R6Rider
Gold Member
Multiple offers from TV companies for a series.
Multiple offers from TV companies for a series.
Still listening to the interview (its and hour and a half long) but some decent stuff in there. The CEO is an interesting dude.
Some interesting titbits.
2 weeks to make a playable map, 6 months before its game ready.
Maps are based off real world locations from google maps.
ABMM confirmed if you didn't think it was real. SBMM is also in.
Team only is 80-90 people for most of development. Peaked at 120 ish to get the game out.
Multiple offers from TV companies for a series.
Article to go along with the interview: https://gamesbeat.com/inside-arc-ra...oderlund-and-owen-mahoney-while-playing-live/
Should be one not too far away imo. March would be a right kick in Marathon's teeth.Yeah this checks out. I expected a new map every 6 months
Had around sixteen games in a row, zero dickheads, everyone was friendly. Then one game, someone just randomly shoots at me and misses, hits me on the next shot, no talking, nothing. I hunt him down and floor him, out of nowhere another player kills me as I'm asking the first knob why? This other player was talking the usual shite..This is a PVP game now, I'm usually friendly but last five games tonight I was taken out by PVP solo players.
My attitude now needs to change and start bringing a Toro in with me.
The PVE lobbies are not 100% friendly. I end up in a few every now and again and it usually ends up with half the server chasing me around the map.Had around sixteen games in a row, zero dickheads, everyone was friendly. Then one game, someone just randomly shoots at me and misses, hits me on the next shot, no talking, nothing. I hunt him down and floor him, out of nowhere another player kills me as I'm asking the first knob why? This other player was talking the usual shite..
I've had this on a few occasions..
It weirdly leaves me to believe that some of these random weird situation 'killers' are a Bot
After a fair few games of everyone being friendly, one game after around ten, a no talking really shit player will try to down me, fail, but at the exact point of me finishing them off a human talking player turns up.. every, damn, time.
It's very odd.
I've put an ungodly amount of hours into this game so far and it's definitely the weirdest thing I've noticed..
To be honest I think they went too far. I end up in a PVE lobby every now and again and everyone treats me like Harold Shipman.I love that i decide when i want pvp or not, well many times i dont decide and thats also the part i love. Keep going Embark, just do youre thing and you will be more then fine. Keep pissing other extraction games in the face, make them love it.
Yeh its one of the safest portions of the map. Although its mainly just seeds. Almost everywhere else is a kick off zone.Farming the Seed Vault in Stella Montis is fun when you're low on cash (seeds) but also could be way more fun if they remade that portion of the map and funneled more players there to make it more dangerous.
They need to make those seeds more valuable (higher burn rate on all resources) and they need to make it more well known (quest) so more people want to fight over it. They're so close!Yeh its one of the safest portions of the map. Although its mainly just seeds. Almost everywhere else is a kick off zone.
I feel shame for being skeptical about its player retention abilities a few weeks ago.Crazy that this is now trending upwards. Must be selling a ton.
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ARC Raiders likely won't be able to do this, but the future of the genre is no ABMM (or SBMM) but rather asymetric character builds that telegraph your personality to others. It's Star Trek...Once again ABMM confirmed: https://www.pcgamesn.com/arc-raiders/aggression-based-matchmaking
ARC Raiders won most innovative gameplay at Steam Awards:
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Second guy isn't wrong. The same is true for Tarkov too. The moment to moment gameplay isn't there. Games like CS and CoD for shooters dominate that constant engagement. Dota and league also excel in moment to moment interaction keeping you gripped.I gifted the game to two friends for christmas. They both played for 4-5 hours and have uninstalled the game already.
First friend mostly plays Dota and LoL / JRPG's and very few shooters or multiplayer outside of the moba space so I get it, he just wasnt that into it.
Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.
oh well. Solo raids for your boy
I tried to get my Fortnite partner into the game. He said it was too slow as well, though I'm going to try to get him into it again after the next big update.I gifted the game to two friends for christmas. They both played for 4-5 hours and have uninstalled the game already.
First friend mostly plays Dota and LoL / JRPG's and very few shooters or multiplayer outside of the moba space so I get it, he just wasnt that into it.
Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.
oh well. Solo raids for your boy
Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.
yeah same.. it is what it is.The "slow and boring" quality of Arc is one of my favorite aspects to it. I love how the game allows room to breath while playing, it adds to the atmosphere IMHO.
It's so weird how you hear this for Extraction but never for JRPGs or racing games or metroidvanias.I love the slow pace of extraction shooters but they'll never be for everyone.
Fans of the primarily single-player genres you listed (ok, racing has a significant multiplayer component too) tend to appreciate slow, deliberate gameplay more than those who prefer coked-up multiplayer action in the first place. Of course plenty of peoples' tastes overlap, but there's also plenty of non-overlap between the "muh immersion" singleplayercels and the audiences of the big MP shooters.It's so weird how you hear this for Extraction but never for JRPGs or racing games or metroidvanias.
