Ghost of Yōtei gameplay deep dive 10th July (2pm PT // 5pm ET // 10pm UK)

Just jumping in to give some thoughts as I (now) watch the SOP. From what I've been seeing online though reception seems a lot of "it's fine" with mention of it looking very iterative. There might be some truth to that, but I still have some thoughts & questions while watching:

-They say you can freely explore Atsu's past with push of a button, so I'm thinking this is going to be a more involved game mechanic? Like, can I swap between her present & past while exploring locations she's been before (childhood village for example) dynamically in order to solve puzzles or do cool semi-platforming segments? That would be a lot more interesting than just a simple button prompt to trigger a cutscene of her past while walking around.​
-Visually the artstyle is bloody stunning, but on a technical level I think AssCreed Shadows has this beat​
-The cards Atsu draws as clues while playing, does that lead into any type of detective-like system where you need to actually analyze very specific clues in certain patterns or notice certain things, maybe read a pair of clues across two different cards in a certain time frame, to build up new clues and unlock different paths through the game (main quest & side missions)? Or is it more a window dressing thing or like the logs in Horizon games that give "clues" but mainly only exist to fill in backstory?​
-Will it be possible for skilled players to sequence-break and speedrun the Yotei Six through mastering game systems & specific mechanics?​
-Are all fights against the Yotei Six "just" 1v1 encounters in big open spaces, or will any of them have some puzzle-like elements and set piece-style moments (preferably with involved game mechanics) to bring in some variety?​
-Being able to disarm enemies (and being disarmed yourself) is pretty cool, same with switching weapons & styles throughout combat. Though, these types of design choices should've been expected from a sequel.​
-Some of the enemy AI in groups didn't seem that great. There's one part after Atsu discovers the leader on a brief mission segment while walking around on roofs, then jumps down to kill two maskless samurai. A third person is there too (masked), and he's easily within earshot plus close enough to have peripheral vision to notice the other two being killed, but he doesn't respond to any of it. Is that a one-off instance or indication of enemy AI throughout the game as a whole?​
-The environments are beautiful and seem huge, but also seem kind of empty? Yeah you can do stuff like fishing or training cuts on bamboo chutes, and all that stuff, and find some optional side quests from NPCs, but there wasn't a strong sense you can do particularly much more in its open world vs. the first game​
-Music sounds great but that shouldn't be a surprise​
-Japanese audio & full lip sync from the get-go is a nice bonus​
-The B&W Mode is probably the most impressive part the game visually for me. Definitely lets the art style shine.​
-The Watanabe music tracks sound cool, but I dunno if it's a good fit with the game. I expect something more anime stylized with those type of tracks considering what Watanabe's worked on​

Overall I think those saying it seems like a very "iterative" sequel are right, as that's the vibe I ultimately get. Iterative sequels are totally fine, but it's also been five years since the last game. At that point I think those expecting a more full-fledged sequel are within their right, and if an extra year to cook would've made Yotei that sequel, it'd of been worth it IMO. I still think what they have seems pretty neat though, and the game looks great visually, but it does seem to be a quite safe sequel all things considered. Scale-wise it also doesn't "feel" like it'll be much of a jump compared to the first game, and it's gonna be really hard to put in a single encounter that feels "heavy" in the way HFW: Burning Shore's final boss encounter was (still up there as a peak moment for current-gen IMHO).

A few of the questions I put forth earlier would hopefully have good answers to them and, if so, could make for a more transformative experience IMO, but I suspect the game doesn't implement the mechanics in the way I framed them, otherwise that'd of been mentioned in the SOP. I'm also not sure exactly how much of a visual showcase this is going to be for the PS5 Pro, outside of higher output resolution and frames. Games driven heavily on art style & aesthetic design like Yotei get a lot of headroom from even the base hardware, and SP have had a lot of time to optimize the engine even further ahead of release.
 
Do you have any idea how ridiculous you sound? Ghost of Tsushima was released in 2020. But sure, this full-blown sequel was already done years ago, for the PS4.
I said "it's as if", that's speculative. Of course they didn't actually have the game built before Tsushima, but they look so incredibly similar in every single way that they might as well have been in development side by side.
 
Also lmfao at people implying they are concerned how the game looks visually. Sure it's no RDR2 level of detail but art style will still carry a lot as it did in GoT. The exaggarated lightning and wind effects with beautiful OST will definately make the game feel unique enough.
 
Also lmfao at people implying they are concerned how the game looks visually. Sure it's no RDR2 level of detail but art style will still carry a lot as it did in GoT. The exaggarated lightning and wind effects with beautiful OST will definately make the game feel unique enough.
Whatever you do, avoid this thread

 
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Are Sony idiots delay the game another two years just to make it look better. Dont worry the same lot will still complain games take to long to develop.
 
Also lmfao at people implying they are concerned how the game looks visually. Sure it's no RDR2 level of detail but art style will still carry a lot as it did in GoT. The exaggarated lightning and wind effects with beautiful OST will definately make the game feel unique enough.
I'm waiting for someone to tell me how if it were the red dead 2 of graphics but for this gen it would somehow make it a better game.

