How did Baldur's Gate 3 become so successful?

Makes me want to play through it again. I know there are other CRPGs I have yet to play I need to play, but sometimes it's easier to fall back into something you know is good - yet haven't fully explored.
 
Im pretty bored halfway through chap 1 . Thanks god I keep pushing .

Without the production value and fully voice + close up dialogue I would drop like it other 100s Crpgs .
 
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Man, reading this makes me finally try this game but tbh I'm scared by it.

I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.

Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
 
Man, reading this makes me finally try this game but tbh I'm scared by it.

I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.

Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?

I knew basically nothing about D&D or Baldur's Gate for that matter, and I have completed it on tactician difficulty somewhat easily. If a stupid person like me is already planning to do a honor mode run at some point, you can probably start with the normal difficulty.

Just play the game, don't overthink it.
 
The result-bias here is really funny. So many ignorant people here saying it was the Bear-sex memes only because that was the first time they heard about it.

Becoming a Meme doesn't hurt. But the vast majority of the initial sales were from people who had either crowd funded it or were excited for a AAA CRPG which we hadn't had since.... Larian's last game? And then the game was of such obvious and vast quality word of mouth spread and it sold like crazy for weeks.

I crowd funded it and played the very first build released. It was fine but after like 6 or 7 hours I set it down and never returned to it, none of the class updates or new characters got me back, I was confident it would just be best to wait for the full release. I honestly barely thought about the game for 3 years, and then in like March or April of 2023 word was getting around it was almost finished and I got more hype. And then some trailers were released in what was it, May or June and then it seemed like a broad swath of people were very excited.

I would also chalk up a good amount of the sales spread to DnD becoming such a big thing over the 8 or so years preceding. Discord and tools allowing friend groups to play paper and pencil online, all those famous streamers/podcasters that play, Stranger Things getting people into it. Then a Dungeons and Dragons videogame comes out that everyone basically agrees is a GOTY contender, of course people semi-interested already are going to bite.
 
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Man, reading this makes me finally try this game but tbh I'm scared by it.

I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.

Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
I took pride in rarely dying on the base difficulty. If a fight was going sideways I would often reload to my last save before the fight. Just save a lot and look ahead at where you are headed on the map. Try to save before encountering anyone on the road/at a gate. I would often start a fight, see how it was playing out after a turn or 2, and if I didn't like how it was going I would reload, and then I would whoop it's ass because I know how many enemies there are, where they are coming from, which to prioritize, etc.

Even if you forget to save, the game autosaves quite often.

Also besides in a very few minor ways, the game does not punish you for going back to camp and resting. As long as you loot areas smartly you have practically infinite food to use for long resting. In fact if you don't rest often enough you will miss camp story events. On the base difficulty You could probably blow all your special moves and magic attacks in every fight and go back and long rest each time to replenish them, and you would be fine.

And even if your characters are getting killed, you get lots of scrolls of revive and there is no penalty to dying besides having to use the scrolls.

Probably the most difficult thing is not getting discouraged by the magic systems. Some characters your spells have to be assigned, others don't but you have less spells at your disposal. Some characters spells come back every short rest, others require a long rest. Might be worth watching a video on each magic class you are using, because (unless they added more tutorials) the game does a poor job explaining how each magic class works.
 
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Brimming to the seams with passion, content, production value and caring about details. When you top that with a decently reactive world, full of consequences and open ended combat/build system. People had also been praising DOS2 for years and the BG name is revered in RPG circles. So IMO it's not a big mystery why they took off.

Do I have issues with it, yep. But they 100% showed the industry what a game can be if passion and love for games is the driving factor. But if you don't like cRPG games, all of that falls to the wayside ofc and I can understand why some people are suprised. Just as I am suprised every time a new Assassin's Creed game sells well.

Remember all the outside devs coming out of the woodwork claming that gamers can't realistically expect this kind of quality/depth from games. That's quite telling of you ask me.

Fucking well deserved success!
 
They were not afraid to develop a hardcore and sometimes obtuse game. They realized that a lot of gamers are absolutely willing to spend time with a game to understand it in its complexity IF it is well done.

The big AAA players usually think they need to have easy and accessible games for the masses, and they're not wrong to an extent.
At the same time, there absolutely is a segment of the market that wants more of a "gamer's game," and this is it. It's more problematic for AAA developers, as this requires the game to be well done; the targeted segment is more discerning when it comes to quality, but also more willing to invest money into a game that delivers. Baldur's Gate 3 proved there's a hungry market for deep, complex RPGs that respect the player's intelligence and commitment.

Also, Larian occupies the niche that CDPR used to. They have a very community centered and transparent approach to game dev and marketing.
 
