simpatico
Gold Member
But we could just tweet demands. What if something goes wrong?Henry Cavill knows a solution
![]()
Be more like Henry Cavill
But we could just tweet demands. What if something goes wrong?Henry Cavill knows a solution
![]()
Be more like Henry Cavill
If it's any consolation (lol), we're slowly getting what we want anyways. More and more console games are shipping with options. It's a slow trend, but I expect it will continue. Elden Ring has 30 FPS/60 FPS, (shitty) ray-tracing, HDR controls to configure peak white from 500 to 2000 nits, etc.If you read the OP the most recent game i mentioned that prompted this thread is from March 2025. Will it get patched? Will I be charged for a patch? Who the fuck knows.
But some of the replies to this thread have convinced me that console gamers are in fact babies and should be buying the same things over and over and paying for online.
In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?
What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.
- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc
Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.
What a stupid, selfish, retarded point of view. You don't like going through menus and configuring stuff, so no one else should be able to either. Great.
Disagree, as I pointed out with FFXIV. The game has had extensive visual configuration options since the PS4 version shipped a decade ago. There are even more than ever now on the PS5 client and Xbox Series client.I've thought about this and the best I can think of is to hide the settings behind a blood code a la mortal kombat. I don't think exposing these to the general public, even under the heading "advanced", is the way to go.
Good Lord just break my fucking neck God DamnHenry Cavill knows a solution
![]()
Be more like Henry Cavill
So fun fact. The RADV driver valve is contributing too should be researched because they're squeezing 10-30% more performance out of RDNA2/3 gpus and RT performance is better than under Windows. I'm understanding why they're so confident in launching now.Free yourself, brethren.
![]()
Or... OR. You can just let people be able to change some settings because no matter how optimized, there are always compromises. You're already having to spend resources trying to figure out the "optimal" balance of settings that you turn on vs off when shipping a console release which is an entirely subjective thing in the first place. And considering many of these games have a PC version, the resources have already been spent on player controlled configuration anyways! So I find the resources argument to be moot.
FFXIV on console has graphics settings customization close to the PC version. The PS5 client defaults to 4K upscaled, 60~ FPS. Perfectly playable for the average player. But you can choose to lower the rendering resolution if you don't like FPS drops so you get solid 60 FPS. You can also increase it to true 4K, but then you have 30~ FPS instead. You can choose to have rendering distance further, or closer. You can turn off lots of graphical effects, if you find them impacting the gameplay or framerate. You can turn on, or off, dynamic resolution scaling.
Amazingly enough, console players of FFXIV have no issues handling the PC-levels of graphics configurations. And if you don't want to deal with any of that, you don't have to! It runs great with no changes to settings.
Disagree, as I pointed out with FFXIV. The game has had extensive visual configuration options since the PS4 version shipped a decade ago. There are even more than ever now on the PS5 client and Xbox Series client.
Folks who don't care about diving into settings play FFXIV with (gasp) the default settings.
Ah, good point, I see what you're saying. In that case, I agree.Those settings dont exceed what the current console can do, though. If you want future proofing settings, I'd avoid putting them where a normie can start fiddling. It's essentially giving blessing to a game that runs unacceptably, not matter how many warnings you put on it.
EXactly.
One thing I don't miss about pc gaming is playing in the menus.
If you do not want to tinker with settings, then don't.
But having the option would be nice for those that want it.
Sometimes I wonder how the human race is still going...
lol, the other day someone at Reddit posted, "Hey, I saw Henry Cavill's video assembling a PC and saw he shaved his armpit hair, should I do so too?"Henry Cavill knows a solution
![]()
Be more like Henry Cavill
Even in Metroid Prime 4 on S2 , I had to play with a few different controller setup options to see what worked best. And I had to play with the high fps/low res, low fps/high res option as well to see what was the way to go.
Saying you don't have to tinker if you don't want is not really true practically speaking.
That console is awfully big and expensive.Henry Cavill knows a solution
![]()
Be more like Henry Cavill
In before PC warriors suggest you need a PC.
Oh too late.
While I agree that his point didn't hold water, this is just way too mean. You could have worded this much nicer man, no need to be like this.What a stupid, selfish, retarded point of view. You don't like going through menus and configuring stuff, so no one else should be able to either. Great.
You said it yourself mate.
Imagine if you did not have the option to select your preferred way to play. You would have been stuck with the other way around, and no control to change it.
If someone does not want to tinker, use the default.
Even in Metroid Prime 4 on S2 , I had to play with a few different controller setup options to see what worked best. And I had to play with the high fps/low res, low fps/high res option as well to see what was the way to go.
Saying you don't have to tinker if you don't want is not really true practically speaking.
