Ghost of Yōtei gameplay deep dive 10th July (2pm PT // 5pm ET // 10pm UK)

Ok lmao. I could have overlooked it all if the stealth was upgraded, but seems like it'll be mid just like the first game.

Agreed. I'm in the same boat.

That is the 1 area that really, really, REALLY needed an overhaul, the fucking thing is literally named after the worst element lol

I don't hate the first game, in fact I liked it as a first entry ONLY based on the possibility of the correcting those issues and progressively moving forward with the IP. The samey concept can only work if you 100% knock it out of the park the first time......they didn't, it means the issues we had last time, are still here and they seem to be acting as if nothing is wrong with how bad that stealth is.

It didn't help that they released after The Last Of Us 2 and that game has enemies looking for missing teammates, dogs that can smell you and try to locate you and you'd think Ghost 2 would learn from all of that.


right?....


RIGHT?

Annnnnnnd they didn't. If this is how they are going to treat the series, it will remain mid. Nothing wrong with a mid game now lol I'll still buy it day 1 and still enjoy what it is, but we all know it can be better and should be better.
 
I can see some of it coming out of good faith and genuine disappointment. When each studio takes this long to put out a game, if the game isn't up someone's alley for various reasons (no interest in genre, burnout, woke-ness, "ray tracing or bust", evolution instead of revolution etc.), then that's another 5-10 years before the next game. When it was 2-3 years, you just skip the game and look forward to the next one while playing something else. Now you are just frustrated that one of your favorite studios has nothing for you anytime soon. Multiply that for each studio that has in some way let you down and that frustration manifests via different means. I don't think there is a real motive for most people complaining. It's just honest expression. I'd rather not presume anyone to have bad faith motivation as that only makes us exclude people in discourse, which runs counter to the goals of a forum that fosters discussion and debate. There's nothing to gain from building up a mental blacklist, in my opinion. We all have positive and negative biases at the end of the day and that's ok. Echo chambers are a harmful waste of time anyway.

But if I were in their shoes, would I call it "just DLC" when it's so obvious they have spent 100s of millions on it? Sure, assets have been reused and some areas look rough or identical to the previous game... but the scope of work is clear as day. As a software developer myself, I'd find such comments heartbreaking after putting my blood, sweat and commitment into a project for so many years. Making a labor of love sound like a 2-bit lazy scam is just unfair and unnecessary. But that's just me. If that's how a potential customer really feels, can't easily make them feel otherwise.

This convo in general feels like what I've seen some dumb commenters say about some Fromsoft Games. Where people nitpick some textures and claim that all their games lately are all the same. Feels to me like many are missing the bigger picture and just like to complain to get attention.
 
I really didn't say anything more negative than what people say in any review score prediction thread. I think Sony makes the types of games that appeal to a mainstream gamer very well, including journalists. Cinematic but with deep enough gameplay to keep you engaged. Not too much difficulty or rough edges. If my post was the extent of negative posting around here then this place would be a game discussion utopia. I literally said I think the game will review very well, that it will be on GOTY lists, and that I will buy it on sale. Think about that lol. I literally said that and still have to deal with crap like your post.
I was just echoing comments about negativity being linked to whoever the platform holder is and picked on your comment. I may have had you pegged incorrectly based on your metacritic comment, and if so I apologise. I think the game looks good based on what we've seen and I do love the art style. Maybe it'll surprise us with some solid gameplay when we finally get to play it. Regardless I'll be waiting for a sale as there's always too much to play and not enough time, so I can wait.
 
I get it, we are all older folks here and the hype train is something we've become immune to, but this? this level of cinicism and grandstanding?
the sooner you come here with a bucket of popcorn & beer in your hand, the better. just sit back & admire the clownshow. People here really arent meant to be taken seriously
 
You do have some questionable takes and this is one of them, and that last sentence seals it. Maybe the games deserve the score based on how gaming tastes are at that moment, or you know they're just great games.
90+ metascore should not be distributed like candy imo.

Its become a joke when it comes to those two.

Very predictable.
 
Agreed. I'm in the same boat.

