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Arc Raiders |OT| Gaming's Next Mario 64 Moment™

Multiple offers from TV companies for a series.
Nathan Fillion The Rookie Abc GIF by ABC Network
 


Some interesting titbits.

2 weeks to make a playable map, 6 months before its game ready.

Maps are based off real world locations from google maps.

ABMM confirmed if you didn't think it was real. SBMM is also in.

Team only is 80-90 people for most of development. Peaked at 120 ish to get the game out.

Multiple offers from TV companies for a series.

Article to go along with the interview: https://gamesbeat.com/inside-arc-ra...oderlund-and-owen-mahoney-while-playing-live/

Yeah this checks out. I expected a new map every 6 months
 
Yeah this checks out. I expected a new map every 6 months
Should be one not too far away imo. March would be a right kick in Marathon's teeth.

I'd take another SM sized map personally. It's my current favourite, after initially being cold on it (pun intended).
 
This is a PVP game now, I'm usually friendly but last five games tonight I was taken out by PVP solo players.
My attitude now needs to change and start bringing a Toro in with me.
Had around sixteen games in a row, zero dickheads, everyone was friendly. Then one game, someone just randomly shoots at me and misses, hits me on the next shot, no talking, nothing. I hunt him down and floor him, out of nowhere another player kills me as I'm asking the first knob why? This other player was talking the usual shite..

I've had this on a few occasions..

It weirdly leaves me to believe that some of these random weird situation 'killers' are a Bot :unsure:

After a fair few games of everyone being friendly, one game after around ten, a no talking really shit player will try to down me, fail, but at the exact point of me finishing them off a human talking player turns up.. every, damn, time.

It's very odd.

I've put an ungodly amount of hours into this game so far and it's definitely the weirdest thing I've noticed..
 
Had around sixteen games in a row, zero dickheads, everyone was friendly. Then one game, someone just randomly shoots at me and misses, hits me on the next shot, no talking, nothing. I hunt him down and floor him, out of nowhere another player kills me as I'm asking the first knob why? This other player was talking the usual shite..

I've had this on a few occasions..

It weirdly leaves me to believe that some of these random weird situation 'killers' are a Bot :unsure:

After a fair few games of everyone being friendly, one game after around ten, a no talking really shit player will try to down me, fail, but at the exact point of me finishing them off a human talking player turns up.. every, damn, time.

It's very odd.

I've put an ungodly amount of hours into this game so far and it's definitely the weirdest thing I've noticed..
The PVE lobbies are not 100% friendly. I end up in a few every now and again and it usually ends up with half the server chasing me around the map.
 
I love that i decide when i want pvp or not, well many times i dont decide and thats also the part i love. Keep going Embark, just do youre thing and you will be more then fine. Keep pissing other extraction games in the face, make them love it.
 
I love that i decide when i want pvp or not, well many times i dont decide and thats also the part i love. Keep going Embark, just do youre thing and you will be more then fine. Keep pissing other extraction games in the face, make them love it.
To be honest I think they went too far. I end up in a PVE lobby every now and again and everyone treats me like Harold Shipman.

I think they should be 60%-70% in favour of one or the other. At the moment it feels like its almost all or nothing in either direction. PVE'ers could still easily form alliances to stay safe.
 
Farming the Seed Vault in Stella Montis is fun when you're low on cash (seeds) but also could be way more fun if they remade that portion of the map and funneled more players there to make it more dangerous.
 
Farming the Seed Vault in Stella Montis is fun when you're low on cash (seeds) but also could be way more fun if they remade that portion of the map and funneled more players there to make it more dangerous.
Yeh its one of the safest portions of the map. Although its mainly just seeds. Almost everywhere else is a kick off zone.
 
Yeh its one of the safest portions of the map. Although its mainly just seeds. Almost everywhere else is a kick off zone.
They need to make those seeds more valuable (higher burn rate on all resources) and they need to make it more well known (quest) so more people want to fight over it. They're so close!
 
I've been away for the holidays for two weeks now and I haven't played Arc at all since the week before Christmas. I'm going through withdrawal symptoms!!!! 😂
 
I gifted the game to two friends for christmas. They both played for 4-5 hours and have uninstalled the game already.

First friend mostly plays Dota and LoL / JRPG's and very few shooters or multiplayer outside of the moba space so I get it, he just wasnt that into it.

Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.

🙂↕️ oh well. Solo raids for your boy
 
I gifted the game to two friends for christmas. They both played for 4-5 hours and have uninstalled the game already.

First friend mostly plays Dota and LoL / JRPG's and very few shooters or multiplayer outside of the moba space so I get it, he just wasnt that into it.

Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.

🙂↕️ oh well. Solo raids for your boy
Second guy isn't wrong. The same is true for Tarkov too. The moment to moment gameplay isn't there. Games like CS and CoD for shooters dominate that constant engagement. Dota and league also excel in moment to moment interaction keeping you gripped.

It's actually why I stopped playing valorant or hardcore search and destroy or rainbow six siege myself. I didn't like dying say early in a round then staring at a screen.

