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PS5 Pro is getting PSSR 2.0 between January and March 2026

So I'm really gonna get FSR4 first on my Pro rather than on my RDNA3 GPU?

Sarcastic Charlie And The Chocolate Factory GIF
 
So I'm really gonna get FSR4 first on my Pro rather than on my RDNA3 GPU?

Sarcastic Charlie And The Chocolate Factory GIF

At least officially from AMD.
But there is Optiscaler, that will allow you to use FSR4 on your RDNA3 GPU, on most games.
Not as direct and easy has having a toggle in the drivers, but still better than FSR3.
 
Most likely true because Sony has been prepping this for a while now, so it can't be too far from being released.

What I'm not sure about is if the update will automatically improve already updated Pro games, or if another patch will be required.

Looking forward to it though.
 
Pssr 2 would be the better update over the first pssr but something will tell me that pssr 2 or fsr 4 would be the full fat version that would work on ps6 due to newer gpu
 
I am very interested in this. PC levels of image clarity on console would be amazing.

Current PSSR is already a nice step up, but taking it even further may cement my PS6 purchase day 1.
 
This update could be the key to getting a solid version of MS Flight Sim in VR.

No Man's Sky should get another visual boost in VR too as it's one of the few games that uses PSSR in VR mode.

We could even see a RT mode added to GT7 VR. That would be great.
 
What I'm not sure about is if the update will automatically improve already updated Pro games, or if another patch will be required.

It looks like it may need the involvement of the developer. Which I think that would be counter intuitive.





I wish that PSSR 2.0 would just 'work' with the games that use the previous iteration(s) to begin with. Maybe via AI or some other form of solution? I'm not all that privy on this side of the technology.
 
It looks like it may need the involvement of the developer. Which I think that would be counter intuitive.





I wish that PSSR 2.0 would just 'work' with the games that use the previous iteration(s) to begin with. Maybe via AI or some other form of solution? I'm not all that privy on this side of the technology.

If that's the case, then we'll likely see just a few updates to already released games (mostly 1st-party). Still, it's great news for upcoming titles at the very least.

We'll have to wait and see on this one I guess. You'd think that PSSR 2 would just replace the original PSSR, therefore require little to no effort from devs that have already implemented PSSR support.

Happy Who Knows GIF by Paramount+
 
who is this rando? why are we taking it seriously, because its in japanese?
We all know it's coming, so it isn't a massive stretch even if it's a wild guess. I'm not putting much stock into the other details (boosts to classic games for example) for now though.
 
I wish that PSSR 2.0 would just 'work' with the games that use the previous iteration(s) to begin with. Maybe via AI or some other form of solution? I'm not all that privy on this side of the technology.
Mark Cerny has stated multiple times that he doesn't believe system-level overrides for these kind of features have a place in the world of console gaming as he envisions it, due to the possibility of things not working as expected -- which is fine if you just happened to force DLSS 4.5 onto some 5yo game by swapping the DLL file, but certainly not for an "easy to use" mass market device such as a console.

And performing the QA necessary to ensure that the system-level override doesn't break your game as part of the certification process would already be like half the work required to actually develop a Pro patch for the game, which at that point you might as well do anyway.
 
We all know it's coming, so it isn't a massive stretch even if it's a wild guess. I'm not putting much stock into the other details (boosts to classic games for example) for now though.
The PSSR res boost for classic games was reported by one of these leakers (might as well have been MLID) a while ago. And the Q1 2026 release date for PSSR2 was already known.

In fact, I'd dare to say that nothing in the tweet is new or original info -- just another mediocre X account regurgitating existing details without giving credit to the actual sources.

Edit: Yep, fucking old info from MLID

 
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What does that even mean?

Means 120Hz gamers and VR.

If game is GPU limited then sure. But for HFR gaming consoles will be most likely CPU limited by that Zen2, if that's the case resolution scaling won't help.

Hopefully it's as least as good as dlss3\fsr4.

Yep, I expect full FSR4 quality here. Cerny better deliver.

Either PS5 Pro supports FP8 or it's the crappy version that AMD doesn't want to support.

Pro has much more ML power than RDNA3 GPUs.

Mark Cerny has stated multiple times that he doesn't believe system-level overrides for these kind of features have a place in the world of console gaming as he envisions it, due to the possibility of things not working as expected -- which is fine if you just happened to force DLSS 4.5 onto some 5yo game by swapping the DLL file, but certainly not for an "easy to use" mass market device such as a console.

And performing the QA necessary to ensure that the system-level override doesn't break your game as part of the certification process would already be like half the work required to actually develop a Pro patch for the game, which at that point you might as well do anyway.

They don't need to QA anything. Add "boost mode" similar to PS4 Pro - "use at your own risk" and that's it (VRR force on works like that already).
 
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gta 6 60fps.

I have a strong feeling Rockstar will manage to get GTA 6 running at 60fps on the base PS5. The PS5 and Series X are still massively underutilized, with much of their potential held back by optimization rather than hardware limitations.
 
