Quake 1 on the Sega Saturn, despite its poor framerate, has textures and lighting effects that are superior to those achieved on the N64 version. I prefer the Sega Saturn version of Duke Nukem 3D , in fact using sprites it's possible to compete with the N64 if it uses polygonal characters.
Quake 1 is one of the best looking games on the Saturn and in the top 3 most advanced, engine wise. Lobotomy's slavedriver engine did miracles on the Saturn. Same applies for Duke Nukem.
Quake 1 on the N64 is a mediocre port and an average FPS for N64 standards. Same applies for Duke Nukem 64.
This is why i never compared DOOM 64 to Saturn DOOM. It would be unfair to compare the best looking DOOM engine game at the time with one of the worst ports on the Saturn, to try and make a point. If you see my posts, i always try to compare the good looking games of each console, or at least the games people consider good looking or advanced.
The N64's MK Trilogy lacks some characters and suffers from slowdown. This is the only truly 2D game on the system.
No, MK Trilogy is not the ONLY trully 2D game on the N64, it's just the worst looking. And you once again use a bad looking N64 game/port to make a point. It's like trying to compare the best 3D platform visuals on the Saturn (Sonic Jam's 3D hub) with the worst on the N64, like Chameleon Twist for instance, when there are so many better examples to find on the N64. And then pretend the Saturn does better 3D platform visuals. How fair is that?
You completely ignore good looking 2D N64 games like Yoshi's Story, Mischief Makers and Bangai-o.
Having said that, i'm not going to pretend the N64 "beats" the Saturn in 2D when one console has like a dozen 2D games and the other 300+. But the reason there weren't many 2D N64 games is not a lack of ability to do so but more like the fact that it was a "3D machine" with hardware that benefits 3D more, plus 3D games were more marketable so there was no reason to push 2D games for it. The Saturn has a more 2D graphics oriented hardware and was also a big hit in Japan where 2D games were more accepted at the time so it made sense to push more 2D games.
Other than than, i believe the N64 was potentially a more capable 2D machine because of the faster CPU (which was the bottleneck in Neo-Geo), larger RAM (no need for RAM carts like the Saturn) and roms that can stream animation frames and sprites in real time and the main reason the Neo-Geo could beat the next generation of consoles in asset-heavy pixel art games. The only hold back was the small Rom size but the later 32MB/64MB carts had plenty of space for arcade perfect 2D games.
But of course nobody would make those games on the N64 since very few would buy them. I still hope for a homebrew port of a 2D arcade someday.
the PS1 managed to make 3D games like Spyro and Crash 3, which I've never seen anything similar to on the N64
Banjo-Kazooie is way more advanced. Both PS1 games make big sacrifices to achieve their visuals, one is on-rails, the other relies on LOD to render it's big open areas.
Banjo has larger, more detailed free roaming 3D levels with more objects on screen. You know this because i have shown it plenty of times, but you choose to ignore it.