were so eager to try and blame this place for something like that.
I thought it did. If it didn't then my bad. But again thanks for checking on me! I also have accounts on dpad, icon, Reddit, install base and more!

🤗❤️
 
Game Pass is clearly being pushed to the sidelines. It never took off the way Microsoft had hoped, and now that Xbox is going all in on multiplatform, the "Netflix for games" model feels like a dead end. Subscriptions didn't scale. Maybe the subscription model for games just isn't that attractive or compelling to the mass market.
 
Sony understood this a long time ago: PS Plus is an add-on, not the core business. Microsoft tried to flip the model, but in the end, it had to accept reality.
Gaming isn't like TV — you can't just binge 10 games that are each 100 hours long. It's not passive entertainment: games take way more time and effort to "consume."


At the end of the day, maybe the mass market just doesn't want to pay monthly for a giant library of games they don't have time to play. It's easier to just buy 2 or 3 big titles a year and call it a day.
 
Game Pass is clearly being pushed to the sidelines. It never took off the way Microsoft had hoped, and now that Xbox is going all in on multiplatform, the "Netflix for games" model feels like a dead end. Subscriptions didn't scale. Maybe the subscription model for games just isn't that attractive or compelling to the mass market.
The weird thing is that Xbox still wants to retain the Ultimate tier customers despite winding down. As in Gamepass is not working for them but the monthly payments are still substantial enough that they want to keep them. Hence the weird attempts at sticking an Xbox in a PC for BC. They can't just kill Gamepass immediately because that would mean ending the existing revenue flow.
 
Subscription services are tailor made for GAAS games, cheap indie games and back catalogue games, it doesn't make any business sense to put AAA single player games at launch day on such a service.. No one subscribing to Ubisoft+ specifically for AC:Shadows is going to stick around for months on end because that service has so many other worthwhile games. Ubisoft like EA began a subcription service because everyone else was doing it and it made it look like Ubi was keeping up with the times, but it only cost them money. Every single person subbing to the service for 1 month for $18 to play SW:O or AC:S was one person less buying the game at full price.
This is why Microsoft is moving away from AAA singleplayer games. I think they are going to shed the company of studios like Obsidian and Fable team after they get finished with the games they are working on.

We've always talked about how the math doesn't work - spend $200 million on Starfield and have people play it for a couple bucks before it fades into the background, and sure enough it does not work. And it's not just Starfield, it's also paying for day-one games from other companies, like Atlus, it's expensive and you cannot do it forever unless you're subsidizing it with Office sales which is a bad idea.
 
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Subscription services are tailor made for GAAS games, cheap indie games and back catalogue games, it doesn't make any business sense to put AAA single player games at launch day on such a service.. No one subscribing to Ubisoft+ specifically for AC:Shadows is going to stick around for months on end because that service has so many other worthwhile games. Ubisoft like EA began a subcription service because everyone else was doing it and it made it look like Ubi was keeping up with the times, but it only cost them money. Every single person subbing to the service for 1 month for $18 to play SW:O or AC:S was one person less buying the game at full price.

Agree on all the single player point though honestly I don't even think subscription services do much for GaaS games either aside from helping with new game exposure and player counts. I think GaaS games are better off being a mid or low price or a free to play. I always found it interesting that rather than lock the multiplayer part of Halo infinite behind Game Pass, they decided instead to make it F2P. With a great GaaS game, you can buy it for 20 to 40 bucks (the cost of one or two months) and then have it forever, and it consumes much of your playtime. Even beyond GaaS, There are so many great games that allow for 100+hours of game time that are cheap. I think as you say the sub services are much better suited for indie and AA that are shorter one and done experiences and back catalogue.
 
People either buy a month of gamepass, finish the game, then don't renew their sub. Some other people are subbed long-term and won't buy anything outside of it.

Not that hard to figure out rofl.
I'll take it a step further. I suspect many console people on gamepass are subbed and don't even log on their console anymore. They forgot they are subbed. There are many XSS collecting dust. A higher percentage than PS5, and I'm basing that off my belief that any console with a low end sku and a high end sku will have more collecting dust and the PS5 pro hasn't been out long enough to counteract the XSS. Many on the console side are "moms and dads" who actually pay for this shit and they do not know that little Timmy no longer plays Xbox. PC gamers manage their own shit and don't have this problem. This is why MS can't go full PC gaming because like any other subscription service a significant percentage of the funds come from people who never unsubscribed but don't actually use the service. If they go full PC the audience there will be much more a "month to month" audience vs the console which on average probably subs over the life of the console.

There will be very few PC gamers who only sub to gamepass and buy no other games. The polar opposite of the console players.
 