Or, this is translated for their form of "frame gen."

Yep, could be similar to AMD FMF:


I have a strong feeling Rockstar will manage to get GTA 6 running at 60fps on the base PS5. The PS5 and Series X are still massively underutilized, with much of their potential held back by optimization rather than hardware limitations.

Both consoles use underclocked CPUs from 2019. Game on scale of GTA (and with forced RT On) will most likely not allow 60fps mode (even on PS5 Pro).
 

So I follow that JP account and I interacted with him on several occasions. He mostly reposts PlayStation news and rumors from both the EN and JP side, plus JP deals, so I'm confident he's not the source of this rumor. He's basically the JP equivalent of Wario64, but with a strong focus on PlayStation.
 
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Yep, could be similar to AMD FMF:




Both consoles use underclocked CPUs from 2019. Game on scale of GTA (and with forced RT On) will most likely not allow 60fps mode (even on PS5 Pro).

I wouldn't even fully agree that the CPUs have been pushed enough to be judged yet. We still haven't seen these consoles truly maxed out in terms of low-level optimization. And even with a GTA-scale game—especially with forced ray tracing—60fps is obviously a huge challenge. That said, if there's any studio capable of pulling it off, it's Rockstar. They've repeatedly shown they can extract every last bit of performance from fixed hardware through deep engine work, smart trade-offs, and late-generation mastery. It's not guaranteed, but if anyone can do it, Rockstar can.
 
Really would take a lot of dev level involvement to go back and implement it to games. The one I'd like it the most for is silent hill 2 remake or even cyberpunk 2077 with an actual pro patch.

Neither will happen so at least new games can make use going forward when it does hit. RE9 I'm sure could capitalize on this.
 
What kind of rocks PlayStation fans were living in to be impressed about upscaling PS2 and PS1 games on a PS5 ... Sony really did screw them up didn't they ?

Upscaled PS1 and 2 games are on almost every retro device from 10 years ago including these portable Chinese devices.

If anything, it's about fucking time they did something. We should give them so much shit for being this lazy. Not to be wow impressed :/. But whatever man, people like to get screwed I guess.

Now the PSSR FsR4 based coming early in 2026 is a good surprise . Was expecting it late 2026 with gta 6 to be honest. So this is great news. Might actually worth buying a PS5 pro if it actually does look like FSR 4 quality / balance settings and not performance
 
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This is amazing news.

I'm absolutely balls deep in death stranding 2 on pro and there's just quite a bit of fizzle on the foliage and other parts of the image at certain times of day and lighting weather conditions. It's an amazing looking game but I would welcome a pssr 2 that can hopefully clean up that stuff.

90 percent of the time it looks incredible, but you know that annoying kind of artifact that you wish you hadn't noticed? It's like that for me.
 
What kind of rocks PlayStation fans were living in to be impressed about upscaling PS2 and PS1 games on a PS5 ... Sony really did screw them up didn't they ?

Upscaled PS1 and 2 games are on almost every retro device from 10 years ago including these portable Chinese devices.

If anything, it's about fucking time they did something. We should give them so much shit for being this lazy. Not impressed :/. But whatever man people like to get screwed I guess.

Now the PSSR FsR4 based coming early in 2026 is a good surprise . Was expecting it late 2026 with gta 6 to be honest. So this is great news. Might actually worth buying a PS5 pro if it actually does look like FSR 4 quality ) balance settings and not performance
They're just happy they get that all on the device they prefer to play on with added trophies on said ecosystem profile. Let them be happy.
 
Will this make an actual Pro purchase worthwhile with actual tangible noticeable differences on screen from a sofa distances??

I've yet to see a game on the Pro be actually worth the upgrade over the base Playstation
 
This is amazing news.

I'm absolutely balls deep in death stranding 2 on pro and there's just quite a bit of fizzle on the foliage and other parts of the image at certain times of day and lighting weather conditions. It's an amazing looking game but I would welcome a pssr 2 that can hopefully clean up that stuff.

90 percent of the time it looks incredible, but you know that annoying kind of artifact that you wish you hadn't noticed? It's like that for me.
Was PSSR even officially confirmed on DS2?
 
So I'm really gonna get FSR4 first on my Pro rather than on my RDNA3 GPU?

Sarcastic Charlie And The Chocolate Factory GIF
You can run it on int8 GPUs. There's a certain hilaritity that because of the open source GPLs that leaked version is authorized to be branched and customized. If you use proton it's literally one launch variable from being enabled.
 
At least officially from AMD.
But there is Optiscaler, that will allow you to use FSR4 on your RDNA3 GPU, on most games.
Not as direct and easy has having a toggle in the drivers, but still better than FSR3.

But still... Really disappointed in AMD. I have a 9070 but none of these cards are cheap, it's already there, just get on it for your customers.
 
It'll be interesting to see how easy it'll be for devs to update and how many older games will be upgraded to the new version.
 
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