N64 graphics still look gorgeous almost 30 years later

I loved the N64 graphics when I was a teenager, but now they look horrid. I was going to pay for Nintendo Expansion Pack, but I check out the graphics, And I dont want to be near those graphics anymore.
I can stand PSX graphics. But no N64.
 
Dinosaur Planet never even released on N64.

Everyone knows and understands it is also available to run on hardware.

As a late game from probably the premier N64 developer it is valid example of the high end capability of the machine.
 
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I still feel alot of the assets here have aged decently, the environment assets, the debris effects, and just overall the texture quality is a nearly generation above anything else I've seen on the other 5th gen consoles. It also holds up to higher resolution of emulation. The enemy 3d models haven't aged well, but that's expected. There just seems to be alot of clarity in the assets for the time, it all looks very solid and set in the world vs wobbly and flickering everywhere.

 
I still feel alot of the assets here have aged decently, the environment assets, the debris effects, and just overall the texture quality is a nearly generation above anything else I've seen on the other 5th gen consoles. It also holds up to higher resolution of emulation. The enemy 3d models haven't aged well, but that's expected. There just seems to be alot of clarity in the assets for the time, it all looks very solid and set in the world vs wobbly and flickering everywhere.



Enemy faces are scans of Rare staff
 
These are probably the closest to gorgeous in my view, Dinosaur planet and JFG.

Vx1UK9eCzJ8qJoNo.jpg
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I was so looking forward to Dinosaur Planet, and i was pissed when fucking Shigeru Miyamoto told Rare to change it for Star Fox, I have always though Star fox universe is stupid and uninteresting. I never touched Star Fox adventures, it looked so out of place. and I dislike Slippy the frog a lot.
The other day I wanted to get into Jet force Gemini via Rare replay, jesus, the graphics and controls are bad. I loved JFG when it launched on the N64. It was tough to finish.
 
Mk4 is probably the worst fighting game of the entire franchise. And I had a fair play time on it both on PSX and Arcade version.

They're a metric ton of better 3D fighters games both on Saturn and PSX.

This topics goes from fanboyism to completely bonkers everytime someone post a conter argument against the N64.
 
Mk4 is probably the worst fighting game of the entire franchise. And I had a fair play time on it both on PSX and Arcade version.

They're a metric ton of better 3D fighters games both on Saturn and PSX.

This topics goes from fanboyism to completely bonkers everytime someone post a conter argument against the N64.

I was referring to the performance and the fact that almost everything you see is polygonal.

We all know it plays like shit.
 
MK4 is on PS too as said... Clearly nobody thinks it's more technically competent than Tekken 3 just because they chose to have some polygonal backgrounds, quality of the rest of the visuals/tech be damned... Saying it's better on any level just for that reason is quite silly to say the least... Shit, Namco had 3D backgrounds on PS too with Soul Blade... But clearly thought it's best to allocate the polygon budget elsewhere in later ports to the system... So no Soul Blade isn't more technically competent for having 3D backgrounds than Tekken 3 on it either... The polygon budget is the same regardless of where you choose to distribute it, putting it here isn't objectively better tech/better graphics than putting it there (or not putting it anywhere choosing other things like a higher framerate instead), lol, you use it where/as you see fit for any given game.
Shun and Lion had sidesteps in VF2. Fighters Megamix had sidesteps for all characters as did other 3D fighters on the system.
Can one even go much more "3D" in fighting than Virtual On (and copies on PS, 64 or wherever, even Switch with ARMS) anyway, with that kind of free movement and uneven arenas with clutter or whatever elements?

Always funny when folks go bu but the ground/sea/sky/whatever is not of polygons in this or that Saturn game it's just a VDP2 plane!!!! Like it makes any difference to the end 3D result (well, it makes a difference to the better usually, as it's more perspective correct, can basically be a mega texture unique from start to finish rather than rely on tiling etc.). Might as well claim PS is more 3D for having flat surfaces made of a ton of wasted polygons to avoid them warping and N64 less 3D for doing the same with just a couple triangles (which is why its games do large open spaces more often). Which some here actually did claim before, saying PS Tekken is more 3D because its still 2D background images had to be mapped on polygons to achieve basically the same 2D result (and not an actual 3D background/arena as in the arcade versions) as seen on Saturn fighting games, lol.
 
