DownLikeBCPowder
Member
Makes me want to play through it again. I know there are other CRPGs I have yet to play I need to play, but sometimes it's easier to fall back into something you know is good - yet haven't fully explored.
Man, reading this makes me finally try this game but tbh I'm scared by it.
I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.
Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
I took pride in rarely dying on the base difficulty. If a fight was going sideways I would often reload to my last save before the fight. Just save a lot and look ahead at where you are headed on the map. Try to save before encountering anyone on the road/at a gate. I would often start a fight, see how it was playing out after a turn or 2, and if I didn't like how it was going I would reload, and then I would whoop it's ass because I know how many enemies there are, where they are coming from, which to prioritize, etc.Man, reading this makes me finally try this game but tbh I'm scared by it.
I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.
Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
perverts and weirdoes latched onto it
It's Pathfinders, BG3 is much more casual.They were not afraid to develop a hardcore and sometimes obtuse game. They realized that a lot of gamers are absolutely willing to spend time with a game to understand it in its complexity IF it is well done.
Sure, from the point of view of a fan. It's plenty complex for casuals. The miracle of BG3 is that the massive pull of the game even made the average videogame fan at least interested.It's Pathfinders, BG3 is much more casual.
To elaborate: it's hilarious that the game's stans don't even want to consider that maybe, just maybe, that one thing (and all its ramifications and variations in the game) could have been, for once, exactly what the "modern audience" was looking for and would actually buy a game for, instead of hyping it and ultimately not buy it. Admitting it would require thinking that you've played a good game and have to share its enjoyment with an audience that you'd want to stay as far away as possible from the games that you like.
i ask myself the same thing about pokemon gamesIt's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.
What exactly sets it apart from other contemporaneous RPGs?
No need to thank us. Just pay it forward.perverts and weirdoes latched onto it
It's 2025. Games and everything else absolutely do blow up because they trend on social media. It's crazy people don't think this.Are you really saying the game is successful because of a fucking meme? Like literally, unironically?
It's 2025. Games and everything else absolutely do blow up because they trend on social media. It's crazy people don't think this.
It's a masterpiece, that sort of helps
Same reason Expedition 33 got so successful.Word of mouth, momentum from Divinity Original Sin 2 etc
It helps that the game is absolutely fantastic
The system it's built on is pretty user friendly and easy to get to grips with imo, plus you can fully respec your character and companions so you don't need to stress about levelling up too much unless you want to.Man, reading this makes me finally try this game but tbh I'm scared by it.
I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.
Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
the same question can be applied to me at least for hollow Knight like what the hell i just do not get itIt's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.
What exactly sets it apart from other contemporaneous RPGs?
Frankly, all I care about is Larian making enough money to keep putting out the highest quality cRPG's in the world.
I'm more of an Owlcat fan personally, but Larian are leading the way for game development industry wide, not just for cRPG's. Focusing on quality and not money making, penny pinching or micro-transactions etc, and most importantly treating their staff like actual human beings
It was surprising as hell. I bought it but dropped it quick, I can tell it's great, but turn based gaming isn't for me anymore.