For arc or Tarkov you have to realize it's similar to the nothingness of battle royale at the start usually then ramps up. If they want more action go for Stella montis or seek PvP intentionally.
 
I gifted the game to two friends for christmas. They both played for 4-5 hours and have uninstalled the game already.

First friend mostly plays Dota and LoL / JRPG's and very few shooters or multiplayer outside of the moba space so I get it, he just wasnt that into it.

Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.

🙂↕️ oh well. Solo raids for your boy
I tried to get my Fortnite partner into the game. He said it was too slow as well, though I'm going to try to get him into it again after the next big update.

My dude also said he didn't like the loot aspect and that everything was confusing. I think I can still get him to like it.
 
Other friend plays a ton of shooters, CoD, Counter Strike etc, he said the game is too slow and boring.

The "slow and boring" quality of Arc is one of my favorite aspects to it. I love how the game allows room to breath while playing, it adds to the atmosphere IMHO.
 
The "slow and boring" quality of Arc is one of my favorite aspects to it. I love how the game allows room to breath while playing, it adds to the atmosphere IMHO.
yeah same.. it is what it is.

Kind of wild that a game as old as CS is still smashing it with the younger generation. I played a shit ton of CS in my time, but way too old for the fast aim headshot hunting style of play now. In my peak I was easily global elite rank but nowadays barely gold.
 
I love the slow pace of extraction shooters but they'll never be for everyone. They need absolutely impeccable atmosphere to enhance the constant (but usually low-level) tension, and to make the loop of walking around and looting compelling enough on its own. Tarkov and Arc Raiders (and Marathon) nail this to the point where I half-consider them "vibes games" punctuated by those brief moments of sheer terror and high tension, but for people who prefer constant engagement and action (like you'd get from more conventional shooters) they'll never be that appealing.
 
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I love the slow pace of extraction shooters but they'll never be for everyone.
It's so weird how you hear this for Extraction but never for JRPGs or racing games or metroidvanias.

It's almost like people subconsciously see its potential. Extraction will knock over Battle Royale as the top genre in 3 - 5 years.
 
86 hours topside. 6 days of playing. And I finally got an anvil blueprint. Found it in a raider cache on Blue Gate during a cold snap. Now I can finally start crafting. LOL.
 
It's so weird how you hear this for Extraction but never for JRPGs or racing games or metroidvanias.

It's almost like people subconsciously see its potential. Extraction will knock over Battle Royale as the top genre in 3 - 5 years.
Fans of the primarily single-player genres you listed (ok, racing has a significant multiplayer component too) tend to appreciate slow, deliberate gameplay more than those who prefer coked-up multiplayer action in the first place. Of course plenty of peoples' tastes overlap, but there's also plenty of non-overlap between the "muh immersion" singleplayercels and the audiences of the big MP shooters.

BR games like PUBG, Warzone, Apex, they all operate at a much faster pace than Tarkov, Arc, Hunt and thus never had as much of a problem attracting fans of CoD and other traditional MP shooters. I don't disagree there's real potential for this to change, but it's going to take a different flavor of extraction shooter. One that's generally faster-paced and hasn't been nailed down yet. CoD DMZ was a bust and Delta Force ain't it. Arc Raiders is huge, of course, but it's accomplished this by sanding down the edges, making the genre less intimidating, and succesfully appealing to the more single-player/co-op minded gamers with the heavy focus on PvE and friendly lobbies. I'm still bullish on extraction but not to the extent you are. I don't see it reaching the same heights as BR has, and even if it does, it might do so by sacrificing the elements I personally find appealing. I don't like BRs and never managed to get into any of the big ones. If nothing else, I'm happy that the current trend is one I'm much more into than BRs or hero shooters. Interesting few years ahead, that's for sure.
 
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Fans of the primarily single-player genres you listed (ok, racing has a significant multiplayer component too) tend to appreciate slow, deliberate gameplay more than those who prefer coked-up multiplayer action in the first place. Of course plenty of peoples' tastes overlap, but there's also plenty of non-overlap between the "muh immersion" singleplayercels and the audiences of the big MP shooters.

BR games like PUBG, Warzone, Apex, they all operate at a much faster pace than Tarkov, Arc, Hunt and thus never had as much of a problem attracting fans of CoD and other traditional MP shooters. I don't disagree there's real potential for this to change, but it's going to take a different flavor of extraction shooter. One that's generally faster-paced and hasn't been nailed down yet. CoD DMZ was a bust and Delta Force ain't it. Arc Raiders is huge, of course, but it's accomplished this by sanding down the edges, making the genre less intimidating, and succesfully appealing to the more single-player/co-op minded gamers with the heavy focus on PvE and friendly lobbies. I'm still bullish on extraction but not to the extent you are. I don't see it reaching the same heights as BR has, and even if it does, it might do so by sacrificing the elements I personally find appealing. I don't like BRs and never managed to get into any of the big ones. If nothing else, I'm happy that the current trend is one I'm much more into than BRs or hero shooters. Interesting few years ahead, that's for sure.
Extraction will kill Battle Royale because it does everything Battle Royale does. Battle Royale does not do everything Extraction does. You do not get Extraction players that migrate to Battle Royale but tons of BR players migrate to Extraction.