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Always funny when folks go bu but the ground/sea/sky/whatever is not of polygons in this or that Saturn game it's just a VDP2 plane!!!! Like it makes any difference to the end 3D result (well, it makes a difference to the better usually, as it's more perspective correct, can basically be a mega texture unique from start to finish rather than rely on tiling etc.).

It's the main reason why we never saw 3D platformers on Saturn.

The likes of Mario 64, Crash Bandicoot, Banjo Kazooie, Spyro, Conker and Ape Escape were practically impossible on Saturn.

Sonic needs sloped levels, the closest we got was Sonic R
 
We never saw 3D platformers on Saturn? I guess Tomb Raider and Croc were my fever dream. Carry on.

Idk why you quote me when you talk completely different things, I just spoke about folks discounting use of VDP2 planes in some games, this doesn't mean other games (or the same games in other parts) can't have polygons, lol. And yes Sonic R is quite close with its large tracks (that would probably serve better as platformer levels in some instances tbh, quite a messy layout in some and the racing controls made it harder to navigate than normal 3D character controls would have allowed, it always felt weird to me to control Sonic and friends like cars instead of characters, ha).

Sonic Jam got even closer (and also actually uses VDP2 planes in its 3D world but you can barely tell so, clever design goes a long way).
 
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We never saw 3D platformers on Saturn? I guess Tomb Raider and Croc were my fever dream. Carry on.

Idk why you quote me when you talk completely different things, I just spoke about folks discounting use of VDP2 planes in some games, this doesn't mean other games (or the same games in other parts) can't have polygons, lol. And yes Sonic R is quite close with its large tracks (that would probably serve better as platformer level in some instances tbh, quite a messy layout in some and the racing controls made it harder to navigate than normal 3D character controls would have allowed, it always felt weird to me to control Sonic and friends like cars instead of characters, ha).

Croc was mainly flat, Tomb Raider ran terribly.

Platformers were by far Saturn's weakest genre.
 
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Tomb Raider ran about as fine as many N64 greats you praised earlier... Also had higher draw distance than on PS and extra effects they ditched on PS like the water distortions so, there was obviously room to both optimise more and even altogether cut things people obviously didn't mind not having on other platforms. But when the talking point is to bash the Saturn and not praise the N64 then the arguments change completely lol. Of course now we are gonna say a barely finished pioneering/innovating/first of its freaking kind launch window title like Tomb Raider maxed the Saturn out and you'd never get any better (or roughly the same, but optimising design like the parts that ran better) just because the sequels focused on maxing out the different architecture of the PSX instead and ditched the platform and nobody else threw money at doing similar for obvious reasons...
 
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Of course now we gonna say a barely finished launch window title like Tomb Raider maxed it out and you'd never get any better (or just the same, but like the parts that ran better) just because the sequels focused on maxing out the different architecture of the PSX instead and ditched that platform and nobody else threw money at doing similar titles on it because the writing was obviously on the wall...

Launch window my arse, it came out almost a year and a half after the console launched.

And considering it's the best example you could provide then it probably did max out the console.

 
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Sonic Jam got even closer (and also actually uses VDP2 planes in its 3D world but you can barely tell so, clever design goes a long way).

That's my point entirely

The Sonic World demo completely leaves out the slopes that Sonic is famous for!



Floors as flat as a pancake

The only say I see a 3D Sonic platformer working on Saturn is something like this…

 
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But Sonic R doesn't and doesn't look worse, just different (definitely better and more complex than that special stage though, lol). And Jam feels more like Sonic while doing so🤷‍♂️

Anyway, I never cared about Sonic that much myself, 2D or otherwise even, so you'll have to continue this weirdly specific and constantly narrowing topic switch, from planes and polygons to genres and specific series and specific styles within series or wherever we're headed by yourself I'm afraid.
 
