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Youtuber revives a dead MMO single handedly.

Is this based on the same engine Furcadia and Dragonspires used?

It looks incredibly similar

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I remember seeing the part 1 video a while back after it popped up as a suggestion for me. Glad to hear that video led to a revival in the game. It must be quite a surreal experience for the regulars who were still playing it to see people come flooding back in.

There's something really fascinating about MMOs that are long past their peak. I loved the detail in the video about how of the characters who had one of those statues built only one of them still remains and they mostly keep to themselves. It feels like intentionally planned lore for a fantasy world.
 
I remember the legend of the guy that killed Lord British.
I tried this so many times in the regular Ultimas. I feel like it should have been possible - give an instant game over or something afterwards and make it super hard to pull off, it would have been all good. But I'm glad it was done even once.
 
I tried this so many times in the regular Ultimas. I feel like it should have been possible - give an instant game over or something afterwards and make it super hard to pull off, it would have been all good. But I'm glad it was done even once.

Richard Garriot is not going to let you kill his character. But ya in the single player stuff you should have the freedom to do it.
 
Used to play a MUD called Genesis which lost many players, eventually dropping to 8-10 concurrent players in average, dropping to just 1 or 2 during certain hours. I had already stopped playing but every Yule I drop by to greet friends and chat around, so I totally thought it would die out eventually, however the pandemic brought a huge amount of new players, some of which stayed after it. So, it was quite surprising from being alone there to logging in a year later and finding almost 100 concurrent players, numbers that very few times we hit while I was active (between 1997 and 2010 or so). It's always cool when an old game gets a second life.
 
This guy does several similar videos from long forgotten games and their communities still playing. Quite touching some of the videos, that delve into the small communities that still play together and become close because of it. He has gotten his community to try some and sometimes gets a bunch of his discord to play with the regulars of these communities.



 
I remember watching this! I never played, but you could feel the nostalgia when the players that were still left on the server were talking about all the cool stuff that happened in the past. Awesome to see that it got more people interested in the game; the game seems to have a very welcoming community.
 
I saw it the other day, truly a wonderful tale.

We need the "real" MMORPG to come back, virtual worlds that are not glorified matchmaking rooms for instances. Im glad that people give the game a chance and it wasnt dismissed because "Huh... it looks too old" (I have seen many reactions like this on older games)
 
I saw it the other day, truly a wonderful tale.

We need the "real" MMORPG to come back, virtual worlds that are not glorified matchmaking rooms for instances. Im glad that people give the game a chance and it wasnt dismissed because "Huh... it looks too old" (I have seen many reactions like this on older games)

Reviving this.

I agree 100%. The issue is that MMORPG thrived when we live in a world that was not always connected to the internet and it was only just a room inside of our house. Online interactions felt new and fresh. For the most part, people used it as a way to truly escape the world and connect with other like minded people. Back then it really wasn't a thing to min/max or to become the meta just to squeeze out a couple more damage points. People did it, sure, but it wasn't the reason to play. We got on to live in a virtual world and to play a game together with our buddies.

I started playing UO in 1999 and firing up that game back seeing people running around just living and explore in Britannia was something mind blowing at the time. The only people that can understand that feeling of seeing someone online for the first time, in character, are those of us that were there before internet games were an option.

Older MMO's just store mechanics and experience within their game better than more modern MMO's. Games like UO, EQ, AC, and DAoC just feel more like a living and breathing world than any modern "mmo" that releases post 2020. At this point if I play a MMO, I pretty much only play an old one just because there still some of the traces of the old world trapped in the game.

Even the people that play these old MMO's are most likely original players, so some of those interactions and experiences still live on because the people there still remember that time.
 
How are servers up for him to even do this if it's dead
They are up for everybody. That's the thing with the word dead: in terms of video games there no consensus on the definition. Some people start calling games dead when the last patch has been distributed and the team moved on. Some say it's dead when there's only a hundred players still playing.

The game is not dead in a sense that servers are offline. They are up and running and maintained by a Californian company.

Another example: Neocron. The German company who developed the game and the publisher ceased to exist but gave the server and game tools and source code to a volunteer team of the community which still maintain and preserve the game (latest patch is from 7th January this year). Only a few hundred players are active. it is technical still possible to play, but for an MMO it will feel "dead".
 
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How are servers up for him to even do this if it's dead
A lot of these Dead games still have small communities that is enough bankroll server costs with a lil on profits maybe after donations or other types of funding is done.

If no updates in a while then no need to upgrade server racks and costs to run those old servers continues to get cheaper over time.
 
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