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Arc Raiders |OT| Gaming's Next Mario 64 Moment™

Tbh I feel like being unemployed would be a much more suitable fit for ARC Raiders and presumably any other pvp extraction shooter. I've never known a grind like it, even compared to single player games. I'm still deciding if this shit is for me. I'm hoping a mate of mine is going to hop on soon and we can help each other out at least, but I'm not sure he will be up for the necessary level of devotion.

Are others here doing it the gruelling solo method as well? Does it ever ease up? The micromanagement aspect is doing me in, but mainly because of how bad it is on a controller. I've taken to having a mouse at my side on the couch, but I shouldn't have to be doing that.
 
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No, there's an emote wheel for common commands - "yes", "no", "don't shoot", "team up?" - which allows you have basic communication with others when needed. Mic is definitely the way it's meant to be played, though.

Sitting at about twelve hours, got a good handle on Dam and working up my knowledge of Buried City. Haven't touched Space Port or The Blue Wall yet. I think I've got a good idea of the game now, everything's clicking. Overall, it's really solid with a lot of extremely smart design decisions. When people talk about innovation missing from AAA games, this would be the one I point to as a counter-point for a while. There's a lot going on here, and virtually all of it is amazingly polished. If you're on the fence about the solo-experience, don't be - I've played exclusively solo, and I can see myself hitting 50 hours on this pretty easily.
My next big step forward will be getting some heavier armaments to take on the Arc more consistently.

Longer rambling thoughts on what the game is in case anyone cares to read them:
The gameplay loop takes a little while to become coherent, because the game feels really overwhelming at first. Nothing's really explained, despite a polished tutorial, and you're left to really figure it all out. But it's in that "figuring out" that the game's still teaching you, and where it's almost hidden its gameplay loop. It's not a PvP third person shooter, or a PvE MMO. You need to acquire enough knowledge of the game, its systems, and its environments for the loop to finally come together, but when it does, you realise that this game is all about: The Plan®. Look at your objectives, figure out a plan to achieve them, and then execute that plan. And it's in that seemingly simple loop that Arc Raiders cements itself as something pretty special, and something I can see gaining a cult following in the same as Escape from Tarkov has.

Your objective might be: craft a particular blue level gun you want. To do that, you might need, say, three magnets you don't have. So, getting three magnets is your objective. The game tells you the magnets are found inside Industrial buildings. You look at the map before launching, figuring out where your best odds of finding magnets are. Looking at the right area, you know there's some high buildings and a lot of open spaces. To deal with these factors, you pack a Zip Line, so you can slide down from the high places, and you make some smoke grenades to create cover for the open spaces. You're not looking for PvP, so you pack an anti-Arc Ferro rifle and one stack of rounds for it, and a basic rifle with two stacks of rounds just in case. You swap on your basic looking kit, which provides a small amount of carry weight but is cheap, so if you lose it you won't cry. Then you launch in. You've created The Plan®, and now the game's mechanics are going to throw things at you to force you to adapt The Plan®. Maybe there's extra Arc robots around the building - that's ok, because you bought that rifle. However, you'll need cover, and the fire fight may draw in other players. So, you pick off what you can, hang back to see if other players come in, before heading into the buildings. Inside, you might find that others have been there - and you can hear them walking around upstairs. The Plan® doesn't include PvP, so what do you do? Do you call out and announce you're friendly, hoping they are too? Do you sneak away, hoping they didn't see you? Do you try and lay an ambush, hoping it's just one player that you can take by surprise? You try and sneak around, looting as quietly as you can, timing your steps with theirs so they don't hear you. Bingo - you found your magnets! Now what? You sneak out a back window, taking fall damage, but getting distance between you and the other players. Damn - they're firing at you from a high window! The Plan® included some smoke grenades, so you drop one, creating some cover, and sprint away before it clears. You make it to the escape point and extract with your magnets. You executed The Plan®. You used the smoke grenades, but didn't use the zip line, but The Plan® worked. This loop is extremely engaging because you're constantly thinking on your feet in a way very few games promote. You make a thousand little decisions in one raid, learning from every mistake how to create a better The Plan®.