That is the 1 area that really, really, REALLY needed an overhaul, the fucking thing is literally named after the worst element lol

I don't hate the first game, in fact I liked it as a first entry ONLY based on the possibility of the correcting those issues and progressively moving forward with the IP. The samey concept can only work if you 100% knock it out of the park the first time......they didn't, it means the issues we had last time, are still here and they seem to be acting as if nothing is wrong with how bad that stealth is.

It didn't help that they released after The Last Of Us 2 and that game has enemies looking for missing teammates, dogs that can smell you and try to locate you and you'd think Ghost 2 would learn from all of that.


right?....


RIGHT?

Annnnnnnd they didn't. If this is how they are going to treat the series, it will remain mid. Nothing wrong with a mid game now lol I'll still buy it day 1 and still enjoy what it is, but we all know it can be better and should be better.
I thought the EXACT same. A survival crafting zombie game has better stealth than fucking Japanese ninja inspired games. They could have done prone stealth, better AI, in depth light/sound mechanics, different sounding surfaces and more. AC shadows looks like it murders this game in the stealth department.

Instead, they got rid of the stance system and gave a few weapons, and expected people to shit themselves at the innovation lmao
 
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The SOP gameplay was running on PS5 Pro? I thought it was base PS5 no?



Graphics aren't the issue here; the game looks great visually especially if the art style is your jam. Does it tower over other single-player story-driven AAA games the way Sony's AAA during PS3 and most of PS4 gen did, visually? No. But, times are different and other studios simply started catching up.

What I'd like to see is more immersion in meaningful ways. Stuff like the B&W visual mode and Japanese dub w/ lip sync are good steps, but the original had those too (via updates).



TBF, from what I've seen the best female-led revenge stories are where the women use their smarts to get an advantage on the men (either than and/or their sexuality), especially when it involves them going up against groups of men and they're on relatively equal terms weapon-wise (i.e neither have weapons, both have swords, both have guns etc.).

Unless it's a story involving supernatural powers, I do think a lot of people would have a harder time suspending disbelief if a woman were fighting & beating even one full-grown man and they were even in terms of weapons or starting condition (i.e the guy isn't already heavily injured or missing a limb), let alone a group of men. The guys would just overpower her unless, again, she uses smarts to engage them (pick them off one-by-one maybe with long-range attacks out of sight) or has incredible supernatural powers.

These may be works of fiction but they have to ground themselves by some natural, generally universal rules of reality regardless in order to explain how the fictional stuff functions. That's what also helps give audiences a point of reference. BTW I'm not accusing Yotei of having this problem, though it'd probably help if her style were based more off of combos and (hopefully) chaining together combo attacks with the pet wolf, especially when dealing with small groups. That's usually a good way of differentiating the women from men in combat scenarios: making them faster and more nimble (higher agility) combined with being smart in isolating targets, misdirecting targets, and using longer-range approaches to weaken them before getting closer-range when the target is noticeably weakened.



I'm definitely waiting for when SIE (or someone else) makes the next big evolution for story-driven games, because there are many ways to push that forward but it feels no one in the AAA space is doing so. Could be a combination of risk aversion + tunnel vision.

If the stories are going to be so narratively-driven, why can't I see the character's face in conversation outside of cutscenes or Bethesda-style conversations (which are unnatural, since most people don't simply stand around in place on the spot while having conversations; they move around, do many different body gestures, say things indirectly, don't say things at all in order to convey thoughts sometimes, etc.)? If my character's yapping while running at full speed, why don't they sound out of breath or winded when delivering their lines? Why aren't they skipping or slurring over parts of their lines due to tiredness? Why do all of my interactions with environmental objects have the exact same emotional weight to them? Shouldn't my character be more careful when picking up sentimental objects vs. random junk? If I try throwing that sentimental object, shouldn't it mechanically be way tougher for me to throw or discard it?

Most of the story-driven games out there, especially in the AAA stage, still seem "stuck" on 1st gear. They're basically as structurally advanced as what we got from SIE and the better 3P during 7th gen, as even a lot of the improvements in 8th gen (in terms of story interactivity segments) were small incremental betterments at best.
I get what you are saying but no one cared when one man took on the entire Mongolian Army which is a far more of a stretch than a female Ronin smoking random samurai dudes.
 
