Skate Early Access | OT | Fortnite Style for Fortnite Prices

Draugoth

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Skate global release times

September 16

  • 10 AM PT
  • 11 AM MDT
  • 1 PM EDT
  • 2 PM BRT
  • 5 PM GMT
  • 6 PM CET
  • 8 PM TRT
  • 10:30 PM IST
September 17

  • Midnight UTC+7
  • 2 AM JST
  • 4 AM AEDT
  • 5 AM NZDT
The new Skate is a free-to-play, always-online game, supported by microtransactions. Because it's launching in early access, it's not the full experience or necessarily totally balanced. Full Circle said it will embrace fan feedback to shape the game going forward, and add things like new game modes, tricks, leaderboards, party voice chat, and other improvements over time.
 
I spent a lot of time in skate 3 on Xbox 360, to the point where there may even be a few skate videos I made out there...

In this timeline of gaming, a F2P game with microtransactions by EA is the last thing I will touch. If the game actually ends up being good at some point, I suppose I will wait for a decent cosmetic bundle and that will be my purchase of it.
 
I did quite a bit of early testing on this and gave a crap ton of feedback over the 4 testing periods I took part in. I did NOT test any of the mtx elements of the game and those...were not embraced from what I could tell on the forums.

They did address a few control issues early on that many testing folks mentioned but previous skate fans will probably have mixed feelings on the level/finesse of control you have here vs previous entries.

Overall I felt like the dev team took feedback where they could and made changes oriented toward player mechanic enjoyment. I don't really think they could do much about the MTX approach, but it has been a few months since I've tested so I cannot speak to the final product.

If you are a fan of old skate, give it a try since its free but overall if you have fond memories of the past and don't really play much now this is an effort to bring this title to modern players/tastes.
 
I spent a lot of time in skate 3 on Xbox 360, to the point where there may even be a few skate videos I made out there...

In this timeline of gaming, a F2P game with microtransactions by EA is the last thing I will touch. If the game actually ends up being good at some point, I suppose I will wait for a decent cosmetic bundle and that will be my purchase of it.

Same here, Skate 1, 2 and 3 were incredible to me. Hall of Meat was so much fun and just teleporting to the same point to do some sick tricks on a spot you chose/found, to then make a video of that. Was so damn fun, gameplay was ahead of its time.

This new "Skate" looks so damn deformed, where is the art direction? The vision? It looks like an empty shell, fuck these storefront type games.
 
Played it just now for about 2 hours.

Had a great time exploring the city and mastering the controls. First 20 minutes felt deceptively simple, because individually each trick and grind is simple to execute and you don't lose balance, but then later it takes real practice and planning to do a longer chain of tricks so I felt like there was depth in mastering the environment, which made going around town quite fun.

Vee, the virtual AI tutorial girl is a bit cringe, don't know why they couldnt just have had some sk8tergirl boss you around. /shrug

Placing my own ramps and rails into the world and seeing other players use them felt cool. I laughed when people barricaded quest locations with objects (haha clowns, and it didnt bother me because you can remove other's stuff) so it fun seeing those interactions between players.

The MTX integration is alright, nothing there that bothered me personally. First time they showed it I rolled my eyes a bit, but you quickly forget about it tbh.

Looking forward to playing more tomorrow. I hated the trailers, felt cringe and greedy, but playing it myself was a pleasant experience.
 
I watched a big Skate fan talk about it briefly and he said some nice things. Not perfect, not awful, but nice. Mentioned there's a number of expected mechanics from previous games that are absent, which sucks. Also said that it's hard to not feel like they put the store before the game itself. But he made it sound like it's better than he anticipated, and hopefully it's something that just gets better with time. But it all depends on its success.
 
It's difficult coming from playing Session since it came out in early access. I miss turning via triggers and double analog input. But I'm going to give it my best for a while and see if it will finally click in my brain.

At some point we should get a Gaf group going in game.
 
I am in the tutorial.

The character models and some menus scream Fortnite. The rest screams The Crew and festival vibes. The menu I'm currently in just screams mobile storefront game.
The narrator in the tin can is strange.
It's trying too hard to be offbeat and chill in what a clueless corporate executives and investors think skater culture is all about kinda way.
Who knows, maybe I am just too old and this is the shit that kids have turned skate culture into.

