People of this thread, I want your opinions & thoughts on this, it's fine if you disagree, the imperative here is in sharing your thoughts.
OK...so I will begin detailing my thoughts, I have been thinking about this peculiar topic that I am sure has been discussed in this thread a plethora of times, and it's about the scalability & the degrees to which developers can stretch (or, let's be honest downgrade) the baseline or the scalability of their games.
- First: We had the Xbox Series S, it brought genuine concerns from quite a lot of developers in the industry and we kept seeing their concerns trickling out as the years go by during this generation.
- Second: Nintendo Switch 2, its absolute killer sales records would indicate to developers that they should somehow downgrade their games even further, thus redefining the generational baseline in someway.
- Third: The rise of Portable gaming devices, ASUS ROG devices, Aya Neo, Steam Deck, you name it, now we have a verification check that ascertains if a certain game is "Steam Deck Verified" or not.
- Fourth: This is what hit me the most I swear, it's the gameplay reveal of this new Mobile Horizon game, and the backlash that came with it.
I think we are witnessing a very concerning prospect, the main reason why people were bothered to hear that it isn't coming to PS5 or PC is because it...looked just like a Console or PC fidelity experience, it didn't look archaic or laughably outdated game typically associated with Mobile devices, if it looked like how people view Mobile games as, no one would bat an eye on why it's not coming to PS5, but it looked like something you'd get from a PlayStation 4, it quickly hit me with real certainty that the extent to which developers have been holding their games back is huge, it just cannot be understated, and that reason can be traced back to their profit & revenue margin goals, they want their games to run everywhere, that, combined with games taking more budget & time to develop than ever, has fostered a new nebulous "generational" baseline to where developers would like to rest their laurels in, it's this unclear baseline that games have to work on all systems from Steam Deck to the highest-end PC with RTX 5090s, graphics can be scaled up massively, but the core systems of those games, the nuts & bolts of those games, WILL HAVE to scale down to a meager CPU like Switch 2 (which is hardly any better than the Jaguar cores in the PS4 mind you).
Even Sony is jumping in on it, they will be releasing two PS6s, 1 is the home console, the other is the Portable, that holds the PS6 back harder than Series S with the PS5/Series X.
I do not like where this is going, these Mobile devices are holding us generations back, and the funny part about it, is they (your iPhones, Androids, Steam Decks, ASUS ROGs) do not rake in as many sales as companies would like them to.
That leads me back to thinking about GTA 6, will GTA 6 be able to conjure a specific standard that people come to expect from other game developers as to what a true current-gen should strive for? We are almost certainly expecting the game to run at 30FPS on PS5 & Series X with extensive use of Ray Tracing (as seen in the trailers), so I don't think a Switch 2 version will ever materialize without breaking its visual identity & core simulation systems.