The new system is "early" and will be developed but it already looks like a lot of content added. Engineering coming by end of year and planet tech sometime next year, the PU is getting really fucking good.
In tech preview channels also peoples found that they are testing for global illumination with ray tracing.
You know, Star Citizen with a billion is a little like the mule with the spinning wheel. No one knows how he got it and danged if he knows how to use it
Exactly my thought. It's some guys trying to extract some fun by roleplaying spacefarers while playing an arguably super boring looking and playing space battle sim.
It'll look like I spam a ton of info, but really, I don't even recommend buying it. It has made huge advancements in past year but still has its jank, although the team focused on playability a lot and it improved so much compared to previous years, there's still a ton of work to do. But there's nothing quite like it when it clicks. Why I don't recommend buying it is that first, there's free fly weeks every spring and falls. There's one right now, its called IAE, but the servers are so overloaded with the new patch and returning players, on top of having just included twitch drops like a week ago, the servers hammered from players. I haven't checked tonight if the queue shrunk but yesterday it was in huge demand.
By the time next free fly comes you'll have engineering in anyway.
First there's two games
Single player : Squadron 42, planned 2026
Multiplayer MMO : Star Citizen
The single player will for sure satisfy a lot more an epic space adventure with alien races and so on.
Multiplayer they developed a sandbox with emergent gameplay. That part has evolved a lot in past year with server meshing, Pyro, now Nyx, engineering coming end of year etc.
But since the core Squadron 42 team is feature complete on the single player game, they moved the team back to MMO and there's much more focus on lore, story telling and PVE missions.
Those recent PVE missions
As for the visual vibes in the game, there's nothing quite like it to be honest, seamless solar system without loadings with those visuals in an MMO
The the game keeps adding technology constantly, with ray tracing in the pipeline and completely new planet rendering tech.
Capital ships, server meshing and multiple systems now add a lot to the multiplayer and emergent gameplay.
First time Pyro opened, its a pirate no law zone and hauler players needed escort, so players worked together with fighters for protection. There's even guilds that fight griefers and of course griefers..
You can even race in the game, there's leagues for it.
Nyx, the system that just got added has the first alien race in the game actually.
To me its really funny to see peoples screaming scam when there's tens of thousands of players daily playing concurrently, making organizations (guilds), griefer guilds, escorts, mining, bounty hunting guilds, bunker/PVE guilds, racing league, etc. Star citizen is having its most funded year in all its history in 2025 because the players are liking the content and there's more and more players.
How is it a scam exactly? Scope creep city sure. But a scam? It's a fully playable game and unlike anything that exists anywhere. No Man's Sky is a cheap imitation of it, though has it own strength as well.
It'll look like I spam a ton of info, but really, I don't even recommend buying it. It has made huge advancements in past year but still has its jank, although the team focused on playability a lot and it improved so much compared to previous years, there's still a ton of work to do. But there's nothing quite like it when it clicks. Why I don't recommend buying it is that first, there's free fly weeks every spring and falls. There's one right now, its called IAE, but the servers are so overloaded with the new patch and returning players, on top of having just included twitch drops like a week ago, the servers hammered from players. I haven't checked tonight if the queue shrunk but yesterday it was in huge demand.
By the time next free fly comes you'll have engineering in anyway.
First there's two games
Single player : Squadron 42, planned 2026
Multiplayer MMO : Star Citizen
The single player will for sure satisfy a lot more an epic space adventure with alien races and so on.
Multiplayer they developed a sandbox with emergent gameplay. That part has evolved a lot in past year with server meshing, Pyro, now Nyx, engineering coming end of year etc.
But since the core Squadron 42 team is feature complete on the single player game, they moved the team back to MMO and there's much more focus on lore, story telling and PVE missions.
Those recent PVE missions
As for the visual vibes in the game, there's nothing quite like it to be honest, seamless solar system without loadings with those visuals in an MMO
The the game keeps adding technology constantly, with ray tracing in the pipeline and completely new planet rendering tech.
Capital ships, server meshing and multiple systems now add a lot to the multiplayer and emergent gameplay.
First time Pyro opened, its a pirate no law zone and hauler players needed escort, so players worked together with fighters for protection. There's even guilds that fight griefers and of course griefers..
You can even race in the game, there's leagues for it.
Nyx, the system that just got added has the first alien race in the game actually.
To me its really funny to see peoples screaming scam when there's tens of thousands of players daily playing concurrently, making organizations (guilds), griefer guilds, escorts, mining, bounty hunting guilds, bunker/PVE guilds, racing league, etc. Star citizen is having its most funded year in all its history in 2025 because the players are liking the content and there's more and more players.
Server meshing smoothed out the experience a lot imo. The game renderer on client side is harsh on CPU though because vulkan is still in tech preview, but they implemented DLSS in at least. FSR can be modded in but otherwise it will be officially supported along with frame gen when Vulkan is implemented. Vulkan's ultimate goal is also to be a lot better at parallel usage of cores.
But really the server performances were an hindrance to performance before. Server fps were like 2~3 fps? Now servers are in the 20-30 range which is really good for MMO. Physics and AI are much better than it was (AI was useless before the tech). It also helps performances in client side because you were effectively stalled waiting on server.
The engine is moving 100% to Vulkan and dropping DX11. All future features require it.
If your rig is good there's no problems with performance really, even the new Nyx which was unoptimized in tech preview just a week ago is now >60 fps in busy station areas with a 6800 and easily >100 fps in space.
In a month or so, by year's end basically, vulkan is in. It won't magically boost performance out of nowhere but its a requirement to get to that eventually while also boosting graphics with much more advanced GPU functions.