When AAA devs started to cry about it before it came out, the hype started going through the roof.

It would have probably sold half if it wasnt for that. Regardless of hoe good it is. Thr game had been in early access for a long time but you didnt see much talk about it, and then all of a sudden EVERYONE was talking about it, everyone ead making videos about it, and that was the catalyst.
 
To elaborate: it's hilarious that the game's stans don't even want to consider that maybe, just maybe, that one thing (and all its ramifications and variations in the game) could have been, for once, exactly what the "modern audience" was looking for and would actually buy a game for, instead of hyping it and ultimately not buy it. Admitting it would require thinking that you've played a good game and have to share its enjoyment with an audience that you'd want to stay as far away as possible from the games that you like.

Are you really saying the game is successful because of a fucking meme? Like literally, unironically?

This is so stupid, and it's not even as stupid as the actual point evidently being made... by boiling things down to "perverts", you're (the royal you) saying that millions of people don't just buy a game because of the ridiculousness of the meme but rather there are actually millions of people that are actually aroused by... goofy scenes of bearfucking, or whatever? It's completely ludicrous on its face.

I'm sure the weirdness and uniqueness of the game gave it lots of attention, and that scene surely helped it get to a large number. But it's an amazing game, it would have been incredibly praised and sold very, very well if not for the specifics of that scene.

For the answer as to why it's so successful, look no further than Elden Ring; just like that huge crossover-into-mainstream megahit, BG3 came out at the exact right time for this particular kind of game... DND has never been more mainstream, and because of the uniqueness of the co-op story-based gameplay with the massive replay-ability, myriad options for progress, all that in a polished AAA package... it's literally like the best gaming version of sitting down at a table and playing DND with friends, that's how it feels to play it. And that has an appeal right now that is bigger than ever before. It's that simple, I think.
 
I dunno but it just goes to show that RPGs don't need to be dumbed down to be successful. I just hope their next game takes advantage of of hardware decompression that is like everywhere now. Loading saves in BG3 on my PS5 feel like a PS4 (with a 5400rpm hard drive). Only game worse is metro exodus. I think the pc version uses just 1 core for loading, so I'm guessing consoles do as well.
 
It's 2025. Games and everything else absolutely do blow up because they trend on social media. It's crazy people don't think this.

They may trend, or pick up some sales, sure. But the question was posed was bigger than about BG3 spiking over a period of time. 20M sales, GOTY, etc. For anyone's first take in attempting to explain all that to be to point to meme-ified shapeshifter sex, that's woefully myopic at best. Stupid.
 
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It was surprising as hell. I bought it but dropped it quick, I can tell it's great, but turn based gaming isn't for me anymore.
 
Man, reading this makes me finally try this game but tbh I'm scared by it.

I like ARPG-s, and I kinda know about stats and roll dices and stuff like that, but not the deep systems of a D&D CRPG. I've never played D&D or complex tabletop RPG before.

Is there an appropriate difficulty / setting for a guy like me? Or is it hopeless? How should I get on with this?
The system it's built on is pretty user friendly and easy to get to grips with imo, plus you can fully respec your character and companions so you don't need to stress about levelling up too much unless you want to.

It is worth keeping in mind that up to about lvl 4 is about as difficult as the game will ever be, so you can use health potions etc freely early on. If you struggle early on it will get easier.

Try normal and I'm sure you'll be fine.
 
It's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.

What exactly sets it apart from other contemporaneous RPGs?
the same question can be applied to me at least for hollow Knight like what the hell i just do not get it
 
Frankly, all I care about is Larian making enough money to keep putting out the highest quality cRPG's in the world.

I'm more of an Owlcat fan personally, but Larian are leading the way for game development industry wide, not just for cRPG's. Focusing on quality and not money making, penny pinching or micro-transactions etc, and most importantly treating their staff like actual human beings
 
Frankly, all I care about is Larian making enough money to keep putting out the highest quality cRPG's in the world.

I'm more of an Owlcat fan personally, but Larian are leading the way for game development industry wide, not just for cRPG's. Focusing on quality and not money making, penny pinching or micro-transactions etc, and most importantly treating their staff like actual human beings

I think the Owlcat games are better too, I will always wonder what BG3 might've been with them at the helm.
And that is not to take away from Larian's game, I thought it was great, but it wasn't the BG3 that I wanted.
I hope the massive success of the game opens the D&D floodgates, I want Dragonlance, Planescape, Spelljammer, and motherfucking Dark Sun.
Owlcat getting one of those settings would be a dream for me. They did gamgbusters with WH40K and Pathfinder.
 
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