To put it in perspective 33M was the record in early 2024
incredible growth in the last 5 years or so. I would've guessed it would peak during Covid then slide a bit.
Please notice that most of these 41M users simply have Steam running in the background (pretty likely auto loaded when booting windows and minimized) while they aren't playing.
The blue line of the graph (13M recent peak) are the ones actually running Steam to play something.
Consoles days are numbered, kids don't care about them and adults prefer PC.
In your dreams. Console market continues growing year after year and the size of both console and PC markets is pretty similar in size. Only Xbox days are numbered, PS and Nintendo are breaking record numbers.
And kids prefer to play in mobile, not in PC. And when they play on PC, their most played game is Roblox, that isn't available on Steam.
PC is the real future of gaming.
Lol, no. PS, Nintendo and mobile are growing faster than PC.
The far more interesting question is where, geographically and demographically is this growth coming from?
Because I highly, highly doubt its driven by established Western markets.
I think by far it comes from people who already had Steam, but bought a new PC, installed Steam there and didn't notice or doesn't care that now installing Steam it autoboots each time you run the PC, so counts as active user for the 41M number even if not playing anything or not using Steam. It's just running in the background unless you kill it and go to disable its autoboot.
Geographically, minimum around a third users are Chinese as of today. China is also a a fastest growing market in other gaming platfroms, so may be from there.
Demographically, I assume may be the same as the average Steam player. Games for kids don't sell a shit in Steam and kids love Roblox, Fortnite or LoL, which aren't in Steam. So mostly adults, in PC and console the biggest group by far is the 20-40 years old, taking over half of the population. Regarding gender, in PC there are a majority of males with a not too big distance.
Here you have an Steam representative talking about language usage in Devcom (Gamescom)
Edit: from that talk "From 2020 to 2025, Japan, Brazil, China, Germany, and the U.S. emerged as the fastest-growing markets. Japan's growth is especially notable in light of its console-heavy history, while the U.S. market continues to expand despite its maturity."