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Data mine reveals Switch 2 references in Monster Hunter Wilds

BennyBlanco

aka IMurRIVAL69


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I would be very curious to see how this runs on a Switch 2. But Capcom probably felt like they could've sold way more than they did in Japan so it makes sense.
 
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I'd rather they patched Generations Ultimate to 60fps or even release it on PC.

Most fun I've ever had with this series.
 
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this game needs a whole rework to run on that thing.
there's no way the current version would run in any kind of acceptable state... it barely does on hardware 5x more powerful after all.
 
if it's true, i think that's the sign i have to buy NSW2 soon, me and my boss often co-op rise, and we sometimes forgot if we had to work : ))

"one more hunt"
"and again, one more hunt"
"and look, it's already dark outside"
"we got to work now, duh"
"after this hunt, okay?"

common discussion in my studio
 
I'd so much rather have a successor to Rise & Sunbreak. Just remove the spiribirds, up the difficulty, and you're golden. Though that's World's fault, they should remove the base camp shit, infinite access to items is over the top, plus you can beat a good chunk of the games just by the supply items.

Edit: oh, remove the owl's tracking too, make it so we have to find/paintball monsters, with the wirebugs and wall running it was so fun to explore the levels like some kind of spider-man, loved the maps' seamless and very vertical design leading you to take advantage of all its new mobility options.
 
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Clearly you didn't play the end game, and probably not the expansion either.
I've played the game. It's piss easy, and the ending felt rushed. The "you have to buy the expansion" is bullshit argument, GU is more challenging right from the get go.

Just parroting what you've heard online.
Way to disrespect someone else's opinion. Put me on ignore then.
 
The "you have to buy the expansion" is bullshit argument, GU is more challenging right from the get go.
GU includes an expansion, granted that has no bearing on being harder from the get go, with or without the expansion the start is the same. Though finding it tougher is subjective.

Personally I found base Tri tougher than any later games, just because I was new to the series. Even FU didn't seem as hard since I had a hang of the basics when I went back to that. Except all those G rank Plesioth variants.

Does any veteran find the early game of any later entry tough? They all go from Low rank to High rank to G rank with the expansion, surely anyone who has finished one's G rank makes short work of at least all the Low, if not High too, without even making each strong vs whatever armors/weapons.
if you need to get to the end game content for a game to be fun, it's a bad game. full stop.
That post discussed difficulty, not fun, you're off topic. Most games tend to grow more difficult as you reach the end, from introductory levels to so called end game. Especially true for ARPGs. Have you played these or butting in for no reason other than to showcase being a pedantic, ignorant fool?
 
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Because his statement is pure ignorance. Beating base LR and then trashing the game is disingenuous and false.

again, no it isn't.
if the base game is not GOOD ENOUGH the game is not good. very simple.

if dozens of hours have to be wasted to get to the "good" part, then fuck that game 🤷
 
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It is already an ugly game on a high end pc. Cant imagine a how bad it will look on a switch 2. If it is even possible to make it playable there.
 
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Though finding it tougher is subjective.
I don't know man, I'd say some aspects are objectively harder.

Personally I found Tri tougher than any later games but that's because I was new to the series. Even FU didn't seem as hard since I had a hang of the basics when I went back to that.
I started with World and learned all the ropes in that game. GU still felt harder to me, with monsters being way more aggresive and dealing way more damage. I swear I could beat Xenojiva or whatever without an issue, but I still carted to the first Great Maccao when I started playing GU lol.

Wish I could play Tri. Sadly I'm a charge blade main and I knew I'll miss it a lot. :goog_relieved:

Because his statement is pure ignorance. Beating base LR and then trashing the game is disingenuous and false.
I never mentioned just beating LR lol.
 
Well I said "later entry", GU is not later and has a lot more old school aspects they streamlined/made easier with World onwards, true. So yeah, I get having some difficulty with older games even if you play them later.