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This take completely ignores the fact that many of the businesses within the Xbox division are:

- Fairly recently acquired publishers
- All of whom have been largely competent at running their operations before the MSFT M&A
- Most of which have been insanely profitable

None of which have been protected by the MSFT top brass' "cut 4% across every part of the org, every business, every dept." - which is how I deeply suspect all this came about.

It's insane because the Xbox top brass don't even seem to understand their market and their business enough to understand how damaging these kinds of nonsense, arbitrary sweeping cuts are to content businesses in a sector like this.

They cancelled projects with nearly decades of sunk costs with no scope for recoup, leaving gaping holes in their future release portfolios they will not be able to fill now, that will hugely impact profitability in subsequent years, and they will still need to spin up new projects and new teams and invest hundreds of millions of dollars for subsequent years to try to shore up future earnings, but now with 5-8 year lead times starting from scratch, with nothing in between once their current crop of titles in-flight are out the door.

The PR around this is terrifying. Even 3rd party studio publishing contracts got impacted.
Devs will and are fleeing the company and they will loose a ton of talent as a result. This means that even if titles were cancelled due to eroded quality, even the salvaged titles will have quality materially eroded due to failed trust and confidence.

The whole org has demonstrated there is no backbone going all the way up to Phil Spencer, who was happy to e.g. cut hundreds of jobs from a company he spent $76B acquiring, shortly after telling them that their autonomy would be preserved.

This will also impact independents, who now understand that MSFT cannot be trusted to honour its publishing commitments, that they're happy to pull the plug from funding your game and your studio, not because the relationship isn't working or the quality of the game isn't there, but because their top brass who are completely divorced from your sector and neither understand it nor care, have decided they want to divert more investment into AI.

& all of this is set within the backdrop of a company (Xbox) proclaiming they want to transition from a hardware business to a software & content business, whilst at the same time systematically demonstrating that they aren't committed to software either, by not preserving and investing more into content (which is what you're supposed to do when you know you're going to lose billions in hardware revenue over the next 10 years; you need to make up the shortfall somewhere), but instead making vast, deep and poorly managed, considered, articulated and executed cuts comprehensively.

This seems like a wholly incompetent, complete disaster stroke from all angles IMHO.

EDIT:

The irony is all of these execs will be patting themselves on the back for a job well done, completely naive to their failings here and even ignoring the gaming media shitstorm surrounding them because their delusions of "this will help us deliver more efficiently" has been shared by wall st muggles, none of whom understand the sector either, and thus have rallied the share price as a result of these changes.

In a creative industry like games, if you're top priority is to optimise for efficiency (because you want to shore up your balance sheet profits to make yourself look good to shareholders, payback big dividends and line your pockets with bonus awards) then you'll quickly realise that the bottom line looking stronger will not automatically correlate with a stronger top line, because talent matters. When you're firing long tenured, highly talents devs from your teams in a bid to "save costs", the quality of your titles will suffer severely and materially, in ways that seem obvious to us but are completely alien to the business bean counters who simply assume "devs are fungible right? You just need to go to uni and get a few years of experience under your belt and you can do the job same as the next guy". This mentality carries for Office 365 but it really doesn't for Forza or Halo.

The problem is all the publisher heads know this.

Phil should know this. & he should have been pushing back to Satya & co. To make clear how this works; I.e. "sure we can make these cuts! Here we've modelled out the impact though across our studios and release calendar going out to 2030. This is what profitability will look like YoY with and without the cuts. As you can see it will be a disaster. If you're happy for us to proceed then just let me know.."
Excellent post.

I'll take it a step further. I suspect many console people on gamepass are subbed and don't even log on their console anymore. They forgot they are subbed. There are many XSS collecting dust. A higher percentage than PS5, and I'm basing that off my belief that any console with a low end sku and a high end sku will have more collecting dust and the PS5 pro hasn't been out long enough to counteract the XSS. Many on the console side are "moms and dads" who actually pay for this shit and they do not know that little Timmy no longer plays Xbox. PC gamers manage their own shit and don't have this problem. This is why MS can't go full PC gaming because like any other subscription service a significant percentage of the funds come from people who never unsubscribed but don't actually use the service. If they go full PC the audience there will be much more a "month to month" audience vs the console which on average probably subs over the life of the console.

There will be very few PC gamers who only sub to gamepass and buy no other games. The polar opposite of the console players.
I agree with you for prepaid customers (i.e. the ones that charge up with like 12 months of GP), but if you get a credit card charge and realize you don't use GP anymore you just go and cancel it lol.

Or maybe the US has some dark patterns to make unsubbing hard? I know for a fact that gyms over there do that.
 
