Srsly it looks worse than the originalthe one game that doesn't need RTX
That's what I was thinking too. Isn't quake supposed to be gloomy?
Eh, yeah, not everything's meant to be glowing eye searingly. This is how it should look.
Wonderful engine, from Quake III to RTCW to Jedi Knight II to Medal of Honor, all cool.
That's what I was thinking too. Isn't quake supposed to be gloomy?
They knew what they were doing back then.I completely hate the new look.
BTW - why is Quake 3 still better than 99% of multiplayer FPS today?
Even Half-Life 2 RTX Remix is underwhelming, imho. I found that while the first impressions were positive, they absolutely did not get the lighting, and therefore the atmosphere, of certain levels right. I guess that's due to all lighting being calculated in real-time via ray tracing, whereas Valve baked some of the lighting into the levels, while other light sources remained dynamic. The worst offender being Ravenholm, which I found to be too bright in lots of places, where it's pretty dark in the original. Completely changes how the place feels. Nova Prospekt, which is one of my favorite places in Half-Life 2, had a sterile and at times clinical atmosphere, and deliberately so. And that was, in many respects, due to how Valve lit the whole place. RTX Remix' lighting has often far too many light sources with warm "yellowish" light, changing how the place feels.I have yet to see a 'RTX Remix' of a game that doesn't look like an absolute hot donkey fart and this proves my point.
Eh, yeah, not everything's meant to be glowing eye searingly. This is how it should look.
Wonderful engine, from Quake III to RTCW to Jedi Knight II to Medal of Honor, all cool.
We had ray traced Quake 3 in 2004
I remember when we tried make low picmip + getting 90fps on GeForce 2 MX 400Quake needs to played at high frame rates, Raytacing kills frame rates.
Looks like utter shit.
the one game that doesn't need RTX