But the way people talk about old animations sometimes makes it sound like they were technical limitations, not intentional design. The flex after drinking a potion wasn't hardware struggling or poor optimization…it was a choice to make healing feel punitive. There was no reason for the character to pose and flex other than the devs wanting potion use to be punishing. I liked that.I see a lot of people saying world/wilds are easy, and they definitely are muche asier than MHGU and older entries. However, people tend to forget (or simply didn't play old MH) was difficult due to bullshit hitboxes and overanimated actions like healing/sharpening/traps etc. Not the sole reason, but definitely a big part.
Believe me I LOVED old MH games, I have 1000+ hours in MHFU and MHGU, but the QOL changes that World brought are fantastic and I would never want to go back to old mechanics.
That said, Wilds' Gore Magala is old school tough fucker, Seregios and to lesser extent Lagi/Mizu were not cakewalks either. Randoms ALWAYS cart to them at least once. I feel the monsters with best gear should always be tough just like Gore where you MUST play with proper preparation and patience. I have high hopes for G-Rank expansion.
You are right, but I guess they are trying to recover as much money from Wilds as possible. Easier to port a game that's already made and make some bank than making a whole new game from scratch.Its time for Capcom to throw in the towel with Wilds and focus on making Rise 2, and design it from the ground up with S2 in mind. Porting a game already known for technical issues on better hardware to the S2 is going to be a technical disaster. Much better to spend the effort on a MH entry designed for the S2 in mind.
I'd love for them to do some s2 upgradesIts time for Capcom to throw in the towel with Wilds and focus on making Rise 2, and design it from the ground up with S2 in mind. Porting a game already known for technical issues on better hardware to the S2 is going to be a technical disaster. Much better to spend the effort on a MH entry designed for the S2 in mind.
Oh yeah definitely it was intentional. Old games were really strategic, like you said positioning really mattered. I remember great sword was basically played like a sniper, get your shot in and move, nowadays you can do all the flashy combos (which I love lol).But the way people talk about old animations sometimes makes it sound like they were technical limitations, not intentional design. The flex after drinking a potion wasn't hardware struggling or poor optimization…it was a choice to make healing feel punitive. There was no reason for the character to pose and flex other than the devs wanting potion use to be punishing. I liked that.
I also found positioning way more important in those older games, which honestly reminds me of some of the dark soul games. I prefer the weighty movement and high animation commitment.
But the way people talk about old animations sometimes makes it sound like they were technical limitations, not intentional design. The flex after drinking a potion wasn't hardware struggling or poor optimization…it was a choice to make healing feel punitive. There was no reason for the character to pose and flex other than the devs wanting potion use to be punishing. I liked that.
I also found positioning way more important in those older games, which honestly reminds me of some of the dark soul games. I prefer the weighty movement and high animation commitment.
Same! How can we communicate this clearly to Capcom? I really didn't like Wilds. It went to far in the direction Worlds and Iceborne went.I'd rather they patched Generations Ultimate to 60fps or even release it on PC.
Most fun I've ever had with this series.
A steam release at 60fps and I'm there day 1, even at full price.I'd rather they patched Generations Ultimate to 60fps or even release it on PC.
Most fun I've ever had with this series.
Hell yeah, would be awesome to see the lobbies full again. Had a lot of fun when it came out for the Switch but I doubt the online scene is the same, plus I won't ever pay to play online ever again.A steam release at 60fps and I'm there day 1, even at full price.
It would be amazing for it to happen, but I can guess the game existing on modern platforms would cannibalize the sales of their other games.Same! How can we communicate this clearly to Capcom? I really didn't like Wilds. It went to far in the direction Worlds and Iceborne went.