Isn't red dead majority criticism that it's slow, unresponsive, on rails missions and downright boring in some parts?
 
Btw I dont care about the graphics, the first one was pretty good looking so I dont mind the "new" graphics, its the same game basically so they would have to sell me on the chracter and story, and they didn't .. its amazing how this modern writers/directors undervalue the importance of having a kick ass lead character, in all kinds of media.
 
The game showed little evolution in terms of animations and facial expressions, but that's okay. They developed this game in 4 years. Overall, it will still be beautiful. But it's funny how people complain when games take years to come out, yet also complain when games release faster but lack polish in some areas.
 
Btw I dont care about the graphics, the first one was pretty good looking so I dont mind the "new" graphics, its the same game basically so they would have to sell me on the chracter and story, and they didn't .. its amazing how this modern writers/directors undervalue the importance of having a kick ass lead character, in all kinds of media.
In their defense Jin had the charisma of a real time grass growing video. No one played it for the story. They played it for the graphics and the first AC Japan fix we got.

Sucker Punch's best character is probably Delsin from inFamous SS imho.
 
In their defense Jin had the charisma of a real time grass growing video. No one played it for the story. They played it for the graphics and the first AC Japan fix we got.

Sucker Punch's best character is probably Delsin from inFamous SS imho.
Like I said.. is the same as the first game that I already played.. so they would have to sell me this time on the new MC to bring me back and the story.
 
Looks like a more expanded Tsushima. I dropped that game after act 1 because I feel like its more restrictive/ limited open world was like a gen behind Red Dead Redemption 2 and Ac Odyssey. Seems they got it right now.
 
Why? What makes you think they're doing anything like that?
Nothing, ask some other people instead, lol.
This worries me a bit, that her agenda and politics might ruin the game especially if she has inputs in the game of pushing her woke twisted gender ideology agenda in the game. But i will still watch since i like GOT on Ps4 in the past. I remain hopeful it is good.
 
same thing was said about loztk.
What's loztk? If you're referring to Tears of the Kingdom, Nintendo is generations behind when it comes to tech. Don't be surprised if the next Zelda game releasing in years from now looks very similar to how ToTK looks like running on the Switch 2. Sony, though, they have been pushing visuals since the beginning, and never stopped. So seeing Yotei, their most important exclusive of the year looking this ancient is not normal, nor expected.
 
So seeing Yotei, their most important exclusive of the year looking this ancient is not normal, nor expected.
I literally predicted exactly this. I'm not a prophet. Look around. I will also predict that Intergalactic will be on a similar level to TLoU2; small step up. It will look phenomenal but it won't be the leap Unreal 5 is doing. Just watch the trailer, or the girl with the eye patch.

I think it'll be an impressive game and seeing them do a new IP will be huge. Sony has pulled back on graphics though since 2021.
 
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Lil late to the party. The game looks good. Biggest thing for me was the combat upgrades. Otherwise it seems like more GoT...which isn't a bad thing.

I'll likely wait for PC release so I can play it in it's best quality. I didn't really see anything that says I gotta play this on launch day. Besides I'd have to buy a PS5 to do so.

I think the only way I buy a PS5 at this point would be a Bloodborne 2 exclusive. Too late in the gen.
 
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Ok this is everything i want a samurai game to be. It seems that SP has taken a step in the right direction, a safe step but equally well thought out.

I can vibe with this, hell i'd say i like it more than GoT, pleasantly unexpected.

And that art direction, like a moving painting, umai. 🤌
 
I literally predicted exactly this. I'm not a prophet. Look around. I will also predict that Intergalactic will be on a similar level to TLoU2; small step up. It will look phenomenal but it won't be the leap Unreal 5 is doing. Just watch the trailer, or the girl with the eye patch.

I think it'll be an impressive game and seeing them do a new IP will be huge. Sony has pulled back on graphics though since 2021.
I hope not. ND is the one studio from Sony to push visuals, and if they're barely doing so seven years (assuming the game comes out in 2027) into this generation, that's just fucked up.
 
I do not have a PS5, so I guess I wait regardless. Combat looks like it could be fun, but I am no fan of the main character. They really did pick an awful "model" for the main character. If there is any preaching in the game, I will pass on it. If it ends up being a decent game, I may eventually grab it on sale if it ever comes to Steam. It really just looks like another chick revenge story, which has been done to death lately. I would rather just watch Kill Bill again. I would rather they made that into a game.
 
Another single player title that will barely turn a profit. They better hope Fairgames and Marathon come through or the balance sheet will be carried by MTX from games they don't even own. Again.
 
I do not have a PS5, so I guess I wait regardless. Combat looks like it could be fun, but I am no fan of the main character. They really did pick an awful "model" for the main character. If there is any preaching in the game, I will pass on it. If it ends up being a decent game, I may eventually grab it on sale if it ever comes to Steam. It really just looks like another chick revenge story, which has been done to death lately. I would rather just watch Kill Bill again. I would rather they made that into a game.