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We all know it plays like shit.

Even on the arcade the graphics sucks. Again, it's a 1997/1998 game. We already saw Virtua Fighter 2 and Tekken 3 (because you guys gets spooked when i mention VF3) and if you want to really stretch that 3d background argument. Psone at that time (or close to it) had games like, Ehrgeiz, Bushido Blade, Kensei, etc. (which some of them sucks also, but they sucks in 3d :))
 
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Saturn did not have Arika 2.5D junk, it had full on 3D fighters and 2D fighters that have stood the test of time.
The Saturn would be a better console if it had this game
NeverYouMind, I won't be able to delve into the debate because you don't seem to understand fighting games, what you call Arika's junk is better as a game than similar Sega Saturn games but to understand that you need to like and play fighting games.
 
It looks ugly now... but I definitely preferred the soft N64 look over the Playstation look.

Playstation image was so damn harsh.
 
I'm not sure about the graphics but the N64 did have some great games and one of my favorite games of all time was WWF No Mercy
 
I was so looking forward to Dinosaur Planet, and i was pissed when fucking Shigeru Miyamoto told Rare to change it for Star Fox, I have always though Star fox universe is stupid and uninteresting. I never touched Star Fox adventures, it looked so out of place. and I dislike Slippy the frog a lot.
The other day I wanted to get into Jet force Gemini via Rare replay, jesus, the graphics and controls are bad. I loved JFG when it launched on the N64. It was tough to finish.
The original Dinosaur Planet leaked 1 year ago and is fully playable on original hardware via Everdrive! I have it here.
 
The Saturn was discontinued in 2000 in Japan.
This isn't important because the Saturn after 1997 wasn't Sega's future.
Burning Rangers, one of the most advanced looking Saturn games was released in 1998. That's 4 years after the console's release.
from a technological perspective, it is inferior to efforts from 1996, 1997.
By your logic, late Saturn games can only be compared with N64's launch games.
precisely
 
I still feel alot of the assets here have aged decently, the environment assets, the debris effects, and just overall the texture quality is a nearly generation above anything else I've seen on the other 5th gen consoles. It also holds up to higher resolution of emulation. The enemy 3d models haven't aged well, but that's expected. There just seems to be alot of clarity in the assets for the time, it all looks very solid and set in the world vs wobbly and flickering everywhere.


Thats some emulator polish and widescreen fixes. The game didnt look even close to that good back in the day. This is an actual shot from N64, low res, blurry image:

bR2Ye9wb3epq0WSO.jpg
 
This isn't important because the Saturn after 1997 wasn't Sega's future.
Nice goal post moving.


from a technological perspective, it is inferior to efforts from 1996, 1997.
You only say that because of said goal post moving. Any Saturn game made after 1997 needs to be worse looking, otherwise it doesn't fit your made up scenario.


precisely
What an absurd and weird take. I was basically kidding but i guess you really think so.

All these little "rules" that make no sense, to avoid comparisons after you declared the Saturn as the best and most capable 5th gen console for 3D graphics.
 
The Saturn would be a better console if it had this game
NeverYouMind, I won't be able to delve into the debate because you don't seem to understand fighting games, what you call Arika's junk is better as a game than similar Sega Saturn games but to understand that you need to like and play fighting games.
Not only is fighting my favorite genre, but Saturn had Final Fight Revenge that was like Street Fighter EX2. It was awful not unlike that whole franchise.
 
Tomb Raider ran about as fine as many N64 greats you praised earlier...
Please, tell me this is a joke, right? I suggest you actually play the Saturn version of Tomb Raider sometime. I just love when someone pops up saying N64 games perform horribly, only to counter-argue with the worst example possible.
 
What an absurd and weird take. I was basically kidding but i guess you really think so.

All these little "rules" that make no sense, to avoid comparisons after you declared the Saturn as the best and most capable 5th gen console for 3D graphics.