90+ metascore should not be distributed like candy imo.

Its become a joke when it comes to those two.

Very predictable.
It's not distributed like candy, it's called a sliding scale based on merit. High scoring games are not awarded based on the reviewers boner for a platform, and the fact your preferred platform is falling short in that department is why you have these takes. You're delusional. What's predictable is your defence of MS no matter what they do.
 
It's not distributed like candy, it's called a sliding scale based on merit. High scoring games are not awarded based on the reviewers boner for a platform, and the fact your preferred platform is falling short in that department is why you have these takes. You're delusional. What's predictable is your defence of MS no matter what they do.
I finished Super Mario Odyssey few months ago.

Not sure why its so high rated. Objectively I wouldn't go over 89-90.

Which is where all great games should reside IMO.

Again, not saying all those games are bad. But 90+ should be reserved for masterpieces. Generation defining games. Which is why I feel its distributed like candy.
 
Agreed. I'm in the same boat.

That is the 1 area that really, really, REALLY needed an overhaul, the fucking thing is literally named after the worst element lol

I don't hate the first game, in fact I liked it as a first entry ONLY based on the possibility of the correcting those issues and progressively moving forward with the IP. The samey concept can only work if you 100% knock it out of the park the first time......they didn't, it means the issues we had last time, are still here and they seem to be acting as if nothing is wrong with how bad that stealth is.

It didn't help that they released after The Last Of Us 2 and that game has enemies looking for missing teammates, dogs that can smell you and try to locate you and you'd think Ghost 2 would learn from all of that.


right?....


RIGHT?

Annnnnnnd they didn't. If this is how they are going to treat the series, it will remain mid. Nothing wrong with a mid game now lol I'll still buy it day 1 and still enjoy what it is, but we all know it can be better and should be better.
What's the Samurai version of "His gun is empty! Get him!" from TLOU?
 
By "we" you mean "you"? The game came out in March and nobody is talking about it anymore.
I mean in general on how we describe theses types of games...

Like "no one" is talking about certain AC titles right now, but I mean in the context that we are talking about the genre in general, like someone might love the sea combat in ACIV or the swimming and then it becomes the staple title people might refer to with certain Pirate concepts

That is 100% going to happen with AC Shadows, as its literally fucking happening RIGHT NOW as you guys are talking about Ghost Of Yotei, so I currently don't see this game being that staple, top tier, the one to compare to title in this area based on so many things its lacking.

Right now, Shadows features and elements is the one to beat regarding Samurai games and anything else needs to meet, beat, exceed those features, functions etc.


I thought the EXACT same. A survival crafting zombie game has better stealth than fucking Japanese ninja inspired games. They could have done prone stealth, better AI, in depth light/sound mechanics, different sounding surfaces and more. AC shadows looks like it murders this game in the stealth department.

Instead, they got rid of the stance system and gave a few weapons, and expected people to shit themselves at the innovation lmao

Truth. Ghost right now lacks too much to really fulfill that Samurai feeling concept as you are just not able to explore a lot of those ideas in depth.

Until we get some Tenchu remake or something, AC Shadows seems like the default to beat in this area.

I'd love Ghost 3 to have some of theses elements, but make they need a flop to see that they must actually compete with the rest of the market regarding theses ideas instead of in a bubble.

I don't believe a season changing or Ai able to hear and see light and shadow is an exclusive idea to Ubisoft, so anyone making it sound like that is some plus to NOT HAVE needs to reevaluate that whole idea lol I don't see how not having those features is benefiting anyone.
 
The ugly and butch looking protagonist is negligible as long as we will have a good story, great graphics, excellent gameplay and none of that politics and woke crap push and lecturing in the game. Same with my sentiments with Intergallactic.
 
The frustration right now is from enthusiasts, hardcore gamers who want complex stealth, immersion and gameplay.

Nothing wrong to wish for all that but you must realise that Ghost of Yotei is made for the masses, for cool moves and easy combat that can be shared on social media.

It's meant to be a cool game for the casual who wants to come home, boot it up and mash buttons looking cool. Share the clips on TikTok or X. The style, the art, the lofi music mode and an easier combat all point to this.