Extraction giving players different objectives gives the genre massive advantage over BR. It allows you to win by avoiding other players, which means you can pull in that PvE audience and you don't have to balance game additions around PvP.

Extraction having long form progression is another massive advantage over BR. I genuinely think nearly 100% of all gamers have a preference for long form progression.

I'm flabbergasted that more people don't see this. However, I go back to the invention of the smartphone and understand how many people would tell you that it isn't bringing about a fundamental shift in our society. Same thing with the internet or the automobile. Tons of people don't quite get transformative design. This genre is absolutely that.

My biggest question at the moment is how many 2026 - 2028 Extraction Shooters are built like ARC Raiders (catering more to the PvE audience) rather than Tarkov.

Ecosystems flourish when floura flourishes. You make the low skill players happy, you can build something massive.
 
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Im taking a break from the game. Will be back if they drop some new content and weapon rebalance. Playing some sp games in the meantime and just bought darkest dungeon 1 and 2. Also getting really hyped for marathon :P
 
Would anyone like it if the Extraction points produced some unpredictable variables?

Example:

- Extraction releases toxic gas for 15 seconds when doors open up.

- Weight limit only allows for two Raiders to use it at one time.

- 5 ticks spawn in the elevator when doors open...
 
Would anyone like it if the Extraction points produced some unpredictable variables?
Not completely against some more unpredictability but I feel all those ones you listed favour extraction campers and/or rats looking to grief players trying to just get out. I think I'd prefer more random things that can happen in the match similar to how electromagnetic storm has the lightning strikes, but in a regular version of a map rather than a modified map.
 
I tried to get my Fortnite partner into the game. He said it was too slow as well, though I'm going to try to get him into it again after the next big update.

My dude also said he didn't like the loot aspect and that everything was confusing. I think I can still get him to like it.
My friends that have been playing Fortnite for the last 3+ years now (they're in their 40's) are now migrating to Arc Raiders after I bought it for my hype man buddy for Christmas.

He ended up buying it for me, in return, for Christmas. Maybe he bought it for everyone else? lol
 
Would anyone like it if the Extraction points produced some unpredictable variables?

Example:

- Extraction releases toxic gas for 15 seconds when doors open up.

- Weight limit only allows for two Raiders to use it at one time.

- 5 ticks spawn in the elevator when doors open...
Weight limit i could get behind I suppose. The rest would just be frustrating and like the other poster said just favour campers.
 
Would anyone like it if the Extraction points produced some unpredictable variables?

Example:

- Extraction releases toxic gas for 15 seconds when doors open up.

- Weight limit only allows for two Raiders to use it at one time.

- 5 ticks spawn in the elevator when doors open...
I wouldn't mind this for a location variable. No raider hatches during this too.
 
Would anyone like it if the Extraction points produced some unpredictable variables?

Example:

- Extraction releases toxic gas for 15 seconds when doors open up.

- Weight limit only allows for two Raiders to use it at one time.

- 5 ticks spawn in the elevator when doors open...
Yes please. I already exclusively run maps with modifiers for the added excitement. I also think matches could use dynamic POIs (think "Rumors are that a Queen malfunctioned and went down somewhere in the Salvage Yard") that throw players a wrench in their usual plans.
 
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I want to be a tick with active camo.
Could have a limited timed Predator event were one dude gets to be the Predator. Massively increased loot but little chance of getting out.

10 minute head start for raiders but extracts only open towards the end of the round.

Edit:
Macro fix and trigger nade nerf are in the post as per discord apparently.
 
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Lost some insane loot today 'cause I was against a Trio despite playing Duo

Infuriating. Feels unfair, because it is.

Tried to play one last match before going to bed: another Trio

Sylvester Stallone Facepalm GIF
 
It's hilarious how real PvE servers actually are, once you're firmly in them. I changed my playstyle on Friday night for about six rounds to test if I could sense the pace and tension easing up a bit, and by ten runs it's basically the teletubby apocalypse, even in Stellar Montis. Like bus drivers waving at each other on the route, friendly associates rummage past with their backs turned and without care: it's all very passive and there is zero sense of danger (from other players).

The only downside to my weekend adventures in the "unworkable" Arc Raiders PvE was that it took me over six hours to find six mushrooms.
 
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They need to region lock servers. Fighting Koreans with almost 800 hours played on the game is great fun on the Australian server. They play like dogs too.
 
Lost some insane loot today 'cause I was against a Trio despite playing Duo

Infuriating. Feels unfair, because it is.

Tried to play one last match before going to bed: another Trio

Sylvester Stallone Facepalm GIF
A buddy and me play Duo quite often and we have noticed we get put into Trio matches very often now. It's bullshit.
 
I was just playing a moment again and didn't even notice.
Wait...I might be wrong. I swear when I booted the game up, the music was different but now that I've played a few rounds it hasn't come back. Can anyone else confirm? It was pretty striking...or striking enough to post about it on GAF
 
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