Out of the three, Steam's the only one that has AO rated games.
Nintendo and PlayStation can't both be everyone consoles with the exact same range of games from "E for Everybody" to "M for Mature".
At this point Nintendo's the only platform with a definite vibe, the Sesame Street vibe - it's
the console for young kids (3-11+).
PlayStation needs to return to the peak PS/PS2 era PlayStation that's badass and grown up - PS2 ads were designed to shock and disturb strict parents.
PlayStation will benefit from adding AO games to PSN, curating their game catalog and distancing itself from Nintendo as the console for adults (16-100+).
A generation of little kids being given Nintendo and told they 'can't have PlayStation' will build a pipeline of aspirational PlayStation gamers who abandon Nintendo by high school.
Nintendo's angle of 'parents gaming with their kids' works up to the point where kids throw away their toys and don't want to be seen with their parents.
Memories of gaming with parents and a toy inspired Fisher-Price aesthetic will doom Nintendo to the kid pile the minute kids start wanting to be cool.
Strategically it would be best for PlayStation consoles in the West to have curated games (no little kid games) and not to be anchored to family time gaming and early childhood.
In an era where the Internet gives everyone access to everything, console gaming has the unique ability to be temporarily off-limits or restricted as a "grown up thing".
We see this type of age gating with cars, motorcycles, airplanes, powertools, firearms, adult entertainment, alcohol and tobacco.
When parents provide kids early access to those things and problems arise manufacturers are in the clear and parents are viewed as the problem.
Nintendo will exist as
the thing kids are given while PlayStation will exist as
the thing kids can't have yet.
In the end, the old adage is true: 'Most people are going to be older way longer than they're going to be younger.'
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