In addition to the incredible loop, can I just say that, man, isn't it nice to have a polished AAA game again. Between this and Battlefield 6, it feels like a breath of a fresh air to have games that aren't early access and that just bloody work. The menus, the animations, the effects - there's so much love and care on display here that it's almost impossible not to stand up and clap. But it's really the polished mechanics that elevates this game. Everything - everything - is intelligently thought out, considered, and meaningful. It all comes together into an amazingly polished gameplay experience. Why does Scrappy exist? To ensure you can spend more time raiding for cool stuff and less time doing simple raids for basic components. Why are there keys for special doors? So you have to include it in The Plan® before you launch, making it a mission onto itself. Why are the Arc so dang tough? So fighting them is a decision that has consequences. I can see that the reason Arc Raiders got hyped wasn't just that the core concept is solid, it's that Embark's execution of it is damn near perfect. There isn't much I'd change here - and that's rare in 2025.

Can't wait to play more!
Excellent post as always.

I've been in the tests for a good while and the dev's have put in a lot of work, good to see it all come together and be so well received. They were miles away even just a year ago.

Between this, BF6 and KCD2 there is hope for finished, working, polished products at launch. Maybe we have turned a corner?
 
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My inventory was almost always full so spent an hour deciding what I need to work on and other basic crafting stuff like ammo, Shields etc. Tracked those and had a big clear out of everything else. Got a load of free stash space now and looting is much more focused.

Feels good.
 
christian bale dancing GIF


me as I walk over to mercilessly slay a dude literally begging me to let him live and keep his load-out on proximity voice comms while downed in the extraction point as the barriers come down
 
I bit the bullet and bought the game

As expected, I love it.

But I have some questions tho (I'm at lvl 7 atm)

* At lvl 7, should I be killing many Ark machines already? 'Cause I was only able to kill the smaller ones so far
* Using keys to open doors on the map. Are they still open in another run?
* My inventory is full at Speranza. There's no button to scrap many things at once, right? That kinda sucks.
* How should I be expending money? I have tons of money right now, but most essential stuff I can already craft
 
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Tbh I feel like being unemployed would be a much more suitable fit for ARC Raiders and presumably any other pvp extraction shooter. I've never known a grind like it, even compared to single player games. I'm still deciding if this shit is for me. I'm hoping a mate of mine is going to hop on soon and we can help each other out at least, but I'm not sure he will be up for the necessary level of devotion.

Are others here doing it the gruelling solo method as well? Does it ever ease up? The micromanagement aspect is doing me in, but mainly because of how bad it is on a controller. I've taken to having a mouse at my side on the couch, but I shouldn't have to be doing that.
They fucking need a cursor, on controller inventory management is utter crap.
 
I bit the bullet and bought the game

As expected, I love it.

But I have some questions tho (I'm at lvl 7 atm)

* At lvl 7, should I be killing many Ark machines already? 'Cause I was only able to kill the smaller ones so far
* Using keys to open doors on the map. Are they still open in another run?
* My inventory is full at Speranza. There's no button to scrap many things at once, right? That kinda sucks.
* How should I be expending money? I have tons of money right now, but most essential stuff I can already craft
Upgrade your stash space with money.
 
Excellent post as always.

It was a lovely and evocative post and it does really sell the game. Unfortunately however, it only told of the occasional success stories and mentioned nothing about the total failures, which are often. It was the hunky-dory Rockwellian version of ARC Raiders.

I'd even be tempted to read the post to my son in an effort to get him to give the game another go, but he'd likely see straight through it and remind me of the times he was shot in the back of the head and robbed by a 3-man squad and felt dejected because of it. I think they probably made a mistake having solo players face encounters with bigger squads, in the tests.
 
It was a lovely and evocative post and it does really sell the game. Unfortunately however, it only told of the occasional success stories and mentioned nothing about the total failures, which are often. It was the hunky-dory Rockwellian version of ARC Raiders.

I'd even be tempted to read the post to my son in an effort to get him to give the game another go, but he'd likely see straight through it and remind me of the times he was shot in the back of the head and robbed by a 3-man squad and felt dejected because of it. I think they probably made a mistake having solo players face encounters with bigger squads, in the tests.
Solo playes still find squads, but the game tries to match solos with solos

Found a squad yesterday when I was almost getting away. They were cool enough to let me extract with them (luckily I have some charisma when meeting strangers)

But well, shit happens. You're still making progress even when dying, so its all fine.
Getting killed sometimes is what makes the experience tense and fun.

It's not for everyone, specially those who cant take an L sometimes
 
Solo playes still find squads, but the game tries to match solos with solos

Found a squad yesterday when I was almost getting away. They were cool enough to let me extract with them (luckily I have some charisma when meeting strangers)

But well, shit happens. You're still making progress even when dying, so its all fine.
Getting killed sometimes is what makes the experience tense and fun.