I don't think that'd be the same case if you had started with GU or earlier then played other pre-World games in any order. Just as I didn't in the case of Tri > FU as it wasn't nearly as streamlined as World (it was a bit).
 
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Well I said "later entry", GU is not later and has a lot more old school aspects they streamlined/made easier with World onwards, true. So yeah I get having some difficulty with older games even if you play them later. I didn't in the case of Tri -> FU as it wasn't as streamlined as World (it was a bit).
Yeah and I think they went a bit too far with the streamlining of the series. Sure it helped a lot of people get into those games (myself included lol) but I'm going to miss the classic style. Hoped Rise would be a return to that but nah.

At least there's MH Frontier available for those who want more MH with way more challenge than ever, apparently at least since I have yet to play it.
 
I swear I could beat Xenojiva or whatever without an issue
Did you played World and stopped at Xenojiva? Never fought any of the arch tempered monsters? I'm guessing you never played Iceborne and never fought with Raging Brachydios, Furious Rajang, Alaterion and Fatalis.
 
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I'm sorry man, I didn't mean to derail the thread. :lollipop_crying:

Did you played World and stooped at Xenojiva? Never fought any of the arch tempered monsters? I'm guessing you never played Iceborne and never fought with Raging Brachydios, Furious Rajang, Alaterion and Fatalis.
No I never played the expansion. But as it's been already said, past games (or at least GU) didn't need to reach those stages before becoming challenging. I felt like GU HR was already quite challenging at some points.

Between that and how they streamlined the later games I feel like the series is going downhill.
 
No I never played the expansion. But as it's been already said, past games (or at least GU) didn't need to reach those stages before becoming challenging. I felt like GU HR was already quite challenging at some points.

Between that and how they streamlined the later games I feel like the series is going downhill.
Arch tempered monsters were available in HR, it feels like you just played and beat village story and stooped playing the game after it.

I played Monster Hunter since freedom Unite and story quests and even HR was pretty easy for me until you get in in G rank….the difference is in Japan they first get LR/HR first then later on G rank while in west we get both at same time.
 
Did you played World and stopped at Xenojiva? Never fought any of the arch tempered monsters? I'm guessing you never played Iceborne and never fought with Raging Brachydios, Furious Rajang, Alaterion and Fatalis.

This misses the point.

Rise gets harder at the end because it scales around you — harder monsters, more damage, stricter quest conditions. It's just endgame tuning. A lot of long-time players say Rise feels easier overall because mobility and modern quality of life make mistakes less punishing.

GU is harder because the challenge is baked into the core mechanics, not just monster stats going up later. Stuff like the potion flex animation, slower item use in general, no moving while healing, longer recovery windows, roars and knockdowns interrupting more actions, less mobility than modern entries, more deliberate positioning, tighter spacing requirements, slower combat pacing, more commitment to every attack, fewer quality of life escape tools, more punishing early game learning curve.
 
Arch tempered monsters were available in HR, it feels like you just played and beat village story and stooped playing the game after it.
It was a long time ago dude. I remember that after beating the game they introduced Deviljho and that monster from FF. That one was hard as balls, but the rest was quite easy to "normal" I'd say, at least when comparing them to GU.

Still, World is more challenging than Rise at least imo. Rise is too forgiving because of the wirebug. In World I could get stunned and if the monster wanted, that would mean death. In Rise, I could just use the wirebug as a "free out of jail card" of sorts, if that makes sense. Way less punishing game.
 
They'll make it works in some way as they develop the next main entry with Switch 2 hardware in mind.

Bad performance has never been a problem for the series, I played thousands of hours the 3DS versions and I highly doubt these were stable 30fps.
 
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When I heard that Capcom is doing (or wants to do) an extensive technical overhaul for Wilds, first thing I thought is that a Switch 2 version must have been greenlit. This will surely take a lot of work.
 
Probably will be a good thing if they port it, because they'll have to scale the game down more, and hopefully pass on the improvements to other platforms.

Their engine just needs a technical overhaul for large open-world areas, it's consistently struggling to do them.
 
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