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PS5 Pro is getting PSSR 2.0 between January and March 2026

But still... Really disappointed in AMD. I have a 9070 but none of these cards are cheap, it's already there, just get on it for your customers.

And that is the big problem.
AMD abandoned RDNA3 as soon as they launched RNDA4. Despite the fact that AMD is still producing and selling parts with RDNA3 GPUs.
So will they abandon RDNA4, as soon as UDNA launches?
We just can't trust the Radeon Group.
 
It'll be interesting to see how easy it'll be for devs to update and how many older games will be upgraded to the new version.

It could be as easy as pushing one button and still many games will not be updated...

And that is the big problem.
AMD abandoned RDNA3 as soon as they launched RNDA4. Despite the fact that AMD is still producing and selling parts with RDNA3 GPUs.
So will they abandon RDNA4, as soon as UDNA launches?
We just can't trust the Radeon Group.

They wanted to abandon RDNA1/2 in drivers few months ago (one RDNA2 GPU was released in 2023...), they are taking really bad direction here. They are pissing on their very loyal fanbase...
 
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Let's see. It could finally justify the price of that console. For those with technical knowledge, what could be the benefits ?
 
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Was PSSR even officially confirmed on DS2?

I dunno but something looks strangely funny on foliage. It's a strange kind of fizzle I would put down to an AI upscaler but I could be completely wrong.

Great question! Maybe someone else knows. Gaf what say you?
 
And that is the big problem.
AMD abandoned RDNA3 as soon as they launched RNDA4. Despite the fact that AMD is still producing and selling parts with RDNA3 GPUs.
So will they abandon RDNA4, as soon as UDNA launches?
We just can't trust the Radeon Group.

And once again I call out that the GabeCube made a terrible decision going with RDNA3 for a product launching in 2026, esp with the rumored $999 price
 
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And once again I call out that the GabeCube made a terrible decision going with RDNA3 for a product launching in 2026, esp with the rumored $999 price

And remember that the 9060 non-XT 8Gb is available. Maybe it is a bit more expensive, but it would mean much better quality due to FSR4.
Still, the biggest problem is AMD refusing to release FSR4 on RDNA3.
 
And remember that the 9060 non-XT 8Gb is available. Maybe it is a bit more expensive, but it would mean much better quality due to FSR4.
Still, the biggest problem is AMD refusing to release FSR4 on RDNA3.

It should 100% just use the 9060
 
And remember that the 9060 non-XT 8Gb is available. Maybe it is a bit more expensive, but it would mean much better quality due to FSR4.
Still, the biggest problem is AMD refusing to release FSR4 on RDNA3.

Yeah but it's slower than FSR3 and probably has other issues.
 
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When they say "classic games" they probably mean PS4 games, right? But a real upscale instead of that filter option it currently has.
 
When they say "classic games" they probably mean PS4 games, right? But a real upscale instead of that filter option it currently has.
That would be the hope, but who knows what it actually means coming from a supposed leak auto-translated from a different language.
 
When they say "classic games" they probably mean PS4 games, right? But a real upscale instead of that filter option it currently has.

Very unlikely they'll be able to inject PSSR in games that aren't built around it, and this is a company that doesn't do basic things like fixing 30 fps frame rate caps on older games, so why would they do something like that? It's almost certainly going to be some sort of AI spatial upscale, so basically what they do now.
 
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Disbelief No GIF
 
Would love for Capcom to go back to RE4, SE back to Rebirth for the few issues it has, such as Tifa's hair. Konami do something about SH2.

But it's not gonna happen
 
So this isn't a leak but a retelling of MLiD's leak from last year by some random account on X.

Sony themselves even confirmed PSSR2 would be released in Q1 of this year to the developers. So this isn't really a leak, nor is it news.
 
Would love for Capcom to go back to RE4, SE back to Rebirth for the few issues it has, such as Tifa's hair. Konami do something about SH2.

But it's not gonna happen
Mark Cerny did say something about overwriting older version through firmware like DLSS, maybe they will include that which they should give us a toggle anyway. At the end of the day, the pro is created for the hardware enthusiast

FF7? Maybe.
FF16? No way. You cannot fix an unoptimized POS
The dev did say they might implement the extra graphical features from PC version to PS5 pro, which I think they there is a chance they might revisit. The greater foliage draw distance would be welcome for the pro.
 
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I have a strong feeling Rockstar will manage to get GTA 6 running at 60fps on the base PS5. The PS5 and Series X are still massively underutilized, with much of their potential held back by optimization rather than hardware limitations.
If you'd have told people RDRII was going to be full native 4k and locked 30fps on XB1X they'd have ridiculed you aswell. I think GTA VI will have a 60fps mode on the Pro.

People are getting carried away with how the game looks in cutscenes. As usual the gameplay won't look anything like as good as cutscenes and will probably have very similar gameplay to GTAV. No reason why it can't have a 60fps mode like 99% of current gen games especially if Sony are working with them closely like Xbox was for the 1X version of RDRII.
 