Subscription services are tailor made for GAAS games, cheap indie games and back catalogue games, it doesn't make any business sense to put AAA single player games at launch day on such a service.. No one subscribing to Ubisoft+ specifically for AC:Shadows is going to stick around for months on end because that service has so many other worthwhile games. Ubisoft like EA began a subcription service because everyone else was doing it and it made it look like Ubi was keeping up with the times, but it only cost them money. Every single person subbing to the service for 1 month for $18 to play SW:O or AC:S was one person less buying the game at full price.
I agree with everything here, save for the GaaS portion. GaaS titles have increasingly shifted to F2P models, due in large part to the major market players in that space are all either F2P or or F2P-adjacent.

This was one of the major issues with CoD entering GP for example - while Warzone isn't as big as it once was, it still gives a sizeable number of the CoD base a means to play CoD whenever they want without having to spend a dime on the MSRP or on a subscription. I think this is one of those situations where the earliest success story for Game Pass for Xbox, Sea of Thieves, really clouded their assessment on what a subscription service could do in the space. The last minute decision to include SoT into GP essentially saved Sea of Thieves in a multitude of ways, as well as majorly boosted some of the initial subsriber growth for GamePass. Conflating how this worked out with these results being applicable to all titles that enter the service is where they went off the rails.
This is why Microsoft is moving away from AAA singleplayer games. I think they are going to shed the company of studios like Obsidian and Fable team after they get finished with the games they are working on.

We've always talked about how the math doesn't work - spend $200 million on Starfield and have people play it for a couple bucks before it fades into the background, and sure enough it does not work. And it's not just Starfield, it's also paying for day-one games from other companies, like Atlus, it's expensive and you cannot do it forever unless you're subsidizing it with Office sales which is a bad idea.
I wouldn't say they are going to shed AAA singleplayer. They are very much keen on getting a new Fallout or Elder Scrolls out to folks as soon as possible. Lots of effort is being put into expediting that process, even in the face of such massive manpower reduction. At least when new entries in those IP do come out, they'll be able to recoup their cost due to them releasing on anything that can run them that also doesn't happen to have GP on it.
 
I wouldn't say they are going to shed AAA singleplayer. They are very much keen on getting a new Fallout or Elder Scrolls out to folks as soon as possible. Lots of effort is being put into expediting that process, even in the face of such massive manpower reduction. At least when new entries in those IP do come out, they'll be able to recoup their cost due to them releasing on anything that can run them that also doesn't happen to have GP on it.
They'll keep around the major franchises, like TES. I should have qualified that but I've said it in other places on this topic. It's the other stuff. They're not spending nine figures on Hellblade and shit like that going forward.
 
I agree with everything here, save for the GaaS portion. GaaS titles have increasingly shifted to F2P models, due in large part to the major market players in that space are all either F2P or or F2P-adjacent.

This was one of the major issues with CoD entering GP for example - while Warzone isn't as big as it once was, it still gives a sizeable number of the CoD base a means to play CoD whenever they want without having to spend a dime on the MSRP or on a subscription. I think this is one of those situations where the earliest success story for Game Pass for Xbox, Sea of Thieves, really clouded their assessment on what a subscription service could do in the space. The last minute decision to include SoT into GP essentially saved Sea of Thieves in a multitude of ways, as well as majorly boosted some of the initial subsriber growth for GamePass. Conflating how this worked out with these results being applicable to all titles that enter the service is where they went off the rails.

I wouldn't say they are going to shed AAA singleplayer. They are very much keen on getting a new Fallout or Elder Scrolls out to folks as soon as possible. Lots of effort is being put into expediting that process, even in the face of such massive manpower reduction. At least when new entries in those IP do come out, they'll be able to recoup their cost due to them releasing on anything that can run them that also doesn't happen to have GP on it.
So they are coming in even more hotter? 😱

I don't know if I'm mistaken or not since I don't have sources or things like that, but I have the powerful assumption that as The Toddler got more and more power over the years up til his last promotion by Xbox for being such a good boy to MS all this time, the games became proggresively worse and worse due to HIM until we got to the absolute self-indulgent wankfest that is Starfield, where anyone with two eyes and two hands to grab a gamepad could have said 'Damn, this is unnecessarily convoluted and boring' instead of 'Yes you're right, space is empty and spaceships have lots of menus so lets make an empty game with a retarded UI *foreheadtofloorbow*' 🤤

So for me, this speaks disaster, because you can build GOOD, or you can build FAST. But you want to build GOOD & FAST but you fire your coders, then what?

We'll see. 🙈
 
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So, this PC-Hybrid will actually run the Windows OS under the hood. My big question is: is it actually the open Windows OS complete with Desktop, or is it a locked down Windows OS giving you all the bloat and none of the benefits?

Sorry, bit late to this but isn't the RoG Xbox Ally just an Ally with an Xbox button?

And that button, from what I understand kills a bunch of windows processes so games run a bit better.

Or to put it another way, it's a windows handheld with a button that runs a batch file like we've had for about 30 years on PCs, to kill background processes.

Truly amazing technicals. So good in fact they put Xbox ROG as the first name on the thing.
 
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