It takes a specific kind of formula to make women led revenge stories work, especially when they're going around mass murdering men.

Kill Bill was a perfect way to do it. Here it's taking itself too seriously, which I can't buy into. It's like a GI Jane effect.
 
A bunch of the writers also worked on Dragon Age Veilguard. Take that as you will.
Exactly. There are too many red flags. The gameplay and graphics alone cannot carry a game for me. I need a good story and good characters. The chances of this game having those are very slim.
 
Super minor nitpick, but I kind of hate how they've gone back to the Hollywood, "SHWING!" that katanas make when they're taken out of their scabbards, and also when they're resheathed. They don't sound like metal on metal lol; they're nearly inaudible unless no other sound is going off around you. GoT nailed this detail.
 
I do not have a PS5, so I guess I wait regardless. Combat looks like it could be fun, but I am no fan of the main character. They really did pick an awful "model" for the main character. If there is any preaching in the game, I will pass on it. If it ends up being a decent game, I may eventually grab it on sale if it ever comes to Steam. It really just looks like another chick revenge story, which has been done to death lately. I would rather just watch Kill Bill again. I would rather they made that into a game.
So you mean to tell me when it was a Dude revenge story you was down to clown, but when it´s a female one then it´s bad?
 
In their defense Jin had the charisma of a real time grass growing video. No one played it for the story. They played it for the graphics and the first AC Japan fix we got.

Sucker Punch's best character is probably Delsin from inFamous SS imho.
Clearly you weren't invited to his parties.

Video Games Dancing GIF by PlayStation
 
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Shiiit, only halfway through the video but hell yeah they added weapons! Not just the katana for the whole game. And being able to throw spears is hot. The scorpion get over here and neck slice. Looks awesome!

Edit: The up close camera with extra blood spray is also great!
 
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Less content. I like to use Elden Ring as an example. I loved the stage coach robbery that happened organically in the open world. It felt so special...and then they repeated the gimmick a few more times and each repeat diminished how special the original occurrence felt. Elden Ring does this a bunch, sadly. I really think designers just aren't confident in letting their open world's breathe and copy and paste content so that a player can go more than a few seconds without bumping into something. And the knock on effect, is that to support all that content, they litter their maps and implement guidance systems so that none of that content can be missed which is ironic as these games are so bloated that the vast majority will not even finish the game, much less take on the task of doing everything. It's okay to let players miss out on content and I'd argue that's a great thing as it would allow future playthroughs to have unique moments.

To tie this back to Yōtei, I was pretty excited about Tsushima's wind system that was presented as it felt organic, but quickly had my hopes dashed a few moments later in the presentation when they pulled up an in game map that was littered with question marks.
But I don't think Yotei needs to be that game. I don't have a problem with a simple slasher like GoT gave us. Its open world was great for me because it was dripping with vibes and aesthetic. I didn't need to find rare loot or deep, thought provoking story elements (which almost always come off eye rolling pretentious in gaming). Just let me cruise around that stylized countryside and enjoy the view. It's a bonus compared to what it would be as a linear game, because you get the best of both worlds without stretching Sucker Punch thin trying to fill up a misguided Witcher 3 inspired checklist. Frankly I liked GoT better.

I think there's room for a lot of different open world styles. I liked GoT's a lot. There was just enough stuff between combat zones to add a little treat to the aesthetic joyride. It felt lean to me. I never saw the AssCreed time waster comparison because those question marks only took 2-3 minutes usually and kept the pace going. I kept thinking it felt like a modern PS2 game
 
Sony's first party needs a total overhaul
I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified. I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
 
Visuals still look incredible, especially the landscapes, weather and particle effects...but it's a more iterative sequel than I was hoping for.

Other than a few new weapons and the disarm system, nothing really changing with the core gameplay that stands out for me.

I'm sure I'm going to enjoy it, but I feel like it will be like God of War Ragnarok, enjoyable but in a diminished return sort of way. Hoping the side-quest design and activities improve vs the 1st game.
 
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I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified. I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
Very well said.
 
But I don't think Yotei needs to be that game. I don't have a problem with a simple slasher like GoT gave us. Its open world was great for me because it was dripping with vibes and aesthetic. I didn't need to find rare loot or deep, thought provoking story elements (which almost always come off eye rolling pretentious in gaming). Just let me cruise around that stylized countryside and enjoy the view. It's a bonus compared to what it would be as a linear game, because you get the best of both worlds without stretching Sucker Punch thin trying to fill up a misguided Witcher 3 inspired checklist. Frankly I liked GoT better.

I think there's room for a lot of different open world styles. I liked GoT's a lot. There was just enough stuff between combat zones to add a little treat to the aesthetic joyride. It felt lean to me. I never saw the AssCreed time waster comparison because those question marks only took 2-3 minutes usually and kept the pace going. I kept thinking it felt like a modern PS2 game

I was speaking more in general as I don't expect Yōtei to be that game based on Tsushima and its' obvious inspirations. And sure there is room for all sorts of open worlds, but it seems like the vast majority all follow the same formula with slight tweak here and there.
 
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