After a while you realize he is trolling while pretending to be a fool (while ironically being a bigger one than intended) and stop taking anything he says seriously anymore.
 
Please, tell me this is a joke, right? I suggest you actually play the Saturn version of Tomb Raider sometime. I just love when someone pops up saying N64 games perform horribly, only to counter-argue with the worst example possible.
Everything the N64 is criticized for, it never applies to the Saturn. Games like Nights and Sonic-R have abysmal view distances. Sonic-R in particular looks so weird with it's infinite flat plain being visible over the actual 3D environments that pop-up as you play. Artistically, it just looks wrong as it makes the pop-up stand out more. And yet these games are praised to high heavens by Saturn fans. Suddenly, "fog" is not an issue anymore like it is for Turok or any other N64 game they can't mention since fog/view distances wasn't really an issue for the majority of good looking N64 games.

Same thing applies with bad frame rates. Yes, the N64 had more good games that suffered from that but the Saturn is no stranger to this either but how many times have you heard Saturn fans complain about that? And i still remember when a whole forum of Sega hardcore fans (Sega-16) telling me the Wipeout Saturn games are 30fps (they are 20fps) and then i realized they don't really care about frame rates, they can't even perceive them, they just know it's an issue on many N64 games so they use it as an argument.

I said this before but there are a lot of Sega/Sony fans who have a special kind of bias against this console. I still believe it's because it didn't fail as hard as the Saturn, which caused some butthurt for Sega fans and because Sony fans couldn't replicate some of N64's games on their console, despite the latter being the best thing ever made by humans.
 
Thats some emulator polish and widescreen fixes. The game didnt look even close to that good back in the day. This is an actual shot from N64, low res, blurry image:

bR2Ye9wb3epq0WSO.jpg

I clearly said it was emulation. My point was it doesn't need an overhaul, lol widescreen as some big "fix."

It actually looks better on real hardware than I remembered compare to your cherry picked screenshot. The assets and everything else I mentioned stands,

real hardware:



it's just blurrier/better fps which only makes sense 30 years later.
 
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Saturn had Final Fight Revenge that was like Street Fighter EX2.
Street Fighter EX is a very good game, the combo system is one of the best in the entire seriesand the trial mode was a formidable invention because you enable the hidden characters at the same time as you learn how to play the game, those who don't like Street Fighter EX are usually reviewers unfamiliar with fighting games, it's a game that I recommend, if it were exclusive to the Sega Saturn or N64 it would have made the library of those consoles better than it was.
 
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Please, tell me this is a joke, right? I suggest you actually play the Saturn version of Tomb Raider sometime. I just love when someone pops up saying N64 games perform horribly, only to counter-argue with the worst example possible.
What part of my post is wrong? After games like GoldenEye, Perfect Dark or OOT were praised by him, he bashed the Saturn Tomb Raider for its "terrible" performance, which is on par with all of those. And yes I played it through at launch on Saturn and on PAL at that but for your convenience a DF video was already linked showing it running an unstable 20 fps with dips (again with the better visual elements I mentioned, draw distance, effects, that could theoretically be cut/optimized as they were for other ports). There are probably isolated instances it can go even lower, maybe single digit. Probably. Nobody cared, it was still a perfectly playable, great looking, great playing pioneering game of its era so, not "terrible" at all as claimed. Just like GoldenEye and Perfect Dark aren't terrible and were praised, if you look at a similar source (DF's own video about Rare's N64 classics).

So this you nod in agreement to like he nodded in agreement with your rant:
nkarafo said:
Everything the N64 is criticized for, it never applies to the Saturn
Is basically the reverse of what was happening here, but somehow it's aimed at me, lmao. As if I even said anything to bash the 64 in this thread, my only other post was defending it against people's bs about the blurry image really. And literally nobody proposed the PS (or the Saturn, lmao) were more powerful than the N64 for that to be constantly the returned line of defence, that a thread about praising the N64 has become a thread about bashing others because people debated which is more powerful, lol. They didn't debate that, I didn't debate that, get real arguments and points ffs.
Midway-AGNC- said:
I just love when someone pops up saying N64 games perform horribly, only to counter-argue with the worst example possible.
I did not claim anything of the sort, Idk (or care to know, as it's not me, youy quoted me and you quoted nothing like you're apparently replying to) who you're talking about.
 