Its a weird thing to roll out, because I'd imagine there'll be a firmware update to enable the functionality, and then there needs to be multiple patches for games to show it off. So it makes sense that the date might drift and be somewhat variable.

That being said, Saros' launch window would be a good bet if the tech is ready now.
 
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You would get it on the PS5 Pro if it had Zen 4. But it doesn't.
You have no idea about its CPU demands in actual gameplay to be talking in absolutes. There's a fuckton of visually impressive open World games that run at 60fps on a base PS5. I think at worst it will have a 40fps mode which is infinitely better than 30fps.
 
Its a weird thing to roll out, because I'd imagine there'll be a firmware update to enable the functionality, and then there needs to be multiple patches for games to show it off. So it makes sense that the date might drift and be somewhat variable.

That being said, Saros' launch window would be a good bet if the tech is ready now.
Along with Saros, Pragmata and RE9 are also the best games to show the new update.
 
Should have delayed the Pro until this year when it will be ready for prime time. There was no rush, so I'm not sure why they kicked it out the door.
 
I dunno but something looks strangely funny on foliage. It's a strange kind of fizzle I would put down to an AI upscaler but I could be completely wrong.

Great question! Maybe someone else knows. Gaf what say you?
Noticed anything similar on Horizon 2?

Should have delayed the Pro until this year when it will be ready for prime time. There was no rush, so I'm not sure why they kicked it out the door.
If they didn't have it on the Pro already, they wouldn't have the data needed to release the improved version right now.

There's only so much you can learn from 20 people on Cerny's team playing games.

A million or so? That's enough to train their models and keep improving them.
 
Should have delayed the Pro until this year when it will be ready for prime time. There was no rush, so I'm not sure why they kicked it out the door.
We would have just ended up with 1.0 this year instead of 2.0. The only way to improve these models are through iteration and trial and error at a large scale
 
Noticed anything similar on Horizon 2?


If they didn't have it on the Pro already, they wouldn't have the data needed to release the improved version right now.

There's only so much you can learn from 20 people on Cerny's team playing games.

A million or so? That's enough to train their models and keep improving them.

We would have just ended up with 1.0 this year instead of 2.0. The only way to improve these models are through iteration and trial and error at a large scale
Let AMD do the work. Not like the training data cannot be used for PSSR. It's a joint effort where one's work benefits the other.
 
If this automagically makes frame rate and/or resolution better for games, and doesn't need a specific patch, I'll go buy a Pro tomorrow.
 
Let AMD do the work. Not like the training data cannot be used for PSSR. It's a joint effort where one's work benefits the other.
It seems even FSR 4 is an iteration on PSSR. Sony hardware design would have had to wait on AMD software, the timeline of which is not in Sony's control. They couldn't even get a production grade version for RDNA 2 and 3, let alone supporting Pro's Frankenstein implementation.

FSR 4 may not have been as good without the learnings, shortcomings and training data set of PSSR. And now likely PSSR 2 would not be good without FSR 4.

Given how AMD has stumbled out the door with Ray regen, Pro may have ended up being a worse launch a year later without Sony's first attempt.

I think this is a bit of hindsight 20/20 that's discounting the value of past mistakes. We are where we are now because of all the pieces that came before. Warts and all
 
Let AMD do the work. Not like the training data cannot be used for PSSR. It's a joint effort where one's work benefits the other.
AMD would not have prioritized or even pretended to focus on an ML upscaler for consoles without this work. Like viveks86 viveks86 said, they're feeding each other. Imagine if the first iteration of PSSR we get is on the PS6. That would suck. Because they've been doing this for a year+ now, they've - hopefully - figured out how to streamline patches. Give it another 2 years when the PS6 probably comes out, and you've got 2 more years of training on console, and development on the most efficient ways to update games.

You don't get all that without releases and testing.
 
I have a strong feeling Rockstar will manage to get GTA 6 running at 60fps on the base PS5. The PS5 and Series X are still massively underutilized, with much of their potential held back by optimization rather than hardware limitations.
WHAT!!??? I would have laughed if you said PS5 Pro let alone base PS5.. WTF lol.. I guarantee you, it's not going to run 60fps with any acceptable resolution on base PS5. We will be very lucky to see it on Pro.

That. Is. Not. Happening.
 
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"Upscales low-res classic games to high resolution" hope this is the new enhanced image for PS4 games heck even PS5 games without pro patch, the current one is pretty useless in most cases beside some 2D titles and UI. AutoSR is a thing and old now and AutoHDR was around for 5 years since XSX launch.
 
game patches...

Coming In Hot Watch Out GIF by King Of Destiny

Prepare Get Ready GIF by STARZ
I think youre being a bit too optimistic, quite a few ps5 pro games didnt even recieve a real ps5 pro patch, you really think alot of devs are going to go through the trouble? Only way this is happening is if Sony pushes this hard on devs and somehow enforces it.
 
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