GoT became a TikTok game after it released and the studio and analysts definitely want GoY to be a better TikTok game.

And that's ok. I enjoyed the first, I'll enjoy this as well.

I'm just disappointed that Sony is going all in on this TikTok styled sequels. Spider-Man 2, GoW 2 were very much for social media and not for gamers.
 
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I thank gaming jebus that I'm not a graphics whore or a chud. Graphics are at the point that Yotei is well above the bar I need cleared. Just give me some fun games with a lot of features and a lengthy campaign and I am happy. No missing out for me. Get my fill of this and then Crimson Desert comes out a month later. Good times.
 
I dont see why not? I love the idea of multiple weapons, can't see it being much different other than more potential for stuff which is show in the footage (various ranges of the weapons mainly), you switch on the fly so I cant see it being all that much different when playing, and if anything, because she isn't some honourable Samurai it makes more sense from a story perspective as well as giving a little more variety to the game.

Oh, one thing that I forgot to mention above, she does find spears and other weapons across the world by the way, ones from fallen enemies (and friendlies I'd presume) which you pick up and throw (the thrown spear was picked up before throwing for example).
Having a specific weapon doing more damage to a specific enemy is a meh ass system and basic as it comes, like the old stance system was.

Every weapon should have different values but not doing more damage to a specific enemy (it is also extremely gamey and not immersive, a katana should cut the regular guy, the lancer guy and the fast guy all the same)

It cut player freedom because every time you use the wrong weapon you are gonna feel like you are not playing optimally and making the game artificially harder for yourself, that should not be the case with any balanced game with multiple weapons.

The stance system of something like nioh\rise of ronin is they way to go if you wanna have different stances and still give freedom because there is not a correct answer, it let you decide if you wanna have longer range and more attack but slower movement or faster attacks but lower damage and range, or just using a particualr stance because you just find the moveset cool, you have zero malus for choosing a different stance.

You can tell me that something doing more damage to a specific enemy has always existed in gaming but most of the times are elements like fire, ice etc. And you can find all the weapons with all the elements so they don't really force you to play with a specific moveset to do more damage.
(Some do of course and i don't like that neither)

Or immersive realistic stuff that make sense like using perforing bullets against specific armoured enemies or maces against armours instead of swords because blunt does more damage to plate armours or latest gow having the ice axe doing less damage to the frozen enemies.

What yotei does is not immersive or realistic, it's super gamey and kinda limiting.
 
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The fact that the weapons works exactly like the stances from the first is not a good sign of more developed gameplay.
It was not a great idea to "force" players to use certain stances against certain ennemies in the first, it won't be a great idea to force players to use certain weapons against certains ennemies in this one...
Only hope is there are stances for each weapons.

The dev said certain weapons work "best" against certain enemies or weapon types not that they are a must. I prefer a whole new weapon with a new move set over stances, personally. One weapon for the whole game becomes stale fast for me. Even Sekiro suffered greatly because of that. Way less replay value.
 
The frustration right now is from enthusiasts, hardcore gamers who want complex stealth, immersion and gameplay.

Nothing wrong to wish for all that but you must realise that Ghost of Yotei is made for the masses, for cool moves and easy combat that can be shared on social media.

It's meant to be a cool game for the casual who wants to come home, boot it up and mash buttons looking cool. Share the clips on TikTok or X. The style, the art, the lofi music mode and an easier combat all point to this.
For all of its supposed TikTok appeal, the first game was on the lower half of Sony first party tentpole sales last gen. I can practically guarantee that more basic gameplay and barely flashy animations are not going to cut it 5 years later.

Having a specific weapon doing more damage to a specific enemy is a meh ass system and basic as it comes, like the old stance system
It's bafflingly lazy on so many levels. They expect you to think this is a new mechanic or an addition when it's just new window dressing on an old mechanic. That they expect players to be excited by this rock-paper-scissors design is insulting. Developers need to stop making dynamic QTEs out of their combat systems by basically mandating a specific way to take out enemies.
 
