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Deadhouse Sonata Trailer (From Denis Dyack)

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Denis Dyack was the creative director of Silicon Knights, a prominent studio in the late 90s and early 2000s and they made games like Etrernal Darkness, Blood Omen, Metal Gear Solid Twin Snakes and Too Human, he has been very busy for the past 20 years losing lawsuits and launching failed Kickstarters and now he is back with Deadhouse Sonata.

Amazing looking game
For the PS2
 
star wars GIF
 
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"30 years later he has returned"
Cuts to gameplay that looks like a Unity asset flip running at 15fps.

Michael Jordan Lol GIF
 
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I want to say they announced this game at least 3 years ago? I remember thinking it could be cool, but this looks barely better than that old footage I remember watching when it was first announced. Not a good sign, and I want this to be good too 🤷‍♂️
 
I want to say they announced this game at least 3 years ago?

3 years, and then some...

Deadhaus was announced as a project in development 5 years ago (with most concept art and very, very prelim footage,) and they launched a social campaign for people to develop it's progress. Then it was promoted 4 years ago as a flagship title in part of the rollout of the open-source'ish O3DE engine (Deadhaus was first on Amazon Lumberjack, which was used to spin off O3DE, and both have roots in a years-old version of CryEngine but with its own development fork separating it at each step.) Shortly after that event, the studio swapped engines to Unity, and now this is 'announcement' trailer #3 or #4.


2021 Teaser

Before all this, Dyack had different studios and Kickstarter initiatives doing something called Siren in the Maelstrom (which I kind of remember was pitched as also being a little like Blood Omen?) and also an Eternal Darkness spiritual successor called Shadow of the Eternals and other stuff. Some of these projects, you may have heard about in the past, but nothing came of those; Deadhaus is now Dyack's focus.

Kooky history, and to me, it's not showing the half-decade of development, engine swaps or not. Then again, RPGs can have more than meets the eye, so hopefully there's unseen qualities beyond whats being made fun of here. Or not? I don't know, good luck...
 
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Yeah, looks kinda rough. That's a shame - this is been in development for a loooooong time. I worked with Denis on some of the early tech choices (which I'm sure haven't stuck) for the game and had high hopes. I know the dude got a lot of shit back in the day, but I think he's a good guy and (for better or for worse) super passionate about his work. But... yeah, this just isn't ready for prime time.
 
Looks alright. Eternal darkness is my favorite game ever so I'll keep an eye on it. I wish to Christ nightdive could get a hold of eternal darkness and give it a nice remaster.
 
It's oddly good timing on his part. The whole 'PS2/PS3 retro' look as been slowly building up momentum lately with AA and indies.

...Too bad actually that they didn't keep the overhead Blood Omen viewpoint, as it seems the studio is putting too much effort into making a cinematic action game when they could be focusing on making that kind of old-school RPG with classic mechanics and modest looks.

Dyack keeps harkening back to his LoK days, so a game that really looked like a Blood Omen sequel (with modern'ish graphics and effects without trying to compete) might actually stand out, plus be feasible to develop on their budget.
 
A new game from the code violet devs?

Oh no… it's just more slop. It's too easy to make games. Any retard can shovel shit.
 
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