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Shit who back then played Goldeneye 4 player deathmatches & isntead of having a blast with their friends was going all "this thing is like 8-10 freaking fps, for a twitch shooter, I can't play like this, fuck it" or something? Nobody, that's who. But let's say Tomb Raider runs "terribly"cos it's Saturn🤷‍♂️
 
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Street Fighter EX is a very good game, the combo system is one of the best in the entire seriesand the trial mode was a formidable invention because you enable the hidden characters at the same time as you learn how to play the game, those who don't like Street Fighter EX are usually reviewers unfamiliar with fighting games, it's a game that I recommend, if it were exclusive to the Sega Saturn or N64 it would have made the library of those consoles better than it was.
It is junk made by a third party that has the misfortune of having Street Fighter attached. Combo spam does not elevate it as it sucks at basics like spacing and footsies. It can't even do tornado kicks right. I do not know how you can think it has anything on par with just Street Fighter Alpha 1 let alone better 2D instalments unless you are exclusively referring to the EX series. Hell, even Street Fighter II' has combos that make it seem lame by comparison.
 
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Everything the N64 is criticized for, it never applies to the Saturn.
There are no blurry games on the Sega Saturn, on the contrary, there are many games in high resolution.
Games like Nights and Sonic-R have abysmal view distances. Sonic-R in particular looks so weird with it's infinite flat plain being visible over the actual 3D environments that pop-up as you play.
Your sin is not knowing the Saturn or the N64 hardware . You're making the wrong assumption that the N64 can handle a version of Nights.
This is the fifth time I've read you underestimate Nights thinking it's just an ordinary game. Nights hides more under the hood than its simple appearance suggests.

sigh let's assume there is an N64 cartridge capable of fitting the game.
Nights uses the Sega Saturn's 4mb of memory, vdp2 and two processors, it seems that the N64 has enough memory and CPU ok but remember the N64 uses the cpu to process the audio, it need texturing the game, free on the Saturn but expensive on the N64 also it needs to generate the VDP2 effects using triangles. I can guarantee you that the N64 would deliver a poor, blurry port.
 
I personally like N64 anesthetics and still play mine to this day. It holds up very well, better than PSone, that I still play.

And this is a huge advantage. If the N64 had a CD drive, it would have absolutely destroyed Saturn and PS1. But thanks to the cartridges, it was so compromised it ended up having the kind of visuals we all know.
I think the biggest advantage of having a CD drive would be to attract more devs with better cost. That could, for sure, make the console a better seller.
What's the point of being able to stream quickly from the cart, if the amount of content you can put inside is extremely low ? You will never even get to stream anything nice because you just can't fit shit in such a small amount of memory.

A well designed hardware doesn't have this kind of insane bottleneck.
Well, the CD is also a bottleneck when you consider the acces time and data stream speed. There's also the cost, the decision of going with cartridges alone made the N64 100U$ cheaper.
Also, when we account the graphics technology of the time, it's not like we have a very much better asset to put on the console. Most games are about the same size, FMV and redbook audio aside. The PS1 cannot handle the better quality textures itself. If you put a cartridge slot innit, it would perform the same, minus the loading.
People are missing the point here and focusing on technology.