It's almost like people subconsciously see its potential. Extraction will knock over Battle Royale as the top genre in 3 - 5 years.
Extraction will kill Battle Royale because it does everything Battle Royale does. Battle Royale does not do everything Extraction does. You do not get Extraction players that migrate to Battle Royale but tons of BR players migrate to Extraction.Fans of the primarily single-player genres you listed (ok, racing has a significant multiplayer component too) tend to appreciate slow, deliberate gameplay more than those who prefer coked-up multiplayer action in the first place. Of course plenty of peoples' tastes overlap, but there's also plenty of non-overlap between the "muh immersion" singleplayercels and the audiences of the big MP shooters.
BR games like PUBG, Warzone, Apex, they all operate at a much faster pace than Tarkov, Arc, Hunt and thus never had as much of a problem attracting fans of CoD and other traditional MP shooters. I don't disagree there's real potential for this to change, but it's going to take a different flavor of extraction shooter. One that's generally faster-paced and hasn't been nailed down yet. CoD DMZ was a bust and Delta Force ain't it. Arc Raiders is huge, of course, but it's accomplished this by sanding down the edges, making the genre less intimidating, and succesfully appealing to the more single-player/co-op minded gamers with the heavy focus on PvE and friendly lobbies. I'm still bullish on extraction but not to the extent you are. I don't see it reaching the same heights as BR has, and even if it does, it might do so by sacrificing the elements I personally find appealing. I don't like BRs and never managed to get into any of the big ones. If nothing else, I'm happy that the current trend is one I'm much more into than BRs or hero shooters. Interesting few years ahead, that's for sure.
Not completely against some more unpredictability but I feel all those ones you listed favour extraction campers and/or rats looking to grief players trying to just get out. I think I'd prefer more random things that can happen in the match similar to how electromagnetic storm has the lightning strikes, but in a regular version of a map rather than a modified map.Would anyone like it if the Extraction points produced some unpredictable variables?
My friends that have been playing Fortnite for the last 3+ years now (they're in their 40's) are now migrating to Arc Raiders after I bought it for my hype man buddy for Christmas.I tried to get my Fortnite partner into the game. He said it was too slow as well, though I'm going to try to get him into it again after the next big update.
My dude also said he didn't like the loot aspect and that everything was confusing. I think I can still get him to like it.
Weight limit i could get behind I suppose. The rest would just be frustrating and like the other poster said just favour campers.Would anyone like it if the Extraction points produced some unpredictable variables?
Example:
- Extraction releases toxic gas for 15 seconds when doors open up.
- Weight limit only allows for two Raiders to use it at one time.
- 5 ticks spawn in the elevator when doors open...
I wouldn't mind this for a location variable. No raider hatches during this too.Would anyone like it if the Extraction points produced some unpredictable variables?
Example:
- Extraction releases toxic gas for 15 seconds when doors open up.
- Weight limit only allows for two Raiders to use it at one time.
- 5 ticks spawn in the elevator when doors open...
Weight limit i could get behind I suppose. The rest would just be frustrating and like the other poster said just favour campers.
Limited Time Event: Campers ParadiseI wouldn't mind this for a location variable. No raider hatches during this too.
If everyone camps who are they going to shoot?Limited Time Event: Campers Paradise
Yes please. I already exclusively run maps with modifiers for the added excitement. I also think matches could use dynamic POIs (think "Rumors are that a Queen malfunctioned and went down somewhere in the Salvage Yard") that throw players a wrench in their usual plans.Would anyone like it if the Extraction points produced some unpredictable variables?
Example:
- Extraction releases toxic gas for 15 seconds when doors open up.
- Weight limit only allows for two Raiders to use it at one time.
- 5 ticks spawn in the elevator when doors open...
I want to be a tick with active camo.If everyone camps who are they going to shoot?
I'd like a limited timed event were players controlled the Arc. I love to be a wasp or a leaper for a round.
Could have a limited timed Predator event were one dude gets to be the Predator. Massively increased loot but little chance of getting out.I want to be a tick with active camo.
Good and good. Any word on map exploits too?Macro fix and trigger nade nerf are in the post as per discord apparently.
Not that I can see but I'd imagine thats a top priority. Hopefully get a patch next week for some of the issues at least.Good and good. Any word on map exploits too?
A buddy and me play Duo quite often and we have noticed we get put into Trio matches very often now. It's bullshit.Lost some insane loot today 'cause I was against a Trio despite playing Duo
Infuriating. Feels unfair, because it is.
Tried to play one last match before going to bed: another Trio
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I was just playing a moment again and didn't even notice.They changed the lobby music.
Motherf***ers, they changed the lobby music.
Wait...I might be wrong. I swear when I booted the game up, the music was different but now that I've played a few rounds it hasn't come back. Can anyone else confirm? It was pretty striking...or striking enough to post about it on GAFI was just playing a moment again and didn't even notice.