The dev said certain weapons work "best" against certain enemies or weapon types not that they are a must. I prefer a whole new weapon with a new move set over stances, personally. One weapon for the whole game becomes stale fast for me. Even Sekiro suffered greatly because of that. Way less replay value.
I agree, even if the weapons system is gonna end up being the stance system with a different mask, i prefer entirely new weapons over stances if i can't have both.
 
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I thought the EXACT same. A survival crafting zombie game has better stealth than fucking Japanese ninja inspired games. They could have done prone stealth, better AI, in depth light/sound mechanics, different sounding surfaces and more. AC shadows looks like it murders this game in the stealth department.

Instead, they got rid of the stance system and gave a few weapons, and expected people to shit themselves at the innovation lmao
Exactly!
 
I thought the EXACT same. A survival crafting zombie game has better stealth than fucking Japanese ninja inspired games. They could have done prone stealth, better AI, in depth light/sound mechanics, different sounding surfaces and more. AC shadows looks like it murders this game in the stealth department.

Instead, they got rid of the stance system and gave a few weapons, and expected people to shit themselves at the innovation lmao

I think their point is to show she is as capable as any man and doesn't need to resort to cowardly stealth.
 
Having a specific weapon doing more damage to a specific enemy is a meh ass system and basic as it comes, like the old stance system was.

Every weapon should have different values but not doing more damage to a specific enemy (it is also extremely gamey and not immersive, a katana should cut the regular guy, the lancer guy and the fast guy all the same)

It cut player freedom because every time you use the wrong weapon you are gonna feel like you are not playing optimally and making the game artificially harder for yourself, that should not be the case with any balanced game with multiple weapons.

The stance system of something like nioh\rise of ronin is they way to go if you wanna have different stances and still give freedom because there is not a correct answer, it let you decide if you wanna have longer range and more attack but slower movement or faster attacks but lower damage and range, or just using a particualr stance because you just find the moveset cool, you have zero malus for choosing a different stance.

You can tell me that something doing more damage to a specific enemy has always existed in gaming but most of the times are elements like fire, ice etc. And you can find all the weapons with all the elements so they don't really force you to play with a specific moveset to do more damage.
(Some do of course and i don't like that neither)

Or immersive realistic stuff that make sense like using perforing bullets against specific armoured enemies or maces against armours instead of swords because blunt does more damage to plate armours or latest gow having the ice axe doing less damage to the frozen enemies.

What yotei does is not immersive or realistic, it's super gamey and kinda limiting.
Well if you didn't like the first game then, sure, this hasn't evolved that system massively (except each weapon also has a different range/speed, which is something you mention about Nioh and Rise of Ronin). Just because a certain weapon helps against certain enemies doesnt mean you cant use that weapon, the stance system in the original was the same, you aren't forced into it as such, in fact using the wrong stance was actually preferable sometimes to make the fight last longer just for the fun of it or to make it even harder. I can see some using a single weapon through the full game. I really liked the stance system in the first game so I have zero issues with the direction they have gone in here which is similar while enhancing it.

I loved the original game, game of the generation for me, and everything I have seen about Yotei has me super hyped, they have improved everything that made the original game so great to me.
 
Agreed. I'm in the same boat.

That is the 1 area that really, really, REALLY needed an overhaul, the fucking thing is literally named after the worst element lol

I don't hate the first game, in fact I liked it as a first entry ONLY based on the possibility of the correcting those issues and progressively moving forward with the IP. The samey concept can only work if you 100% knock it out of the park the first time......they didn't, it means the issues we had last time, are still here and they seem to be acting as if nothing is wrong with how bad that stealth is.

It didn't help that they released after The Last Of Us 2 and that game has enemies looking for missing teammates, dogs that can smell you and try to locate you and you'd think Ghost 2 would learn from all of that.


right?....


RIGHT?

Annnnnnnd they didn't. If this is how they are going to treat the series, it will remain mid. Nothing wrong with a mid game now lol I'll still buy it day 1 and still enjoy what it is, but we all know it can be better and should be better.
I wasn't aware that you had early access to the game.
 
Doom Dark Ages was criticized cuz it was too different from the previous Doom games (I loved it)

Ghost of Yotei is getting criticized for being too similar to the previous game.

