I don't know how "right" he was, but he was still a dick for what he said either way. The whole panel really.
This is what it probably is, mixed with forgetfulness. We are about to enter a new gen in a few years and the nostalgia goggles have already been fully activated for the 2006-2013 generation.or are viewing the era with extreme revisionism just because Japan had a huge comeback in the eight gen.
Ah yes, a con man who overpromised and underdelivered big time, and another man who's games have all been wannabe American movies are just the perfect people to judge the state of Japanese game making, in just any time period ever.
I remember the thread for it on here was really cool because people in it were collaborating to piece the secrets together and you could see the community piecing it together in real time.Fez was such a sick sick game.
I saw Phil I fish and I I thought Phil Spencer had a new nickname.![]()
People really seem to forget this. The Japanese devs were not prepared for the HD transition at all.It is okay to give companies their credit for being first time innovators, but when the HD generation hit, a lot of things were starting to move forward without them and quite a few devs needed a wake up call.
I think people here are forgetting the split personality in gaming that happened during the PS360 gen. There is a reason this image of the 2011 list only has a few JP games on it:
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And the image is still missing huge games like Minecraft. This is what gamers thought of 2011. That's 10 years after this:
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The JP:NA ratio flipped in just over one generation.
This aged well /s
Mean spirited? Absolutely.
Correct? Makoto Goto, the man he was answering, said as much:
Mega Man creator and legendary Capcom producer Keiji Inafune (who himself crashed out with Mighty No. 9) was so disillusioned with the state of the Japanese industry in 2009 that he said after a TGS show:
He later praised Fish's comments as honest.
Kojima also warned at the time, in more constructive terms, that Japanese developers lacked global outlook and technological skills. No shit when so many ignored HD development for handhelds, phones and the Wii.
It was a dire time for Japan. This was the gen of Final Fantasy XIII ("HD towns are hard") and Resident Evil 6, some of the worst AAA disasters of all time. I think either people were just too young to remember all this, or are viewing the era with extreme revisionism just because Japan had a huge comeback in the eight gen.
"But Japan are experts in game design!" - yeah, and in the time when Phil Fish made his comments those experts were balls deep making fucking gacha for iPhone and outsourcing their development to Canadians.
Perhaps Inafune should have taken his own advice and let a western studio develop his precious game, then, no?Perhaps if the two Japanese studios who made the game for him hadn't spent the majority of that generation making handslop (many such cases), the result could've been better
And people really seem to forget that you can make great games in sub-HD resolution, so HD has nothing to do with this.People really seem to forget this. The Japanese devs were not prepared for the HD transition at all.
He said that after Lost Planet, Eternal Sonata and several other HD classics. He was no right.He was completely right about Japanese games at the time.
There was no massive innovation in "HD Development". In the 360 era the "HD" presentation of western games was, if anything, even worse than Japanese games with all the smearing, bad upscaling, and frame drops. The hardware simply was not up to the job of HD yet. What was happening was that PC developers were really finding their feet on consoles and it was an eye opener for a lot of console only gamers. There was a serious grass is greener effect and many of the more traditional console type games were overlooked in favor of some very mid and dumbed down PC type games.I agree that there's a lot of revisionist history going on here - Japanese devs were pretty awful at adapting to HD development and, aside from a couple of gems here and there like Ninja Gaiden II and Lost Odyssey, it was a rough time.
There's a difference between objectively criticizing what big Japanese studios were giving us back then versus being an entitled asshole allowing yourself to shit on the whole output of Japan when you've done ONE SINGLE GAME.Bro I am a huge Japanese games nut but he was right at the time, 2007-2013 was a rough era for Japanese games. There were a few hits but this was during the time all the Japanese publishers were shitting the bed. Final Fantasy sucked, Resident Evil sucked, even Zelda sucked at that point.