Nah you forced to tinker in MP4 in my view because the control schemes are different enough. IT's not just swap buttons or whatever. Those mundane changes are always a waste of time and I ignore and never bother with them.so what if the default settings were the only ones? since you "had to" play with settings, it sounds to me like you're saying that the way the devs think was a good default, was in fact not to your liking...
almost as if there is rarely an actually optimal default. almost like different people want different things
YOU wanted to tinker. you could have played literally with fully default settings. they were specifically chosen by Retro to be mass-compatible, because developers know many players will not open the options menu at all and just hit play.
Something like FPS Boost which Xbox introduce was nice, not perfect by all means but i can play Yakuza 6 and Prey at 60fps on XSX while it's stuck on 30fps on PS5, they should evolve this while increasing the resolution since some of them FPS Boost titles are using 900p res which is unacceptable, Sony and MS should make something like that, that can have control over all games.
Meanwhile how many countless classic games have I played over the years that had zero options?
In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?
What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.
- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc
Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.
Games are typically made to run on PS5 these days, then upgrade/downgrade from there. They can't build against anything higher such as the PS6 because it doesn't exist yet and PS5 Pro doesn't have a sufficient install base to warrant it.
In short, if you're getting a PS5, it is the best they can do with the hardware.
NOt saying it isn't possible but it sounds like arguing that Michael Jordan could have been better.many classic could have been better with options. like imagine if GTA3 and Vice City on PS2/Xbox allowed you to change the right stick behaviour to a free cam like the PC version had?
Hate to break it to ya, but you're on the wrong platform. As evidenced by this thread, most console players don't want options. They don't want choice and they don't care about playing older games with new graphics settings, they'd rather just buy the remake/remaster whenever it releases.
So what's stopping developers from adding this stuff? Greed is part of it, for sure, but the other part is that they know their audience. These machines are designed to be simple, easy, brainless. You push button, you play game. The end. If you want more than push button, play game, you need a PC. Everything you are complaining about, and more, are why many of us have PCs. Maybe the new Xbox will have this stuff, but then isn't it just a PC anyway?
Basically you bought apple juice and now you're upset it doesn't taste like orange juice. Next time just buy the orange juice.
Games are typically made to run on PS5 these days, then upgrade/downgrade from there. They can't build against anything higher such as the PS6 because it doesn't exist yet and PS5 Pro doesn't have a sufficient install base to warrant it.
In short, if you're getting a PS5, it is the best they can do with the hardware.
NOt saying it isn't possible but it sounds like arguing that Michael Jordan could have been better.
But metacritic has PS2 MIchael Jordan at 95 and pc MJ at 94.not really, because in most cases we literally know that the games could have been better.
GTA Vice City is an excellent example of this. the PC version played 10x better than the PS2 and Xbox versions. so we had a direct comparison for the original PS2 version just a few months after it released. and then the Xbox version came after the PC version and was a downgrade again compared to it.
so the correct anslogy would be, having the ability to look into 3 different timelines of Michael Jordan and seeing that in one of them he was way better because he did something slightly differently in that universe... so we know he could have been better because we have evidence.
we have evidence that Vice City could play better than on Xbox... and all the necessary gameplay mechanics, the free look cam and free aim with every weapon, were already implemented in the PC version.
No, it wouldn't work as console games are highly optimised against the hardware it uses. Stepping away from that would be far worse.But we can agree that a ps6 will exist one day. Now something like Rise of Ronin will run at ps5 settings on ps6.
![]()
If there was simple graphics options, locked behind some kind of safeguard for brainlets or children, you could play this at modern day PC settings where it looks way better.
But it seems I was wrong and consolebros would prefer to pay for ini tweaks.
But metacritic has PS2 MIchael Jordan at 95 and pc MJ at 94.
and pc MJ ate more expensive Wheaties than PS2 MJ allowing him to have his head on a swivel. Despite this he still rated lower.
And no matter they both classics. They both all time greats. IT's a split hairs argument to argue MJ could be better in the end.
Hate to break it to ya, but you're on the wrong platform. As evidenced by this thread, most console players don't want options. They don't want choice and they don't care about playing older games with new graphics settings, they'd rather just buy the remake/remaster whenever it releases.
So what's stopping developers from adding this stuff? Greed is part of it, for sure, but the other part is that they know their audience. These machines are designed to be simple, easy, brainless. You push button, you play game. The end. If you want more than push button, play game, you need a PC. Everything you are complaining about, and more, are why many of us have PCs. Maybe the new Xbox will have this stuff, but then isn't it just a PC anyway?
Basically you bought apple juice and now you're upset it doesn't taste like orange juice. Next time just buy the orange juice.