For me it's about art style and how Nintendo/Rare made use of the tech.
I gues that, to some extent, the graphics difference and art style are influenced by the tech, so it made sense.
And you'll be surprised at how little of the CD space many PS1 games used when we are talking anything besides FMV and audio.
Yeah, tekken 3 without redbook audio and without FMV is less than 30MB. They could put it on N64 with some sort of compression both in audio and textures.
Why is it only a handful of games that really pushed it ? You have to wonder if the console was so well designed/documented if developers almost never achieved these results.
That's one of the main problems. The console weren't well documented to bwgin with. The games rely on an low end software called microcode. It's sorta like an Operating system. Nintendo distributed a version of it on devkits, one with all graphics effects enabled. There were one with everything disabled, but it's use were disincouraged by Nintendo because everything wold look to ugly for them to approve. It was only latter that gen that some devs got to thinker with Microcode and got the approval to release a game with a custom solution. Those were the games that, somehow, got to reach a better performance while still looking good. I'm not familiar with the microcode myself, but I've heard that it's pretty much a mess, extremely inefficient.
 
You're making the wrong assumption that the N64 can handle a version of Nights.

the N64 is superior when it comes to rendering anything 3D in every way compared to both the PS1 and the Saturn.
I legit think you're delusional when it comes to the hardware of that console gen...

modern homebrew games show just how far ahead the N64 is in literally every way.
cel-shading, real time shadow casting, bump-mapping, you name it, it has been done on N64.


it needs to generate the VDP2 effects using triangles.

VDP2 effects needing to be replaced by polygon models... wow... how awful... the N64 can only handle 10k triangles on screen at once! "HOW WOULD IT EVER COPE WITH A SKYBOX? THAT'S LIKE 12 TRIANGLES!" lol
also the N64 can display sprites in a 3D space btw. not everything needs to be done with billboards on triangles when it comes to 2D elements on N64.


anything that can be fit into 64MB, the N64 can handle and handle better than either the Saturn or the PS1. Angel Studios managed to get a 2 disc PS1 game with FMVs, voice audio etc. on a single 64MB N64 Cart. I don't think getting 400mb down to 64mb with proper compression would be all that hard. especially since that 500mb that Nights occupies probably has duplicate assets for faster loading, and red book music could be completely replaced by MIDI music.
 
What part of my post is wrong? After games like GoldenEye and Perfect Dark were praised here, it wa time to bash the Saturn Tomb Raider for its performance, which is on par with those. And yes I played it through at launch on Saturn and on PAL at that but for your convenience a DF video was already linked showing it running an unstable 20 fps with dips (again with the better visual elements I mentioned, draw distance, effects, that could theoretically be cut/optimized as they were for other versions). There are probably isolated instances it can go even lower, maybe single digit. Probably. Nobody cared, it was still a perfectly playable, great looking, great playing pioneering game of its era. Just like GoldenEye and Perfect Dark, if you look at a similar source (ie DF's own video about Rare's N64 classics).

So this:

Is basically the reserve of what was happening here, but somehow it's aimed at me, lmao. As if I even said anything to bash the 64 in this thread, my only other post was defending it against people's bs about the blurry image really. And literally nobody proposed the PS (or the Saturn, lmao) was more powerful than the N64 for that to be constantly the returned line of defense, that a thread about praising the 64 has become a thread about bashing others because people debated which is more powerful, lol.
Here's the problem with your logic: you're trying to use framerate as a way to equate Saturn Tomb Raider with N64 classics like GoldenEye, Perfect Dark, Banjo-Kazooie, or Super Mario 64. That's a classic case of contortionism. Sure, a single performance metric like FPS might sometimes overlap in isolated instances, but it ignores the massive difference in hardware capability between the Saturn and the N64 for 3D games. Claiming that Tomb Raider on Saturn "performs similarly" to these N64 games is misleading. N64 had a true 3D architecture, larger draw distances, texture filtering, and overall far more advanced rendering pipelines. The Saturn, on the other hand, was notoriously awkward with polygons and 3D space — even if you get a 20 FPS average in a short video clip, the system's design limitations meant it could never sustain the same scale, fluidity, or level complexity as the N64.

In short, using framerate alone as justification to "level" the Saturn with the N64 is a huge oversimplification and directly contradicts the reality of their hardware differences. One metric doesn't erase the generational gap.
 
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