Call me crazy, but I need a game to one thing:

FUN.

Fucking fun.

Be that. That is what matters.
 
"He fully embraces the controversy of his GI Jane"

Good, it means he has integrity.
Thats all well and good until you make a game that alienates potential buyers, leading to less sales and leading to layoffs and studio closures.

But hey, Drueckmann stuck it to those internet incels...right?


Is Intergalactic that game? Too early to tell, contrary to how it may seem, I always keep an open mind.
 
I think their point is to show she is as capable as any man and doesn't need to resort to cowardly stealth.
I know stealth is in Tsushima (and Yotei), but that is not the most fun way to play the game in my opinion, walking in, doing the standoff and then laying waste is certainly way better (I also feel the same about The Last of Us, Uncharted and many other more action oriented games, stealth is the boring/safe way of going about things)
 
Not sure why people are shocked it looks so much like GoT, I don't know what they were hoping for as its pretty much exactly what I expected

Its a wait for PC to purchase type of game for me but I look forward to playing it
Tsushima was on PS4 so I think it's fair to expect a bigger jump, it looks very similar tbh, like a cross gen release.

Not sure what was added for Tsushima on PC but I too will still wait for that, can't keep paying for everything twice. Hoping for a noticeable visual bump but I don't expect any real significant changes going by previous ports.
 
I know stealth is in Tsushima (and Yotei), but that is not the most fun way to play the game in my opinion, walking in, doing the standoff and then laying waste is certainly way better (I also feel the same about The Last of Us, Uncharted and many other more action oriented games, stealth is the boring/safe way of going about things)
That's mostly because stealth is very poorly implemented in those games unlike for example Shadows:

 
For those of disappointed Yotei (PS5) doesn't look as good as it could be, got to remember it'll surely get a PC port later which will need to run off crappy PCs. Also, a PS4 port may be in the cards too. You never know.
 
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That's mostly because stealth is very poorly implemented in those games unlike for example Shadows:


Not greatly implemented in that vid either. Stealth gameplay in gaming in general is pretty stupid. Dumb ass enemies with tunnel vision and hearing up to 20 ft. And the second an enemy red alerts, the entire mob of enemies that level should all know there's an intruder. And should go in groups to find him all level. Instead, the intruder alert probably disappears after 30 seconds, and the notified enemy probably doesnt tell anyone else. At most, a handful of guys are alerted and that's it. The rest of them are siloed off wave by wave.

Right away in the first 20 seconds, the character is jumping from rooftop to rooftop making noise and grunting sounds. And no enemy on the ground even flinches. They literally stared in the same direction at street level like a statue. As if their vision doesn't go above 10 ft.
 
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For those of disappointed Yotei (PS5) doesn't look as good as it could be, got to remember it'll surely get a PC port later which will need to run off crappy PCs. Also, a PS4 port may be in the cards too. You never know.
The instant changing of timelines eliminates the PS4 from the equation.
 
I'm playing Ghost of Tsushima: Director's Cut on PS5 right now in preparation for Yotei. Excellent game, but I personally see alot of improvements in the deep dive over the first game.

The first game is still very beautiful but in the deep dive I'm seeing right away much better character models and facial animations when speaking, their skin texture looks much improved in gameplay. The horse models look better, the grasses that are always swaying in the breeze everywhere look alot better, more dense and realistic. Big draw distance improvement. The cutscenes look way better as well. I don't disagree with the rock criticism, it admittedly looks unimpressive in the first game also. But I think overall the presentation looks much improved and I think that will be evident on a 4k screen when it gets in the hands of players.
 
They spend 5 years at making it as big and polished as the assassin's creed games. game is bigger with a few more systems, menus are very polished with shiny comics to tell the story.

The problem the story is as generic and boring as you can get nowadays, copy pasta of tlou2 / ac shadows. character is completely unrealist in japan of this era (this is supposed to be games rooted in reality) because dei killed creativity where it mattered the most here. This is not a japanese story at all! it's western 21th century story in a feodal japan decorum.

The worse is, like horizon, the game plays almost exactly like the first game, with the same animations and awkward feeling, and this is a reccurent complaint by many.
 
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