The skating feels okay at least. In the ollie tutorial I absolutely shredded it except for the first attempt on the stairs due to the lighting. It is sad that the rest of the game looks like a Fortnite wannabe on a mobile store.

I got some free PlayStation Plus goodies for my deck so I will apply those if they let me. If after that the game hasn't done something to grab me, then Skate joins the long list of game franchises that are alive in name but truly dead and gone in spirit.
 
As someone who used to play the crap out of Skate 2 and 3, I'm having a decent time. Sure, there's a lot of stuff missing (no skitching behind cars, for one), but it's clearly early access and the pricetag of $0 works for me.

Spent like 30 minutes trying to ace a Pro stunt challenge that seemed impossible at first but I managed to nail it eventually. It's not quite the Hall of Meat from the previous Skate games but it scratches that itch IMO.


I started playing on Steam but I kept getting hit with a bug that stopped displaying new missions, so I switched to PS5 (the game has cross-progression) and it's been smooth sailing.
Also PSA: there's a free PS+ Add-On with a few skateboard items
 
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I realized that I was having more fun using it as a parkour and climbing simulator than a skate game. I was climbing a skyscraper in downtown when the game froze and then disconnected me from the server.
 
This is what happens when we prioritize the opinions of board members instead of visionaries.

"Make it just like Fortnite, but for skating! That'll be a massive success!"
 
I played a bit during a beta a while ago, and it wasn't good... I'll give it another chance tomorrow, but it seems like it's still more of the same.

I liked the series (even if I'm more of a Tony Hawk fan, but I had a great time on Skate too), but here they just made it incredibly... "dumb", I don't have another word for it, everything just feels stupid, dumb, it's very fortnite / tiktok-ish.

I saw this video a while ago which is really good at explaining everything that's terrible about this project:


The art style is also quite ugly. They honestly just didn't care at all.
This is an official promo screenshot, featured on the steam page of the game:
diIOEpEzJgsSSEYN.jpg

Look at the slope, it doesn't even touch the floor... that looks pretty bad for a promo screenshot.
 
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I've been having fun with this. It's a good game to play while I'm waiting for other games to come out (BF6, Arc, etc.) but I can see myself just choosing this when I wanna just chill and zone out for the night.
 
I was in the Beta test.

Just take it for what it is. The skating is fun. The world is a bit too quirk chungus for my tastes, but if you simply hop in for 30 minutes fun, it's great.
 
So how is it?
Not shit? Loads of potential if they can make the gameplay itself a little more grounded and less mobile gamey, the game also needs to shut the fuck up, bombards you with VA in the beginning. The online experience aspect is dope as fuck. Would also be cool if they made it slightly more edgy and less corpo, doesn't fit the vibe of skating at all.
 
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So how is it?
I played the beta a lot, in terms of skae gameplay it is still the best imo, it's responsive and a good mix between sim and arcade, meaning you can tweak the settings to go more in one direction or the other to your liking.

Now for the bad part, board design goes from ok to ugly as hell but it's not a problem since those are locked behind a paywall. You still can get ugly stickers and board colors tho. The challenges are busted, for the better since it is a lot more lenient and often just olliing instead of doing the specific trick askedf is enough to get the challenge.
The challenges are passable, some are good, some are extremely tedious.

i won't even talk about vee, the punk blonde girl, or any other character, enough has been said about them, and you just drown their lame chatter out eventually. Same with the overall presentation, you drown out the fortnite art direction after a while.

If you can test it, you can have at least 5 or 10 hours of fun for sure if you like the franchise and manage to pass the god awful tutorial.
 
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As someone who used to play the crap out of Skate 2 and 3, I'm having a decent time. Sure, there's a lot of stuff missing (no skitching behind cars, for one), but it's clearly early access and the pricetag of $0 works for me.
This game was announced in 2020. Even taking into account the plandemic, it took them 5-6 years to release a "very early access game".

Skate 1 came out in 2007. Skate 3 came out in 2010. So we got 3 complete, full, highly regarded, well loved games in less time than it took for EA to release this abomination. There is clearly something majorly wrong with the way videogames are made these days.
 
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