It's not for everyone, specially those who cant take an L sometimes

Yeah I'm thinking of biting the bullet and using my mic with randomers online for the first time since... Gears of War on the Xbox 360 😳
 
Solo playes still find squads, but the game tries to match solos with solos

Found a squad yesterday when I was almost getting away. They were cool enough to let me extract with them (luckily I have some charisma when meeting strangers)

But well, shit happens. You're still making progress even when dying, so its all fine.
Getting killed sometimes is what makes the experience tense and fun.

It's not for everyone, specially those who cant take an L sometimes
Everytime I go solo I do with freeloadout.
 
Same. Every time I've took my chances and built out a little loadout (for The Plan®), it has ended badly and swiftly so. So it never feels worth it, worth the time, the hassle of it. Perhaps I'm just really unlucky, but solo players have it extra rough. Would it be unfair to maybe grant solos a slightly more generous or capable free loadout?
 
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Same. Every time I've took my chances and built out a little loadout (for The Plan®), it has ended badly and swiftly so. So it never feels worth it, worth the time, the hassle of it. Perhaps I'm just really unlucky, but solo players have it extra rough. Would it be unfair to maybe grant solos a slightly more generous or capable free loadout?
You just need to take you time and approach everything with caution. Even one shitty Arc can spoil the party if it goes sideways. I hardly run unless it's away from something or someone.

I've extracted more often than not and when I don't I can usually say I could have done things better.
 
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I've probably been killed more by crappy little drones than I have players.
Yeah things can escalate pretty quickly especially if you engage out in the open.

The rifle upgraded to Level 3 or 4 is the best weapon to deal with the lower level stuff. Always aim for the thrusters if possible.
 
clarky clarky & Luipadre Luipadre

What game did you feel had a better inventory management system? I kept hearing ARC Raiders had a simpler system, more suited for controller, but I think "the other game" felt more intuitive.
 
In my experience solo playing is muuuuch easier than squad playing with randoms.

90% of solos are friendly, in groups the game turn into a team deathmatch for some bizzarre reasons.

Also exploring is far easier solo without dumbasses shooting at everything they see or running in an open field with drones in the air and fucking everything up, most of my squad attempts turned into a solo run very fast.
 
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clarky clarky & Luipadre Luipadre

What game did you feel had a better inventory management system? I kept hearing ARC Raiders had a simpler system, more suited for controller, but I think "the other game" felt more intuitive.
Hell no marathon was much better on controller. Im playing on PC so i can use mouse when looting a bunch of shit and in the menus thankfully, but navigating with a controller in arc is pain
 
clarky clarky & Luipadre Luipadre

What game did you feel had a better inventory management system? I kept hearing ARC Raiders had a simpler system, more suited for controller, but I think "the other game" felt more intuitive.
I think the cursor system is better if you are on controller. On with a mouse this game seems fine, but didn't try it on the other one.

There seems to be a lot more to manage in this game, although as I posted earlier I've streamlined things a bit by only saving the things im working towards. I think the stacks could do with being larger and cutting out some of the crap would help.
 
I would kill for a rough copy of Destiny's gear/inventory management UI, it would completely transform my overall enjoyment of the game. I'm surprised and disheartened that I don't see more complaints about this problem from controller users.
 
I ended up getting this on PS5 as well, so I can play on my couch. The game looks much better than the server slam, but it still does not compare to the PC version (of course). The PS5 community is very good at using mics. Had a group of strangers fighting along with me, and I got downed, no one had a defib to rez me, so I told the guy that was going to kill me, "Tell your wife and my kids that I love them." Fun laughter ensues and then lights out.
 
In my experience solo playing is muuuuch easier than squad playing with randoms.

90% of solos are friendly, in groups the game turn into a team deathmatch for some bizzarre reasons.

Also exploring is far easier solo without dumbasses shooting at everything they see or running in an open field with drones in the air and fucking everything up, most of my squad attempts turned into a solo run very fast.
This sounds like Helldivers 2 with randoms on high level lol.
To be fair it will balance out after a month when people stop messing about
 
Yeah what grind?

Building the Caravan


Caravan BuildDescriptionRequired Materials
Foundation (1/6)Building the base structure and frame of the caravan
Core Systems (2/6)Connecting wiring, ventilation, and essential power systems
Framework (3/6)Building walls and roof, installing core systems, and defining the interior layout
(4/6)Adding storage, workbenches, utilities, and personal touches
(5/6)Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
  • 250k Coins worth of Combat Items[1]
  • 100k Coins worth of Survival Items[1]
  • 180k Coins worth of Provisions[1]
  • 300k Coins worth of Materials[1]
+whatever 6 is.

This is after upgrading everything. Thats a serious amount of time if you are looking to "prestige" before the caravan sets off in December.
You dont have to do any of that
 
You dont have to do any of that
You also don't have to upgrade anything but getting all the benches to max level and also your stats. Its all part of the game.

Its a grind, no question. Which personally i don't mind. My point was for your average joe most of it is unachievable, if you just play a night or two with pals.
 
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christian bale dancing GIF


me as I walk over to mercilessly slay a dude literally begging me to let him live and keep his load-out on proximity voice comms while downed in the extraction point as the barriers come down
I felt evil as fuck yesterday. I was in a group with two others, and we came across one guy who used the "don't shoot" emote. We all used the same one back to him, and he turned around, I walked up behind him and blew him away lmao. He was on the floor and me and another in my group walked up, stood over him, while the dude I was with just finished him off. Felt awful but it was pretty fun.
 
You also don't have to upgrade anything but getting all the benches to max level and also your stats. Its all part of the game.

Its a grind, no question. Which personally i don't mind. My point was for your average joe most of it is unachievable, if you play a night or two with pals.
upgrades are useful

prestige is just e-peen showcase
 
upgrades are useful

prestige is just e-peen showcase
Not really, it's just a longer term goal for those that run out of stuff to do.

Theres always folks who hammer these types of games then complain there nothing to do after a week.
 
Playing last night with some buddies and we had a keycard for a locked room on the Dam. We hear some players talking inside our destination and carefully headed inside.
Much to our surprise there was at least four other teams of trios running around and looting in the building and all friendly.

After the building was cleaned, we went outside and made quick work of a Bombardier.
 
One thing I find weird is that if I go with a free loadout, the UI still lets me click on my saves as if I could still take things out. Can I do that?
 
One thing I find weird is that if I go with a free loadout, the UI still lets me click on my saves as if I could still take things out. Can I do that?
Bit confused on what you mean. Do you mean the UI in your stash?

If you use a Free Loadout you bring nothing of your own in, but you can take anything you extract with out (and either trade or sell the Free Loadout augment).
 
Bit confused on what you mean. Do you mean the UI in your stash?

If you use a Free Loadout you bring nothing of your own in, but you can take anything you extract with out (and either trade or sell the Free Loadout augment).
Yes, I mean the UI. If you can't take anything out then take away the UI and just leave a message stating that you can't take anything out. It's confusing.
 
There's no button to scrap many things at once, right? That kinda sucks.
Hold down L2, mark with X. When everything's marked, press triangle on one of the marked items and salvage or sell everything at once. When salvaging it'll show what you're gonna get before your final confirmation.
 
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Anyone else find a Bobcat yet? I found one randomly on a table within a locked room last night.

Haven't actually used it yet, since I didn't have light ammo for that raid.
 
I only got to rookie 3 in rank now after the weekly reset.

Seriously? This has to be bugged…
 
I've been watching Lirik play the game over the past few days. It's been every entertaining to watch as there's a lot of clutch and suspenseful moments. He's the type of guy that can go in against all odds, ballsy, yet still come out succeeding. This goes back to the days where he played Arma (BR), Day-Z, H1Z1.
He has his moments, but most of the time its just bad decisions and insane throws :D
 
My stash is almost fully upgraded and it's still constantly full. I don't often skimp on loadouts either. One littler trick I do is to keep mods equipped to the various weapons I keep in the stash. Saves a lot of space this way.

Once I get the refiner fully upgraded then I think the flow of crafting even higher rarity stuff will be easier.
So many things I keep for quests though, and many things only stack to three and even more don't stack at all.
 
I dunno, you need to invest a decent amount of time into this game. There is serious grind to be had. I'm 30 hours deep playing sub-optimally and haven't got that far upgrades wise.

I HIGHLY recommend that newcomers to ARC go to the practice range and learn about all the weapons, modifications, shields, grenades, etc. You can try out ziplines, and
just get a very damn good handle on the systems in place so you won't be totally *green* when you hit topside.

I messed around for about 45 minutes in the practice range with different load outs, shields, seeing how the smoke works, nades, the parkour elements, climbing, jumping. Trust
me, if you're new to the game, you'd be doing yourself a favor by heading to the practice range oh and SPOILER
You get an achievement for going to the practice range. For all
you achievement hunters out there.
 
Game runs supremely well already, but this still might help somebody:



I just banged everything up to max apart from RTGI (high instead), locked it to 90fps and forgot about it, it never wavers.
 
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